Tournament Director Instruction Manual2. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 2
Table of Contents
Disclaimer ............................................................................................................................................................3
Job Description..................................................................................................................................................3
Tournament Directors............................................................................................................................3
Tournament Assistants..........................................................................................................................3
Job Requirement..............................................................................................................................................3
Tournament Director’s Essentials........................................................................................................4
Equipment......................................................................................................................................................4
Flyers.................................................................................................................................................................4
Registration Desk.......................................................................................................................................4
Uniform............................................................................................................................................................5
Game Operating Procedures.....................................................................................................................6
Preparation....................................................................................................................................................6
Processing New Members..........................................................................................................................7
New Player’s information................................................................................................................7
Announcements..........................................................................................................................................7
During the game...............................................................................................................................................8
TD needs to do when the game finished: ....................................................................................8
If Tournament Directors are hosting a double game: .........................................................9
Venue Report.....................................................................................................................................................9
For Tournament Director......................................................................................................................9
For Operations Manager (uses same document)...................................................................9
How to Score in a Tournament............................................................................................................10
Calculating the Score..................................................................................................................................11
Mahjong Australia Scoring System....................................................................................................11
Teaching "Learn to Play"..........................................................................................................................17
Learn to play table..................................................................................................................................17
Display Table.............................................................................................................................................17
Introduction of Mahjong..........................................................................................................................18
Mahjong Rules................................................................................................................................................20
General Rules.............................................................................................................................................20
Commonly used rules...........................................................................................................................21
3. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 3
Disclaimer
In order to work for Mahjong Australia as a Tournament Director,
you must have an Australian Business Number (ABN).
To register and learn more about ABN please visit: https://abr.gov.au/
The work type of Tournament Director is casual contracting, which means
Mahjong Australia does not hold any responsibility in providing your
personal meal, transportation, medical supplements or insurance.
Mahjong Australia may assist Tournament Directors if they do not have the
required equipment such as electronic devices to complete the task.
Payment is made fortnightly by bank transfer to an invoice being received,
you will also be responsible for invoicing Mahjong Australia.
Payment will not be made unless an invoice has been sent.
The Tournament Director Assistant rate is $80 per tournament ($20/hr),
whereas the Tournament Director Host is $100 per tournament ($25/hr).
However, it may be negotiable according to situations such as long finals.
Job Description
Tournament Directors
Controls all aspects of a tournament and is responsible to ensure all facilities are
brought to every game (i.e. Tables, Tiles, player handbooks, scoring sheets,
laptop etc). Tournament Directors take the lead in organizing the event and
ensures that the tournament structure is adhered to. Overall responsibility for
scoring and resolving queries and disputes is held by the Tournament Director.
Tournament Assistants
Tournament Assistants are helpers who assist in setting up the tournament.
They operate as apprentices learning the structure of the tournament, they aid in
scoring and training new players to Mahjong Australia scoring system.
Job Requirement
Have a basic knowledge of how Mahjong works.
Being able to lift mahjong tables repeatedly for a short period of time.
Speaks Mandarin, English and preferably Cantonese or Shanghainese.
Presentable, Sociable, Respectful, Friendly, Responsible,
Able to use modern technologies such as smartphones.
Must be able to do simple calculations.
Able to travel to different locations
4. Mahjong Australia Tournament Director Instruction Manual
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Tournament Director’s Essentials
Equipment
Tournament Directors are required to bring the following equipments to every
tournament. Tournament directors are responsible to inform Mahjong Australia
to replace any damaged equipment.
Laptop for registration (with charger)
Table Cloth
Wireless modem router
Barcode scanner
New membership cards (At least 10)
Cleaning cloth
“Learn to Play” Banner
Spray
Flyers
Tournament Directors are required to bring all the flyers to the venue every
time. They have to be presented on the registration desk. This includes:
Game Schedule
Scoring sheet
Monthly Final Flyer
Mahjong Masters Flyer
Facebook subscription form
SMS subscription form
Newsletter subscription form
4Reward Flyer
Registration Desk
Registration Desk should have Laptop for registration, scanner and flyers on it,
any personal belongings or non-work related items should not be placed onto
the desk. Here is an example of how a Registration desk should look like:
6. Mahjong Australia Tournament Director Instruction Manual
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Game Operating Procedures
Preparation
Tournament Director has to be present in uniform one and half hour
before the actual game start.
