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Social Business Design:             Marigo Raftopoulos
                                      Strategic Essentials
An introduction to business renewal   November 2009
What is social
  business design?
• Evolved out of classical thinking
  about the social nature of humanity

• Workplace organisation,
  management & technology need to
  better integrate and adapt to the
  social needs, preferences and nature
  of people

• The new economy requires a different
  approach to building knowledge
  systems, social capital and human
  capability

• Learning capability is the true capital
  of a firm - open systems, interactions
  between employees and between
  employees and stakeholders
Related to Design
Thinking


• A process of practical, creative
  resolution of problems or issues
  that looks for an improved
  result


• A combination of empathy,
  creativity and rationality to meet
  user needs and drive business
  success
What does SBD
influence?

• Organisation structure
 Creating Spaces

• Job,workflow & process design
 Creating Experiences

• Organisational culture & values
 Facilitating Community

• Organisational systems & technology
 Enabling Participation

• Ensuring your business remains a
  viable enterprise that is future-ready
Key drivers for SBD

• The end of business as usual - the
  post-industrial model of competition &
  consumption becomes unsustainable


• Turbulent business environments
  driven by shifts in technology,
  economics & community values


• Rethink our business models & core
  value propositions


• Shifting expectations of staff (work-
  life balance) and stakeholders (ethics,
  accountability & sustainability)
SBD drives business
         innovation




    SBD redefines business culture   Culture drives innovation
And there is no destination. SBD    Continuous renewal &
       is being in perpetual beta   adaption
This is what SBD is...




Building & leveraging      Facilitating community,   Open plan, open source
distributed intelligence   networks & sociability    and open engagement
This is what it isn’t...




 Command, control &   Heirarchy and power   Fear, secrecy & closed
    bureaucracy                                    networks
20 years in the
making of SBD
• Organisational development

• Learning organisations

• Systems dynamics & systems
  thinking

• Social & organisational
  network analysis

• Design for creativity &
  innovation

• Complexity science in
  business

• One for the geeks - Cluetrain
  Manifesto anyone?
Aren’t we social already?

• The post industrial model of business
  tends to be ‘anti-social’ - mechanistic,
  hierarchal, paternalistic, closed systems


• This hidden legacy is contained within
  existing structures, processes and
  systems that are anchored to the ‘best
  practice’ of the past


• The legacy system was designed for
  stable, simple, planned environments


• We are now in an era of complexity
  that requires businesses to be designed
  for innovation & agility - and
  sustainability
Key elements of SBD:
spaces, community, experiences, participation


!!3'(@%>(5'?%                                       !!=,)5;&1(.-'%
!!A'1B,#C'?%                                        !!=,&&(>,#(.-'%
!!D$*&'%                                            !!:(&;'5%>(5'?%

                                                                            Experience &
                    !"#$%"$#&%        '$("$#&%
                    E=#'(.)$%       EG(/*&*1(.)$%                            participation
                     70(/'5F%       =,@@;)*12F%                          stimulates the senses by
                                                                          creating an emotional

                                                                          connection to the
                    ,#-%&**&*%        !)*"&+*%                           task at hand. This creates
                      E=#'(.)$%       EH)(>&*)$%                             intrinsic value and
                    HI0'#*')/'5F%   9(#./*0(.,)F%
                                                                             motivation
!!9(#./*0(1,#2%                                     !!"#$%&'(#)*)$%
!!:,&;)1(#2%                                        !!+)),-(.-'%
!!7'&<%#'$;&(.)$%                                     /(0(/*12%
                                                    !!3'/4%1,,&5%6%78%
The role of
  technology in SBD
• Technology is an enabler, not a
  systemic solution


• Outdated corporate IT & intranets are
  not communication & collaboration
  friendly


