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LUCAS KRATOCHWIL | PORTFOLIO
Contains most recent Art Department work and
samples from related creative disciplines.
PROJECTS
“Unter Dem Tisch” //
“Nachtlicht” //
“Daydreamer” //
“The Quest” //
“Unberührt” //
Work Samples //
Production Design
Production Design
Production Design
Set Building
Production Design
Sculpture, Concept Art,
Painting, etc.
Unter Dem Tisch // 2014
Production Design
Directed by Florian Kogler
Dining Room Set
Design
In this movie, there are two coexisting
worlds. One “above the table”, where shady
grownups feast mindlessly and an other one
“below the table” where children live an
adventurous and exciting life.
Art dept. budget: 700 €
“Above The Table”
For this set, the room and four tables were
set-up to look reminiscing of an old opu-
lence, now grotesque and worn out.
“Below The Table”
For this set, oversized tables where built,
below which, the children live in a warm,
colorful and magic world.
Above The Table
Design
Above The Table
Set
Below The Table
Design
Below The Table
Set
The Kitchen
Design
The Kitchen
Set
Stills “Above The Table”
Stills “Below The Table”
Nachtlicht // 2015
Production Design
Directed by Clara Stern
Nachtlicht
In this film, two characters enter a room and must
tell an emotional story. A third character inter-
rupts them and they have to start all over, but get-
ting closer to an objective version of their story.
Each time they start over, a “shadow” grows from ev-
ery corner of the room, growing bigger and bigger as
the emotional tension rises.
To film this in 3 days, we shot the film backwards
trimming the “shadow structure” between scenes.
Art dept. budget: 1200 €
Set Design
The set was designed using handmade draughts,
and accurate CAD models.
Set
The set was built in the Vienna Filmakadmie’s
studio.
It covered 30m2 and adding the walls it had
140m2 of surface.
The corners of the room were covered with ta-
pered surfaces to emphasize the vertical per-
spective.
It featured a 8m long movable wall, that
switched bethween the day and night scenes of
the film.
Props
Every prop on set was either out of scale
or perspectively distorted. The majority
had to be custom-built.
the most challenging ones were an analog
moon that “appeared” on one wall during
night scenes. And the giant light switch
which turned the night on and off.
Set
Design
Set
“Shadow” half-way grown
Daydreamer // 2013
Production Design
Directed by Thaddäus Reich
Produced by Rafal Studios
“Daydreamer”, is an Austrian short
film about street children play-
ing during the Serbian wars in the
early 90s. Two realities coexist,
one where the children are playing
and a second one where the “games”
are being carried out by real sol-
diers in a real war.
Art dept. budget: 400 €
The toys they play with remi-
nisce toys from the 40s, look
worn out and handcrafted from
scrap materials.
The color palette consists of
shades of brown and grey with
silver details.
The sets are located in rural meadows abundant in trees and high
vegetation.
the color palette consists of dark greens, sky blue, golden and
warm browns.
For the children reality,
the costumes look worn out,
patched up, and oversized.
The color palette includes
shades of warm brown, black,
olive green and aged white.
The sets are located in a mountain area abundant in trees, bushes
and rocky cliffs.
For the soldiers reality, the esthetic
concept resembles that of a first-person
shooter video game.
the color palette consists of dark
blues, dark greens, black and red and
yellow accents.
sniper rifle
design and construction
Worn AK-47
(carefully dented and repainted bb-gun replica)
Landmines
8 interconnected Landmines, with working spring
mechanisms. Made with ready-made products.
fireplace set - design
fireplace set
Sniper Hide Set
Aged OSB Plates,And camouflage
Sniper Hide Set
Interior Dressing
ABC studios “The Quest” // 2013
Set-Dressing
in this mixture of reality show and phantasy series,
competitors went thorugh a series of chalenges. I
helped dressing the water challenge set
Unberührt // 2015
Production Design
Directed by David Birner
Produced by Rafal Studios
NOTE: this project is in early pre-production
so I can show only some mood sketeches.
