Technology should be more inclusive. This means thinking about people as diverse, individual entities--not just statistics or marketing segments. I give an overview of the different ways of understanding people and culture, and the implications for designers and entrepreneurs.
3. MEGAN – UX DESIGNER
Age: Upper 20’s
Languages spoken: English, sarcasm
Education: Graduate school
Web skill: Expert/addicted
Job: Social Ergonomics
Goals: spread design gospel, make the
world a better place, improve technology
Frustrations: lazy design, bad interfaces
Tech owned: Apple laptop, iPad, Android
phone, Kindle
9. INDIVIDUAL DIFFERENCES
• Motivations/goals – power user vs. novice, risk
aversion, willingness to explore
• Gender
• Race
• Age
• Physical differences
• Socioeconomic Status
• Social network
This talk is not a how to
(Counter-)examples of how rules/how-tos breakdown
Talk about what it means to be a mindset (vs rules, vs methodology, etc
Not about prettiness
Personas are good & bad
designing for clickthrough rate, designing for yourself (an expert),
Dimensions of complication:
-Different people
-Different cultures
-Time
You CAN’T PREDICT how people will use technology
Freedom – can either allow people to express their individuality or be paralyzed/inhibited by it (e.g., Wikipedia)
Constraints – provide guidance, but can be limiting and miss options
and how it should be used — NOT to exploit [the user experience])
About understanding how people live, so we can design to fit into their lives
It’s important to be flexible, because people aren’t
-Not everyone has the same motivations, especially as you try to oversimplify across demographics
-Some people don’t care about clicks, for example
-Power user vs. novice
-Tolerance for exploration and learning
-Gender: gender, sexual orientation, etc. are not simple – it makes analytics easier, but can alienate users
-Assumptions about values, skills
-Different across cultures
Freeform with autocomplete – makes it possible for anyone to choose what they desire
Freedom vs. constraints – are you serving users or yourself?
-Tied closely to language, culture, SES
-Age: doesn’t just affect buying habits – affects technical proficiency, sight, hearing, memory
-Affects what things are familiar vs. not (e.g. browsing behavior)
-Tolerance for uncertainty and frustration
Physical differences: height, hand size, posture, vision, hearing
How they hold a tablet
Avg width of fingertip is
48-57 pixels
SES: affects learning, access to technology, your social network
Social network: affects learning, how you hear about things, awareness of resources
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
In different cultures, things are contextualized differently, including icons, colors, words, values
Individualism vs collectivism
Masculinity vs femininty
This extends to icons, text, images, etc
Try to provide multiple types of cues (e.g. icon and label) to remove some of the risk of ambiguity
Literacy, language
Consider meanings and use in other languages, cultures
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
Relevant for ages
Feel, see, hear
Information architecture should be fantastic
Alt tags on images, icons, etc
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
Literacy/education are key: design for novice users doesn’t go far enough
Poverty: 48 live on less than $2/day
Phones: 25 do not
Internet: 70 cannot
Education: 93 do not have a college degree
What’s App
HEALTHCARE EXAMPLE OF SPANISH HEALTHCARE – “no one can be denied coverage”
-Inclusive: standardize differences
-Diverse: emphasize and build for different (separate but equal)
Designing technology is about changing people’s lives – this means you have a moral responsibility to them