• Brilliant new collaborative, KM &
  communication tools help enable SBD

   • Wikis, packaged content
   • Blogs, widgets, mini-sites
   • RSS, data feeds, open APIs
   • Social bookmarking
   • Social networks
Let’s look at this a
                       Just for Fun!
    different way...
Game designers
are experts in SBD
• Definition of a “game”:

  • a possibility space

  • a series of meaningful paths &
    choices

  • a series of patterns, problems
    & puzzles to solve

  • a form of practice for real life
    challenges

  • a system in which players
    engage in gameplay defined
    by rules that result in a
    quantifiable outcome
SBD elements by a Game Designer: Possibility




 Give players the tools   Empower so they want    Create a space to
  to create an empire       to save the world    explore & experiment

                                                  ...in their own way
SBD elements by a Game Designer: Participation




  Emergent gameplay        Non linear story telling   Player created content
  entices & stimulates   fascinates & exercises the      engages through
   action & strategy            players mind               co-creation
It’s about creating a possibility
...and discovery   space open to interpretation,
                   reinvention & recreation
We are fighting a losing battle
What game designers   against the human brain; it
                      continually soaks up new
            know...   patterns, puzzles & gameplay
New frontiers, new
possibilities
• Game designers create possibility
  spaces where people discover,
  create & solve their own puzzles -
  rather than plan it all for them


• Possibility spaces do not pre-
  determine problems & solutions,
  they let them emerge


• Player centered content creates
  infinite possibilities & permutations
  - and engagement


• Seen in the growth in popularity of
  multiplayer games, augmented
  reality, simulations & virtual reality
Games (and business) need to be
designed to allow people to engage with      These are precursors for
   their innate knowledge, intelligence &    innovation & productivity
             capabilities - and each other
possibility space
       design

       culture

      experience


      interraction



      innovation


social business
                       summary
         design
Design for tomorrow
• Current research: social & ecological
  sustainability are inextricably linked

• New ideas on sustainable development
  need to come from bottom up within
  businesses:
   •   employee empowerment
   •   community collaboration
   •   organisational culture & values
   •   integration with core business

• Organisations need to be fully
  sustainable and sustaining

• Baseline level of social & technical
  competence is essential to build
  innovative capacity - delivered by SBD
Thank You!

Marigo Raftopoulos


Strategic Essentials


Strategic|Games|Lab


marigo@strategicessentials.com.au


Twitter: @marigo


http://talesfromthecasbah.blogspot.com

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Social Business Design Introduction

