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Virtual Reality
By- Mohit Patel
Content
• The history of VR
• Introduction
• Types of VR
• Technologies of VR
• Architecture of VR system
• Positive uses of VR
• Dangers of VR
• References
History of VR
• 1950’s visionary
cinematographer
Morton H Eilig built a
single user console
called Sensorama . This
enabled the user watch
television in three
dimensional ways.
• In 1961, Philco Corporation engineers developed the
first HMD known as the Headsight.
• It was in 1965 IVAN SUTHERLAND envisioned what
he called the “Ultimate Display.”
• In 1988, commercial development of VR began.
• In 1991, first commercial entertainment VR
system "Virtuality" was released.
Introduction
• What is Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface that
involves real-time simulation and interactions through
multiple sensorial channels
in other words,
Virtual reality is a computer generated world
with which the user can interact.
Introduction (Cont’d)
• Why VR?
VR is able to immerse you in a computer-generated
world of your own making: a room, a city, the interior of
human body. With VR, you can explore any uncharted
territory of the human imagination.
Types of VR
Virtual reality
Desktop VR
Immersive
VR
Augmented
VR
Video
Mapping VR
Distributed
VR
Telepresence
Types of VR system
• Windows on World(WoW)
– Also called Desktop VR.
– Using a conventional computer monitor to display the
3D virtual world.
Types of VR system(cont’d)
• Immersive VR
– Completely immerse the user's personal viewpoint
inside the virtual 3D world.
– The user has no visual contact with the physical
word.
– Often equipped with a Head Mounted Display (HMD)
Types of VR system(cont’d)
• Telepresence
– A variation of visualizing complete computer
generated worlds.
– Links remote sensors in the real world with the
senses of a human operator. The remote sensors
might be located on a robot. Useful for performing
operations in dangeroust environments.
Types of VR system(cont’d)
• Mixed Reality(Augmented Reality)
– The seamless merging of real space and virtual
space.
– Integrate the computer-generated virtual objects into
the physical world which become in a sense an equal
part of our natural environment.
Types of VR system(cont’d)
• Video Mapping VR
− The user watches a monitor that
shows his body's interaction
with the world.
− The element of interaction
depends on a number of factors
like speed, range and mapping.
Types of VR system(cont’d)
• Distributed VR
– A simulated world runs on several computers which
are connected over network and the people are able
to interact in real time, sharing the same virtual world.
Virtual reality devices
• Hardware devices
− Head-Mounted Display (HMD)
− Binocular Omni-Orientation Monitor (BOOM)
− Cave Automatic Virtual Environment (CAVE)
− Data Glove
− Control Devices
• Software
− Programming
Technologies of VR--Hardware
• Head-Mounted Display (HMD)
 A Helmet or a face mask providing the visual and
auditory displays.
 Use LCD or CRT to display stereo images.
 May include built-in head-tracker and stereo
headphones
Technologies of VR--Hardware (Cont’d)
• Binocular Omni-Orientation Monitor
(BOOM)
 Head-coupled stereoscopic display device.
 Uses CRT to provide high-resolution display.
 Convenient to use.
 Fast and accurate built-in tracking.
Technologies of VR--Hardware (Cont’d)
• Cave Automatic Virtual Environment
(CAVE)
 Provides the illusion of immersion by projecting
stereo images on the walls and floor of a room-
sized cube.
 A head tracking system continuously adjust the
stereo projection to the current position of the
leading viewer.
Technologies of VR--Hardware (Cont’d)
• Data Glove
– Outfitted with sensors on the fingers as well as an
overall position/orientation tracking equipment.
– Enables natural interaction with virtual objects by
hand gesture recognition.
Technologies of VR--Hardware (Cont’d)
• Control Devices
– Control virtual objects in 3 dimensions.
Technologies of VR--Software
• VRML(Virtual Reality Modeling
Language)
 Standard language for interactive simulation within
the World Wide Web.
 Allows to create "virtual worlds" networked via the
Internet and hyperlinked with the World Wide Web.
 Uses for developing 3D worlds.
 Two major versions:
1)VRMLv1.0
2)VRMLv2.0
− VRMLv1.0 child language developed from XML
family
Architecture of VR System
• Components of VR:
− Input Processor
− Simulation Processor
− Rendering Processor
− World Database
Input
Processor
Rendering
Processor
World Database
Simulation
Processor
Components of VR System (Cont’d)
• Input Processor
– Control the devices used to input information to the
computer. The object is to get the co-ordinate data to
the rest of the system with minimum time.
– Keyboard, mouse, 3D position trackers, a voice
recognition system, etc.
Components of VR System (Cont’d)
• Simulation Processor
– Core of a VR system.
– Takes the user inputs along with any tasks
programmed into the world and determine the
actions that will take place in the virtual world.
Components of VR System (Cont’d)
• Rendering Processor
– Create the sensations that are output to the user.
– Separate rendering processes are used for visual,
auditory, haptic and other sensory systems. Each
renderer take a description of the world stat from
the simulation process or derive it directly from the
World Database for each time step.
Components of VR System (Cont’d)
• World Database (World Description
Files)
– Store the objects that inhabit the world, scripts that
describe actions of those objects.
Positive uses of VR
• Training
• Risk-free experience
• Experiencing things you wouldn’t normally be able to
experience
• Entertainment
• Telepresence applications
Dangers of VR
• Disengagement with real world
• VR replacing reality
• People preferring VR to reality
• Addiction
• Difficulty of distinguishing between virtual and real,
‘false realities represented in VR
• Psychological damage, identity problems
• Possible impacts on real body
References
• [1] What is Virtual Reality?
http://howstuffworks.com
• [2] types of vr :
http://vr.isdale.com
http://www.mic.atr.co.jp
• [3] Virtual Reality advantages/disadvantages:
http://vresources.jump-gate.com

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Virtual reality

  • 2. Content • The history of VR • Introduction • Types of VR • Technologies of VR • Architecture of VR system • Positive uses of VR • Dangers of VR • References
  • 3. History of VR • 1950’s visionary cinematographer Morton H Eilig built a single user console called Sensorama . This enabled the user watch television in three dimensional ways.
