Contenu connexe
Similaire à Ch13 annotated (20)
Ch13 annotated
- 1. Chapter 13: I/O Systems- 6 th ed
I/O Hardware
Application I/O Interface
Kernel I/O Subsystem
Transforming I/O Requests to Hardware Operations
Streams
Performance
Review Chapters 2 and 3, and instructors notes on:
“Interrupt schemes and DMA”
This chapter gives more focus to these chapters and topics.
Instructor’s annotations in blue
Updated 12/5/03
Operating System Concepts 13.1 Silberschatz, Galvin and Gagne ©2002
- 2. I/O Hardware
Incredible variety of I/O devices
Common concepts
Port - basic interface to CPU - status, control, data
Bus (daisy chain or shared direct access) - main and
specialized local (ex: PCI for main and SCSI for
disks)
Controller (host adapter) - HW interface between
Device and Bus - an adapter card or mother board
module
Controller has special purposes registers
(commands, etc.) which when written to causes
actions to take place - may be memory mapped
I/O instructions control devices - ex: in, out for Intel
Devices have addresses, used by
Direct I/O instructions - uses I/O instructions
Memory-mapped I/O - uses memory instructions
Operating System Concepts 13.2 Silberschatz, Galvin and Gagne ©2002
- 3. A Typical PC Bus Structure
Operating System Concepts 13.3 Silberschatz, Galvin and Gagne ©2002
- 4. Device I/O Port Locations on PCs
(partial)
Various ranges for a device includes both control and data ports
Operating System Concepts 13.4 Silberschatz, Galvin and Gagne ©2002
- 5. Polling
Handshaking
Determines state of device
command-ready
busy
Error
Busy-wait cycle to wait for I/O from device
When not busy - set data in data port, set
command in control port and let ‘er rip
Not desirable if excessive - since it is a busy
wait which ties up CPU & interferes with
productive work
Remember CS220 LABs
Operating System Concepts 13.5 Silberschatz, Galvin and Gagne ©2002
- 6. Interrupts
CPU Interrupt request line (IRQ) triggered by I/O device
Interrupt handler receives interrupts
Maskable to ignore or delay some interrupts
Interrupt vector to dispatch interrupt to correct handler
Based on priority
Some unmaskable
Interrupt mechanism also used for exceptions
Application can go away after I/O request, but is
til responsible for transferring data to memory
when it becomes available from the device.
Can have “nested” interrupts (with Priorities)
See Instructors notes: “Use of Interrupts and
DMA”
Soft interrupts or “traps” generated from OS in
system calls.
Operating System Concepts 13.6 Silberschatz, Galvin and Gagne ©2002
- 8. Intel Pentium Processor Event-Vector
Table
nterrupts 0-31 are non-maskable - cannot be disabled
Operating System Concepts 13.8 Silberschatz, Galvin and Gagne ©2002
- 9. Direct Memory Access
With pure interrupt scheme, CPU was still
responsible for transferring data from controller
to memory (on interrupt) when device mad it
available.
Now DMA will do this - all CPU has to do is set
up DMA and user the data when the DMA-
complete interrupt arrives. … Interrupts still
used - but only to signal DMA Complete.
Used to avoid programmed I/O for large data movement
Requires DMA controller
Bypasses CPU to transfer data directly between I/O
device and memory
Cycle stealing: interference with CPU memory
instructions during DMA transfer. - DMA takes
priority - CPU pauses on memory part of word.
Operating System Concepts 13.9 Silberschatz, Galvin and Gagne ©2002
- 10. Six Step Process to Perform DMA
Transfer
Operating System Concepts 13.10 Silberschatz, Galvin and Gagne ©2002
- 11. Application I/O Interface
The OS software interface to the I/O devices (an
API to the programmer)
Attempts to abstract the characteristics of the
many I/o devices into a few general classes.
