5. The evolution of MindLab 2001-2006 Creative platform 2007-2010 Innovation unit 2011- Change partner?
6. From 1st to 3rd generation... Process People Capacity focus Tools Management Main role of design Key challenge Focus on value-creation User-centred Innovation projects Research, project, facilitation tools;involvement of teams Management passively supportive Interaction design, service design Integration of innovation processes Second generation Innovation unit Focus on change agenda User and o rganisation-centred Core business transformation Co-creation through professional empathy & rehearsing the future Management actively involved Systems design, organisation design, managing as designing Adopting new narrative in the organisation Focus on ideation Employee-oriented Training and facilitation Creativity tools; emphasis on individual coaching etc Management not involved Graphic design Buy-in to new ways of working Third generation Change partner First generation Creative platform
17. Questions How to find the right position to generate change? How can one balance a mission of challenging the system versus helping generate real change? What are the strengths and weaknesses of design in that context?