Tournament Directors should greet the staff at every venue and request
politely for any enquires like opening storage, getting a projector set up.
Empty the required area for Mahjong tables, ask for permission first
before moving things like bar tables or chairs.
Set up registration desk, tables with number cards and tiles in 30mins
according to the venues’ planogram set up.
One tournament director looks after registration while the other one
teaches ‘learn to play’ if there are two.
Turn on the laptop and go to any web browser (Suggested: Chrome),
select the game you are hosting and log into the Tournament Director
system with given username and password.
Connect the scanner and modem router, check its IP address for the game.
The IP can be found in the webpage title or wireless properties>details.
Connect to a secondary display such as projector or big TV, set laptop to
duplicate display to secondary monitor. This option can be found by right
clicking desktop > Screen resolution
Go to “Players Reg List” and double click the space with “MA000” under
“Card Number:” let players register with the scanner.
Tell players which table they are in after they register
(while Tournament Directors are at the registration desk).
Any late-arrival (within 10 minutes before start) could be accepted as
soon as a table of 3 is available, but not when every table is full.
A seating chart needs to be created and presented 10 minutes before
game starts on secondary monitor. Change Screen resolution’s “Duplicate”
to “Extension”, go to the "R1 Table" and "Seating Chart", then select the
numbers of columns and submit.
Tournament Directors need to be connected to the router 5 minutes
before game starts. Different IP address will be allocated for each game
and Tournament Directors should ensure that they are connected to the
correct IP to share the same platform of the computer system.
e.g. 192.168.1.6/mas_star/
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Table 1 should be created from the computer only after all the tables of 3
are being allocated with no blue or red names (Blue: the player has been
in a table of 3 within the past 10 days; Red: the player cannot be seated
with certain player within the same table). Do not close the pop-up.
If any laptop is broken down and in need of emergencies system, the
game could be hosted with our online system with mobile browsers:
NSW: mahjong.mahjongaustralia.com.au
ACT: act.mahjongaustralia.com.au
QLD: qld.mahjongaustralia.com.au
However, please inform Steve first when it comes to this last resort.
Listen to any compliant players arise, note them down in venue reports.
Processing New Members
When new customers arrive, tournament director needs to give them
registration forms and assist them filling in the form.
New Player’s information
1. First name*
2. Last name*
3. Home Number
4. Mobile Number*
5. Address*
6. Email
7. Mahjong Member Card ID*
8. Referrer ID
9. Current Club Member ID
10. Signature*
(* is compulsory)
Announcements
Right before the game starts, Tournament Director needs to announce:
Welcome to “venue’s name” e.g. St George Leagues Club
Announce any new promotions such as the next final or new venues time
No talking during the game
East and West shuffle only
Minimum points for the venue
Game starts now
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During the game
1. Tournament Director Host should random the seats for round 2 after the
first round begun and ensure there are no coloured names in the chart.
Then he can create the round 2 seating chart to replace the round 1.
2. Approach the player that has a hand up or if they say “Mahjong”
3. Ask if “Wind Pong” (If there is) correspond to seating for extra 10 points.
4. Ask if “All Concealed” when there is no tiles at the corner of the table.
5. Select the correct table on your device and score accurately and make
sure the score is given to the correct person with the correct discarder.
Ask whenever you are not sure about the player’s name.
6. Ask another Tournament Director to confirm the score if you are not
really sure. However, you must be able to tell the values of any hand on
the score sheet.
7. Tell players to change seats after scoring the fourth game.
8. Keep an eye on newcomers wondering around the mahjong area and ask
them politely if they are interested in joining our mahjong league, tell
them it is a free entertainment provided by the venue and hand them a
timetable and score sheet.
9. After round 1, Tournament Directors should allow players to check their
scores at the computer. Page "Round 2 Search seat" should be opened
with scanner enabled on main computer not secondary display.
TD needs to do when the game finished:
Once players have finished their games, they should be told to help putting the
tiles and dices into the correct box. Tournament Directors then have to start
collecting the number cards, tables and tiles back into the storage room.
Tournament Director Host needs to export the game in excel form and upload
the game to sync the database within the system. This exported excel file needs
to be renamed with venue's name (day/night), player numbers and date
(e.g. stgeorge night 88p210315.xls), this must be sent to Steve, Accounts and
Guy@mahjongaustralia.com.au along with the venue report.
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If Tournament Directors are hosting a double game:
Tournament Directors need to tell players to cover all the tiles apart from the 4
Wind tiles (For seating) and put them into a 17x8 square at a corner of the table.