I/O “system calls” encapsulate device behaviors in
generic classes
Device-driver layer hides differences among I/O
controllers from kernel
Devices vary in many dimensions
Character-stream or block
units for data transfer bytes vs blocks
Sequential or random-access - access methods
Synchronous (predictable response times) vs
asynchronous (unpredictable response times)
Sharable or dedicated - implications on deadlock
Speed of operation - device/software issue
read-write, read only, or write only - permissions
Operating System Concepts 13.11 Silberschatz, Galvin and Gagne ©2002
- 12. A Kernel I/O Structure
System calls
==>
… “user” API
==>
Example:
ioctl(…) generic
call
(roll your own)
in UNIX (p. 468),
and other more
specific
commands or
calls
open, read, ...
Fig. 13.6
Operating System Concepts 13.12 Silberschatz, Galvin and Gagne ©2002
- 13. Characteristics of I/O Devices
Device driver must deal with these at a low level
Use of I/O buffering
Operating System Concepts 13.13 Silberschatz, Galvin and Gagne ©2002
- 14. Block and Character Devices
Block devices include disk drives
example sectors or sector clusters on a disk
Commands/calls include read, write, seek
Access is typically through a file-system interface
Raw I/O or file-system access - “binary xfr” of file data -
interpretation is in application (personality of file lost)
Memory-mapped (to VM) file access possible - use memory
instructions rather than I/O instructions - very efficient (ex:
swap space for disk).
Device driver xfr’s blocks at a time - as in paging
DMA transfer is block oriented
Character devices include keyboards, mice, serial ports
Device driver xfr’s byte at a time
Commands include get, put - character at a time
Libraries layered on top allow line editing - ex: keyboard input
could be beefed up to use a line at a time (buffering)
Block & character devices also determine the two general
device driver catagories
Operating System Concepts 13.14 Silberschatz, Galvin and Gagne ©2002
- 15. Network Devices
Varying enough from block and character to have own
interface - OS makes network device interface
distinct from disk interface - due to significant
differences between the two
Unix and Windows NT/9i/2000 include socket interface
Separates network protocol from network operation
Encapsulates details of various network devices
for application … analogous to a file and the
disk???
Includes select functionality - used to manage and access
sockets - returns info on packets waiting or ability to accept
packets - avoids polling
Approaches vary widely (pipes, FIFOs, streams, queues,
mailboxes) … you saw some of these!
Operating System Concepts 13.15 Silberschatz, Galvin and Gagne ©2002
- 16. Clocks and Timers
Provide current time, elapsed time, timer
If programmable, interval time used for timings, periodic
interrupts
ioctl (on UNIX) covers odd aspects of I/O such as
clocks and timers - a back door for device driver
writers (roll your own). Can implement “secret”
calls which may not be documented in a users or
programming manual
Operating System Concepts 13.16 Silberschatz, Galvin and Gagne ©2002
- 17. Blocking and Nonblocking I/O
Blocking - process (making the request blocks - lets other
process execute) suspended until I/O completed
Easy to use and understand
Insufficient for some needs
multi-threading - depends on role of OS in thread management
Nonblocking - I/O call returns as much as available
User interface, data copy (buffered I/O)
Implemented via multi-threading
Returns quickly with count of bytes read or written - ex: read a “small”
portion of a file very quickly, use it, and go back for more, ex:
displaying video “continuously from a disk”
Asynchronous - process (making the asynch request) runs while
I/O executes
Difficult to use - can it continue without the results of the I/O?
I/O subsystem signals process when I/O completed - via interrupt
(soft), or setting of shared variable which is periodically
tasted.
Operating System Concepts 13.17 Silberschatz, Galvin and Gagne ©2002
- 18. Kernel I/O Subsystem
See A Kernel I/O Structure slide - Fig 13.6
Scheduling
Some I/O request ordering via per-device queue
Some OSs try fairness
Buffering - store data in memory while transferring between devices
To cope with device speed mismatch - de-couples application
from device action
To cope with device transfer size mismatch
To maintain “copy semantics” - guarantee that the version of
data written to device from a buffer is identical to that
which was there at the time of the “write call” - even if on
return of the system call, the user modifies buffer - OS
copies data to kernel buffer before returning control to
user.