Farm Set
Barn Set
Lower Ground
Cabin Set
Dining Room
Cabin Set
Dining Room
Moon Racers // 2012
Concept Art
Four-legged vehicle inspired by
insects, racing cars and movie
robots, designed for a videogame.
Vehicles should be able to jump
and move on tough terrain, since
racing would take place on the
moon!
Zombies vs. Aliens // 2011
Graphic Story
After Hell // 2014
Concept Art
“Devil Devil Devil” (2015). 40 Paintings
about “old demonic spells” Featured dur-
ing the movie.
Acrylics and Oil.
Bones #1 // 2014
Acrylic on canvas 120 x 100 x 5 cm
Combination of the natural and artificial.
“no signal” // 2013
Mixed Media 190 x 60 x 80 cm
A sculpture of a figure examining it’s own heart.
A representation of how people are disconnected from
their emotions. The posture is reminiscing of modern
times, where people trust their technology more than
their own perception.
focus is set on the hands, so the level of detail and
anatomic accuracy of the figure gradually increase to-
wards this area.
A scene where masses of earless figures mindlessly kill each other over the claims of
a few. A representation of people’s lack of communication.
“It’s just politics”, 2014
Acrylic on canvas, 100x60 cm.
Lucas Kratochwil
Vancouver, Vienna, Buenos Aires
lucas.kratochwil@gmail.com
+54 911 2315 3209
linkedin.com/in/lucaskratochwil
WORK
2016 “Unberührt”
Production Design
2015 “Nachtlicht”
Production Design
2015 “Devil Devil Devil”
Paintings
2015 “Die Villa”
Set Dressing
2014 “Mission: Impossible 5 - Rogue Nation”
Propmaking
2014 “Grindlwald”
Production Design
2014 “After Hell”
Concept Art
2014 “Korrektur”
Production Design
2014 “Unter Dem Tisch”
Production Design
2013 “Daydreamer”
Production Design
2013 “The Quest”
Set Building
EDUCATION
2013 University of Applied Sciences Graz (Austria)
2010 Industrial Design
2009 Estudio Artetra (Argentina)
2001 Sculpture
NAME //
LOCATION //
EMAIL //
PHONE //
LINKEDIN //

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Lucas Kratochwil - Portfolio

  • 1. LUCAS KRATOCHWIL | PORTFOLIO
  • 2. Contains most recent Art Department work and samples from related creative disciplines.
  • 3. PROJECTS “Unter Dem Tisch” // “Nachtlicht” // “Daydreamer” // “The Quest” // “Unberührt” // Work Samples // Production Design Production Design Production Design Set Building Production Design Sculpture, Concept Art, Painting, etc.
  • 4. Unter Dem Tisch // 2014 Production Design Directed by Florian Kogler
  • 6. In this movie, there are two coexisting worlds. One “above the table”, where shady grownups feast mindlessly and an other one “below the table” where children live an adventurous and exciting life. Art dept. budget: 700 € “Above The Table” For this set, the room and four tables were set-up to look reminiscing of an old opu- lence, now grotesque and worn out.
  • 7. “Below The Table” For this set, oversized tables where built, below which, the children live in a warm, colorful and magic world.
  • 16. Nachtlicht // 2015 Production Design Directed by Clara Stern
  • 17. Nachtlicht In this film, two characters enter a room and must tell an emotional story. A third character inter- rupts them and they have to start all over, but get- ting closer to an objective version of their story. Each time they start over, a “shadow” grows from ev- ery corner of the room, growing bigger and bigger as the emotional tension rises. To film this in 3 days, we shot the film backwards trimming the “shadow structure” between scenes. Art dept. budget: 1200 €
  • 18. Set Design The set was designed using handmade draughts, and accurate CAD models.
  • 19. Set The set was built in the Vienna Filmakadmie’s studio. It covered 30m2 and adding the walls it had 140m2 of surface. The corners of the room were covered with ta- pered surfaces to emphasize the vertical per- spective. It featured a 8m long movable wall, that switched bethween the day and night scenes of the film.