There must be at least one tournament director at the registration desk within
the registration hour before game. Tournament directors need to ensure every
customer is being served when they approach even during break, no exceptions.
Venue Report
A Venue report is required for every game hosted by a Tournament Director to
assist the Operations Manager and TD’s with quality control. 90% of all issues
and challenges can be resolved within 24 hrs by implementing a venue report.
For Tournament Director
Setup and space challenges (not enough room)
Equipment numbers/damage report (Broken tile/table)
Venue management concerns and suggestions from venues
Players cheating – their name and membership details added to the report
Decline in player numbers
Marketing material at venue (need new posters, wrong info on posters)
Venue manager considers extra games – head office needs to contact venue
For Operations Manager (uses same document)
Are TD”s on time and set up correctly
Are they attentive or on their mobiles
Are they rushing the game
Are the breaks long enough to satisfy venue manager
Are they well presented and in uniform
Do they venture into the poker machine room
Are they constantly outside smoking
Venue report for the Operations Manager is to also highlight the positives.
If a TD is doing a great job this needs to be in the report as well.
The venue report is compulsory. Tournament Directors that fail to
follow through will be left off the roster.
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How to Score in a Tournament
1. Only the winning hand is scored. The winning player collects points
corresponding to the value of his hand, from the other three players
according to the "payoff scheme".
2. The 44 "patterns" are listed below. Each pattern specifies a certain
condition; for fulfilling the specified condition, the winning hand scores
the specified point value. There are no "basic points" added for winning
the hand itself; a hand scores only for the patterns it contains.
3. The patterns are organized into categories and series. In the numbering,
the first number indicates the category, and the second number indicates
the series (within that category). For example, "3.3" indicates the "Honour
Tiles" category and the "Winds" series.
4. Additive Rule: When the winning hand fulfils the conditions for multiple
patterns, the value of the hand is generally the sum of the values of the
relevant patterns. You can count all patterns contained in the hand (even
if one of them "implies" another), provided that they belong to different
series. You cannot count multiple patterns from the same series, nor can
you count the same pattern more than once. ("3.1 Value Honour" is an
exception: you can add 10 points for each set of value honours in your
hand.) As an example, a hand with "Four Concealed Triplets" is always
also a "Concealed Hand" and an "All Triplets" hand, so such hand always
scores at least 125+5+30=160 points.
5. 10-point Minimum Requirement: A regular hand which does not contain
any patterns (called a "chicken hand") is allowed to win.
6. Maximum Limit: There is a "limit" of 320 points. If the hand contains
multiple patterns of which values add up to 320 or more, the hand scores
320 points (called a "Compound Limit Hand"). But if the hand contains a
pattern which has a listed value of 320 or more (called a "Listed Limit
Hand"), it scores the single highest-valued pattern in the hand. (It scores
for one single pattern only.)
7. For some basic rules on winning and scoring, please see the section on
"Scoring the Winning Hand" in the "Mahjong Rules" chapter, in particular
the rule on "Freedom of Count".
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Calculating the Score
1. Fixed Income Principle: The total income of the winning player is determined
solely by the total value of the patterns in his hand: the income is always 3 times
the pattern value. It will not fluctuate just because the player luckily self-draws.
The payoff scheme here specifies how this payment should be split among the
three other players.
2. Everybody pays the same amount for self-draw: When the winner self-draws,
no one is "responsible". When no one is responsible, the payment is split equally
among the three other players: each player pays the winner 1 time the total
pattern value of his hand.
3. Discarder pays for big hands: When the winner wins on discard, in general the
discarder is "responsible" (exception explained below). 30 points is taken to be
the standard score value; for small hands of 30 points or less, the three players
split the payment equally (regardless of who is responsible), and each player
pays the winner 1 time the total hand value. For a hand of over 30 points, each
player first pays the winner 30 points, and then the responsible player pays the
rest. For example, if the winning hand is 70 points, the two non-responsible
players each pay 30 points, and the responsible player pays the remaining 150
points. The winner gets in total 210 points, which is exactly 3 times 70 points.
Mahjong Australia Scoring System
1.0 TRIVIAL PATTERNS
1.1 All Sequences (平 和 ): 5
The hand contains 4 sequences; no triplets/kong.
(There are no other restrictions as to the eyes pair, single call, or
concealed hand.)
