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3D Virtual Museum
live art online
Qbit Technologies
• Qbit is an innovation platform focusing in creating strong links between research on new
technologies and businesses, with the aim to translate this relationship into tangible
solutions and products.
• Through our pragmatic approach, we grow our knowledge by experimenting innovation and
transforming it, to create cutting edge business solutions.
• We transfer this know-how to organizations, assisting them in their growth and their
relationship with technology and the future, at a strategic and tactical level.
• We are present where innovation is made. With a presence in Silicon Valley and other
innovation districts around the globe such as Israel and main European Research Hubs, Qbit
draws upon a strong innovation network, through which we constantly research and develop
leading edge strategy models and business solutions.
confidential
Management Team
• Mattia Crespi – Entrepreneur and Technologist, SA member of IEEE, collaborates with the
Institute for the Future of Palo Alto (US) and several working groups within NATO, research
centres and universities. He can boast of 20 years’ experience in marketing and innovation
areas as serial start-up promoter.
• Stefano Zavattaro – Economist with 23 years’experience in investing in SMEs, he has headed
up several pan-European Private Equity practices, completing over 30 transactions. Stefano
entertains relationship with several global financial investors and supports Italian businesses
in their internationalization efforts.
• Andrea Barbalonga – Entrepreneur, starts out his career as investment banker in London.
Back in Italy, he founds a consultancy promoting investments in the VC and REPE areas,
maintaining a fundamental network of relations with the financial and academic ecosystems
in the UK.
confidential
A vision of the future
• A new way of conceiving the web will reshape people lives. The Internet structure and
architecture is evolving rapidly as new technologies are brought to market. The vision of a 3D
Web has been taking shape in the last 10 years, with various players actively involved to
reach an increasing level of immersivity of 3D environments.
• In 2015, VR is about to hit the mainstream market, thanks to technology enablers, such as:
innovative VR devices, new system architectures and increasing calculus power.
• In order to leverage VR’s full potential, organizations will need to find the right
competencies and resources to harness this new technology platform, and be able to quickly
design and implement solutions to enhance their business model proposition in this new
dimension. By 2020, VR will be mainstream and widely adopted in homes and offices.
confidential
Virtual Reality solutions
Qbit has 9 years of documented experiences and projects delivered in the domain of online
virtual reality and virtual worlds. We are now developing as alpha developers on a new online
platform called High Fidelity, in which we can design different virtual reality solutions:
• 3D Virtual e-Commerce is an online solution which allows to design and manage own virtual
shops and malls in 3D.
• 3D Virtual Museum is a 3D simulation of a real or customized museum, accessible 24/7,
where million of users can visit the spaces in real time.
• 3D Training Simulation is an addictive training tool compared to a normal online course. It is
used in several fields, from safety in the workplace to Defense training programs.
• 3D VR mobile app is the opportunity to bring VR on mobile devices. Using a smartphone and
a Head Mounted Display, it is possible to develop apps for different goals, fields and target.
• 3D geo mapping is an 3D online platform, in which physical infrastructures are connected to
share and display real data in 3D.
• 3D Virtual Collaboration and Virtual Events/Fairs are fantasy or realistic spaces, in which
people, through Avatars, meet other users, join international events and collaborate.
confidential
3D Virtual Museum
• A 3D virtual museum can be either a virtual fantasy space
or a simulation of a real life museum, online.
• Visitors can come and leave any time, any number of times
mostly free of charge or at a very nominal fee.
• Visitors can walk into a virtual museum in 3D with a
personalized avatar. A 3D virtual museum has features to
engage online public, like:
– meet new people with same art passion and communicate in real
time;
– see exhibits in 3D;
– participate in guided tours;
– participate in online events;
– interact with 3D objects;
– buy items from the museum store.
Qbit’s 3D Virtual Museum
• Qbit Technologies designs and develops 3D virtual museums, wich allow visitors to
immerse themselves in the virtual environment and the collections exhibited.
• The online 3D virtual museums are accessible on PC from web browsers and on
mobile devices through apps.
• To improve the experience of visitors at the museums, we install special virtual
reality stations, composed by VR smart devices, which give the opportunity to live
museums in a more immersive and interactive way.
Virtual Reality station
• Each VR station is equipped with the most advanced technologies.
• Visitors, who are visiting your museum, will have the opportunity to use Oculus
Rift, and other smart devices, to be within the collections.
3D camera
High quality headphones
Oculus Rift
EXAMPLE
SMART
DEVICES
Benefits
• High visibility and high engagement of your public.
• Thanks to 3D Virtual Museums developed by Qbit, it is possible to bring your art
anywhere and provide online visitors with the same museum atmosphere.
• Visitors will join a 3D interactive experience, to learn having fun.
• The 3D virtual museums are considered by Qbit Technologies as extensions of real
ones.
• The 3D virtual museums are a new way to increase your community, offering ad
hoc events and engaging your public with new marketing activities.
