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Interactive and Transmedia Storytelling [Day 1]
1. Interactive & Transmedia
Storytelling
D A Y 1 : M E D I A L A N D S C A P E & I N T E R A C T I V I T Y
M A R I A C E C I L I A R E Y E S
D I G I T A L H U M A N I T I E S P H D S T U D E N T
R E S E A R C H E R A T I T D - C N R
1 1 / 0 6 / 2 0 1 8 - M A S T E R S C R I T T U R A C R E A T I V A E C O N T E N U T I D I G I T A L I
U N I V E R S I T À D E G L I S T U D I D I G E N O V A
w w w . x e h r e y e s . n e t
2. CYBERSPACE
H U M A N P E R C E P T I O N + D I G I T A L D A T A
W H E R E E V E R Y T H I N G H A P P E N S
3. T R A D I T I O N A L
M E D I A
D I G I T A L
M E D I A
R E A L I T Y
C O N T I N U U M
4. T R A D I T I O N A L
M E D I A
D I G I T A L
M E D I A
R E A L I T Y
C O N T I N U U M
P R I N T E D
T E L E C O M M U N I C A T I O N S
R A D I O
M O V I N G I M A G E : C I N E M A ,
A N I M A T I O N S , T V
S A T T E L I T E - B R O A D C A S T I N G
P H O T O G R A P H Y
V I N I L - T A P E S
P A I N T I N G S
W R I T T E N L A N G U A G E
5. T R A D I T I O N A L
M E D I A
D I G I T A L
M E D I A
R E A L I T Y
C O N T I N U U M
A R P A N E T
A U T O M A T I C C O M P U T I N G
E N G I N E
I N T E R N E T
D I S P L A Y S
H Y P E R T E X T
W W W 1 . 0 - 2 . 0 - 3 . 0
H C I
C L O U D
P R I N T E D
T E L E C O M M U N I C A T I O N S
R A D I O
M O V I N G I M A G E : C I N E M A ,
A N I M A T I O N S , T V
S A T T E L I T E - B R O A D C A S T I N G
P H O T O G R A P H Y
V I N I L - T A P E S
P A I N T I N G S
W R I T T E N L A N G U A G E
6. T R A D I T I O N A L
M E D I A
D I G I T A L
M E D I A
R E A L I T Y
C O N T I N U U M
P R I N T E D
T E L E C O M M U N I C A T I O N S
R A D I O
M O V I N G I M A G E : C I N E M A ,
A N I M A T I O N S , T V
S A T T E L I T E - B R O A D C A S T I N G
P H O T O G R A P H Y
A R P A N E T
A U T O M A T I C C O M P U T I N G
E N G I N E
I N T E R N E T
V I N I L - T A P E S
D I S P L A Y S
H Y P E R T E X T
W W W 1 . 0 - 2 . 0 - 3 . 0
M I X E D R E A L I T Y
R E A L W O R L D
A U G M E N T E D R E A L I T Y
V I R T U A L R E A L I T Y
A I
H C I
C L O U D
P A I N T I N G S
W R I T T E N L A N G U A G E
8. R E A D A B L E + W R I T A B L E + I N T E L L I G E N T
9. W I L L W E
S T I L L D O
T H E
" S U R F I N G "
O R W I L L
T H E
M A C H I N E
S U R F F O R
U S ?
10. T R A D I T I O N A L
M E D I A
D I G I T A L
M E D I A
R E A L I T Y
C O N T I N U U M
P R I N T E D
T E L E C O M M U N I C A T I O N S
R A D I O
M O V I N G I M A G E : C I N E M A ,
A N I M A T I O N S , T V
S A T T E L I T E - B R O A D C A S T I N G
P H O T O G R A P H Y
V I D E O G A M E S
A U T O M A T I C C O M P U T I N G
E N G I N E
I N T E R N E T
F I L M - V I N I L - T A P E S
D I S P L A Y S
H Y P E R T E X T
1 . 0 - 2 . 0 - 3 . 0
M I X E D R E A L I T Y
R E A L W O R L D
A U G M E N T E D R E A L I T Y
V I R T U A L R E A L I T Y
A I
C L O U D
N E X T C O M P U T I N G
P L A T F O R M
H C I
P A I N T I N G S
W R I T T E N L A N G U A G E
15. HCI
H U M A N C O M P U T E R I N T E R A C T I O N
T O U C H
S M E L L
A U D I T I O N
T A S T E
S I G H T
T H O U G H T
16. CLI C O M M A N D L I N E I N T E R F A C E
G R A P H I C A L U S E R I N T E R F A C E
N A T U R A L U S E R I N T E R F A C E
GUI
NUI
T O U C H & G E S T U R E
A U D I O
V I S U A L
L O C A T I O N & M O T I O N
B I O M E T R I C S
N E X T :
- L E A P M O T I O N
- A L W A Y S W E A R
- O M N I T O U C H
19. Different content forms.
All in one!
HYPERMEDIA
Non Linear Structure -
Interactive MultimediaELECTRONIC MEDIA
Electricity + Mechanics
-Devices-
MULTIMEDIA
TRANSMEDIA
Transcend the
Media!!!
CROSSMEDIA
All trans content is
cross but not all
cross is trans.
Visual Arts: Combination of
supports, mediums and
materials.
PUSHED - EXTRAS - BRIDGES - EXPERIENCE!
MIXED MEDIA
23. Spreadability vs. Drillability
Continuity vs. Multiplicity
Immersion vs. Extractability
Worldbuilding
Seriality
Subjectivity
Performance
JENKINGS 7
PRINCIPLES OF
TRANSMEDIA
24.
25. Create a storyworld that moves along the
reality continuum.
Access to it through electronic media or with
your physical body.
Interact with it trough HCI and modify the
course of the events.
Experience the story.
Be part of it.
www.xehreyes.net
26. 1. Primo Impatto
2. Componenti dello Storyworld
3. Componenti Tecnologici
3. Tipo di Interazione
5. User Experience
6. Identificazione della Premessa
7. Possibili Applicazioni
8. Errori, cose da migliorare
1. https://www.justareflektor.com/
2. https://artsexperiments.withgoogle.com/xdegrees/
3. http://www.polarsea360.com/journey/fr/
4. https://niklasg.itch.io/secluded
5. https://www.nytimes.com/interactive/2016/12/08/magazine/great-performers-la-noir.html?smid=fb-
nytimes&smtyp=cur&_r=1#don-cheadle
Just in case: http://24hoursofhappy.com/
Activity