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Th3813 03 pengenalan vrml
1.
Kegunaan VRML VRML Pengenalan bangunkan aksi
dan dunia 3D bangunkan grafik berinteraktif menyokong kedua d pengguna tunggal atau - ua berbilang terbitkan grafik melalui internet 1 Kegunaan VRML HTML < VRML TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 2 Pembangunan VRML < World Wide Web (pelayan WWW) Bahasa C antaramuka grafik Internet Pencipta daripda Silicon Graphics (Open Inventor) takrifkan dunia 3D yang boleh dipaparkan di mana-mana melalui Internet mudah digunakan, pandangan berstruktur, deskripsi objek •satu imej hanya satu pandangan •model 3D menyokong banyak pandangan •tidak boleh diubah •boleh diubah TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 3 Pembangunan VRML © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 4 Pembangunan VRML VRML VRML 1.0 berdasarkan format Open Inventor bahasa deskripsi pandangan untuk Web VRML 1.0 Oktober 1994 VRML 2.0 August 1996 (Moving Worlds oleh Sil. Graphics HoloWeb oleh Sun Microsystems ActiveVRML oleh Microsoft Out of This World oleh Apple) TH3813 03 VRML 1 Okt/Nov 2000 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my untuk hasilkan dunia 3D yang statik dan pautan VRML 2.0 pergerakan objek objek bertindakbalas terhadap peristiwa (event) gunakan objek multimedia (bunyi dan video) 5 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 6 1
2.
Fitur-fitur VRML 2.0 Fitur-fitur
VRML 2.0 Objektif utama VRML 2.0 Pertingkatkan dunia statik Interaktif Animasi Penskriptan Pemprototaipan untuk berikan pengguna pengalaman yang lebih kaya, menarik dan interaktif berbanding dengan VRML 1.0 untuk berikan asas yang kukuh untuk perkembangan VRML di masa hadapan, mudah, pantas kepada semua (pembanguna browser, pereka bentuk dunia maya, dan pengguna akhir) TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my Pertingkatkan dunia statik (warna tanah/langit, fog, bunyi, ………) 7 Fitur-fitur VRML 2.0 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 8 Fitur-fitur VRML Interaktif Pemprototaipan (pengesan, penentuan perlanggaran, ….) prototaip - satu jenis kejadian nod baru, antaramuka berparameter Animasi (interpolators, ……) Penskriptan penskriptan mengambil input daripada pengesan dan janakan peristiwa berdasarkan input yang boleh mengubah nod-nod lain TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 9 Perubahan daripada VRML 1.0 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 10 Perubahan daripada VRML 1.0 Jenis nod baru nod Group (collision, transform) maklumat browser (Background, NavigationInfo, Viewpoint, WorldInfo) Lights & Lighting (fog) Sound Shapes (nod geometry + nod property) Appearance Sensors TH3813 03 VRML 1 © Dr. Shahrul Azman Mohd Nod khusus (specialsamn@ftsm.ukm.my Noah nodes) Okt/Nov 2000 TH3813 03 VRML 1 Okt/Nov 2000 Jenis nod yang disingkir AsciiText ---> WorldInfo Info ---> WorldInfo Separator ---> Transform transformation nodes ---> Transform 11 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 12 2
3.
VRML Membina sebuah dunia perlu
kepada editor teks- --- >xxx.wrl browser- --- > SGI Cosmo Player fail VRML merupakan koleksi objek o - bjek objek objek fizikal (geometry, color, material, 3D position) sounds lights viewpoints TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 13 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my shape node Membina sebuah dunia geometry node Nod Nod adalah TH3813 03 VRML 1 Okt/Nov 2000 (setiap satu nod mempunyai medan) © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my appearance node Menghasilkan silinder berwarna ungu #VRML V2.0 utf8 Shape { appearance Appearance material Material {} } geometry Cylinder {} } Objek (satu nod boleh mempunyai lain-lain nod) Medan (fields) 14 15 Struktur fail VRML TH3813 03 VRML 1 Okt/Nov 2000 1.0 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 2.0 16 Struktur fail VRML Shape {} material Material { } merupakan nod container asas untuk objek geometry ia merangkumi nod appearance bagi geometry tanpa nod ini, objek tidak kelihatan (black) nod Material yang kosong, objek yang terpapar berwarna light grey (default colour) Geometry{} Sphere, Cylinder, Box, Cone IndexedFaceSet geometry Sphere{ } geometry Cone { } TH3813 03 VRML 1 © Dr. Shahrul Azman Mohd Noah medan (fields) Okt/Nov 2000 samn@ftsm.ukm.my 17 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 18 3
4.
