3. Social media are computer-mediated
technologies that facilitate the creation and
sharing of information, ideas, and other forms
of expression via virtual communities and
networks
Websites and applications dedicated
to forums, microblogging, social
networking, social bookmarking, face
and wikis are among the different types of
social media.
4. ‘’ pedagogical innovation is significant
positive change to the way that we lead
people to a place where they where they
can learn for themselves’’
5. Pedagogy is leading people to a place
where they can learn for themselves. It is
about creating environments and situations
where people can draw out from within
themselves, and hone the abilities they
already have, to create their own
knowledge, interpret the world in their own
unique ways, and ultimately realise their
full potential as human beings.”
Steve Wheeler
6. Tools may include educational goals set
by the student and teacher, strategies or
styles of instruction, the educator’s own
philosophical beliefs, the student’s
background knowledge and experience,
the curriculum, modern technological
devices, monitoring and test system and
others.
7. In this context Innovative
Pedagogy is the study of being an
innovative educator or the processes of
innovative education/teaching. And the key
question of Innovative Pedagogy is - What
are the educational, psychological,
organizational factors/conditions that have a
formative utmost effect on the mind,
character, or physical ability of an
individual….
8. Here are main steps of thinking on
innovative process construction –
1. What is desirable for users (both
students and future employers)?
2. What is possible with curriculum and
technology?
3. What is viable at educational market?
4. What is beneficial for the community?
5. What is sustainable for our environment
9. The role of teachers has shifted from being a
subject matter expert who transmits information
to acting as a facilitator of student learning in the
knowledge society. Current reforms emphasize
teachers develop students' capabilities in
problem solving, teamwork, and learning to
learn, reflective thinking.
10. • Ensuring early involvement of key stakeholders including students,
educators, instructional designers, technical development team,
Library services, and help desk support
• Evaluation of the initiative at various stages of the design and
development life cycle to ensure that the requirements of different
stakeholders are being met
• Iterative design and evaluation of the initiative so that the student
experience is captured, analysed and incorporated in the re-design
or improvement of the initiative
• Evidence-based empirical investigation of the initiative resulting in
practical outcomes such as guidelines, frameworks, processes, etc.
that encompass the overall student experience and which can be
taken up by colleagues in other disciplines in their own initiatives.