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WHAT
HOW
WHY

GAMESTORMING

YOUR

RETROSPECTIVES
WHY?
AGILE

LEAN

Continuous
improvement

Continuous
improvement

Inspect & adapt

Kaizen
RUN THE ITERATION
Incorporate Experiments
and Improvements

Build
Product

Deliver Product
Increment

Set the
stage
Close the
retrospective

Decide
what to do

RUN THE RETROSPECTIVE

Generate
insights

Gather
data
RUN THE ITERATION
Incorporate Experiments
and Improvements

Build
Product

Deliver Product
Increment

Most used format:
• what went well?
• what could be improved?
• actions?
Close the
retrospective

Decide
what to do

RUN THE RETROSPECTIVE

Generate
insights

Set the
stage
Gather
data
RUN THE ITERATION
Incorporate Experiments
and Improvements

Build
Product

Deliver Product
Increment

Most used format:
• what went well?
• what could be improved?
so •no inspect & adapt
actions?

BOREDOM

Close the
retrospective

Decide
what to do

RUN THE RETROSPECTIVE

Generate
insights

Gather
data

Set the
stage
increasing complexity demands
non-linear business practices

demands businesses that can rapidly adapt
to changing information environments

help teams deal with complexity

Why Games?
energize the participants and ignite their emotions, they engage the
whole person – a necessary element if you want insightful, creative results
game space reduces fear by suspending reality, creating a context
within which it’s safe to play; where risk is something to explore and not to fear
provide mechanisms for interaction and creative collaboration:
multiparty, participatory, interdisciplinary work
games can be designed very quickly,
ad-hoc, to deal with situations as they arise
Gamestorming your retrospectives
OPEN
DIVERGENT

EXPLORE
EMERGENT

CLOSE
CONVERGENT

A

B

Initial state

act 1
•
•
•
•

set stage
develop themes
ideas
information

opening people’s minds
opening up possibilities

Target state

act 2
• examine
• explore
• experiment
create conditions that allow
unexpected, surprising and
delightful things to emerge

act 3
• conclusions
• decisions
• actions
narrow the field in order to
select the most promising
thing for what comes next
OPEN

EXPLORE

CLOSE

A

B

Initial state

Target state

• set stage
• develop themes
• ideas
• information
Games:
• carrousel
• code of conduct
• job or joy

• examine
• explore
• experiment

Games:
• welbeing north star
• crossfire
• speedboat

• conclusions
• decisions
• actions

Games:
• graphic gameplan
• 35
• 20/20
Variations
How &
what
Wrap-up
Gamestorming techniques are a great
tool for continuous improvement
Astrid Claessen
@astridclaessen
astrid@kuzidi.com

QUESTIONS?

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Introduction to "Gamestorming your retrospectives"

  • 3. RUN THE ITERATION Incorporate Experiments and Improvements Build Product Deliver Product Increment Set the stage Close the retrospective Decide what to do RUN THE RETROSPECTIVE Generate insights Gather data
  • 4. RUN THE ITERATION Incorporate Experiments and Improvements Build Product Deliver Product Increment Most used format: • what went well? • what could be improved? • actions? Close the retrospective Decide what to do RUN THE RETROSPECTIVE Generate insights Set the stage Gather data
  • 5. RUN THE ITERATION Incorporate Experiments and Improvements Build Product Deliver Product Increment Most used format: • what went well? • what could be improved? so •no inspect & adapt actions? BOREDOM Close the retrospective Decide what to do RUN THE RETROSPECTIVE Generate insights Gather data Set the stage
  • 6. increasing complexity demands non-linear business practices demands businesses that can rapidly adapt to changing information environments help teams deal with complexity Why Games? energize the participants and ignite their emotions, they engage the whole person – a necessary element if you want insightful, creative results game space reduces fear by suspending reality, creating a context within which it’s safe to play; where risk is something to explore and not to fear provide mechanisms for interaction and creative collaboration: multiparty, participatory, interdisciplinary work games can be designed very quickly, ad-hoc, to deal with situations as they arise
  • 8. OPEN DIVERGENT EXPLORE EMERGENT CLOSE CONVERGENT A B Initial state act 1 • • • • set stage develop themes ideas information opening people’s minds opening up possibilities Target state act 2 • examine • explore • experiment create conditions that allow unexpected, surprising and delightful things to emerge act 3 • conclusions • decisions • actions narrow the field in order to select the most promising thing for what comes next
  • 9. OPEN EXPLORE CLOSE A B Initial state Target state • set stage • develop themes • ideas • information Games: • carrousel • code of conduct • job or joy • examine • explore • experiment Games: • welbeing north star • crossfire • speedboat • conclusions • decisions • actions Games: • graphic gameplan • 35 • 20/20
  • 10.
  • 13. Wrap-up Gamestorming techniques are a great tool for continuous improvement Astrid Claessen @astridclaessen astrid@kuzidi.com QUESTIONS?