appearance {} #VRML V2.0
utf8 Shape { appearance Appearance { material Material { } } geometry Cylinder { radius 3.0 radius 6.0 side True top False bottom True } } TH3813 03 VRML 1 Okt/Nov 2000 material Material { diffuseColor shininess ambientIntensity ?Transparency ? } (colour, smoothness, shiny) properti bagi permukaan material {} Kes x material Material { diffuseColor shininess } nama nod: Cylinder nama medan: radius colour black white purple red green blue medan (fields) © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my x 19 Red 0 1 .5 1 0 0 TH3813 03 VRML 1 Okt/Nov 2000 .5 .5 0 .5 Green Blue shininess (0 ----- 1) 0 0 1 1 0 .5 0 0 soft reflection sharp highlight 1 1 0 1 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 20 Diagram Scene x x x Terbahagi pada 2 kategori: nod pengumpulan (grouping nodes) nod bukan pengumpulan (non-grouping nodes) Shape{ } Appearance{ } Material{ } texture{} medan bagi nod Shape medan bagi nod Appearance …….. fields TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 21 Grouping nodes © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 22 Grouping Node #VRML V2.0 utf8 Transform { ---------------- # sebarang medan transform children [ Shape{ ------- # nod Shape ------} ] } Group, Transform, LOD, Switch, Anchor, Inline, Collision Grouping nodes digunakan untuk gabungkan objek dalam kumpulan Mereka boleh mempunyai anak (children) Tidak semua nod boleh menjadi anak kepada grouping node TH3813 03 VRML 1 Okt/Nov 2000 TH3813 03 VRML 1 Okt/Nov 2000 23 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 24 4
5.
Grouping Nodes Komen Group { children
[ ] # an empty group } Komen boleh berada di mana mana baris Ia tidak diendahkan mulai tanda # hingga ke akhir baris Transform Shape Appearance Material Cylinder TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 25 Nod Inline •prestasi akan menurun untuk mengambil data daripada server dan dimasukkan ke dalam scene. © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 27 Kejadian (Instances) © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my fail lebih ringkas dan mudah dibaca singkatkan masa download tingkatkan prestasi © Dr. Shahrul Azman Mohd Noah TH3813 03 VRML 1 Okt/Nov 2000 samn@ftsm.ukm.my 28 Kejadian (Instances) jika properti asal nod yang dinamakan itu diubah, semua kejadian nod tersebut juga berubah untuk mengubah appearance, boleh tentukan geometry dengan nama kemudian gunakannya dengan material dan tekstur yang berbeza TH3813 03 VRML 1 Okt/Nov 2000 26 benarkan penggunaan semula nod yang sama beberapa kali dalam scene kejadian dihasilkan melalui nama bila definisikan nod dengan satu nama, boleh gunakan semula nama tersebut pada mana m - ana tempat yang kita hendak gunakan nod tersebut kelebihan kejadian •untuk model kecil, tampalkan Inline{url “xxxxx.wrl”} data terus ke dalam scene TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my Kejadian (Instances) digunakan untuk masukkan model VRML lain ke dalam scene sama seperti pautan (link) Inline{ url “xxxxx.wrl” } TH3813 03 VRML 1 Okt/Nov 2000 29 DEF BothBraziers Transform { children [ DEF Brazier Group { children Inline { url “TMBrazierTlaloc.wrl” bboxCenter 799.5 127.01 -1187.5 bboxsize 124 5 5 } Transform { children USE Brazier translation 54.5 0 0 } ] translation 0 -1.43 0 } TH3813 03 VRML 1 © Dr. Shahrul Azman Mohd Noah Okt/Nov 2000 samn@ftsm.ukm.my 30 5
6.
