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1/29/2015 1
User Experience
Strategy & Design
How to conduct user research and
usability evaluations
by Larry Marine
The BIG Picture
• 4 levels of design
– 1. Objectives – goals and metrics
– 2. Strategic – process flows (best practices)
– 3. Tactical – task flows
– 4. Implementation – UX/UI design
5 Steps of Design
• 1. Objectives – goals and metrics
• 2. User Research – roles, knowledge
• 3. Task Analysis – task flow optimization
• 4. UX/UI Design – design to the tasks &users
• 5. Evaluation – does it serve the objectives
Objectives
• What will a successful product achieve
• Goal – brief, not a mission statement
• Get clarity and consensus
• Identify observable metrics
– How much by when
User Research
• Half dozen representative users are enough
• Subjective
– Surveys
– Interviews
– Focus groups
– Journals
• Objective
– Ethnographic observations
User Roles
• Not of a person, but the hats they wear
• Habits, metaphors, lingo, knowledge
• Create user caricatures
• Browsing Betty
• Surgical Sam
• Birthday Bob
Task Analysis
• Best practices and task optimization
• Triggers
• Artifacts
• Outcomes
• Start backwards
– End result, then tasks that achieve it
Task Flows
UX/UI Design
• User interaction paradigms/models
• Keep it simple
– One task per screen
• Stick to the playbook
– No extra “cool” stuff
• Utilize common tools or patterns
– Avoid custom controls
• Make the design transparent to the task
Design Evaluation
• Expert review
• Usability Testing
• What gets in the way of success?
– Severity of the errors
Severity of Errors
• User Reality Result
• Right Right Good
• Wrong Wrong Minor, adds time
• Wrong Right Major, “fix” a good result
• Right Wrong Critical, data integrity
Yellow Pages
• Objectives: Sustainable large ad customers
• Users: Typical homeowner
• Tasks: Find a plumber
– Fix leaky basement
Free Evaluation
• 1 ½ hour free evaluation
• Try it yourself, first
• Then, compare your notes to mine

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Ux and strategy design

  • 1. Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level Fifth level 1/29/2015 1
  • 2. User Experience Strategy & Design How to conduct user research and usability evaluations by Larry Marine
  • 3. The BIG Picture • 4 levels of design – 1. Objectives – goals and metrics – 2. Strategic – process flows (best practices) – 3. Tactical – task flows – 4. Implementation – UX/UI design
  • 4. 5 Steps of Design • 1. Objectives – goals and metrics • 2. User Research – roles, knowledge • 3. Task Analysis – task flow optimization • 4. UX/UI Design – design to the tasks &users • 5. Evaluation – does it serve the objectives
  • 5. Objectives • What will a successful product achieve • Goal – brief, not a mission statement • Get clarity and consensus • Identify observable metrics – How much by when
  • 6. User Research • Half dozen representative users are enough • Subjective – Surveys – Interviews – Focus groups – Journals • Objective – Ethnographic observations
  • 7. User Roles • Not of a person, but the hats they wear • Habits, metaphors, lingo, knowledge • Create user caricatures • Browsing Betty • Surgical Sam • Birthday Bob
  • 8. Task Analysis • Best practices and task optimization • Triggers • Artifacts • Outcomes • Start backwards – End result, then tasks that achieve it
  • 10. UX/UI Design • User interaction paradigms/models • Keep it simple – One task per screen • Stick to the playbook – No extra “cool” stuff • Utilize common tools or patterns – Avoid custom controls • Make the design transparent to the task
  • 11. Design Evaluation • Expert review • Usability Testing • What gets in the way of success? – Severity of the errors
  • 12. Severity of Errors • User Reality Result • Right Right Good • Wrong Wrong Minor, adds time • Wrong Right Major, “fix” a good result • Right Wrong Critical, data integrity
  • 13. Yellow Pages • Objectives: Sustainable large ad customers • Users: Typical homeowner • Tasks: Find a plumber – Fix leaky basement
  • 14. Free Evaluation • 1 ½ hour free evaluation • Try it yourself, first • Then, compare your notes to mine