At the Lean Kanban conference in the Netherlands Astrid Claessen did a presentation on using game storming in your retrospectives.
The talk covered the following topics:
- Why retrospectives are important
- How restrospectives could (or rather should) be run (using the model from Derby & Larsen)
- What Gamestorming can add to the way you run retrospectives
A more extended version of the talk will be done at Agilesingapore.org.
3. RUN THE ITERATION
Incorporate Experiments
and Improvements
Build
Product
Deliver Product
Increment
Set the
stage
Close the
retrospective
Decide
what to do
RUN THE RETROSPECTIVE
Generate
insights
Gather
data
4. RUN THE ITERATION
Incorporate Experiments
and Improvements
Build
Product
Deliver Product
Increment
Most used format:
• what went well?
• what could be improved?
• actions?
Close the
retrospective
Decide
what to do
RUN THE RETROSPECTIVE
Generate
insights
Set the
stage
Gather
data
5. RUN THE ITERATION
Incorporate Experiments
and Improvements
Build
Product
Deliver Product
Increment
Most used format:
• what went well?
• what could be improved?
so •no inspect & adapt
actions?
BOREDOM
Close the
retrospective
Decide
what to do
RUN THE RETROSPECTIVE
Generate
insights
Gather
data
Set the
stage
6. increasing complexity demands
non-linear business practices
demands businesses that can rapidly adapt
to changing information environments
help teams deal with complexity
Why Games?
energize the participants and ignite their emotions, they engage the
whole person – a necessary element if you want insightful, creative results
game space reduces fear by suspending reality, creating a context
within which it’s safe to play; where risk is something to explore and not to fear
provide mechanisms for interaction and creative collaboration:
multiparty, participatory, interdisciplinary work
games can be designed very quickly,
ad-hoc, to deal with situations as they arise
8. OPEN
DIVERGENT
EXPLORE
EMERGENT
CLOSE
CONVERGENT
A
B
Initial state
act 1
•
•
•
•
set stage
develop themes
ideas
information
opening people’s minds
opening up possibilities
Target state
act 2
• examine
• explore
• experiment
create conditions that allow
unexpected, surprising and
delightful things to emerge
act 3
• conclusions
• decisions
• actions
narrow the field in order to
select the most promising
thing for what comes next
9. OPEN
EXPLORE
CLOSE
A
B
Initial state
Target state
• set stage
• develop themes
• ideas
• information
Games:
• carrousel
• code of conduct
• job or joy
• examine
• explore
• experiment
Games:
• welbeing north star
• crossfire
• speedboat
• conclusions
• decisions
• actions
Games:
• graphic gameplan
• 35
• 20/20