Nod Anchor Nod Anchor bolehkan
hiperlink pada scene yang lain, laman HTML, bunyi, dan fail movie terdapat dalam rangkaian TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 31 Nod Anchor TH3813 03 VRML 1 Okt/Nov 2000 Okt/Nov 2000 samn@ftsm.ukm.my 32 samn@ftsm.ukm.my Objek boleh dikumpulkan pada kumpulan Transform yang sama scope 1 Inline Transform scope 1 & scope 2 Transform 33 Kumpulan Transform Transform { --------------Scope children [ - nod transform yang Inline { --------------melibatkan ke semua nod di }, dalamnya Transform { ---------------- nod transform dikatakan children [ tersarang jika ia di masukkan Inline { dalam nod transform yang --------------lain } ] } ] TH3813 03 VRML 1 © Dr. Shahrul Azman Mohd Noah } Okt/Nov 2000 Kumpulan Transform children [ Inline { url “TitleText.wrl” bboxSize 5.8 0.75 0 bboxCenter 0 .37 0 } Inline { url “brazier.wrl” bboxCenter 0 0 0 bboxsize 3.14 3.13 3.12 } ] © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my DEF Title Anchor { url ialah fail yang dipauti url “Tenochitlan.html” description “The Aztec City children [ description ialah “prompt” apabila Inline { tetikus menunjuk kepada objek anak url “TitleText.wrl” bboxSize 5.8 0.75 0 children ialah objek untuk “activate bboxCenter 0 .37 0 hiperlink bila pengguna “klik” } ] } 03 VRML 1 TH3813 © Dr. Shahrul Azman Mohd Noah TH3813 03 VRML 1 Okt/Nov 2000 Inline © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 34 Kumpulan Transform Susunan transform adalah penting Satu nod gunakan nod Transformnya sendiri, kemudian nod Transform bapanya, dan seterusnya Nod transform pada paras yang sama tidak memberikan kesan sesama sendiri 35 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 36 6
7.
Kumpulan Transform T Pandangan scene Viewpoint T1 T2 N2 T
T1 TH3813 03 VRML 1 Okt/Nov 2000 N2 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my z 37 Pandangan scene © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 38 boleh tentukan dahulu viewpoint berbilang dalam kedudukan, arah dan field of view yang berbeza, kemudian gunakan dengan nama pertukaran daripada satu viewpoint ke satu viewpoint yang lain dianimasikan melalui scene oleh browser. tentukan berapa jumlah scene yang dipaparkan (zoom, wide angle) ditentukan melalui nilai radian 1 radian = 57 darjah ? radian = 180 darjah ? radian = 360 darjah © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my TH3813 03 VRML 1 Okt/Nov 2000 Viewpoint berbilang field of view TH3813 03 VRML 1 Okt/Nov 2000 x N1 T T2 y tentukan posisi mata dan arah pandangan pada scene yang sama viewpoint yang default ialah (0 0 10) N1 39 Viewpoint berbilang TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 40 LOD (level of detail) menggunakan viewpoint dalam pautan Anchor digunakan untuk kurangkan kekompleksan objek dengan jarak (distance) Anchor { url “chacmool”#TheGate” viewpoint TheGate ------------------digunakan untuk melihat } pautan nod “chacmool.wrl” TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 41 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 42 7
8.
LOD (level of
detail) children LOD { center xx xx xx range [60, 200] levels [ Transform { # first level --------------} , Transform { # second level --------------} , Group { # last level ---------------} ] } TH3813 03 VRML 1 Okt/Nov 2000 Interaksi pengguna - center(x, y, z) ialah pusat bagi objek pengesan (sensors), peristiwa (events), jalan (routes) sensors ialah nod yang bertindak terhadap interaksi pengguna - digunakan untuk mengira jarak antara pusat objek dan viewpoint range[60,200] jika d < 60 lukis paras pertama jika 60<d<200 lukis paras kedua jika d > 200 lukis paras terakhir © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 43 Interaksi pengguna Touchsensor - kesan “klik” ProximitySensor - kesan jarak PlaneSensor - kesan tidakan “drag” TimeSensor - kesan detikan masa TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 44 Interaksi pengguna terdapat 2 peristiwa (event) yang boleh dipanggil dalam setiap sensor - eventIn dan eventOut hantar keluar nilai medan tukarkan nilai medan TouchSensor TouchSensor eventOut eventOut PointLight route eventIn buka lampu eventIn route ialah hubungan antara dua nod TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 45 TH3813 03 VRML 1 Okt/Nov 2000 © Dr. Shahrul Azman Mohd Noah samn@ftsm.ukm.my 46 8
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