4. Minko Enterprise
Cloud. Light. Mobile.
It’s like Dropbox for 3D files
Visualize, share, annotate, collaborate…
On mobiles, tablets, the web and desktops
Exclusive 3D streaming algorithms
Load and display 3D files up to 200 times faster
“We chose Minko because its exclusive compression algorithms help
us distributing cutting edge 3D content on mobiles and the web.”
Gaël Seydoux, Chief of the NBO lab at
5. Minko Studio
Design. Integrate. Live.
Compatible with all major 3D CAO/design tools
77+ supported file formats
What You See Is What You Get
Physics
Animations
Lights
Materials
....
…
6. Minko Engine
Mobile. Web. Native.
Develop once, deploy everywhere
The power of native, the reach of the
web
“We chose Minko to be the 3D engine in one of our new Flash-based games
because we think it’s a highly professional […] solution in terms
of development ecosystem and high performance.”
André Weissflog, Head of Development at
Open source, with enterprise-class
support
Skyrama 2 by BigPoint
8. New Game Released: IronForce
Published by EA/Chillingo
http://www.chillingo.com/games/iron-force/
Tank MMORPG
Already available on iOS
Available soon on Android
10. Minko VS Unity - Architecture
Application
Application
Unity
Minko
Mono VM
Javascript VM
Core Library
Native Plugins
OS
Lua VM
Javascript VM (WIP)
Core Framework & Plugins
OS
11. Minko VS Unity – Open Source
Application
Application
Unity
Minko
Mono VM
Javascript VM
Core Library
Native Plugins
OS
Lua VM
Javascript VM (WIP)
Core Framework & Plugins
OS
12. Supported Platforms
Platforms
Unity
Minko
Windows
YES
YES
WinRT / Windows 8 UI / Windows Store
YES
YES
OS X
YES
YES
Linux Desktop (Ubuntu, SteamOS, TVs…)
YES
YES
Linux Server
NO
YES
HTML5
NO
YES
iOS
YES
YES
Android
YES
YES
Flash Player
NO
WIP
Windows Phone
YES
WIP (WP 8.1)
13. Minko coming to Windows Phone!
Windows Phone 8.1 only
But all existing Windows
Phones should be supported!
Games have a big success
on the Windows Store.
Windows Store, Downloads per category – Worldwide, Jan. 2014
15. C++ 2011
Standard, fast, well documented and supported by a vast community
Already fully supported by all major compilers (VS, GCC, LLVM…)
New additions make it closer to what we’re used to with AS3/Javascript
– Closures/lambda functions
– Type inference (instead of dynamic typing)
– Shared pointers
16. C++11 Example – Closures
// callback is removed when mouseWheel is set to nullptr
18. Components – Ex: Directional Light
The Transform component is not mandatory
– Scene nodes do not necessarily have a 3D transform: lighter and more customizable
– Yet our directional light is pointless without a configurable direction…
19. Components – Ex: Camera
Our camera has 3 components:
– Transform will make our Camera position/orientation customizable
– PerspectiveCamera will provide actual camera related data to the rendering
API
– Renderer will do the actual DrawCall storage/frame rendering
20. Emscripten https://github.com/kripken/emscripten
Open source project driven by Mozilla
– Based on LLVM, which is supported by Google, Apple, Intel and many more
Cross-compile C++ code to Javascript code
– Binds OpenGL to WebGL
– Provide virtual file system
– C++ Javascript bindings
Code optimizations
– Closure compiler
– asm.js (2x performances of native code!)
Code compression using LZMA
21. Premake http://industriousone.com/premake
Cross-platform build system
– Windows, Mac and Linux
– Reference in the video game industry
– Well documented
Compatible with most IDEs/tools
– gmake
– Visual Studio
– XCode
Easy to extend and customize
– Based on LUA script configuration files
– Adding support for emscripten was easy
22. HTML5 UI (WIP)
Portable
HTML5 UI overlay
– Chromium on desktop
– WebView on mobiles
– DOMElement on the web
Responsive UI design
Leverage existing HTML5 tools and
frameworks
Video
3D backbuffer
25. Core Framework Language
Fast
Rich & expressive
Optimized for each target
C, C++, Java, C#...
VS
Javascript, Python, AS3…
Scripting Language
Simple
Interpreted
Dynamic
26. We chose… Lua!
Fits all the requirements of a scripting language
Vastly used by the video game industry (World of Warcraft, Fable II & III, Neverwinter
Nights, …)
– Complete list of games scripted with Lua
Very (very) fast
– LuaJIT is comparable to Javascript V8, if not faster
Designed to be embedded
Designed to script games
– Simple but very efficient syntax
– Minimalistic set of features but very extensible
– Coroutines!
27. C++ Lua? LuaGlue!
C++/Lua bindings
Open source project
– https://github.com/Tomasu/LuaGlue
– We contribute as much as possible
Leverage C++11
– Optimize as compile time as much as possible
– Simple binding interface
Used to bind 90% of Minko’s C++ API
– Write 100% of your app in Lua
28. Coroutines
A function can suspend its execution…
– coroutine.yield()
… and then resume « sometime later »
– coroutine.resume()
Gives the illusion of parallelism
– Yet no complicated threading stuff
– Fully cross-platform
Allow the creation of non-blocking (heavy) functions
Can (always?) be used in place of events/callbacks
31. Event driven
Coroutine driven
Action => reaction
Breaks the code in multiple handlers
Messy execution flow
Messy scopes
Wait for « something » to
happen
Non-blocking
Simple execution flow
Meaningful and readable
32. You choose!
C++
– Performances
– Rich and powerful language
Lua
– Simple and efficient
– Fast iteration times
Mix both in any project on any target
33. Is it really ready?
SoccerPun.ch comming to HTML5 and native iOS/Android!
34. About SoccerPun.ch
Lots of important game-related features
–
–
–
–
–
–
3D graphics
Physics
Animations
AI
Gamepad
…
Developped in 2 days using Minko 2 and
AS3
– Entirely re-developped in C++/Lua
Should be one of the most advanced
WebGL game so far
– Then we can juge whether HTLM5 is ready or
not for games
35. Conclusion
Open source
– More than 15 OS projects used
– 1 million lines of code
Public beta coming in March
–
–
–
–
New website
50+ tutorials
10+ example projects
800 000 lines of code
37. Aerys US
Institut Mines-Télécom Silicon Valley
NASA Research Park
Moffett Field
CA 94035 Mountain View
USA
Aerys Europe
Jean-Marc Le Roux
CEO
Warren Seine
CTO
Ymane Amrane
Sales Manager
jeanmarc@aerys.in
+336 20 56 45 78
warren@aerys.in
+336 79 51 64 66
ymane@aerys.in
+339 72 28 55 83
15 rue Jean-Baptiste Berlier
Hall B
75013 Paris
France
Customer service
+33 805 690 489
Monday to Friday, from 9:00 to 17:00 UTC
hello@aerys.in
http://aerys.in