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User-Generated Experiences 
How automated platforms for content creation 
and sharing have transformed information access 
#finnafi 
@mollyfication
How users’ expectations challenge our 
metadata practices? 
Discoverability 
Born-usability 
What is the role of the professional?
What am I doing here? 
Library Science — IFLA — Fulbright
Web Accessibility 
Designing with the user in mind.
Web Accessibility 
Designing with the user in mind.
Web Accessibility 
Designing with any user in mind. 
• Universal Design 
• Born-accessibility 
accessibility.arl.org
The Web is a two-way street 
Easy to create + Easy to share + Easy to edit = 
(beautiful) CHAOS!
How can we control users’ experiences 
when users are constantly creating their 
own experiences?
The Power of Choice 
Customization 
vs. 
Orchestration
The Difficulty of Choice 
Excerpt from David Foster Wallace article: 
“Just standing at the ship’s rail looking out to sea has a 
profoundly soothing effect. As you drift along like a cloud on 
water, the weight of everyday life is magically lifted away, and 
you seem to be floating on a sea of smiles.” (Page 36)
The Difficulty of Choice 
“Note the imperative use of the second person and a specificity 
out of detail that extends even to what you will say… You are, 
here, excused from even the work of constructing the fantasy, 
because the ads do it for you. And this near-parental type of 
advertising makes a very special promise, a diabolically seductive 
promise … The promise is not that you can experience great 
pleasure but that you will. They’ll make certain of it.” (Page 37)
Google’s Solution 
Decide for me but let me have the final say: 
Take your best guess and act rather than asking first. Too many 
choices and decisions make people unhappy. Just in case you get 
it wrong, allow for 'undo'.
Metadata 
Case studies for crowdsourcing metadata: 
• Metadata Games 
• Zooniverse Citizen Science Projects 
• Crowdsourcing Metadata for Library and Museum Collections 
Using a Taxonomy of Flickr User Behavior 
• Crowdsourcing cultural heritage metadata through social 
media gaming 
• www.trevorowens.org
Amateurs as Experts 
The revolution in the cultural heritage field.
Please stay in touch! 
molly.schwartz@aalto.fi 
@mollyfication 
mollyschwartz.us
List of References 
• ARL Acessibility Toolkit: http://accessibility.arl.org 
• Evgeny Morozov’s article in The Guardian: 
http://www.theguardian.com/commentisfree/2014/sep/28/sharing-economy-internet- 
hype-benefits-overstated-evgeny-morozov 
• Wired Magazine’s list of 13 design lessons for the new era: 
http://www.wired.com/2014/09/design-package-2014/ 
• David Foster Wallace Harper’s Magazine article: http://harpers.org/wp-content/ 
uploads/2008/09/HarpersMagazine-1996-01-0007859.pdf 
• Android Developer design principles: http://developer.android.com/design/get-started/ 
principles.html 
• New York Times article about gathering metadata from cat photos: 
http://www.nytimes.com/2014/07/23/upshot/what-the-internet-can-see-from-your- 
cat-pictures.html?_r=0&abt=0002&abg=1

