SlideShare une entreprise Scribd logo
1  sur  14
Co-creating knowledge:
participatory practices and
museum/university partnerships
Rikke Haller Baggesen
design developer @Enigmamuseum
postdoc researcher @VoresMuseum
MEDIATING EXPERIENCES
KU
ASTROPHYSICS
AU
OLD ART, NEW USERS
ART & DIALOGUE
AAU
EXHIBITION DESIGN
UNMANNED EXHIBITIONS
SDU
CITIZEN SCIENCE
LIVING HISTORY MUSEUM PROFESSIONS
DIGITAL PROJECTS
ANTIQUARIANISM
MUSEUM HISTORY
NORDEA
FOUNDATION
VELUX
FOUNDATION
http://ourmuseum.dk
PARTICIPATORY DESIGN
EMPATHIZE
DEFINE PROTOTYPE
IDEATE
TEST
//da internettet
kom til dig
//internettet er bredbåndskabler og
serverparker, dataoverførsler og IP-
adresser, kryptering og kildekode.
Internettet er visionære drømme om
en forbundet verden,
forestillinger om det frie cyberspace,
hackere, vilde forretningseventyr,
verdens fælles hukommelse og vores
helt private digitale liv. Et netværk af
drømme og forbindelser.
//internettet er lidt ligesom vandet i
vandhanen. Gennem et virvar af
vandværker og rør strømmer det
ned i glasset, op i ikke virker.
T
T
T T
T T
T
TT
//da internettet
kom til dig
//internettet er bredbåndskabler og
serverparker, dataoverførsler og IP-
adresser, kryptering og kildekode.
Internettet er visionære drømme om
en forbundet verden,
forestillinger om det frie cyberspace,
hackere, vilde forretningseventyr,
verdens fælles hukommelse og vores
helt private digitale liv. Et netværk af
drømme og forbindelser.
//internettet er lidt ligesom vandet i
vandhanen. Gennem et virvar af
vandværker og rør strømmer det
ned i glasset, op i gikke virker.
T
T
T T
T T
T
TT
Lessons learned:
• Set realistic expectations and consider your motivation
• Be curious and collaborative
• Understand divergent cultures, concerns and obligations
• Be flexible and pragmatic
• Prepare for dealing with dilemmas
Thank you.
Rikke Haller Baggesen @rikkebaggesen rb@enigma.dk
ENIGMA Museum of Communication @Enigmamuseum http://www.enigma.dk
Our Museum @VoresMuseum http://ourmuseum.dk
References:
Gaver, B., Dunne, A. & Pacenti, E. (1999). ‘Cultural probes’. Interactions January-
February 1999: 21-29
Silvers, D.M. et al (2013). ‘Design Thinking for Visitor Engagement: Tackling One
Museum’s Big Challenge through Human-centered Design’. Museums and the Web
2013, online proceedings. Toronto: Archives & Museum Informatics.

Contenu connexe

Plus de MuseWeb Foundation

Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...MuseWeb Foundation
 
MW20 Artificial Intelligence in the service of creative storytelling
MW20 Artificial Intelligence in the service of creative storytellingMW20 Artificial Intelligence in the service of creative storytelling
MW20 Artificial Intelligence in the service of creative storytellingMuseWeb Foundation
 
How to Build, When to Buy: Scalable Tactics for Digital Projects and Services
How to Build, When to Buy: Scalable Tactics for Digital Projects and ServicesHow to Build, When to Buy: Scalable Tactics for Digital Projects and Services
How to Build, When to Buy: Scalable Tactics for Digital Projects and ServicesMuseWeb Foundation
 
Tangible Augmented Reality for Archival Research
Tangible Augmented Reality for Archival ResearchTangible Augmented Reality for Archival Research
Tangible Augmented Reality for Archival ResearchMuseWeb Foundation
 
Mw20 -3gg Citizen History - so close or too far?
Mw20 -3gg Citizen History - so close or too far?Mw20 -3gg Citizen History - so close or too far?
Mw20 -3gg Citizen History - so close or too far?MuseWeb Foundation
 
Mw20 -3k Physical Visualizations
Mw20 -3k Physical VisualizationsMw20 -3k Physical Visualizations
Mw20 -3k Physical VisualizationsMuseWeb Foundation
 
Prototyping in collaboration with university libraries
Prototyping in collaboration with university librariesPrototyping in collaboration with university libraries
Prototyping in collaboration with university librariesMuseWeb Foundation
 
MW20 Inside the Climate Converter
MW20 Inside the Climate ConverterMW20 Inside the Climate Converter
MW20 Inside the Climate ConverterMuseWeb Foundation
 
