Separation of Lanthanides/ Lanthanides and Actinides
Standing Out in a Noisy Environment: Providing Great Content to Remain Head and Shoulders Above Competition
1. Standing
Out
in
a
Noisy
Environment
Providing
Great
Content
to
Remain
Head
and
Shoulders
Above
the
Compe>>on
Presented
by:
Paul
Malina
September
26th
2011
Contact:
pgmalina@gmail.com
2. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
Study:
Red
Bull
Riders
Cup
• User
Generated
Content
• Distribu@on
• In
summary
4. Consumers
experience
their
content
in
a
variety
of
mediums
Website
Social media Content
Streaming Advertising
Product
Product advertising placement
Placement
Internet:
Web TV
production
Time Buy
TV:
Film: Advertising
Content
On Demand
Sponsorship
Stadium
Sports
Consumer
Ad shell Events:
Outdoor: Music
Billboard Consumer
Mobile editorial
Social Print:
Apps Content Paid editorial Advertising
5. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
study
Example
:
Red
Bull
Riders
Cup
• User
generated
content
• Distribu@on
• In
summary
6. In
such
a
noisy
environment
it
is
important
to
stand
out
7
Rules
of
Engagement
for
branded
entertainment
that
have
worked
for
me
• Entertaining
• Credible
• Authen@c
• Valuable
• Relevant
• InsighLul
• Innova@ve
8. Branded
Entertainment
can
engage
your
consumers
on
a
much
higher
level
than
tradi@onal
means
and
help
your
brand
stand
out
SEE WATCH ENGAGE
Adver>sing
Branded
Content
Branded
Entertainment
• TV
• S@ll
images
• TV
Show
• Print
• TV
• Web
Content
• Web
• Product
placement
• Films
• Outdoor
• Film
• Mobile
Apps
• Events
• Advagames
Engagement
Credibility
Value
to
consumer
9. Branded
Entertainment
can
engage
your
consumer
on
a
higher
level
ul@mately
resul@ng
in
higher
recall
at
the
right
@me
Branded
Engagement
Entertainment
• Engagement
via
• TV
Show
choice
• Web
Content
• Longer
Higher
Recall
• Films
experience
• Mobile
Apps
• Interac@ve
• Advagames
experience
• Credible
encounter
10. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
study
Example
:
Red
Bull
Riders
Cup
• User
generated
content
• Distribu@on
• In
summary
11. Storytelling
is
key
to
this
engagement:
Find
the
compelling
stories
at
the
heart
of
your
brand
• Entertaining
• Credible
• Authen@c
Is
it?
• Valuable
• Relevant
• InsighLul
• Innova@ve
12. New
ini@a@ves
with
engaging
stories
can
be
created,
or
already
exist
in
your
marke@ng
mix
Marke>ng
ini>a>ves
Branded
Entertainment
• Events
Stories
• TV
show
• Promo@ons
• Web
clip
• Brand
history
• Film
• Ambassadors
• Mobile
content
• Consumer
ac@vi@es
• Games
14. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
study
Example
:
Red
Bull
Riders
Cup
• User
generated
content
• Distribu@on
• In
summary
15. Example
-‐
Red
Bull
Riders
Cup:
School
Or
Surf
on
VBS.tv
• Event:
Red
Bull
Riders
Cup.
A
high
school
surf
compe@@on
held
all
over
the
USA
during
the
week
• The
problem:
Nobody
at
the
beach
to
see
the
events
• The
challenge:
Find
alterna@ve
ways
to
reach
targets
and
engage
them
with
this
event
• The
answer:
Uncover
the
compelling
storyline
and
create
Red
Bull
Riders
Cup:
School
Of
Surf
-‐
15
webisodes.
16. Red
Bull
Riders
Cup:
School
Of
Surf
Results:
Year
1:
VBS.TV
3
million
views
via
media
partnership
and
syndica@on
• hp://www.youtube.com/watch?
v=a9xmE26RPVw&feature=relmfu
17. Red
Bull
Riders
Cup:
School
Of
Surf
Results:
Year
2:
MTV
6
episode
series
on
MTV
19. What
we
delivered
Rules
of
Engagement
Entertaining
✔
Credible
✔
Authen@c
✔
Valuable
✔
Relevant
✔
InsighLul
✔
Innova@ve
✔
20. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
study
Example
:
Red
Bull
Riders
Cup
• User
generated
content
• Distribu@on
• In
summary
21. User
generated
content
is
another
great
way
to
engage
with
your
consumers
Time
Magazine:
Person
of
the
year
2006
22. User
Generated
Content
Is
content
created
by
the
consumers
themselves
and
not
tradi@onal
media
organiza@ons
Distributed
via
:
• Twier
• You
Tube
• Facebook
• Blogs
• Wiki’s
• Websites
• TV
23. People
contribute
to
UGC
for
2
main
reasons
1. Intangible
rewards
–
eg.
Social
status,
notoriety,
inclusion,
feeling
good
about
themselves
for
contribu@ng
2. Tangible
rewards
–
Contest
entry,
various
prizes,
payment,
gies
etc…
Create
a
“Playing
Field”
and
act
as
host
for
consumers
to
interact.
24. Example:
The
Grammys
“We
are
all
fans”
“We’re
All
Fans”
Visualisa>on
(2010)
Visualisation: http://wereallfans.com
YouTube / TV Spot:
http://www.youtube.com/watch?
v=VEFgSV36vnA
25. Agenda
• Introduc@on
to
Branded
Entertainment
• Engaging
your
audience
• Crea@ng
compelling
stories
• Case
study
Example
:
Red
Bull
Riders
Cup
• User
generated
content
• Distribu@on
• In
summary
26. Distribu@on:
Create
a
win
/
win
and
deliver
content
to
outlets
that
are
in
need
of
it
and
have
an
exis@ng
cap@ve
audience
• Media
Partnerships
–
Co-‐Produc@ons,
syndica@on,
rights
deals,
mul@
na@onal
distribu@on,
pay
to
play
• Leverage
your
adver>sing
spend
–
What
content
are
your
adver@sing
channels
looking
for
• Your
brands
exis>ng
channels
–
Website,
film,
in-‐
store,
on-‐site
at
events
• You
Tube
–
Create
your
own
channel
• Social
media
–
If
content
is
good
it
will
be
shared
very
quickly
and
consumers
become
your
distributers.
• Mobile
–
Apps,
websites
27. Distribu@on:
Example
-‐
School
of
Surf:
Year
1
• Premier
on
VBS.TV
(exclusivity
period)
• Syndica@on:
-‐ Surfline
-‐ MySpace
-‐ YouTube
-‐ Redbullsurfing.com
-‐ RBRC
media
player
on
Facebook
• The
VBS
Show
segment
on
MTV
2
Included
collabora>ve
PR
campaign
to
ins>gate
WOM
buzz
28. In
summary
• Engaging
your
audience
is
difficult
in
a
noisy
environment
• Story
telling
is
key
• Find
your
brand
story
• Tell
the
story
but
don’t
forget
the
7
rules
of
engagement
• Consumer
content
–
Embrace
UGC
• Distribu@on
–
Mul@ple
channels
are
available
and
a
cheap
way
to
get
your
message
out
there
29. Final
thought….
With
choice
so
prevalent
Money
is
no
longer
the
currency
that
will
buy
you
aen@on,
stories
are!
30. THANK-‐YOU
For further information, please contact:
Paul Malina:
Email: Pgmalina@gmail.com
Phone: 0411 534 422