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User-Generated Experiences

  • 1. User-Generated Experiences How automated platforms for content creation and sharing have transformed information access #finnafi @mollyfication
  • 2. How users’ expectations challenge our metadata practices? Discoverability Born-usability What is the role of the professional?
  • 3. What am I doing here? Library Science — IFLA — Fulbright
  • 4. Web Accessibility Designing with the user in mind.
  • 5. Web Accessibility Designing with the user in mind.
  • 6. Web Accessibility Designing with any user in mind. • Universal Design • Born-accessibility accessibility.arl.org
  • 7. The Web is a two-way street Easy to create + Easy to share + Easy to edit = (beautiful) CHAOS!
  • 8. How can we control users’ experiences when users are constantly creating their own experiences?
  • 9. The Power of Choice Customization vs. Orchestration
  • 10. The Difficulty of Choice Excerpt from David Foster Wallace article: “Just standing at the ship’s rail looking out to sea has a profoundly soothing effect. As you drift along like a cloud on water, the weight of everyday life is magically lifted away, and you seem to be floating on a sea of smiles.” (Page 36)
  • 11. The Difficulty of Choice “Note the imperative use of the second person and a specificity out of detail that extends even to what you will say… You are, here, excused from even the work of constructing the fantasy, because the ads do it for you. And this near-parental type of advertising makes a very special promise, a diabolically seductive promise … The promise is not that you can experience great pleasure but that you will. They’ll make certain of it.” (Page 37)
  • 12. Google’s Solution Decide for me but let me have the final say: Take your best guess and act rather than asking first. Too many choices and decisions make people unhappy. Just in case you get it wrong, allow for 'undo'.
  • 13. Metadata Case studies for crowdsourcing metadata: • Metadata Games • Zooniverse Citizen Science Projects • Crowdsourcing Metadata for Library and Museum Collections Using a Taxonomy of Flickr User Behavior • Crowdsourcing cultural heritage metadata through social media gaming • www.trevorowens.org
  • 14. Amateurs as Experts The revolution in the cultural heritage field.
  • 15. Please stay in touch! molly.schwartz@aalto.fi @mollyfication mollyschwartz.us
  • 16. List of References • ARL Acessibility Toolkit: http://accessibility.arl.org • Evgeny Morozov’s article in The Guardian: http://www.theguardian.com/commentisfree/2014/sep/28/sharing-economy-internet- hype-benefits-overstated-evgeny-morozov • Wired Magazine’s list of 13 design lessons for the new era: http://www.wired.com/2014/09/design-package-2014/ • David Foster Wallace Harper’s Magazine article: http://harpers.org/wp-content/ uploads/2008/09/HarpersMagazine-1996-01-0007859.pdf • Android Developer design principles: http://developer.android.com/design/get-started/ principles.html • New York Times article about gathering metadata from cat photos: http://www.nytimes.com/2014/07/23/upshot/what-the-internet-can-see-from-your- cat-pictures.html?_r=0&abt=0002&abg=1

Notes de l'éditeur

  1. How do we arrange and describe our materials so that users can discover them? Embedding user-centered design into our processes from the beginning What is the right balance between professional oversight and responding to users’ needs? Do we anticipate or respond to user needs? Both (iterative looop)? Tradition of teaching / training users to understand our methods
  2. facilitate diverse user consumption experiences the role of choice; multi-modal experiences Not UX withouth user research: What about when you are trying to serve an incredibly large and diverse user base? i.e. you want your project to have major impact
  3. Does interactivity in content creation translate to interactivity in context? Inherently decentralized, distributed Evgeny Morozov, Auto Share, “The very name Auto Share has an intriguing double meaning: it refers not only to the ease with which we can "share" automobiles but also to the fact that much of that sharing can be automated. Today, our most beloved belongings can re-enter market circulation without much effort on our part.” http://www.theguardian.com/commentisfree/2014/sep/28/sharing-economy-internet-hype-benefits-overstated-evgeny-morozov
  4. And do we even want to? Let’s deconstruct the hubris of user experience. Do we know better than the user what the user wants? Yes, probably. When we look at user expectations for metadata practices, it’s all about user choice and user control. Metadata has traditionally been a back-end operation. But with automated platforms, constant user interactions, and new ways of accessing and discovering information, do we make it possible for users to create their own metadata as they create content? Do we conduct studies about user expectations for metadata and respond to them? Should this be a priority? Will it improve the user experience for the better? Do we let users create their own metadata?
  5. Wired magazine 13 lessons for design in a new era, #3 (customization) vs. #9 (orchestrate the entire experience)
  6. Are we trying to promise our users that they will have a great experience? Do we even have control over this? http://harpers.org/wp-content/uploads/2008/09/HarpersMagazine-1996-01-0007859.pdf
  7. http://developer.android.com/design/get-started/principles.html Hick’s law: the law is used to encourage designers to limit options in navigation, lists and interactive options. Whether it’s used against drop-down and fly-out menus with too many options or pages with too many links, Hick’s Law has primarily been a counterweight to sprawl.
  8. How much do we dictate? Take from paper The advent of the Internet ushered in a new wave of hope that an information utopia was in sight, one in which all information would be instantly accessible to everyone via new computing technologies. The freewheeling nature of the web created tense dichotomies between professional content curators and amateur content sharers, between centralized repositories of knowledge and decentralized networks of knowledge, between comprehensive collections and crowdsourced aggregations. Many in the LAM field see great potentials for digital aggregations because they “can provide essential metastructures for unifying distributed http://www.nytimes.com/2014/07/23/upshot/what-the-internet-can-see-from-your-cat-pictures.html?_r=0&abt=0002&abg=1
  9. Say a few words about my project. What is really the consequence of open knowledge? When we throw our doors open we allow, facilitate, and encourage interaction. Will this affect metadata practices or should we retain level of control?
  10. Say a few words about my project. What is really the consequence of open knowledge? When we throw our doors open we allow, facilitate, and encourage interaction. Will this affect metadata practices or should we retain level of control?