  • 1. Social Business Design: Marigo Raftopoulos Strategic Essentials An introduction to business renewal November 2009
  • 2. What is social business design? • Evolved out of classical thinking about the social nature of humanity • Workplace organisation, management & technology need to better integrate and adapt to the social needs, preferences and nature of people • The new economy requires a different approach to building knowledge systems, social capital and human capability • Learning capability is the true capital of a firm - open systems, interactions between employees and between employees and stakeholders
  • 3. Related to Design Thinking • A process of practical, creative resolution of problems or issues that looks for an improved result • A combination of empathy, creativity and rationality to meet user needs and drive business success
  • 4. What does SBD influence? • Organisation structure Creating Spaces • Job,workflow & process design Creating Experiences • Organisational culture & values Facilitating Community • Organisational systems & technology Enabling Participation • Ensuring your business remains a viable enterprise that is future-ready
  • 5. Key drivers for SBD • The end of business as usual - the post-industrial model of competition & consumption becomes unsustainable • Turbulent business environments driven by shifts in technology, economics & community values • Rethink our business models & core value propositions • Shifting expectations of staff (work- life balance) and stakeholders (ethics, accountability & sustainability)
  • 6. SBD drives business innovation SBD redefines business culture Culture drives innovation
  • 7. And there is no destination. SBD Continuous renewal & is being in perpetual beta adaption
  • 8. This is what SBD is... Building & leveraging Facilitating community, Open plan, open source distributed intelligence networks & sociability and open engagement
  • 9. This is what it isn’t... Command, control & Heirarchy and power Fear, secrecy & closed bureaucracy networks
  • 10. 20 years in the making of SBD • Organisational development • Learning organisations • Systems dynamics & systems thinking • Social & organisational network analysis • Design for creativity & innovation • Complexity science in business • One for the geeks - Cluetrain Manifesto anyone?
  • 11. Aren’t we social already? • The post industrial model of business tends to be ‘anti-social’ - mechanistic, hierarchal, paternalistic, closed systems • This hidden legacy is contained within existing structures, processes and systems that are anchored to the ‘best practice’ of the past • The legacy system was designed for stable, simple, planned environments • We are now in an era of complexity that requires businesses to be designed for innovation & agility - and sustainability
  • 12. Key elements of SBD: spaces, community, experiences, participation !!3'(@%>(5'?% !!=,)5;&1(.-'% !!A'1B,#C'?% !!=,&&(>,#(.-'% !!D$*&'% !!:(&;'5%>(5'?% Experience & !"#$%"$#&% '$("$#&% E=#'(.)$% EG(/*&*1(.)$% participation 70(/'5F% =,@@;)*12F% stimulates the senses by creating an emotional connection to the ,#-%&**&*% !)*"&+*% task at hand. This creates E=#'(.)$% EH)(>&*)$% intrinsic value and HI0'#*')/'5F% 9(#./*0(.,)F% motivation !!9(#./*0(1,#2% !!"#$%&'(#)*)$% !!:,&;)1(#2% !!+)),-(.-'% !!7'&<%#'$;&(.)$% /(0(/*12% !!3'/4%1,,&5%6%78%
  • 13. The role of technology in SBD • Technology is an enabler, not a systemic solution • Outdated corporate IT & intranets are not communication & collaboration friendly • Brilliant new collaborative, KM & communication tools help enable SBD • Wikis, packaged content • Blogs, widgets, mini-sites • RSS, data feeds, open APIs • Social bookmarking • Social networks
  • 14. Let’s look at this a Just for Fun! different way...
  • 15. Game designers are experts in SBD • Definition of a “game”: • a possibility space • a series of meaningful paths & choices • a series of patterns, problems & puzzles to solve • a form of practice for real life challenges • a system in which players engage in gameplay defined by rules that result in a quantifiable outcome
  • 16. SBD elements by a Game Designer: Possibility Give players the tools Empower so they want Create a space to to create an empire to save the world explore & experiment ...in their own way
  • 17. SBD elements by a Game Designer: Participation Emergent gameplay Non linear story telling Player created content entices & stimulates fascinates & exercises the engages through action & strategy players mind co-creation
  • 18. It’s about creating a possibility ...and discovery space open to interpretation, reinvention & recreation
  • 19. We are fighting a losing battle What game designers against the human brain; it continually soaks up new know... patterns, puzzles & gameplay
  • 20. New frontiers, new possibilities • Game designers create possibility spaces where people discover, create & solve their own puzzles - rather than plan it all for them • Possibility spaces do not pre- determine problems & solutions, they let them emerge • Player centered content creates infinite possibilities & permutations - and engagement • Seen in the growth in popularity of multiplayer games, augmented reality, simulations & virtual reality
  • 21. Games (and business) need to be designed to allow people to engage with These are precursors for their innate knowledge, intelligence & innovation & productivity capabilities - and each other
  • 22. possibility space design culture experience interraction innovation social business summary design
  • 23. Design for tomorrow • Current research: social & ecological sustainability are inextricably linked • New ideas on sustainable development need to come from bottom up within businesses: • employee empowerment • community collaboration • organisational culture & values • integration with core business • Organisations need to be fully sustainable and sustaining • Baseline level of social & technical competence is essential to build innovative capacity - delivered by SBD
  • 24. Thank You! Marigo Raftopoulos Strategic Essentials Strategic|Games|Lab marigo@strategicessentials.com.au Twitter: @marigo http://talesfromthecasbah.blogspot.com