  • 4. • In 1961, Philco Corporation engineers developed the first HMD known as the Headsight. • It was in 1965 IVAN SUTHERLAND envisioned what he called the “Ultimate Display.” • In 1988, commercial development of VR began. • In 1991, first commercial entertainment VR system "Virtuality" was released.
  • 5. Introduction • What is Virtual Reality(VR)? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels in other words, Virtual reality is a computer generated world with which the user can interact.
  • 6. Introduction (Cont’d) • Why VR? VR is able to immerse you in a computer-generated world of your own making: a room, a city, the interior of human body. With VR, you can explore any uncharted territory of the human imagination.
  • 7. Types of VR Virtual reality Desktop VR Immersive VR Augmented VR Video Mapping VR Distributed VR Telepresence
  • 8. Types of VR system • Windows on World(WoW) – Also called Desktop VR. – Using a conventional computer monitor to display the 3D virtual world.
  • 9. Types of VR system(cont’d) • Immersive VR – Completely immerse the user's personal viewpoint inside the virtual 3D world. – The user has no visual contact with the physical word. – Often equipped with a Head Mounted Display (HMD)
  • 10. Types of VR system(cont’d) • Telepresence – A variation of visualizing complete computer generated worlds. – Links remote sensors in the real world with the senses of a human operator. The remote sensors might be located on a robot. Useful for performing operations in dangeroust environments.
  • 11. Types of VR system(cont’d) • Mixed Reality(Augmented Reality) – The seamless merging of real space and virtual space. – Integrate the computer-generated virtual objects into the physical world which become in a sense an equal part of our natural environment.
  • 12. Types of VR system(cont’d) • Video Mapping VR − The user watches a monitor that shows his body's interaction with the world. − The element of interaction depends on a number of factors like speed, range and mapping.
  • 13. Types of VR system(cont’d) • Distributed VR – A simulated world runs on several computers which are connected over network and the people are able to interact in real time, sharing the same virtual world.
  • 14. Virtual reality devices • Hardware devices − Head-Mounted Display (HMD) − Binocular Omni-Orientation Monitor (BOOM) − Cave Automatic Virtual Environment (CAVE) − Data Glove − Control Devices • Software − Programming
  • 15. Technologies of VR--Hardware • Head-Mounted Display (HMD)  A Helmet or a face mask providing the visual and auditory displays.  Use LCD or CRT to display stereo images.  May include built-in head-tracker and stereo headphones
  • 16. Technologies of VR--Hardware (Cont’d) • Binocular Omni-Orientation Monitor (BOOM)  Head-coupled stereoscopic display device.  Uses CRT to provide high-resolution display.  Convenient to use.  Fast and accurate built-in tracking.
  • 17. Technologies of VR--Hardware (Cont’d) • Cave Automatic Virtual Environment (CAVE)  Provides the illusion of immersion by projecting stereo images on the walls and floor of a room- sized cube.  A head tracking system continuously adjust the stereo projection to the current position of the leading viewer.
  • 18. Technologies of VR--Hardware (Cont’d) • Data Glove – Outfitted with sensors on the fingers as well as an overall position/orientation tracking equipment. – Enables natural interaction with virtual objects by hand gesture recognition.
  • 19. Technologies of VR--Hardware (Cont’d) • Control Devices – Control virtual objects in 3 dimensions.
  • 20. Technologies of VR--Software • VRML(Virtual Reality Modeling Language)  Standard language for interactive simulation within the World Wide Web.  Allows to create "virtual worlds" networked via the Internet and hyperlinked with the World Wide Web.  Uses for developing 3D worlds.  Two major versions: 1)VRMLv1.0 2)VRMLv2.0 − VRMLv1.0 child language developed from XML family
  • 21. Architecture of VR System • Components of VR: − Input Processor − Simulation Processor − Rendering Processor − World Database Input Processor Rendering Processor World Database Simulation Processor
  • 22. Components of VR System (Cont’d) • Input Processor – Control the devices used to input information to the computer. The object is to get the co-ordinate data to the rest of the system with minimum time. – Keyboard, mouse, 3D position trackers, a voice recognition system, etc.
  • 23. Components of VR System (Cont’d) • Simulation Processor – Core of a VR system. – Takes the user inputs along with any tasks programmed into the world and determine the actions that will take place in the virtual world.
  • 24. Components of VR System (Cont’d) • Rendering Processor – Create the sensations that are output to the user. – Separate rendering processes are used for visual, auditory, haptic and other sensory systems. Each renderer take a description of the world stat from the simulation process or derive it directly from the World Database for each time step.
  • 25. Components of VR System (Cont’d) • World Database (World Description Files) – Store the objects that inhabit the world, scripts that describe actions of those objects.
  • 26. Positive uses of VR • Training • Risk-free experience • Experiencing things you wouldn’t normally be able to experience • Entertainment • Telepresence applications
  • 27. Dangers of VR • Disengagement with real world • VR replacing reality • People preferring VR to reality • Addiction • Difficulty of distinguishing between virtual and real, ‘false realities represented in VR • Psychological damage, identity problems • Possible impacts on real body
  • 28. References • [1] What is Virtual Reality? http://howstuffworks.com • [2] types of vr : http://vr.isdale.com http://www.mic.atr.co.jp • [3] Virtual Reality advantages/disadvantages: http://vresources.jump-gate.com