Double or “ping-pong” buffers - write in one and read from
another - decouples devices and applications
… idea can be extended to multiple buffers accesses in a
circular fashion
Operating System Concepts 13.18 Silberschatz, Galvin and Gagne ©2002
- 19. Sun Enterprise 6000 Device-Transfer
Rates
Operating System Concepts 13.19 Silberschatz, Galvin and Gagne ©2002
- 20. Kernel I/O Subsystem - (continued)
Caching - fast memory holding copy of data
Always just a copy
Key to performance
How does this differ from a buffer?
Spooling - a buffer holding output/(input too) for a device
If device can serve only one request at a time
Avoids queuing applications making requests.
Data from an application is saved in a unique file
associated with the application AND the particular
request. Could be saved in files on a disk, or in
memory.
Example: Printing
Device reservation - provides exclusive access to a device
System calls for allocation and deallocation
Watch out for deadlock - why?
Operating System Concepts 13.20 Silberschatz, Galvin and Gagne ©2002
- 21. Error Handling
OS can recover from disk read, device unavailable,
transient write failures
Most return an error number or code when I/O request
fails
System error logs hold problem reports
CRC checks - especially over network transfers
of a lot of data, for example video in real time.
Operating System Concepts 13.21 Silberschatz, Galvin and Gagne ©2002
- 22. Kernel Data Structures
Kernel keeps state info for I/O components, including open
file tables, network connections, character device state
used by device drivers in manipulating devices and data
transfer, and in for error recovery
data that has images on the disk must be kept in synch
with disk copy.
Many, many complex data structures to track buffers, memory
allocation, “dirty” blocks
Some use object-oriented methods and message passing to
implement I/O
Make data structures object oriented classes to
encapsulate the low level nature of the “device” - UNIX
provides a seamless interface such as this.
Operating System Concepts 13.22 Silberschatz, Galvin and Gagne ©2002
- 23. UNIX I/O Kernel Data Structure
Refer to chapter 11 and 12 on files
Fig. 13.9
Operating System Concepts 13.23 Silberschatz, Galvin and Gagne ©2002
- 24. M apping I/O Requests to Hardware Operations
Consider reading a file from disk for a process:
How is connection made from file-name to disk
controller:
Determine device holding file
Translate name to device representation
Physically read data from disk into buffer
Make data available to requesting process
Return control to process
See the 10 step scenario on pp. 479-481 (Silberschatz,
6th ed.) for a clear description.
Operating System Concepts 13.24 Silberschatz, Galvin and Gagne ©2002
- 25. Life Cycle of An I/O Request
↑Data already in buffer
Ex read ahead
Operating System Concepts 13.25 Silberschatz, Galvin and Gagne ©2002
- 26. STREAMS (?)
STREAM – a full-duplex communication channel
between a user-level process and a device
A STREAM consists of:
- STREAM head interfaces with the user process
- driver end interfaces with the device
- zero or more STREAM modules between them.
Each module contains a read queue and a write
queue
Message passing is used to communicate between
queues
Operating System Concepts 13.26 Silberschatz, Galvin and Gagne ©2002
- 28. Performance
sect 13.7
I/O a major factor in system performance:
Places demands on CPU to execute device driver, kernel I/O code
resulting in context switching
interrupt overhead
Data copying - loads down memory bus
Network traffic especially stressful
See bulleted list on page 485 (Silberschatz, 6th ed.)
Improving Performance
See bulleted list on page 485 (Silberschatz, 6th ed.)
Reduce number of context switches
Reduce data copying
Reduce interrupts by using large transfers, smart controllers, polling
Use DMA
Move proccessing primitives to hardware
Balance CPU, memory, bus, and I/O performance for highest
throughput
Operating System Concepts 13.28 Silberschatz, Galvin and Gagne ©2002
- 30. Device-Functionality Progression
Where should I/O functionality be implemented?
Application level … device hardware
Decision depends on trade-offs in the design layers:
Operating System Concepts 13.30 Silberschatz, Galvin and Gagne ©2002