1.2 Concealed Hand (門 前清) : 5
The hand is concealed, without melding any exposed sets before winning.
Winning on discard is okay. Concealed kongs are okay.
1.3 No Terminals (斷 么九) : 5
The hand consists entirely of middle number tiles (2 to 8); no terminals or
honours.
2.0 ONE-SUIT PATTERNS
2.1.1 Mixed One-Suit (混 一 色) : 40
The hand consists entirely of number tiles in one suit, plus honour tiles.
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2.1.2 Pure One-Suit (清 一色) : 100
The hand consists entirely of number tiles in one suit.
2.2 Nine Gates (九 蓮寶燈) : 480
A 9-way call hand, with "1112345678999" in one suit in your hand, and
winning on any one tile in the same suit. (See also "Nine Gates Self-draw
rule".)
3.0 HONOR TILES
3.1 Value Honour (番 牌 ) : 10 per set
A triplet/kong of Seat Wind (your own Wind) or Dragons.
Note: in World Series of Mahjong Rules System the Prevailing Wind is not
recognized.
3.2.1 Small Three Dragons (小 三元) : 60 (40+10+10)
Two triplet/kong of Dragons, plus a pair of Dragons as the eyes.
(eyes)
3.2.2 Big Three Dragons (大 三 元) : 160 (130+10+10+10)
Three triplet/kong of Dragons.
(This hand always includes three Dragon triplets, so it scores at least
130+10+10+10=160 points.)
3.3.1 Small Three Winds (小 三風) : 30
Two triplet/kong of Winds, plus a pair of Winds as the eyes.
(eyes)
3.3.2 Big Three Winds (大 三風) : 120
Three triplet/kong of Winds.
3.3.3 Small Four Winds (小 四喜) : 320
Three triplet/kong of Winds, plus a pair of Winds as the eyes.
(eyes)
3.3.4 Big Four Winds (大 四喜) : 400
Four triplet/kong of Winds.
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3.4 All Honours (字 一色) : 320
The hand consists entirely of honour tiles.
4.0 TRIPLETS AND KONG
4.1 All Triplets (對 對和) : 30
The hand contains 4 set of triplets/kong; no sequences.
4.2.1 Two Concealed Triplets (二 暗刻) : 5
The hand contains two concealed triplets/concealed kong.
4.2.2 Three Concealed Triplets (三 暗 刻) : 30
The hand contains three concealed triplets/concealed kong.
4.2.3 Four Concealed Triplets (四 暗 刻) : 160 (125+30+5)
The hand contains four concealed triplets/concealed kong.
4.3.1 One Kong (一 槓 ) : 5
The hand contains one kong. (Irrespective of whether it is exposed or
concealed; same below.)
4.3.2 Two Kong (二 槓 ) : 20
The hand contains two kong.
4.3.3 Three Kong (三 槓 ) : 120
The hand contains three kong.
4.3.4 Four Kong (四 槓 ) : 480
The hand contains four kong.
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5.0 IDENTICAL SETS
Identical sets are sets in the same suit in the same numbers. Obviously,
only sequences can be identical.
5.1.1 Two Identical Sequences (一 般高) : 10
Two sequences in the same suit in the same numbers.
5.1.2 Two Identical Sequences Twice (兩 般高) : 55
The hand contains two groups of "Two Identical Sequences".
5.1.3 Three Identical Sequences (一 色三同順) : 120
Three sequences in the same suit in the same numbers.
5.1.4 Four Identical Sequences (一 色四同順) : 480
Four sequences in the same suit in the same numbers.
6.0 SIMILAR SETS
Similar Sets are sets in the same numbers across 3 different suits.
In World Series of Mahjong Rules System, all 3 suits must be present; 2-
suit patterns are not recognized.
6.1 Three Similar Sequences (三 色同順) : 35
Three sequences in the same numbers across three different suits.
6.2.1 Small Three Similar Triplets (三 色小同刻) : 30
Two triplets/kong in the same number in two different suits, and the eye
pair in the same number in the third suit.
(eye)
6.2.2 Three Similar Triplets (三 色 同刻) : 120
Three triplets/kong in the same number across three different suits.
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7.0 CONSECUTIVE SETS
Consecutive sets are sets in the same suit in consecutive numbers. The
patterns here require three or more such sets.
7.1 Nine-Tile Straight (一 条龙) : 40
A "123" sequence, a "456" sequence, and a "789" sequence, all in the
same suit.