  • 20. Props Every prop on set was either out of scale or perspectively distorted. The majority had to be custom-built. the most challenging ones were an analog moon that “appeared” on one wall during night scenes. And the giant light switch which turned the night on and off.
  • 23. Daydreamer // 2013 Production Design Directed by Thaddäus Reich Produced by Rafal Studios
  • 24. “Daydreamer”, is an Austrian short film about street children play- ing during the Serbian wars in the early 90s. Two realities coexist, one where the children are playing and a second one where the “games” are being carried out by real sol- diers in a real war. Art dept. budget: 400 € The toys they play with remi- nisce toys from the 40s, look worn out and handcrafted from scrap materials. The color palette consists of shades of brown and grey with silver details. The sets are located in rural meadows abundant in trees and high vegetation. the color palette consists of dark greens, sky blue, golden and warm browns. For the children reality, the costumes look worn out, patched up, and oversized. The color palette includes shades of warm brown, black, olive green and aged white.
  • 25. The sets are located in a mountain area abundant in trees, bushes and rocky cliffs. For the soldiers reality, the esthetic concept resembles that of a first-person shooter video game. the color palette consists of dark blues, dark greens, black and red and yellow accents.
  • 26. sniper rifle design and construction
  • 27. Worn AK-47 (carefully dented and repainted bb-gun replica)
  • 28. Landmines 8 interconnected Landmines, with working spring mechanisms. Made with ready-made products.
  • 29. fireplace set - design
  • 31. Sniper Hide Set Aged OSB Plates,And camouflage
  • 33. ABC studios “The Quest” // 2013 Set-Dressing
  • 34. in this mixture of reality show and phantasy series, competitors went thorugh a series of chalenges. I helped dressing the water challenge set
  • 35. Unberührt // 2015 Production Design Directed by David Birner Produced by Rafal Studios NOTE: this project is in early pre-production so I can show only some mood sketeches.
  • 40. Moon Racers // 2012 Concept Art
  • 41. Four-legged vehicle inspired by insects, racing cars and movie robots, designed for a videogame. Vehicles should be able to jump and move on tough terrain, since racing would take place on the moon!
  • 42. Zombies vs. Aliens // 2011 Graphic Story
  • 43.
  • 44.
  • 45. After Hell // 2014 Concept Art
  • 46.
  • 47. “Devil Devil Devil” (2015). 40 Paintings about “old demonic spells” Featured dur- ing the movie. Acrylics and Oil.
  • 48.
  • 49. Bones #1 // 2014 Acrylic on canvas 120 x 100 x 5 cm Combination of the natural and artificial.
  • 50. “no signal” // 2013 Mixed Media 190 x 60 x 80 cm A sculpture of a figure examining it’s own heart. A representation of how people are disconnected from their emotions. The posture is reminiscing of modern times, where people trust their technology more than their own perception. focus is set on the hands, so the level of detail and anatomic accuracy of the figure gradually increase to- wards this area.
  • 51. A scene where masses of earless figures mindlessly kill each other over the claims of a few. A representation of people’s lack of communication. “It’s just politics”, 2014 Acrylic on canvas, 100x60 cm.
  • 52. Lucas Kratochwil Vancouver, Vienna, Buenos Aires lucas.kratochwil@gmail.com +54 911 2315 3209 linkedin.com/in/lucaskratochwil WORK 2016 “Unberührt” Production Design 2015 “Nachtlicht” Production Design 2015 “Devil Devil Devil” Paintings 2015 “Die Villa” Set Dressing 2014 “Mission: Impossible 5 - Rogue Nation” Propmaking 2014 “Grindlwald” Production Design 2014 “After Hell” Concept Art 2014 “Korrektur” Production Design 2014 “Unter Dem Tisch” Production Design 2013 “Daydreamer” Production Design 2013 “The Quest” Set Building EDUCATION 2013 University of Applied Sciences Graz (Austria) 2010 Industrial Design 2009 Estudio Artetra (Argentina) 2001 Sculpture NAME // LOCATION // EMAIL // PHONE // LINKEDIN //