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Simon Bignell
(Psychology, University of Derby)
SNIC 2013, Theme 14: Virtual Environments 2
Social and Problem-
Based Learning in
Cyberspace:
Tools, Techniques &
Technology in Multi-user
Virtual World
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 2 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 4 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 5 / 33
The Emergence of Virtual Worlds in
Higher Education
• The Hype Cycles from Gartner provide a
graphic representation of the maturity and
adoption of technologies and applications.
http://www.gartner.com/
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 6 / 33
Virtual Neonatal Ward: for a Developmental
Psychology Module at University of Derby
Video of Neonatal Unit (1m16s):
http://youtu.be/sEd9s0toHuk
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 7 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 8 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 9 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 10 / 33
Photo of Virtual Lecture
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 11 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 12 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 13 / 33
Project webpage: http://previewpsych.org/
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 14 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 15 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 16 / 33
“We worked as a team...
this seemed much more
valuable than just
writing an essay or
having a discussion.”
“I was thinking
more about the real
life Psychology
because the avatars
represented real
people with real
psychological
problems.”
“...the content was
easy to access and
the tasks very
enjoyable.”
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 17 / 33
Best Practices Document
Best Practices in Virtual Worlds Teaching: A guide
to using problem-based learning in Second Life
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 18 / 33
‘JISC - Moving into Virtual Worlds -
Emerging Practice in a Digital Age’
• With Aston University
• JISC resources feature
commentary and
reflection on
pedagogical
applications of virtual
worlds.
http://www.youtube.com/watch?v=2aTvE2OBQHc
Emerging Practice in a Digital Age JISC VIDEO
http://www.jisc.ac.uk/emergeresource
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 19 / 33
• Two Sustainability / TEL Projects:
– With Rosemary Horry (Environmental Sciences) funded by the Higher
Education Academy.
– With Zaheer Hussain (Psychology) funded by the Higher Education Academy
Psychology Network.
• Evaluated different methods of embedding ESD in the curriculum.
• Used Second Life to rate people’s pro-environmental behaviour and
attitudes to ‘green’ issues such as recycling, energy use and
resources.
• Participants reported more pro-environmental behaviour a week
after seeing the videos.
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 20 / 33
Educational Visual Storylines –
‘Teaching Cartoons’
• Uses a virtual world to
create educational cartoons
for teaching and online
learning.
• Rapidly develop and deploy
to modules.
• Import straight into our
virtual learning platform.
• Summaries: Not dumbed
down.
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 21 / 33
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 22 / 33
How to visit the University of Derby Second Life Islands:
1) Create and avatar: http://tinyurl.com/GETAN-AVATAR
2) Install Second Life: http://tinyurl.com/Download-SL
3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE
Virtual Campus Flythrough (1m6s):
http://youtu.be/GQnyb87Zj0o
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 23 / 33
Using problem-based learning
within 3D virtual worlds
– Published book chapter in with
Dr Vanessa Parson (Sunderland
University, Previously at Aston).
• Parson, V. & Bignell, S. (2011). in
Hinrichs, R and Wankel, C (Eds),
Transforming Virtual World
Learning: Cutting-edge
technologies in higher education,
Vol. 4, pp. 245–265. Emerald
Group Publishing Limited:
Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge-
Technologies-Education/dp/1780520522
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds.
• Learning and Teaching
– Sound
pedagogy, Blended, Supplementary.
• Support
– User-oriented, Dynamic, Responsive.
• Research
– Ethics, Methodology, Validity.
• The interaction between these three
factors is critical for success.
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
• Tools
• Virtual
Infrastructure, Avatars, Presenters, Gadgets, Web
Integration, Audio/Visual [Building and Scripting].
• Techniques
• Inductions, Camera, Movement, Inventory, Communion
, (text, voice and
video), Appearance, Groups, Mashups/Blended
contents, Overcoming Resistance, Facilitating
Virtually, Dealing with Disembodiment.
• Technologies
• Bandwidth, GPUs, CPUs, Server-
side, Lag(s), Clients, Firewalls, Peripherals, Updates.
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 29 / 33
Contact Dr Simon Bignell
Centre for Psychological Research
University of Derby, UK
s.bignell@derby.ac.uk
+44 (0)1332 593043 (ext: 3043)
www.MiltonBroome.com
www.PREVIEWPsych.org
SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 30 / 33
Second Life Video Playlist
http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G

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Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World

  • 1. Simon Bignell (Psychology, University of Derby) SNIC 2013, Theme 14: Virtual Environments 2 Social and Problem- Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World
  • 2. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 2 / 33
  • 3.
  • 4. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 4 / 33
  • 5. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 5 / 33 The Emergence of Virtual Worlds in Higher Education • The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  • 6. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 6 / 33 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  • 7. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 7 / 33
  • 8. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 8 / 33
  • 9. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 9 / 33
  • 10. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 10 / 33 Photo of Virtual Lecture
  • 11. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 11 / 33
  • 12. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 12 / 33
  • 13. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 13 / 33 Project webpage: http://previewpsych.org/
  • 14. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 14 / 33
  • 15. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 15 / 33
  • 16. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 16 / 33 “We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.” “I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.” “...the content was easy to access and the tasks very enjoyable.”
  • 17. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 17 / 33 Best Practices Document Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  • 18. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 18 / 33 ‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’ • With Aston University • JISC resources feature commentary and reflection on pedagogical applications of virtual worlds. http://www.youtube.com/watch?v=2aTvE2OBQHc Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
  • 19. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 19 / 33 • Two Sustainability / TEL Projects: – With Rosemary Horry (Environmental Sciences) funded by the Higher Education Academy. – With Zaheer Hussain (Psychology) funded by the Higher Education Academy Psychology Network. • Evaluated different methods of embedding ESD in the curriculum. • Used Second Life to rate people’s pro-environmental behaviour and attitudes to ‘green’ issues such as recycling, energy use and resources. • Participants reported more pro-environmental behaviour a week after seeing the videos.
  • 20. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 20 / 33 Educational Visual Storylines – ‘Teaching Cartoons’ • Uses a virtual world to create educational cartoons for teaching and online learning. • Rapidly develop and deploy to modules. • Import straight into our virtual learning platform. • Summaries: Not dumbed down.
  • 21. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 21 / 33
  • 22. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 22 / 33 How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR 2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
  • 23. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 23 / 33 Using problem-based learning within 3D virtual worlds – Published book chapter in with Dr Vanessa Parson (Sunderland University, Previously at Aston). • Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245–265. Emerald Group Publishing Limited: Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge- Technologies-Education/dp/1780520522
  • 24.
  • 25. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 26. A Framework for Learning, Support and Research in Multi-User Virtual Worlds. • Learning and Teaching – Sound pedagogy, Blended, Supplementary. • Support – User-oriented, Dynamic, Responsive. • Research – Ethics, Methodology, Validity. • The interaction between these three factors is critical for success.
  • 27. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 28. • Tools • Virtual Infrastructure, Avatars, Presenters, Gadgets, Web Integration, Audio/Visual [Building and Scripting]. • Techniques • Inductions, Camera, Movement, Inventory, Communion , (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment. • Technologies • Bandwidth, GPUs, CPUs, Server- side, Lag(s), Clients, Firewalls, Peripherals, Updates. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 29. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 29 / 33 Contact Dr Simon Bignell Centre for Psychological Research University of Derby, UK s.bignell@derby.ac.uk +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEWPsych.org
  • 30. SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 30 / 33 Second Life Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G

Notes de l'éditeur

  1. Video Playlisthttp://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G