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My French Library 
Video games: a tool for questioning 
and self-construction
Who are we ? 
• Legotheque 
• French comittee from the French National 
Association of Librarians 
• 13 members – public and academic libraries 
• Our points of interest: gender, 
multiculturalism, racism, identity, self-construction
Why video games ? 
• Video games: multi-shaped 
• Puts the player and the gaming experiment 
first in the gaming mechanics 
• Playing : becoming a hero that does not 
necessarily look like us and from whom we 
don't know much 
• But, identification is important, through values 
or physical elements
Video Games in Library ?! 
• Attract new users, possibly younger ones 
• Diversify documents offer 
• Change perception of libraries 
• Fulfill demand of equality of access to ressources : video games are expensive 
• Extend sociability of users, enjoy playing activities and the skills that develop with 
gaming 
• Initiate users to cognitive mechanics on one side (follow a story and live 
adventures) and on another side to the digital word (screen-reading …) 
• Play, and have fun playing!
Video games & self-questioning 
• Video games: perfect media to use to question 
yourself ! 
• But, when dealing with identity, it may be hard to 
relate, whether it be in terms of physical criterias 
or moral. 
• Minorities and women don’t always appear in a 
positive, realistic way in video games. 
• Mainstream games do not always provide the 
material for self-construction !
Video games created by LGBTQ 
community 
• Share 
• Testify 
• Relate to a hero that matches expectations
Self-construction 
• MMORPG: best use of video games 
• Sims and like-games offer, with new versions 
or extensions, more and more possibilities to 
construct your character: sexual orientation, 
use of pronouns, family creation …
Women in video games 
• Prize money (Princess Peach) 
• Strong character, sometime portrayed as a 
fantasy (Bayonetta, Lara Croft) 
• Real women
Minorities in video games 
• Few heroes are from minorities, but often 
present as support to the hero. 
• Gears of War, a FPS-type game, features for 
example Cole, a former nfl-player
LGBT characters in video games 
• Very present in games from 2000 to 2014 and 
continuing 
• Different postures 
– Caricature 
– Powerful
Non-gendered 
• Journey : the main character 
is not refered as he or she 
• Minecraft: not one animal in the game can be 
identified – creator wanted to avoid gender 
questions 
• Spore: ovipare creatures

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Videos games: a tool for questionning and self-construction

  • 1. My French Library Video games: a tool for questioning and self-construction
  • 2. Who are we ? • Legotheque • French comittee from the French National Association of Librarians • 13 members – public and academic libraries • Our points of interest: gender, multiculturalism, racism, identity, self-construction
  • 3. Why video games ? • Video games: multi-shaped • Puts the player and the gaming experiment first in the gaming mechanics • Playing : becoming a hero that does not necessarily look like us and from whom we don't know much • But, identification is important, through values or physical elements
  • 4. Video Games in Library ?! • Attract new users, possibly younger ones • Diversify documents offer • Change perception of libraries • Fulfill demand of equality of access to ressources : video games are expensive • Extend sociability of users, enjoy playing activities and the skills that develop with gaming • Initiate users to cognitive mechanics on one side (follow a story and live adventures) and on another side to the digital word (screen-reading …) • Play, and have fun playing!
  • 5. Video games & self-questioning • Video games: perfect media to use to question yourself ! • But, when dealing with identity, it may be hard to relate, whether it be in terms of physical criterias or moral. • Minorities and women don’t always appear in a positive, realistic way in video games. • Mainstream games do not always provide the material for self-construction !
  • 6. Video games created by LGBTQ community • Share • Testify • Relate to a hero that matches expectations
  • 7. Self-construction • MMORPG: best use of video games • Sims and like-games offer, with new versions or extensions, more and more possibilities to construct your character: sexual orientation, use of pronouns, family creation …
  • 8. Women in video games • Prize money (Princess Peach) • Strong character, sometime portrayed as a fantasy (Bayonetta, Lara Croft) • Real women
  • 9. Minorities in video games • Few heroes are from minorities, but often present as support to the hero. • Gears of War, a FPS-type game, features for example Cole, a former nfl-player
  • 10. LGBT characters in video games • Very present in games from 2000 to 2014 and continuing • Different postures – Caricature – Powerful
  • 11. Non-gendered • Journey : the main character is not refered as he or she • Minecraft: not one animal in the game can be identified – creator wanted to avoid gender questions • Spore: ovipare creatures