Educational presentation by Lucinda Burtt (Head of Product at Fairfax) explaining in detail how to develop a product using qualitative and quantitative research, data and A/B testing.
10. A set of principles (not a process) for
creating digital experiences that are
valued by end users
The three foundations of Lean UX
● Design thinking
Innovation through observation
● Agile software development
Continuous delivery
● Build-Measure-Learn
Lean Startup feedback loop
Source: Lean UX (2013), Jeff Gothelf
13. Principles of Lean UX
Aiming for
Early customer validation
Outcomes, not outputs
Collaborative design
Measuring KPIs
Applying appropriate tools
Further reading: ‘The Lean UX Manifesto’ - smashingmagazine.com, Anthony Viviano
Instead of
Releasing unknown end-user value
Working on the next ‘cool’ feature
Siloed product design & development
Undefined success metrics
Following a rigid plan
14. Early customer
validation
● Learning about real user
needs
● 360° view of the
customer
● Seeking customer
validation or early
failure
Surveys
User forms
Call centre
Usability tests
Card sorting
Support emails
Review sites
Analytics
Diary studies
Focus groups
Outbound calls
15. Outcomes, not
output
● What problem are we
trying to solve?
● Hypothesis statements:
we believe that...
● User stories/JTBD
16. Collaborative
design
● Design studio method:
create, pitch, critique
● Style guides and pattern
libraries
● Cross-functional:
product, business
analyst, design & dev
teams
20. Source: ‘When to use which UX methods’ - nngroup.com, Christian Rohrer
21. What data to collect?
Qualitative
The “why” and “how”
Understanding user logic
Provides perspective, direct
Looks like: usability testing, personas
Quantitative
The “how many/much” and “will they…”
Understanding user patterns
Provides tactical insight, indirect
Looks like: A/B testing, analytics
(heatmaps)
22. Phases of product
development
● Strategize
(Qualitative/Quantitative)
New ideas and opportunities
● Execute
(Qualitative)
“Go/No-Go” decisions
● Assess
(Quantitative)
Measurement of success
Source: ‘When to use which UX methods’ - nngroup.com, Christian Rohrer
23. Lean user testing
● Less users, more often
● Sketches validate value,
visual mockups test
brand effectiveness,
prototypes provide
direct insight
● Results fed straight into
development
24. User personas
● Fictional yet realistic,
data-based description
of a typical/target user
● Each persona
represents a cluster of
user behaviours/needs
● A tool to create
empathy between us
and the user
26. A/B testing
● Testing intuitions and
assumptions
● Validating our qual
insights
● Understanding the wide
impact of design
decisions
● Tactical
27. What to A/B test first?
The PIE framework
● Potential
How much improvement can be
made?
● Importance
How valuable is the traffic to those
pages?
● Ease
How complex is the test to
implement?
Source: ‘How to prioritise [CRO] tests using PIE’ - widerfunnel.com, Chris Goward
32. “
If I had asked people what they wanted, they would
have said faster horses
Henry Ford
33. Data informed design
● Focus on key decisions
Testable, tactical
● Define your hypothesis
● Choose your KPIs wisely
Breadth of data
● Benchmark
Set a control, compare like-for-like
● Analyse & Apply
Design, collect, analyse, iterate
Further reading: ‘Data informed design’ - uxforthemasses.com, Neil Turner