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APP 
ECONOMY
APP USAGE. 
IOS & ANDROID ADDRESSABLE MARKET 
SOURCE: FLURRY
APP USAGE. 
IOS & ANDROID ADDRESSABLE MARKET 
SOURCE: FLURRY
APP USAGE. 
IOS & ANDROID ADDRESSABLE MARKET 
SOURCE: FLURRY
APP USAGE. 
IOS & ANDROID ADDRESSABLE MARKET 
SOURCE: FLURRY
APP USAGE. 
IOS & ANDROID ADDRESSABLE MARKET 
SOURCE: FLURRY
WE ARE ADDICTS. 
MOBILE HAS BECOME ADDICTIVE 
SOURCE: FLURRY
ESPECIALLY WOMEN. 
MOBILE HAS BECOME ADDICTIVE 
SOURCE: FLURRY
APP USAGE. 
BROWSER VS APP USAGE 
SOURCE: FLURRY
APP USAGE. 
TIME SPENT ON IOS AND ANDROID DEVICES 
SOURCE: FLURRY
APP USAGE. 
TIME SPENT WITH INTERNET BY DEVICE FEB 2013-JAN 2014 
SOURCE: GIGAOM
APP USAGE. 
GLOBAL DOWNLOAD GROWTH 
SOURCE: GIGAOM
APP USAGE. 
TIME IN APPS 2013-2014 
SOURCE: GIGAOM
APP USAGE. 
APP CATEGORY ENGAGEMENT 2014 
SOURCE: GIGAOM
PAY OUT.
AMAZING SCALE. 
THE SCALE OF THE EUROPEAN APP ECONOMY 
SOURCE: EUROPEAN COMMISSION
AMAZING SCALE. 
EU APPS SPENDING 
SOURCE: EUROPEAN COMMISSION
APPS CLOSING IN. 
APPS & TV 
SOURCE: FLURRY
PRODUCT 
APP
APP‘S UNIQUE VALUE. 
• Problem Solver 
• Usability 
• Design 
• Monetization 
• Offline Functionalities
TABLET VS 
SMARTPHONE
TABLET - SMARTPHONE. 
Differences between tablets and smartphones? 
• Use Cases 
• Usability 
• Content 
• Other?
RESPONSIVE DESIGN.
DON’T SIMPLIFY. 
• Responsive design is not everything 
• From print mag / desktop to tablet: MAYBE 
• From print mag / desktop to smartphone: NO
TABLET - SMARTPHONE. 
SMARTPHONES V.S TABLETS 
SOURCE: FORRESTER RESEARCH
TABLET - SMARTPHONE. 
SMARTPHONES V.S TABLETS 
SOURCE: FORRESTER RESEARCH
TABLET - SMARTPHONE. 
Tablets are portable, while smartphones are 
pocketable. 
Tablets are mostly used in the living room, while 
smartphones are used within the home and also on the 
go. Mobile phones are also the most personal devices 
we use, while tablets are often shared with spouses, 
partners, or children.
TABLET - SMARTPHONE. 
AD PERFORMANCE: CTR AND CONVERSION RATES 
SOURCE: INMOBI
WHERE’S 
THE MONEY?
WILL THEY PAY? 
ZAHLUNGSBEREITSCHAFT FÜR JOURNALISTISCHE INHALTE 
SOURCE: BITKOM
WILL THEY PAY? 
STRATEGIEEMPFEHLUNG FÜR DIE NEWS APPS EINER MEDIENMARKE 
SOURCE: HAW HAMBURG
APP EXAMPLE 
DIE MACHT
DIE MACHT APP. 
• Smartphone App 
• iOS 
• Google Play
DIE MACHT APP. 
Vote 
Comment 
Image/Video Upload 
Applause / „Booh“
DIE MACHT BACKEND. 
Question of the day 
Moderation 
Trend Indicator
DIE MACHT BACKEND. 
Question of the day
DIE MACHT BACKEND. 