(The hand must contain exactly the three sequences listed above.)
7.2.1 Three Consecutive Triplets (三 連 刻) : 100
Three triplets/kong in consecutive numbers in the same suit.
7.2.2 Four Consecutive Triplets (四 連 刻) : 200
Four triplets/kong in consecutive numbers in the same suit.
8.0 TERMINALS
Terminals are the 1 and 9 number tiles.
The Greater patterns consist of terminal tiles only, while the Lesser
patterns include also "123" and "789" sequences.
8.1.1 Mixed Lesser Terminals (混 全帶么) : 40
Every of the 4 sets in the hand, as well as the pair of eyes, includes a
terminal tile or an honour tile.
8.1.2 Pure Lesser Terminals (純 全 帶么) : 50
Every of the 4 sets in the hand, as well as the pair of eyes, includes a
terminal number tile.
8.1.3 Mixed Greater Terminals (混 么九) : 100
The hand consists entirely of terminal tiles and honour tiles.
8.1.4 Pure Greater Terminals (清 么 九) : 400
The hand consists entirely of terminal number tiles.
9.0 INCIDENTAL BONUSES
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Lucky bonuses for winning on rare opportunities.
9.1.1 Final Draw (海 底撈月) : 10
Self-draw win on the "seabed" tile (the last tile in the wall, excluding the
king's tiles).
9.1.2 Final Discard (河 底撈魚) : 10
Winning on a discarded "riverbed" tile (the last discard by the player who
has drawn the seabed tile).
9.2 Win on Kong (嶺 上開花) : 10
Self-draw win on a "supplement" tile (after declaring a kong).
(If the supplement tile is also the seabed tile, both patterns can be
counted.)
9.3 Robbing a Kong (搶 槓 ) : 10
Winning by robbing a kong (when another player makes a "small exposed
kong").
9.4.1 Blessing of Heaven (天 和 ) : 160
East winning with his initial 14-tile hand.
(Does not count if East has made a concealed kong.)
9.4.2 Blessing of Earth (地 和 ) : 160
A non-East player calling with his initial 13-tile hand, and winning on East's
very first discard.
Does not count if East has made a concealed kong.
10.0 IRREGULAR HANDS
Irregular Hands are hands that do not consist of 4 sets and a pair.
10.1 Thirteen Terminals (十 三 么) : 160
Among the 13 types of terminals and honours, the hand contains one pair
of one type, and one tile each of the other 12 types.
10.2 Seven Pairs (七 對 子) : 30
The hand consists of seven pairs.
Four identical tiles can count as two pairs as long as kong is not declared.
A Seven Pairs hand cannot count those patterns which specifically require
triplets, kong or sequences. But it can count other patterns which do not
have such requirements.
(A Seven Pairs hand is always a "Concealed Hand", so it scores at least
25+5=30 points.)
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Teaching "Learn to Play"
Tournament Director should try to request venues to announce that we have
mahjong teaching sessions.
Learn to play table
A “Learn to play” table needs to be ready with 4 walls built an hour before actual
game starts, it should be positioned close to the registration desk so new guests
can be looked after. Any newcomers should be invited to sit at the ‘Learn to play’
table and be given a scoring sheet and a timetable.
Display Table
This is how a Display table should look like:
This table should be set up with four types of tiles in each corner and visible at
venues located around the entry of the mahjong area with a banner next to it.
Tournament Directors should start teaching them after all the other tables and
tiles are being set, if not then new learners should be told to have a read with the
scoring and timetable while all the tables are being set.
Tournament Directors should always try to encourage newcomers to join our
league by telling them how beneficial it is socially, financially and healthily. The
table can be removed after the first round finished.
Refer to “Introduction to Mahjong” to teach new members how to play.
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Introduction of Mahjong
This game is called Mahjong and it is similar to a deck of cards, in a deck of card you
have 4 main types of number cards, spade, heart, club and diamond, right? In Mahjong
there are 3 main types of number tiles and 2 types of special tiles, the 3 main number
types are: 1 to 9 in Circles, 1 to 9 in Bamboos and 1 to 9 in Characters, and these are the
special tiles that adds more value to your hand, similar to jokers.
These 3 types are very easy to identify as wehave got numbers at the corner to show
that they are one of those main types. For special tiles there are Wind tiles and Dragon
tiles, Wind tiles has a big blue characters on it that represent East, South, West and
North. For the Dragon tiles there are Red, Green and White Dragons. All the special tiles
are considered as terminal tiles and only 1 and 9 of number tiles are considered as
terminal tiles whichwill be needed for certain formation later on.
