This talk will tie the different usage opportunities to imaging requirements for a Mixed Reality system for both consumer and enterprise markets in the coming years and dive into system design aspects like placement, location, types of image sensors, bandwidth requirements for tethered and wireless HMD scenarios and the processing pipeline architecture with the critical technology building blocks from multiple camera sources distributed between a HMD and a host system. Example end usages like Obstacle Avoidance and Avatar Navigation with Mixed Reality headsets will be used to provide a use case decomposition view from capture to application.