A presentation I held in Helsinki Microsoft Flux 15th of October about Product Management for Founders. A very broad overview of the essential product management skills, tools and processes founders need to know about. And some common barriers for startups in adopting good product management practices.
3. AGENDA:
What is Product Management in the context of Digital
Ventures.
The fundamentals of good product management with
practical examples and tools.
Brief introduction to common barriers to good product
management in startups.
1.
2.
3.
5. A project consists of a temporary endeavor undertaken to
create a unique product, service or result.
A project is temporary in that it has a defined beginning
and end in time, and therefore defined scope and
resources.
Source: PMI
IT’S NOT PROJECT
MANAGEMENT
16. CREATE
STRUCTURE
● Build the processes.
● Develop the business ideas.
● Understand root causes
(5-WHYS) and push back on
features.
● Manage the backlog.
22. “Profit for a company is like oxygen for a
person. If you don’t have enough of it, you’re
out of the game. But if you think your life is
about breathing, you’re really missing
something.” -Peter Drucker
24. BUILD
RESPECT
● Your expertise brings out
respect.
● Respect is an important part
why PM work often requires
technical skills.
● This is also done also
outside office hours.
25. INSPIRE
&
MOTIVATE
● Help to build the bridge
between a line of code and
the purpose.
● Inspiring & ambitious visions
motivate.
30. MOST COMPANIES ARE
SOMEWHERE IN
BETWEEN
Processes and
Tools
Individuals and
Interactions
Working
Software
Comprehensive
Documentation
Customer
Collaboration
Contract
Negotiation
Responding to
Change
Following a
Plan
31. LEAN
PRINCIPLES
LEAN DEVELOPMENT
1. Eliminate waste
2. Amplify learning
3. Decide as late as possible
4. Deliver as fast as possible
5. Empower the team
6. Build integrity in
7. See the whole
MURI
MURA
MUDA
44. Dave McClure’s Pirate Metrics
(“AARRR”)
How do customers find you?
How do you get them to the ‘Aha’
moment?
Do they stick?
Do they bring in more customers?
Can you monetize them better?
USE A FRAMEWORK
48. EXPERIMENT
AND VALIDATE
● Approach everything as an
experiment.
● Optimize for learning.
● Build the capabilities for
quick experimenting.
● Measure # experiments.
57. PICTURES & CREDITS
● Most pictures are taken from the great site of: www.unspash.com.
● Some of the thoughts regarding Scrum roles and the risk profiles of ventures
were taught to me by the CSPO training of Agile42.