To win in Mahjong youwill need to build 4 sets and 1 pair, these 4 sets couldbe either
sequence or identical. For sequence sets (Chi) they could only be a set of 3 such as “1-2-
3” or “5-6-7” in the same type, and for the identical, it can be done in a set of 3 (Pong) or
4 (Kong).
Pick a Seat
When 4 players come to a table they willhave 4 wind tiles covered and they will
randomly pick one for each person to allocate their seats. The one that picks the East
will become the first dealer and he gets to pick the seat and others will sit according to
their tiles, East-South-West-North in anti-clockwiserotation.
Roll some dices
EachMahjong game usually involves 4 players and each of them is required to build a
17x2 wallin order to start the game. After the walls are built the dealer will start the
game by rolling two dices and the sum of them will choose the wall to open, for example:
if the dealer rolls 4+6=10, we will open the south wall because we use 10 to count East 1,
South 2, West 3, North 4, East 5, South 6, etc. After choosing which wallto open the
player of that wall willroll those dices again, the second roll will decide where in the
wall willbe opened. For example: if the second number is 3+2=5, this will be added to
the previous number 10+5=15 and this means we will open the south wall at the 15th
tiles counted withclockwiserotation.
Grab some tiles
The dealer will start by taking 2x2 tiles and the rest willdo the same according to their
seat order so south will follow up and take the next 2x2 tiles on the right in clockwise
rotation. After all 4 players have done this for3 times, (whenall got 12 tiles) the dealer
will have to do a “jump start” and take the first and third tile on top (Demonstration).
The rest will get one each. So the dealer will start with14 tiles and the rest will have 13.
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Game starts
After everyone has arranged their tiles, the dealer will start by discarding a tile as he has
one more than others. Then the next player (South) will follow up by picking up a tile
(Clockwise)and discarding one then the next one willrepeat the same procedures.
Seat changes
After the fourth game finished (when everyonehas been a dealer once),the original East
will swap seat withNorth, South will swap with West. Then the 5th game will start with
new East dealer (the dealer of 4th game).
Complete your sets even quicker
Those discarded tiles should be lined up in the pool for 6 in a row,the most recent
discarded tiles couldbe taken by other players if one of them say “Pong” (3 of a kind) or
“Kong” (4 of a kind) and if someone wins on that tile. If anyone wants to “Pong” or “Kong”
he will need 2 or 3 of the same tile in order to take the discarded tile, this is skip the
turns of the players between the discarder and the person that “Pong” or “Kong” the tile.
Discarded tile could also be taken as part of yournext player’s sequence set (Chi), for
example if east discarded a “7” then next player can say “Chi” with“5,6”, “6,8” or “8,9”.
However“Chi” can only be done by the next player.
For “Chi” and “Pong”,after taking the discarded tile, youwill need to reveal twoof your
tiles and put them all together on the left hand corner as a set of 3. For “Kong”, after
getting the claiming or picking up the fourth identical tile, youwill need to put your 4 of
a kind onto yourleft hand corner (withone coveredif youhad all 4 picked by yourself)
and youwill have to pick a supplementary tile fromthe end of the wall and discard one.
Winning the game
After collecting 4 sets and a pair (by self draw or someone discarded the 14th tile) you
will need to inform our Tournament Directors by putting up your hand. However,you
will need a minimum of 10 points within yourset of 14 tiles (refer scoring sheet) in
order to win. After the score is being recorded, all the tiles will be shuffled again by the
next dealer and the player oppose to him (East and West).Then another game starts
with an anti clockwisewindrotation, therefore the previous South will become East,
West becomes South, etc.
Congratulations! You now know how to play Mahjong!
20. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 20
Mahjong Rules
General Rules
1. No smoking, any foodon the table or long interactions withelectronic devices
such as wearing headphones or watching tablet during the game.
2. No talking after players have revealed at their tiles to themselves.
3. Players must not tell opponents within the same table about their current scores.
4. Minimum 10 points to win a hand.
5. Maximum of a hand is 320 points apart from special hands.
6. Eachturn has a limit of 15 seconds: if a player is taking toolong to respond,
please notify the Tournament Director and they willrandomly discard one.
