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Licensing Chat MaRS, Feb 2016
Agenda!
Intro and Overview
Why we chose Licensing right out of the gate
Early Challenges: Ungranted vs Granted IP
Concept Demo vs. Working Prototype
First Deal Pricing
NRE vs Licensing revenue
Deal Structure: Per Unit vs. Rev Share
Exclusivity
Licensing agreement key items
Power of precedence
3D interaction is here today but prices are still too high
for adoption in all consumer electronics
XYZ provides low-cost 3D gesture sensor technology that
enables mass-market adoption of these interactions
in ALL consumer electronics devices
XYZ firmware + 1$ common components = 3D magic!
XYZ uses a highly scalable licensing business model
Code fits easily on
sub-dollar
microcontrollers
All components
are already
mass-produced
Pitch to product designers: “Add touchless and gesture control
to your product for the cost of a cup of regular coffee”
Technology – simple to implement!
Technology - protected!
6	
  
Patents and Trademarks -- Granted and Pending
6	
  
§  Unique core
methods allow for
novel range
measurement
§  Patents cover broad
range of licensable
implementation
options

§  Pursuing nationally in
key customer
geographies
§  Touchless scrolling and page-turning through menus,
recipes, covers, text, and graphics
§  Lighting and volume control without buttons
§  Gesture based interaction for devices/wearables
	
  
Consumer	
  
Enabling 3D Interactive Experiences!
§  Active awareness and tracking of objects
§  Modular components for Maker Community
§  Low-cost localization for home automation
Robotics and Sensors	
  
§  Replace buttons with touchless gestures
§  Add new interactions to simple switches
§  Low-cost interactive digital signage/kiosks

	
  
Industrial	
  
§  Touchless operation of infotainment interfaces
§  HUD, phone, and navigation controls 
§  Button replacement for convenience and reliability


Automotive	
  
1st Deal in Toys
- in market!
WowWee	
  using	
  XYZ’s	
  tech	
  
as	
  Robot	
  Toy’s	
  vision	
  system	
  
1st Deal in
Lighting / IoT!
Ubiquilux	
  launching	
  the	
  e-­‐mo?on	
  
GestureSwitch	
  for	
  smart	
  ligh?ng	
  
1st Deal in
Robotics!
SparkFun	
  suppling	
  sensors	
  for	
  
Robo?cs	
  and	
  Maker	
  markets	
  
1st Deal in CE/Toys!
XYZ’s “GestureSense” tech!
used as Robots Vision System!
• Detects and avoids objects!
• Reacts to distance!
• Follows hand!
• Gesture Input for controls!
• “GestureSenseTM” co-branding!
MIP is a global hit – TIA "Most Innovative Toy” of the year 2014!
1st Deal in Industrial/Lighting!
Just passed UL certification recently – Launching q4
Touchless Control!
• Up = on!
• Down = off!
• Dim by hand distance!
• Walk by – won’t trigger !
1st Deal in Robotics/Sensors!
XYZ has a non-exclusive deal with SparkFun to supply our
sensors to the Robotics, Enthusiast, and Maker markets.!
• Sparkfun manufactures the sensors!
• Sparkfun provides 1st line customer support!
• Sparkfun resells to other distributors!
• First product is ZX-sensor configuration!
• “GestureSenseTM” co-branding!
Starting to find these sensors at Hardware Hackathons
MiPosaur – in stores now!
Uses BeaconSense to chase his ball!
Around head
With ball
R.E.V. – in stores now!
Uses BeaconSense for AI chasing and tracking
• AI mode uses
BeaconSense to navigate,
chase, and fire
automatically!
• Beacons in SmartRamps for enhanced and autonomous gameplay!
• Relative angular position for determining hit/miss & location on enemy car!!
R.E.V. AIR – in stores q3!
Uses BeaconSense for AI chasing and tracking
• AI mode uses
BeaconSense to navigate,
chase, and fire
automatically!
• Wearable for follow-me functionality!
• Base-station for automomous hover and guard mode!
!
CHiP – in stores q3!
Uses BeaconSense for AI chasing and tracking
• BeaconSense in a watch accessory allows CHiP to follow his owner!
• BeaconSense in a dock accessory allows CHiP to recharge autonomously !
• BeaconSense in his ball allow CHiP to track and fetch!
• GestureSense provides situational awareness!
Key Project in Automotive!
XYZ was selected as one of 10 Canadian companies to be
showcased in a fully operational demonstrator vehicle!
•  Toyota donated Lexus RX-350!
•  QNX completed in-vehicle integration!
•  Canadian government support and funding!
Demo vehicle now on tour
Initial use-cases:!
•  Infotainment control!
•  Phone answering!
What’s next – Wearables!
•  Watches and pendants for Humans!
•  Simple infotainment controls!
•  Proximity effects!
•  Collars and pendants for Pets!
•  Beacons on household items!
•  Training, Playing, Feeding use-cases!
What’s next – Robotics!
•  Obstacle avoidance!
•  Wall following!
•  Simple commands!
•  In-room positioning!
•  Docking!
•  Following!
What’s next – Retail Analytics!
•  People Counting!
•  Dwell Time!
•  Measure simple interactions (e.g.
proximity, stock level change, etc.)!
•  In-room positioning!
•  Orientation!
•  Proximity!
What’s next – Retail Displays!
•  People Counting!
•  Dwell Time!
•  Simple touchless interactions (e.g.
product rotation, proximity effects, page
turning, menu selection)!
Agenda Revisit!
Intro and Overview
Why we chose Licensing right out of the gate
Early Challenges: Ungranted vs Granted IP
Concept Demo vs. Working Prototype
First Deal Pricing
NRE vs Licensing revenue
Deal Structure: Per Unit vs. Rev Share
Exclusivity
Licensing agreement key items
Power of precedence
 
