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Companion Gaming
                 Single Brand Engagement Across
                         Multiple Platforms

                   Chris Early – chris.early@ubisoft.com
                              March 13, 2011

My background:
Brand Engagement


  Why is it important?
Brand Engagement = Loyalty

More frequently …

     … for longer periods of time …

                 … results in more loyalty
Recommendation   Revenues
Players: Ongoing pleasure and comfort

    Creative: We can tell our story

    Business: Long term viability
So how have we build brand
  engagement in games?
Expansion Packs

      &

   Sequels
Not Ideal
  No concurrent reinforcement of engagement

       Long time between engagements

Breaks in engagement results in breaks of loyalty

 Concurrent and continual engagement needed
Concurrent and Continual = Loyal Baseball Fan
So how do we
 build this kind of
brand engagement
    in games?
Companion Games
         to build
    Brand Engagement

Concurrent and Continual Engagement
Companion Game Examples
Base Game




Role Playing




               Dev: Lionhead
               Pub: Microsoft
               Rel: Oct 21, 2008
               Xbox 360
Web

Companion Game   Base Game   Companion Game
Companion Game




                         Card & Board


 CG: Cash Exchange

  CG: Item Transfer

 CG: 2 Months Ahead                     Pub: Microsoft
                                        Rel: Aug 13, 2008
CG: Starting Advantage                  $10 on Xbox LIVE Arcade
Companion Game




CG: Cash Exchange                 CG: Continuing Benefit




             CG: Sold Part of Base Game?
Companion Game




Role Playing              CG: Story Prologue

                          CG: Item Transfer

                         CG: 1 Month Ahead

                        CG: Starting Advantage


               Pub: Microsoft
               Rel: September 2008
               Free on Web
Base Game




Role Playing




               Dev: Lionhead
               Pub: Microsoft
               Rel: Oct 26, 2010
               Xbox 360, PC
Companion Game


Base Game
Companion Game




  Puzzle & Trivia




CG: Cash Transfer



  CG: Too Late?     Pub: Microsoft
                    Rel: Soon? (6 Months Later)
                    $TBD on Windows Phone 7
Base Game




Action Adventure
     Shooter




                   Dev: Ruffian Games
                   Pub: Microsoft
                   Rel: Jul 6, 2010
                   Xbox 360
Companion Game


Base Game
Companion Game




  Puzzle & Trivia




CG: Abilities Exchange



  CG: Too Late?
                         Pub: Microsoft
                         Rel: Dec 15, 2010 (+ 6 Mos)
                         $2.99 on Windows Phone 7
Base Game




Strategy &
Simulation




             Dev: Signal Studios
             Pub: Microsoft
             Rel: Mar 3, 2010
             $15 Xbox LIVE Arcade
Companion Game


Base Game
Companion Game




                              Puzzle




                                                         Source: AppData.com



CG: Metagame                                         Pub: Microsoft
                 CG: Connectivity Broken Initially   Rel: Feb 13, 2010
CG: Item Bonus                                       Facebook
CASE STUDIES
Base Game




   Role Playing
Action & Adventure




                     Dev: Bioware
                     Pub: Electronic Arts
                     Rel: Mar 8, 2011
                     Xbox 360, PS/3, PC
Companion Game


 HTML 5                       Base Game

Helper App
Companion Game




Role Playing




               Pub: Electronic Arts
               Rel: Private Feb 2011
               Facebook
Companion Game




CG: Starting Advantage


             CG: Item Unlock
Companion Game




CG: One Month Before Base


               Source: AppData.com
Companion Game




CG: Cross Brand Loyalty
Game Helper App




Designed for iDevices, Android, Tablets
HTML 5 Application


  CG: Maintenance / Helper Application
Base Game




Action Adventure




                   Dev: Blue Castle
                   Pub: Capcom
                   Rel: Sep 28, 2010
                   Xbox 360, PS/3, PC
Companion Game   Base Game   Story Extension
Companion Game




  CG: Story Prologue
                         Action Adventure
  CG: Cash Transfer

  CG: Item Transfer

  CG: Exp. Transfer
                                            Pub: Capcom
CG: Starting Advantage                      Rel: Aug 31, 2010
                                            $5 on Xbox LIVE Arcade
Increased Sales – Increased Exposure




                       Bonus
           NEW 50%+   Revenue     ~25%


                                   Loyal
New Brand Exposure
                                Engagement
  New Revenue
Stand Alone Epilogue




CG: Story Extension   Action Adventure

CG: No Linking




                                         Pub: Capcom
                                         Rel: Dec 27, 2010
                                         $10 on Xbox LIVE Arcade
Christian Svensson
                      SVP Capcom


“I think that our experience with Case Zero and Case West
has taught us how powerful a tool companion gaming can
be, even on the same platform…

… pulling these off is a lot harder than it looks. There was
literally years of planning and this strategy was a part of
the plan from the very beginning of the project.”
Base Game




Action Adventure




                   Dev: Ubisoft Montreal
                   Pub: Ubisoft
                   Rel: Nov 16, 2010
                   Xbox 360, PS/3, PC
Companion Game
Base Game
Companion Game




                               X-Wars



CG: Story Extension     CG: 1 Month Ahead

CG: Cash Exchange      CG: Starting Advantage      Pub: Ubisoft
                                                   Rel: Oct 5, 2010
CG: Exp. Exchange     CG: Connectivity Difficult   Facebook
Source: AppData.com


CG: Continuing Value
Source: AppData.com


CG: Broad Audience
Companion Game Principles
CG: Story Extension       CG: Starting Advantage

 CG: Story Prologue        CG: Continuing Benefit
 CG: Story Epilogue
                         CG: One Month Before Base
  CG: Cash Transfer         CG: 2 Months Ahead
 CG: Cash Exchange             CG: Too Late?
                                                            CG: No Linking
  CG: Item Transfer       CG: Cross Brand Loyalty
                                                        CG: Broad Audience
   CG: Item Bonus          CG: Helper Application
                                                       CG: Connectivity Difficult
CG: Abilities Exchange        CG: Metagame
                                                    CG: Connectivity Broken Initially
 CG: Exp. Transfer
                                                     CG: Sold Part of Base Game?
 CG: Exp. Exchange
Principles
    Extend the Story
Concurrent Engagement
Continual Engagement
 Create Residual Value
Coherent Advancement
 Standalone Gameplay
   Platform Diversity
Difficulties
Cross Platform Synchronization = HARD

People will cheat – how will you handle?

Games are linked – for better or worse
“No man is an island…”
         - John Donne, 1624
ACTIVE GAME MANAGEMENT



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Companion Gaming SXSW 2011