7. Any below 30 points hand willminus all other players the same score, whereas
above 30 will concentrate the penalty towards the discarder while other 2
players will have -30 instead.
8. 14 tiles must remain for a table of 4 players, and 24 tiles must remain fora table
of 3 players.
9. East and West shuffle, they must not hold onto or separate certain tiles during
the shuffle.
10. All tiles must be coveredand shuffled forat least 3 seconds before players build
the walls.
11. Discarder that caused a winning hand must reveal their tiles to the others.
12. Dealer must pass their dices to the next player after finishing a game.
13. Actions such as “Chi”, “Pong” and “Kong” must be announced in order to take
action.
14. Any actions can only be applied to the most recent discarded tile, no exceptions.
15. Finished players should not stay or watchin the Mahjong area while others are
still playing.
16. Please do not leave any personal belongings behind as youmay not be sitting at
the same table next round.
17. “Round Winds” are not included.
21. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 21
Commonly used rules
1. If the wall is being opened at the wrong number (notthe dice number) then tiles
should be restored if none of the tiles are revealed. If all 4 players have already
revealed their first 4 tiles then the wall cannot be restored and the game will
start regardless unless one of them has not revealed his tiles yet and he can
request for a reshuffle if this happens.
2. Anyone extra tiles before the start couldbe randomly picked by tournament
directors back into the end of the wall. Any missing tiles before start could also
be restored from the beginning of the wall. Howeverplayers may not win if it
happens during the game.
3. Any tile that is being revealed accidentally can be skipped by player that is
meant to pick it. If the tile is being skipped, the one who caused it to reveal has to
take it next round.
4. If the winner finishes a game with a tile that has already been discarded by
someone else within the same round (Thewinner have not taken his turn), the
previous discarder will be penalized instead of the followerof the tile.
5. Revealed “Kong” could be robbed, that means when someone turns a revealed
“Pong” into a “Kong”, but concealed“Kong” cannot be robbed. If a discarded tile
got “Kong” as the fourth tile and meanwhile someone wins on that tile, it will not
be considered as a “Rob Kong”.
6. If a winning hand is confirmed to be a false win, the false winner willcontinue
the game by discarding whatever he picks up.
However,if the false winner has revealed a calling set of tiles that can score over
the minimum, he is entitled to win only if he self draw.
7. Wrong “Chi” or “Pong” calls withoutthe correcttiles willnot be penalized if no
tiles are revealed, but revealed tiles will become penalty tiles.
8. Penalty tiles can only be removed with one chance which is the next discarding
turn. After these penalty tiles become lockedin, they cannot be used forany
actions including calling. That means penalty tiles can only complete a set by self
drawing.
9. Any tiles picked wrongly wouldbe considered as correct if the tile is being
revealed, but the player must put the tile backif it is not revealed yet.
10. All players should obtain a tile before they discard, if anyone discards before
picking a tile they could be considered as forfeiting. He willbe not allowed to
pick the tile and the next player will take it.
11. Every player must waituntil their previous player finish their turn before
attempting to pick tile or getting their hands ready on the wall.
12. If there is more than one winner for the same discarded tile, the closest
upcoming player accordingto their seating wins (East-South-West-North).
(For example, if West discarded a tile and all other 3 wins on that tile, North gets
to win regardless of the score.)
22. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 22
Mahjong Australia Venue Report
Name of Venue: _____________________________ Date: ____/_____/20_____
Name of Tournament Directors:________________________________________________________
Number of Players:__________________________ Time: ___:_____am/pm
Number of New Registered Players:________
Number of Learn to Play:________
Number of Broken Tables:_______
Number of Broken Tiles:_________
Comments:________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
Suggestions from players:_______________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
_____________________________________________________________________________________________
Signiture:_______________________
23. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 23
MAHJONG AUSTRALIA PRIZE MONEY FORM
2ND
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
3RD
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
4TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
5TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
6TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
7TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
8TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
VENUE DATE
MA TDs WEEK#
1ST
PLACE PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
24. Mahjong Australia Tournament Director Instruction Manual
Copyright © 2015 Mahjong Australia. All Rights Reserved Page 24
MAHJONG AUSTRALIA PRIZE MONEY FORM
10th
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
11th
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
12th
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
13th
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
14TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
15TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
16TH
PLACE
PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE:
VENUE DATE
MA TDs WEEK#
9th
PLACE PLAYER NAME :
PRIZE: MEMBERSHIP NO:
PHONE: SIGNATURE: