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BLUEPRINT TO
AN INDIE
Game Developer’s Collective
INDIE DEVELOPMENT FACTS
▪ Solo indie salaries were down in
2013
▪ Members of an indie team
earned more income
▪ Game sales made up most of
indie dev income
▪ Indie crowdfunding is not overtly
successful
▪ Most indie game devs didn’t
make much
Total sales Percentage of developers
$500 < 57%
$501 - $199,999 41%
$200,000 + 2%
Gaft, Kris. "6 Key Points from the 2014
Indie Salary Report." Gamasutra Article.
Gamasutra, 23 July 2014. Web. 20 May
2015.
INDIE SALES SUCCESS: DUSTFORCE
▪ Game was released on Windows
initially (subsequently OSX, Linux,
PS3, Vita, XBOX360)
▪ Won $100,000 in an indiepub
contest and had Capcom approach
about localizing and publishing on
console
▪ They had a huge marketing push
prior to release and received
outstanding reviews (aggregate of
82.3 – Gamerankings)
▪ After one year of sales and
development across 5 platforms
they only earned $489,000
35
Day 60
101
Day 30
1,079
Day 7
4,796
Day 1
Sales per day (Windows – Steam)
Santos, Alexis. "A Game Developer's Guide to Sales." Binpress.
Binpress, 26 Jan. 2015. Web. 20 May 2015.
MOST POPULAR
INDIE SALES
CHANNELS
▪ Steam
▪ Humble Bundle
▪ Bundle Stars
▪ Groupees
▪ Indie Royale
▪ Sell on your Own
▪ App Store
▪ Play Store
▪ XBOX One Store
▪ PS4 Store
WHAT DOES IT REALLY COST TO ‘INDIE’?
(TEAM OF 2 PEOPLE)
$3,000
$8,720
$8,220
$14,500
$0
$2,000
$4,000
$6,000
$8,000
$10,000
$12,000
$14,000
Legal (startup) Equipment (startup) Expenses/salaries (monthly) Additional (yearly)
Series 1
SAMPLE EXPENSES
Equipment
$800 per PC
$150 per monitor (qty 2/person)
$20 per mouse
$20 per keyboard
$100 per desk
$80 per chair
$1800 in software licenses
$1000 for company laptop
$200 for printer/scanner
$80 for business cards
$3000 for miscellaneous
Additional (as needed)
$8,000 (Pax)
$3,000 (Accountant per year)
$150 (per song licensing)
$5-10 (per sound effect)
$1,000 (per PR campaign)
$2,000 (per indie show non Pax)
Expenses (monthly)
$1000 rent
$180 cell phone
$20-40 bank fees
$250 insurance (per person)
$3250 salary (per person)
BACK TO DUSTFORCE …
Analysis
With Dustforce they paid
themselves lower than the figures
we used two slides back. Much
lower. So they ended up splitting
the $295,000 four ways. Still,
between that and the small salary
they drew, none of them topped
$100K. Also, this did not leave
room for them to expand.
Amount
Total Revenue $668,490
Net $489,000
After expenses $295,000
WHAT SHOULD I
KNOW ABOUT
FUNDING?
Figure out your funding
▪ Most of the groups in Game Developer’s
Collective have funding from private investors
or are self funded
▪ Of the 50 + teams we spoke with, 85+% were
going to use some sort of crowdfunding
▪ Crowdfunding is not a guaranteed success
▪ Physical items are not as easy as people think
▪ T-shirts cost about $12 each.
▪ Stickers about $0.50
▪ 3D models are about $20 to $25.
▪ This does not include shipping which can vary
worldwide
▪ Remember the 3 F’s
That $50 tier on Kickstarter with a t-shirt, 3d
figure and copy of the game may actually end
up COSTING you money. Don’t even get us
started on cost of printing art books!
HOW ELSE CAN I BE
SUCCESSFUL?
▪ Don’t try to develop a AAA title on a shoe
string budget … or at all
▪ Keep overhead low
▪ Don’t needlessly hire friends
▪ Be comfortable telling someone they aren’t
working out
▪ Be ok taking jobs on the side to pay bills
▪ Keep focused
▪ Don’t expect you will get a million sales
even with a big partner
▪ Utilize incubators and resources
▪ Removes many of the typical financial
roadblocks
▪ Will provide you interactions with investors,
discounted legal/accounting and everything
you need to startup outside of development
skills (but even then they will mentor you)
GREAT SEATTLE
INDIE RESOURCES
▪ Game Developer’s Collective
▪ www.gamedevcollective.com
▪ Seattle Indies
▪ www.seattleindies.org
▪ IGDA Seattle
▪ https://www.facebook.com/groups/182761
815663/
GAME DEVELOPER’S
COLLECTIVE
The Game Developer’s Collective provides empowerment to indies
through:
– Game development mentoring classes
– One on one individual mentoring
– Team based mentoring
– Special events
– Amazing co-working spaces
– Guest speakers
– Service discounts
– Discounted legal retainer
– Discounted legal as needed services
– Discounted accounting services
– Marketing assistance
– Project management mentoring
– Access to investors
– Help with presentation skills
– Connections to strategic partners
– Comprehensive business training programs
– Advisory boards and mentors
– Help with business etiquette
– And much more!
QUESTIONS?
THANK YOU
Game Developer’s Collective

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Blueprint to an Indie

  • 1. BLUEPRINT TO AN INDIE Game Developer’s Collective
  • 2. INDIE DEVELOPMENT FACTS ▪ Solo indie salaries were down in 2013 ▪ Members of an indie team earned more income ▪ Game sales made up most of indie dev income ▪ Indie crowdfunding is not overtly successful ▪ Most indie game devs didn’t make much Total sales Percentage of developers $500 < 57% $501 - $199,999 41% $200,000 + 2% Gaft, Kris. "6 Key Points from the 2014 Indie Salary Report." Gamasutra Article. Gamasutra, 23 July 2014. Web. 20 May 2015.
  • 3. INDIE SALES SUCCESS: DUSTFORCE ▪ Game was released on Windows initially (subsequently OSX, Linux, PS3, Vita, XBOX360) ▪ Won $100,000 in an indiepub contest and had Capcom approach about localizing and publishing on console ▪ They had a huge marketing push prior to release and received outstanding reviews (aggregate of 82.3 – Gamerankings) ▪ After one year of sales and development across 5 platforms they only earned $489,000 35 Day 60 101 Day 30 1,079 Day 7 4,796 Day 1 Sales per day (Windows – Steam) Santos, Alexis. "A Game Developer's Guide to Sales." Binpress. Binpress, 26 Jan. 2015. Web. 20 May 2015.
  • 4. MOST POPULAR INDIE SALES CHANNELS ▪ Steam ▪ Humble Bundle ▪ Bundle Stars ▪ Groupees ▪ Indie Royale ▪ Sell on your Own ▪ App Store ▪ Play Store ▪ XBOX One Store ▪ PS4 Store
  • 5. WHAT DOES IT REALLY COST TO ‘INDIE’? (TEAM OF 2 PEOPLE) $3,000 $8,720 $8,220 $14,500 $0 $2,000 $4,000 $6,000 $8,000 $10,000 $12,000 $14,000 Legal (startup) Equipment (startup) Expenses/salaries (monthly) Additional (yearly) Series 1
  • 6. SAMPLE EXPENSES Equipment $800 per PC $150 per monitor (qty 2/person) $20 per mouse $20 per keyboard $100 per desk $80 per chair $1800 in software licenses $1000 for company laptop $200 for printer/scanner $80 for business cards $3000 for miscellaneous Additional (as needed) $8,000 (Pax) $3,000 (Accountant per year) $150 (per song licensing) $5-10 (per sound effect) $1,000 (per PR campaign) $2,000 (per indie show non Pax) Expenses (monthly) $1000 rent $180 cell phone $20-40 bank fees $250 insurance (per person) $3250 salary (per person)
  • 7. BACK TO DUSTFORCE … Analysis With Dustforce they paid themselves lower than the figures we used two slides back. Much lower. So they ended up splitting the $295,000 four ways. Still, between that and the small salary they drew, none of them topped $100K. Also, this did not leave room for them to expand. Amount Total Revenue $668,490 Net $489,000 After expenses $295,000
  • 8. WHAT SHOULD I KNOW ABOUT FUNDING? Figure out your funding ▪ Most of the groups in Game Developer’s Collective have funding from private investors or are self funded ▪ Of the 50 + teams we spoke with, 85+% were going to use some sort of crowdfunding ▪ Crowdfunding is not a guaranteed success ▪ Physical items are not as easy as people think ▪ T-shirts cost about $12 each. ▪ Stickers about $0.50 ▪ 3D models are about $20 to $25. ▪ This does not include shipping which can vary worldwide ▪ Remember the 3 F’s That $50 tier on Kickstarter with a t-shirt, 3d figure and copy of the game may actually end up COSTING you money. Don’t even get us started on cost of printing art books!
  • 9. HOW ELSE CAN I BE SUCCESSFUL? ▪ Don’t try to develop a AAA title on a shoe string budget … or at all ▪ Keep overhead low ▪ Don’t needlessly hire friends ▪ Be comfortable telling someone they aren’t working out ▪ Be ok taking jobs on the side to pay bills ▪ Keep focused ▪ Don’t expect you will get a million sales even with a big partner ▪ Utilize incubators and resources ▪ Removes many of the typical financial roadblocks ▪ Will provide you interactions with investors, discounted legal/accounting and everything you need to startup outside of development skills (but even then they will mentor you)
  • 10. GREAT SEATTLE INDIE RESOURCES ▪ Game Developer’s Collective ▪ www.gamedevcollective.com ▪ Seattle Indies ▪ www.seattleindies.org ▪ IGDA Seattle ▪ https://www.facebook.com/groups/182761 815663/
  • 11. GAME DEVELOPER’S COLLECTIVE The Game Developer’s Collective provides empowerment to indies through: – Game development mentoring classes – One on one individual mentoring – Team based mentoring – Special events – Amazing co-working spaces – Guest speakers – Service discounts – Discounted legal retainer – Discounted legal as needed services – Discounted accounting services – Marketing assistance – Project management mentoring – Access to investors – Help with presentation skills – Connections to strategic partners – Comprehensive business training programs – Advisory boards and mentors – Help with business etiquette – And much more!
  • 12.
  • 13.