	
  

For more information contact"
"
Michael Kosic
CEO
+1 416 898 0820
Michael@xyzinteractive.com


Thank	
  You	
  
Gartner July 2015 Hype-Cycle!
Our technology fuels both maturing and nascent markets
GestureSense® (Reflective) Use Cases – Minimum Hardware Configurations
Z-­‐Sensor	
  
ZX-­‐Sensor	
  
ZXY-­‐Sensor	
  
Off-­‐Screen	
  Touch	
  (OST)	
  -­‐	
  Sensor	
  Bezel	
  
Depth	
  
Depth,1-­‐axis	
  posi?on	
  
Depth,	
  2-­‐axis	
  posi?on	
  	
  
Depth,	
  2-­‐axis	
  posi?on	
  	
  
Think	
  “Distance	
  Sensor”	
  
Think	
  “Gesture	
  Sensor”	
  
Think	
  “3D	
  Trackpad”	
  
1D	
  
2D	
  
3D	
  
3D	
   Think	
  “Touchless	
  Touchscreen”	
  
TransmiVer	
   Receiver	
  
GestureSense® Use Cases – Partial* Gesture Library
Gesture!
Gesture
Type!
Motion! ZX-Sensor ! ZXY-Sensor! OST Array ! NST Array!
Proximity
 Primary
 Presence of Object
 YES
 YES
 YES
 YES
Location
 Primary
Position relative to reference
X,Y,Z
YES
 YES
 YES
 YES
Hover
 Primary
 Constant XYZ positional info
 YES
 YES
 YES
 YES
z-tap (Air Push)
 Primary
 Sharp Change in the Z axis
 YES
 YES
 YES
 YES
Left Swipe
 Primary
 Change in X from right to left
 YES
 YES
 YES
 YES
Right Swipe
 Primary
 Change in X from left to right
 YES
 YES
 YES
 YES
Up Swipe
 Primary
 Change in Y from down to up
 NO
 YES
 YES
 YES
Down Swipe
 Primary
 Change in Y from up to down
 NO
 YES
 YES
 YES
*Note that more advanced gestures are possible (e.g. circles, zig-zags, flicks, velocity flicks, etc..)

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Licensing - Entrepreneurship 101