Thanks
qbittech.com
info@qbittech.com
twitter.com/1qbit
facebook.com/QbitTechnologies
plus.google.com/+Qbittechnologies-Inc
linkedin.com/company/qbit-lab
US: Palo Alto, CA
IT: Venice
medium.com/@qbittech

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Virtual Reality Museums

  • 2. Qbit Technologies • Qbit is an innovation platform focusing in creating strong links between research on new technologies and businesses, with the aim to translate this relationship into tangible solutions and products. • Through our pragmatic approach, we grow our knowledge by experimenting innovation and transforming it, to create cutting edge business solutions. • We transfer this know-how to organizations, assisting them in their growth and their relationship with technology and the future, at a strategic and tactical level. • We are present where innovation is made. With a presence in Silicon Valley and other innovation districts around the globe such as Israel and main European Research Hubs, Qbit draws upon a strong innovation network, through which we constantly research and develop leading edge strategy models and business solutions. confidential
  • 3. Management Team • Mattia Crespi – Entrepreneur and Technologist, SA member of IEEE, collaborates with the Institute for the Future of Palo Alto (US) and several working groups within NATO, research centres and universities. He can boast of 20 years’ experience in marketing and innovation areas as serial start-up promoter. • Stefano Zavattaro – Economist with 23 years’experience in investing in SMEs, he has headed up several pan-European Private Equity practices, completing over 30 transactions. Stefano entertains relationship with several global financial investors and supports Italian businesses in their internationalization efforts. • Andrea Barbalonga – Entrepreneur, starts out his career as investment banker in London. Back in Italy, he founds a consultancy promoting investments in the VC and REPE areas, maintaining a fundamental network of relations with the financial and academic ecosystems in the UK. confidential
  • 4. A vision of the future • A new way of conceiving the web will reshape people lives. The Internet structure and architecture is evolving rapidly as new technologies are brought to market. The vision of a 3D Web has been taking shape in the last 10 years, with various players actively involved to reach an increasing level of immersivity of 3D environments. • In 2015, VR is about to hit the mainstream market, thanks to technology enablers, such as: innovative VR devices, new system architectures and increasing calculus power. • In order to leverage VR’s full potential, organizations will need to find the right competencies and resources to harness this new technology platform, and be able to quickly design and implement solutions to enhance their business model proposition in this new dimension. By 2020, VR will be mainstream and widely adopted in homes and offices. confidential
  • 5. Virtual Reality solutions Qbit has 9 years of documented experiences and projects delivered in the domain of online virtual reality and virtual worlds. We are now developing as alpha developers on a new online platform called High Fidelity, in which we can design different virtual reality solutions: • 3D Virtual e-Commerce is an online solution which allows to design and manage own virtual shops and malls in 3D. • 3D Virtual Museum is a 3D simulation of a real or customized museum, accessible 24/7, where million of users can visit the spaces in real time. • 3D Training Simulation is an addictive training tool compared to a normal online course. It is used in several fields, from safety in the workplace to Defense training programs. • 3D VR mobile app is the opportunity to bring VR on mobile devices. Using a smartphone and a Head Mounted Display, it is possible to develop apps for different goals, fields and target. • 3D geo mapping is an 3D online platform, in which physical infrastructures are connected to share and display real data in 3D. • 3D Virtual Collaboration and Virtual Events/Fairs are fantasy or realistic spaces, in which people, through Avatars, meet other users, join international events and collaborate. confidential
  • 6. 3D Virtual Museum • A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. • Visitors can come and leave any time, any number of times mostly free of charge or at a very nominal fee. • Visitors can walk into a virtual museum in 3D with a personalized avatar. A 3D virtual museum has features to engage online public, like: – meet new people with same art passion and communicate in real time; – see exhibits in 3D; – participate in guided tours; – participate in online events; – interact with 3D objects; – buy items from the museum store.
  • 7. Qbit’s 3D Virtual Museum • Qbit Technologies designs and develops 3D virtual museums, wich allow visitors to immerse themselves in the virtual environment and the collections exhibited. • The online 3D virtual museums are accessible on PC from web browsers and on mobile devices through apps. • To improve the experience of visitors at the museums, we install special virtual reality stations, composed by VR smart devices, which give the opportunity to live museums in a more immersive and interactive way.
  • 8. Virtual Reality station • Each VR station is equipped with the most advanced technologies. • Visitors, who are visiting your museum, will have the opportunity to use Oculus Rift, and other smart devices, to be within the collections. 3D camera High quality headphones Oculus Rift EXAMPLE SMART DEVICES
  • 9. Benefits • High visibility and high engagement of your public. • Thanks to 3D Virtual Museums developed by Qbit, it is possible to bring your art anywhere and provide online visitors with the same museum atmosphere. • Visitors will join a 3D interactive experience, to learn having fun. • The 3D virtual museums are considered by Qbit Technologies as extensions of real ones. • The 3D virtual museums are a new way to increase your community, offering ad hoc events and engaging your public with new marketing activities.