History
DIE MACHT HISTORY. 
Scribble Prototype App
DIE MACHT HISTORY. 
1 year Start of show 
Scribble Prototype App 
(14 May, 2012)
DIE MACHT LEARNINGS. 
• The App as a small piece of the puzzle 
• Backend / Editor‘s cockpit 
• Integration in TV: Technical and format challenges 
• API towards web frontend „Soviet TV“ 
• The app as a problem solver 
• Lean functionalities with high usability 
• Instant feedback in the app and in the TV show 
• Call to Action: „Vote!“ in „Question of the day“
DIE RUNDSHOW LIVE.
AKTUELLE STUNDE.
7 CRITERIA OF 
APP DEVELOPMENT
7 CRITERIA. 
1. Benefit: The app as a problem solver 
2. Immediacy: Instant Gratification 
3.Usability: Great Design Experience 
4. Strategy: Goal, Target Group, Purpose 
5. Product: Uniqueness 
6. Business Model: Monetization 
7.Marketing & Sales: Monitoring
COST OF 
APP DEVELOPMENT
THE COST. 
AVERAGE COST OF APP DEVELOPMENT 
SOURCE: IBUSINESS
APP 
MARKETING
APP MARKETING 
THE SECRET LIES IN A 
COMBINATION OF 
DIFFERENT MARKETING 
AND COMMUNICATION 
ACTIVITIES - AND - AN 
AMAZING PRODUCT.
THE CHALLENGE. 
Time a user needs to decide 
for or against the download.
THE CHALLENGE. 
10 sec
THE CHALLENGE. 
Time a user needs to decide whether 
the app stays on his device?
THE CHALLENGE. 
30 sec
THE CHALLENGE. 
Time for customer acquisiton: 10 sec 
Time for customer retention: 30 sec
MARKETING ACTIONS 
A. App Check 
B. App Store Optimization 
C. App Push 
D. App Campaign 
E. Facebook Marketing 
F. App MarCom 
G. Alternative Marketing (Ambient, Guerilla, ...)
A. 
APP CHECK
APPCHECK.
APP CHECK. 
• Panel-based test and review of the app 
✦ Basis: 5,000+ crowd-sourced panel members 
✦ Definition of relevant use cases 
✦ Use case based tests of the app‘s functionality and user flow 
• Result of analysis 
✦ Deficit analysis of the user interface 
✦ Aggregated list of deficits and improvement proposals 
✦ User videos accessible via secure online-platform
APP CHECK. 
App Check 
Report
B. 
APP STORE 
OPTIMIZATION
APP DISCOVERY.
KEYWORDS IN TITLE.
APP STORE OPTIMIZATION. 
• App Store Optimization 
✦ Analysis of the app‘s presentation in the App Store 
✦ Recommendations regarding: 
✦ Title 
✦ Tags 
✦ Description 
✦ Screenshots 
✦ Create amazing screenshots and/or banners for App Store and Web 
✦ Translate all texts into the respective App Store languages
APP STORE OPTIMIZATION. 
Creative 
Screen 
Shots
HELPFUL VISUALS.
C. 
APP PUSH
APP PUSH. 
iPhone 
App 
Medium 
Budget 
(€10k)
APP PROMO 
• #3 German App Store Category 
„Lifestyle“ 
• 4,5 Star Ratings in App Store after 
App Check
• #2 German App Store Category 
„Education“ 
• iPhone & iPad 
APP PROMO
• #2 German App Store Category 
„Navigation“ 
• iPhone & iPad 
APP PROMO
D. 
APP CAMPAIGN
Preparation 
Campaigning 
Start 
• App Campaign 
Start of 
Campaign 
ca. 1-3 weeks ca. 2-3 weeks 
✦ A performance oriented marketing campaign 
✦ Goals of the campaign are: 
✦ Increase visibility of the app for the target group 
✦ Support and prolong the initial App Push 
• Performance Networks (e.g.) iAd, Millennial, Leadbolt, Adfonic, Admob, Trademob... 
✦ Average KPIs 
✦ CPC: €0.2 - €0.5 
✦ CTR: 0.4 - 0.8% 
• iAd Conversion (Installs/Clicks): 7-10% 
• iAd CPI: $3,50 - $4 
App Push & Campaign 
App Blogger / Reviewer Pitch 
App Marcom 
Create Reviewer/Blogger list 
create Social Media Kit 
create Advertising Material
INCENTIVIZED DL 
Incentivized App 
Downloads via App 
Install Campaigns 
Paid per Install
RE TARGETING 
Retargeting maximizes 
Life Time Value
APP CAMPAIGN. 
Android App 
Small Budget 
($10/day)
TOP APPS DTAG
PLAY „SHELF“ DTAG
WINDOWS „SHELF“ DTAG
SMS NEWSLETTER DTAG
E. 
FACEBOOK 
MARKETING
APP INSTALL ADS 
Call-to-Action 
Buttons: 
• Jetzt buchen! 
• Jetzt spielen! 
• Jetzt hören! 
• Jetzt 
einkaufen!
APP INSTALL ADS 
• Facebook App Install Ads 
• Media Kampagne auf Facebook 
• Vorteile: 
• Kein SDK-Einbau notwendig 
• Zusätzlicher Distributionskanal mit > 1 Mrd. Nutzern 
• Nutzung von Sharing Funktionalitäten in Facebook Timeline
AUDIENCE NETWORK 
Werbeformate: 
• Banner 
• Interstitial 
• Native-Ad API
AUDIENCE NETWORK 
• OPTIONAL: Facebook Audience Network 
• Einbau des Audience Network SDK und anschliessende Media Kampagne 
auf Facebook 
• Vorteile: 
• Audience Targeting nach 50 Kriterien 
• Zusätzlicher Distributionskanal mit > 1 Mrd. Nutzern 
• Nutzung von Sharing Funktionalitäten in Facebook Timeline
FACEBOOK METRICS 
Facebook 
Mobile 
App Install 
Ads CPI
FACEBOOK RESULTS 
CPC Results > $2.89 CPI 
CPM Results > $2.17 CPI 
http://katiesmillie.com/2013/01/08/interesting-results-from-facebooks-new-mobile-ad-features/
F. 
APP MARCOM
Start of 
Campaign 
ca. 1-3 weeks ca. 2-3 weeks 
Preparation 
Campaigning 
Start 
Create Reviewer/Blogger list 
create Social Media Kit 
create Advertising Material 
• Blogger / Reviewer Pitch 
App Push & Campaign 
App Blogger / Reviewer Pitch 
App Marcom 
✦ After the positioning within the App Store the crucial criteria for app 
downloads is recommendation through blogger and reviewer websites. 
✦ Parallel to PR action you should research which opinion leaders, 
bloggers and websites are fit to review and advertise the app. 
✦ The blogger/reviewer pitch consists of research, choice and addressing 
these multiplicators as well as create an information pack about the app 
related to the target group (Social Media Kit). 
✦ One element of the blogger/reviewer pitch is to monitor clicks and 
downloads resulting from blog posts and reviews based on use of 
special widgets (with or without integrated SDK for monitoring).
ANDROID PIT.
APP PR EXAMPLE. 
Combined 
Download Button / QR-Code 
with tracking 
Combined 
Download Button / QR-Code 
with tracking
G. 
ALTERNATIVE 
MARKETING
GUERILLA MARKETING. 
Travel discovery 
app Tripl hands out 
fake parking tickets 
at Y Combinator 
Demo Day which 
invites recipients to 
take a trip with Tripl 
to „avoid penalty“
PACKAGES 
APP PROMOTION
PROMOTION PACKAGES. 
Budget A. 
App Check 
B. 
Performance 
Networks 
C. 
App Push 
D. 
MarCom 
5.000 EUR ✓ ✓ (-) - 
10.000 EUR ✓ ✓ ✓ (✓) 
Blogger/Reviewer Pitch 
OR App PR 
15.000 EUR ✓ ✓ ✓ (✓) 
Limited project 
management 
20.000 EUR ✓ ✓ ✓ ✓
THAT‘S 
IT?
NO. 
YOUR APP ITSELF 
MATTERS MOST. 
YOU CAN‘T SUCCEED 
IN SELLING CRAP.
BUILD APPS THAT: 
SATISFY YOURSELVES 
WILL BE USED ON A DAILY BASIS 
DELIVER INSTANT GRATIFICATION 
SOLVE REAL WORLD PROBLEMS
THANK YOU! 
MICHAEL@APPADVISORS.COM 
@MICHAELREUTER

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App Economy

  • 2. APP USAGE. IOS & ANDROID ADDRESSABLE MARKET SOURCE: FLURRY
  • 3. APP USAGE. IOS & ANDROID ADDRESSABLE MARKET SOURCE: FLURRY
  • 4. APP USAGE. IOS & ANDROID ADDRESSABLE MARKET SOURCE: FLURRY
  • 5. APP USAGE. IOS & ANDROID ADDRESSABLE MARKET SOURCE: FLURRY
  • 6. APP USAGE. IOS & ANDROID ADDRESSABLE MARKET SOURCE: FLURRY
  • 7. WE ARE ADDICTS. MOBILE HAS BECOME ADDICTIVE SOURCE: FLURRY
  • 8. ESPECIALLY WOMEN. MOBILE HAS BECOME ADDICTIVE SOURCE: FLURRY
  • 9. APP USAGE. BROWSER VS APP USAGE SOURCE: FLURRY
  • 10. APP USAGE. TIME SPENT ON IOS AND ANDROID DEVICES SOURCE: FLURRY
  • 11. APP USAGE. TIME SPENT WITH INTERNET BY DEVICE FEB 2013-JAN 2014 SOURCE: GIGAOM
  • 12. APP USAGE. GLOBAL DOWNLOAD GROWTH SOURCE: GIGAOM
  • 13. APP USAGE. TIME IN APPS 2013-2014 SOURCE: GIGAOM
  • 14. APP USAGE. APP CATEGORY ENGAGEMENT 2014 SOURCE: GIGAOM
  • 16. AMAZING SCALE. THE SCALE OF THE EUROPEAN APP ECONOMY SOURCE: EUROPEAN COMMISSION
  • 17. AMAZING SCALE. EU APPS SPENDING SOURCE: EUROPEAN COMMISSION
  • 18. APPS CLOSING IN. APPS & TV SOURCE: FLURRY
  • 20. APP‘S UNIQUE VALUE. • Problem Solver • Usability • Design • Monetization • Offline Functionalities
  • 22. TABLET - SMARTPHONE. Differences between tablets and smartphones? • Use Cases • Usability • Content • Other?
  • 24. DON’T SIMPLIFY. • Responsive design is not everything • From print mag / desktop to tablet: MAYBE • From print mag / desktop to smartphone: NO
  • 25. TABLET - SMARTPHONE. SMARTPHONES V.S TABLETS SOURCE: FORRESTER RESEARCH
  • 26. TABLET - SMARTPHONE. SMARTPHONES V.S TABLETS SOURCE: FORRESTER RESEARCH
  • 27. TABLET - SMARTPHONE. Tablets are portable, while smartphones are pocketable. Tablets are mostly used in the living room, while smartphones are used within the home and also on the go. Mobile phones are also the most personal devices we use, while tablets are often shared with spouses, partners, or children.