  • 1.
  • 3. Agenda! Intro and Overview Why we chose Licensing right out of the gate Early Challenges: Ungranted vs Granted IP Concept Demo vs. Working Prototype First Deal Pricing NRE vs Licensing revenue Deal Structure: Per Unit vs. Rev Share Exclusivity Licensing agreement key items Power of precedence
  • 4. 3D interaction is here today but prices are still too high for adoption in all consumer electronics XYZ provides low-cost 3D gesture sensor technology that enables mass-market adoption of these interactions in ALL consumer electronics devices
  • 5. XYZ firmware + 1$ common components = 3D magic! XYZ uses a highly scalable licensing business model Code fits easily on sub-dollar microcontrollers All components are already mass-produced Pitch to product designers: “Add touchless and gesture control to your product for the cost of a cup of regular coffee” Technology – simple to implement!
  • 6. Technology - protected! 6   Patents and Trademarks -- Granted and Pending 6   §  Unique core methods allow for novel range measurement §  Patents cover broad range of licensable implementation options §  Pursuing nationally in key customer geographies
  • 7. §  Touchless scrolling and page-turning through menus, recipes, covers, text, and graphics §  Lighting and volume control without buttons §  Gesture based interaction for devices/wearables   Consumer   Enabling 3D Interactive Experiences! §  Active awareness and tracking of objects §  Modular components for Maker Community §  Low-cost localization for home automation Robotics and Sensors   §  Replace buttons with touchless gestures §  Add new interactions to simple switches §  Low-cost interactive digital signage/kiosks   Industrial   §  Touchless operation of infotainment interfaces §  HUD, phone, and navigation controls §  Button replacement for convenience and reliability Automotive  
  • 8. 1st Deal in Toys - in market! WowWee  using  XYZ’s  tech   as  Robot  Toy’s  vision  system   1st Deal in Lighting / IoT! Ubiquilux  launching  the  e-­‐mo?on   GestureSwitch  for  smart  ligh?ng   1st Deal in Robotics! SparkFun  suppling  sensors  for   Robo?cs  and  Maker  markets  
  • 9. 1st Deal in CE/Toys! XYZ’s “GestureSense” tech! used as Robots Vision System! • Detects and avoids objects! • Reacts to distance! • Follows hand! • Gesture Input for controls! • “GestureSenseTM” co-branding! MIP is a global hit – TIA "Most Innovative Toy” of the year 2014!
  • 10. 1st Deal in Industrial/Lighting! Just passed UL certification recently – Launching q4 Touchless Control! • Up = on! • Down = off! • Dim by hand distance! • Walk by – won’t trigger !
  • 11. 1st Deal in Robotics/Sensors! XYZ has a non-exclusive deal with SparkFun to supply our sensors to the Robotics, Enthusiast, and Maker markets.! • Sparkfun manufactures the sensors! • Sparkfun provides 1st line customer support! • Sparkfun resells to other distributors! • First product is ZX-sensor configuration! • “GestureSenseTM” co-branding! Starting to find these sensors at Hardware Hackathons
  • 12. MiPosaur – in stores now! Uses BeaconSense to chase his ball! Around head With ball
  • 13. R.E.V. – in stores now! Uses BeaconSense for AI chasing and tracking • AI mode uses BeaconSense to navigate, chase, and fire automatically! • Beacons in SmartRamps for enhanced and autonomous gameplay! • Relative angular position for determining hit/miss & location on enemy car!!
  • 14. R.E.V. AIR – in stores q3! Uses BeaconSense for AI chasing and tracking • AI mode uses BeaconSense to navigate, chase, and fire automatically! • Wearable for follow-me functionality! • Base-station for automomous hover and guard mode! !
  • 15. CHiP – in stores q3! Uses BeaconSense for AI chasing and tracking • BeaconSense in a watch accessory allows CHiP to follow his owner! • BeaconSense in a dock accessory allows CHiP to recharge autonomously ! • BeaconSense in his ball allow CHiP to track and fetch! • GestureSense provides situational awareness!
  • 16. Key Project in Automotive! XYZ was selected as one of 10 Canadian companies to be showcased in a fully operational demonstrator vehicle! •  Toyota donated Lexus RX-350! •  QNX completed in-vehicle integration! •  Canadian government support and funding! Demo vehicle now on tour Initial use-cases:! •  Infotainment control! •  Phone answering!
  • 17. What’s next – Wearables! •  Watches and pendants for Humans! •  Simple infotainment controls! •  Proximity effects! •  Collars and pendants for Pets! •  Beacons on household items! •  Training, Playing, Feeding use-cases!
  • 18. What’s next – Robotics! •  Obstacle avoidance! •  Wall following! •  Simple commands! •  In-room positioning! •  Docking! •  Following!
  • 19. What’s next – Retail Analytics! •  People Counting! •  Dwell Time! •  Measure simple interactions (e.g. proximity, stock level change, etc.)! •  In-room positioning! •  Orientation! •  Proximity!
  • 20. What’s next – Retail Displays! •  People Counting! •  Dwell Time! •  Simple touchless interactions (e.g. product rotation, proximity effects, page turning, menu selection)!
  • 21. Agenda Revisit! Intro and Overview Why we chose Licensing right out of the gate Early Challenges: Ungranted vs Granted IP Concept Demo vs. Working Prototype First Deal Pricing NRE vs Licensing revenue Deal Structure: Per Unit vs. Rev Share Exclusivity Licensing agreement key items Power of precedence
  • 22.     For more information contact" " Michael Kosic CEO +1 416 898 0820 Michael@xyzinteractive.com Thank  You  
  • 23. Gartner July 2015 Hype-Cycle! Our technology fuels both maturing and nascent markets
  • 24. GestureSense® (Reflective) Use Cases – Minimum Hardware Configurations Z-­‐Sensor   ZX-­‐Sensor   ZXY-­‐Sensor   Off-­‐Screen  Touch  (OST)  -­‐  Sensor  Bezel   Depth   Depth,1-­‐axis  posi?on   Depth,  2-­‐axis  posi?on     Depth,  2-­‐axis  posi?on     Think  “Distance  Sensor”   Think  “Gesture  Sensor”   Think  “3D  Trackpad”   1D   2D   3D   3D   Think  “Touchless  Touchscreen”   TransmiVer   Receiver  
  • 25. GestureSense® Use Cases – Partial* Gesture Library Gesture! Gesture Type! Motion! ZX-Sensor ! ZXY-Sensor! OST Array ! NST Array! Proximity Primary Presence of Object YES YES YES YES Location Primary Position relative to reference X,Y,Z YES YES YES YES Hover Primary Constant XYZ positional info YES YES YES YES z-tap (Air Push) Primary Sharp Change in the Z axis YES YES YES YES Left Swipe Primary Change in X from right to left YES YES YES YES Right Swipe Primary Change in X from left to right YES YES YES YES Up Swipe Primary Change in Y from down to up NO YES YES YES Down Swipe Primary Change in Y from up to down NO YES YES YES *Note that more advanced gestures are possible (e.g. circles, zig-zags, flicks, velocity flicks, etc..)