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...MuseWeb Foundation
 
Telling and Sharing Stories Online about Museum Objects
Telling and Sharing Stories Online about Museum ObjectsTelling and Sharing Stories Online about Museum Objects
Telling and Sharing Stories Online about Museum ObjectsMuseWeb Foundation
 
Digital social innovation and the evolving role of digital in museums haith...
Digital social innovation and the evolving role of digital in museums   haith...Digital social innovation and the evolving role of digital in museums   haith...
Digital social innovation and the evolving role of digital in museums haith...MuseWeb Foundation
 
A Crisis of Capacity - Adam Moriarty
A Crisis of Capacity - Adam MoriartyA Crisis of Capacity - Adam Moriarty
A Crisis of Capacity - Adam MoriartyMuseWeb Foundation
 
Understanding Access: Translation Services and Accessibility Programs MW19 Li...
Understanding Access: Translation Services and Accessibility Programs MW19 Li...Understanding Access: Translation Services and Accessibility Programs MW19 Li...
Understanding Access: Translation Services and Accessibility Programs MW19 Li...MuseWeb Foundation
 
Designing a 'No Interface' Audiowalk"
Designing a 'No Interface' Audiowalk"Designing a 'No Interface' Audiowalk"
Designing a 'No Interface' Audiowalk"MuseWeb Foundation
 
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...MuseWeb Foundation
 
MW19: Simple Tangible Interaction
MW19: Simple Tangible InteractionMW19: Simple Tangible Interaction
MW19: Simple Tangible InteractionMuseWeb Foundation
 
Reimagining the Audio Tour for Levinthal’s War, Myth, Desire
Reimagining the Audio Tour for Levinthal’s War, Myth, DesireReimagining the Audio Tour for Levinthal’s War, Myth, Desire
Reimagining the Audio Tour for Levinthal’s War, Myth, DesireMuseWeb Foundation
 
Decolonization in Museum Technology -- Seema Rao
Decolonization in Museum Technology -- Seema RaoDecolonization in Museum Technology -- Seema Rao
Decolonization in Museum Technology -- Seema RaoMuseWeb Foundation
 

Plus de MuseWeb Foundation (20)

Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...
Big Data and the Visitor Journey: Using Data Science to Understand Visitor Ex...
 
MW20 Artificial Intelligence in the service of creative storytelling
MW20 Artificial Intelligence in the service of creative storytellingMW20 Artificial Intelligence in the service of creative storytelling
MW20 Artificial Intelligence in the service of creative storytelling
 
How to Build, When to Buy: Scalable Tactics for Digital Projects and Services
How to Build, When to Buy: Scalable Tactics for Digital Projects and ServicesHow to Build, When to Buy: Scalable Tactics for Digital Projects and Services
How to Build, When to Buy: Scalable Tactics for Digital Projects and Services
 
Tangible Augmented Reality for Archival Research
Tangible Augmented Reality for Archival ResearchTangible Augmented Reality for Archival Research
Tangible Augmented Reality for Archival Research
 
Mw20 -3gg Citizen History - so close or too far?
Mw20 -3gg Citizen History - so close or too far?Mw20 -3gg Citizen History - so close or too far?
Mw20 -3gg Citizen History - so close or too far?
 
Mw20 -3k Physical Visualizations
Mw20 -3k Physical VisualizationsMw20 -3k Physical Visualizations
Mw20 -3k Physical Visualizations
 
Opening Our Doors Wider
Opening Our Doors WiderOpening Our Doors Wider
Opening Our Doors Wider
 
Prototyping in collaboration with university libraries
Prototyping in collaboration with university librariesPrototyping in collaboration with university libraries
Prototyping in collaboration with university libraries
 
MW20 Inside the Climate Converter
MW20 Inside the Climate ConverterMW20 Inside the Climate Converter
MW20 Inside the Climate Converter
 
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...
Magus Cagliostro, Wonders.do, Israel: Art of Escape, Magic, and immersive sto...
 
Bots I have met - Paul Rowe
Bots I have met - Paul RoweBots I have met - Paul Rowe
Bots I have met - Paul Rowe
 
Telling and Sharing Stories Online about Museum Objects
Telling and Sharing Stories Online about Museum ObjectsTelling and Sharing Stories Online about Museum Objects
Telling and Sharing Stories Online about Museum Objects
 
Digital social innovation and the evolving role of digital in museums haith...
Digital social innovation and the evolving role of digital in museums   haith...Digital social innovation and the evolving role of digital in museums   haith...
Digital social innovation and the evolving role of digital in museums haith...
 