  • 28. TABLET - SMARTPHONE. AD PERFORMANCE: CTR AND CONVERSION RATES SOURCE: INMOBI
  • 30. WILL THEY PAY? ZAHLUNGSBEREITSCHAFT FÜR JOURNALISTISCHE INHALTE SOURCE: BITKOM
  • 31. WILL THEY PAY? STRATEGIEEMPFEHLUNG FÜR DIE NEWS APPS EINER MEDIENMARKE SOURCE: HAW HAMBURG
  • 33. DIE MACHT APP. • Smartphone App • iOS • Google Play
  • 34. DIE MACHT APP. Vote Comment Image/Video Upload Applause / „Booh“
  • 35. DIE MACHT BACKEND. Question of the day Moderation Trend Indicator
  • 36. DIE MACHT BACKEND. Question of the day
  • 38. DIE MACHT HISTORY. Scribble Prototype App
  • 39. DIE MACHT HISTORY. 1 year Start of show Scribble Prototype App (14 May, 2012)
  • 40. DIE MACHT LEARNINGS. • The App as a small piece of the puzzle • Backend / Editor‘s cockpit • Integration in TV: Technical and format challenges • API towards web frontend „Soviet TV“ • The app as a problem solver • Lean functionalities with high usability • Instant feedback in the app and in the TV show • Call to Action: „Vote!“ in „Question of the day“
  • 43. 7 CRITERIA OF APP DEVELOPMENT
  • 44. 7 CRITERIA. 1. Benefit: The app as a problem solver 2. Immediacy: Instant Gratification 3.Usability: Great Design Experience 4. Strategy: Goal, Target Group, Purpose 5. Product: Uniqueness 6. Business Model: Monetization 7.Marketing & Sales: Monitoring
  • 45. COST OF APP DEVELOPMENT
  • 46. THE COST. AVERAGE COST OF APP DEVELOPMENT SOURCE: IBUSINESS
  • 48. APP MARKETING THE SECRET LIES IN A COMBINATION OF DIFFERENT MARKETING AND COMMUNICATION ACTIVITIES - AND - AN AMAZING PRODUCT.
  • 49. THE CHALLENGE. Time a user needs to decide for or against the download.
  • 51. THE CHALLENGE. Time a user needs to decide whether the app stays on his device?
  • 53. THE CHALLENGE. Time for customer acquisiton: 10 sec Time for customer retention: 30 sec
  • 54. MARKETING ACTIONS A. App Check B. App Store Optimization C. App Push D. App Campaign E. Facebook Marketing F. App MarCom G. Alternative Marketing (Ambient, Guerilla, ...)
  • 57. APP CHECK. • Panel-based test and review of the app ✦ Basis: 5,000+ crowd-sourced panel members ✦ Definition of relevant use cases ✦ Use case based tests of the app‘s functionality and user flow • Result of analysis ✦ Deficit analysis of the user interface ✦ Aggregated list of deficits and improvement proposals ✦ User videos accessible via secure online-platform
  • 58. APP CHECK. App Check Report
  • 59. B. APP STORE OPTIMIZATION
  • 62. APP STORE OPTIMIZATION. • App Store Optimization ✦ Analysis of the app‘s presentation in the App Store ✦ Recommendations regarding: ✦ Title ✦ Tags ✦ Description ✦ Screenshots ✦ Create amazing screenshots and/or banners for App Store and Web ✦ Translate all texts into the respective App Store languages
  • 63. APP STORE OPTIMIZATION. Creative Screen Shots
  • 66. APP PUSH. iPhone App Medium Budget (€10k)
  • 67. APP PROMO • #3 German App Store Category „Lifestyle“ • 4,5 Star Ratings in App Store after App Check
  • 68. • #2 German App Store Category „Education“ • iPhone & iPad APP PROMO
  • 69. • #2 German App Store Category „Navigation“ • iPhone & iPad APP PROMO
  • 71. Preparation Campaigning Start • App Campaign Start of Campaign ca. 1-3 weeks ca. 2-3 weeks ✦ A performance oriented marketing campaign ✦ Goals of the campaign are: ✦ Increase visibility of the app for the target group ✦ Support and prolong the initial App Push • Performance Networks (e.g.) iAd, Millennial, Leadbolt, Adfonic, Admob, Trademob... ✦ Average KPIs ✦ CPC: €0.2 - €0.5 ✦ CTR: 0.4 - 0.8% • iAd Conversion (Installs/Clicks): 7-10% • iAd CPI: $3,50 - $4 App Push & Campaign App Blogger / Reviewer Pitch App Marcom Create Reviewer/Blogger list create Social Media Kit create Advertising Material
  • 72. INCENTIVIZED DL Incentivized App Downloads via App Install Campaigns Paid per Install
  • 73. RE TARGETING Retargeting maximizes Life Time Value
  • 74. APP CAMPAIGN. Android App Small Budget ($10/day)
  • 80. APP INSTALL ADS Call-to-Action Buttons: • Jetzt buchen! • Jetzt spielen! • Jetzt hören! • Jetzt einkaufen!
  • 81. APP INSTALL ADS • Facebook App Install Ads • Media Kampagne auf Facebook • Vorteile: • Kein SDK-Einbau notwendig • Zusätzlicher Distributionskanal mit > 1 Mrd. Nutzern • Nutzung von Sharing Funktionalitäten in Facebook Timeline
  • 82. AUDIENCE NETWORK Werbeformate: • Banner • Interstitial • Native-Ad API
  • 83. AUDIENCE NETWORK • OPTIONAL: Facebook Audience Network • Einbau des Audience Network SDK und anschliessende Media Kampagne auf Facebook • Vorteile: • Audience Targeting nach 50 Kriterien • Zusätzlicher Distributionskanal mit > 1 Mrd. Nutzern • Nutzung von Sharing Funktionalitäten in Facebook Timeline
  • 84. FACEBOOK METRICS Facebook Mobile App Install Ads CPI
  • 85. FACEBOOK RESULTS CPC Results > $2.89 CPI CPM Results > $2.17 CPI http://katiesmillie.com/2013/01/08/interesting-results-from-facebooks-new-mobile-ad-features/
  • 87. Start of Campaign ca. 1-3 weeks ca. 2-3 weeks Preparation Campaigning Start Create Reviewer/Blogger list create Social Media Kit create Advertising Material • Blogger / Reviewer Pitch App Push & Campaign App Blogger / Reviewer Pitch App Marcom ✦ After the positioning within the App Store the crucial criteria for app downloads is recommendation through blogger and reviewer websites. ✦ Parallel to PR action you should research which opinion leaders, bloggers and websites are fit to review and advertise the app. ✦ The blogger/reviewer pitch consists of research, choice and addressing these multiplicators as well as create an information pack about the app related to the target group (Social Media Kit). ✦ One element of the blogger/reviewer pitch is to monitor clicks and downloads resulting from blog posts and reviews based on use of special widgets (with or without integrated SDK for monitoring).
  • 89. APP PR EXAMPLE. Combined Download Button / QR-Code with tracking Combined Download Button / QR-Code with tracking
  • 91. GUERILLA MARKETING. Travel discovery app Tripl hands out fake parking tickets at Y Combinator Demo Day which invites recipients to take a trip with Tripl to „avoid penalty“
  • 93. PROMOTION PACKAGES. Budget A. App Check B. Performance Networks C. App Push D. MarCom 5.000 EUR ✓ ✓ (-) - 10.000 EUR ✓ ✓ ✓ (✓) Blogger/Reviewer Pitch OR App PR 15.000 EUR ✓ ✓ ✓ (✓) Limited project management 20.000 EUR ✓ ✓ ✓ ✓
  • 95. NO. YOUR APP ITSELF MATTERS MOST. YOU CAN‘T SUCCEED IN SELLING CRAP.
  • 96. BUILD APPS THAT: SATISFY YOURSELVES WILL BE USED ON A DAILY BASIS DELIVER INSTANT GRATIFICATION SOLVE REAL WORLD PROBLEMS