A Crisis of Capacity - Adam Moriarty
A Crisis of Capacity - Adam MoriartyA Crisis of Capacity - Adam Moriarty
A Crisis of Capacity - Adam Moriarty
 
Understanding Access: Translation Services and Accessibility Programs MW19 Li...
Understanding Access: Translation Services and Accessibility Programs MW19 Li...Understanding Access: Translation Services and Accessibility Programs MW19 Li...
Understanding Access: Translation Services and Accessibility Programs MW19 Li...
 
Designing a 'No Interface' Audiowalk"
Designing a 'No Interface' Audiowalk"Designing a 'No Interface' Audiowalk"
Designing a 'No Interface' Audiowalk"
 
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...
Approaching “Dark Heritage” Through Essential Questions: An Interactive Digit...
 
MW19: Simple Tangible Interaction
MW19: Simple Tangible InteractionMW19: Simple Tangible Interaction
MW19: Simple Tangible Interaction
 
Reimagining the Audio Tour for Levinthal’s War, Myth, Desire
Reimagining the Audio Tour for Levinthal’s War, Myth, DesireReimagining the Audio Tour for Levinthal’s War, Myth, Desire
Reimagining the Audio Tour for Levinthal’s War, Myth, Desire
 
Decolonization in Museum Technology -- Seema Rao
Decolonization in Museum Technology -- Seema RaoDecolonization in Museum Technology -- Seema Rao
Decolonization in Museum Technology -- Seema Rao
 

Co-creating knowledge_Baggesen

  • 1. Co-creating knowledge: participatory practices and museum/university partnerships Rikke Haller Baggesen design developer @Enigmamuseum postdoc researcher @VoresMuseum
  • 2.
  • 3. MEDIATING EXPERIENCES KU ASTROPHYSICS AU OLD ART, NEW USERS ART & DIALOGUE AAU EXHIBITION DESIGN UNMANNED EXHIBITIONS SDU CITIZEN SCIENCE LIVING HISTORY MUSEUM PROFESSIONS DIGITAL PROJECTS ANTIQUARIANISM MUSEUM HISTORY NORDEA FOUNDATION VELUX FOUNDATION http://ourmuseum.dk PARTICIPATORY DESIGN
  • 4.
  • 6.
  • 7.
  • 8. //da internettet kom til dig //internettet er bredbåndskabler og serverparker, dataoverførsler og IP- adresser, kryptering og kildekode. Internettet er visionære drømme om en forbundet verden, forestillinger om det frie cyberspace, hackere, vilde forretningseventyr, verdens fælles hukommelse og vores helt private digitale liv. Et netværk af drømme og forbindelser. //internettet er lidt ligesom vandet i vandhanen. Gennem et virvar af vandværker og rør strømmer det ned i glasset, op i ikke virker. T T T T T T T TT
  • 9.
  • 10.
  • 11.
  • 12. //da internettet kom til dig //internettet er bredbåndskabler og serverparker, dataoverførsler og IP- adresser, kryptering og kildekode. Internettet er visionære drømme om en forbundet verden, forestillinger om det frie cyberspace, hackere, vilde forretningseventyr, verdens fælles hukommelse og vores helt private digitale liv. Et netværk af drømme og forbindelser. //internettet er lidt ligesom vandet i vandhanen. Gennem et virvar af vandværker og rør strømmer det ned i glasset, op i gikke virker. T T T T T T T TT
  • 13. Lessons learned: • Set realistic expectations and consider your motivation • Be curious and collaborative • Understand divergent cultures, concerns and obligations • Be flexible and pragmatic • Prepare for dealing with dilemmas
  • 14. Thank you. Rikke Haller Baggesen @rikkebaggesen rb@enigma.dk ENIGMA Museum of Communication @Enigmamuseum http://www.enigma.dk Our Museum @VoresMuseum http://ourmuseum.dk References: Gaver, B., Dunne, A. & Pacenti, E. (1999). ‘Cultural probes’. Interactions January- February 1999: 21-29 Silvers, D.M. et al (2013). ‘Design Thinking for Visitor Engagement: Tackling One Museum’s Big Challenge through Human-centered Design’. Museums and the Web 2013, online proceedings. Toronto: Archives & Museum Informatics.

Notes de l'éditeur

  1. Co-author Martin Gerster Johansen, ENIGMA Museum of Communication
  2. Design Thinking workshop
  3. Cultural Probe
  4. Conversation tool
  5. //getting online exhibition
  6. Dialogue tool for parents and children
  7. Random Access Memory game