5. Today is launch of national coalition
to build a G.A.M.E.S. network
committed to success of G.A.M.E.S.
Mission and its STEM objectives.
6. Our G.A.M.E.S. mission
destination – to work with many
other STEM and girls’
advocacy groups and a
national G.A.M.E.S. Network to
develop a process and game
products that help steer more
girls toward STEM careers.
8. Many great schools and
organizations across the nation
have been in a number of
ways to promote STEM,
and focus on encouraging girls to pursue STEM
careers. Real progress has been made, but a lot
more is needed.
Gaming is a very powerful tool and one used every
day by many girls. Efforts to develop games that
have the goal of encouraging girls to pursue STEM
have had limited success to date.
9. Our Mission:
Develop one or more really fun
and engrossing games that
will, along with other STEM
strategies underway, make a
real impact in helping influence
girls to pursue STEM careers.
12. WHY G.A.M.E.S.?
The Problem and Opportunity With Girls and
STEM
– Karen Peterson, CEO, National Girls Collaborative
Project
The Power of Games to Influence Girls’ Lives and
Career Choices
– Megan Gaiser, Creative Director and former
CEO, Her Interactive
Building a Powerful National Community Effort
– Sally Bagshaw, Seattle City Councilmember
13.
14. WHY G.A.M.E.S.?
The Problem and Opportunity With Girls and
STEM
– Karen Peterson, CEO, National Girls Collaborative
Project
The Power of Games to Influence Girls’ Lives and
Career Choices
– Megan Gaiser, Creative Director and former
CEO, Her Interactive
Building a Powerful National Community Effort
– Sally Bagshaw, Seattle City Councilmember
17. How YOU Can Help G.A.M.E.S. Get Launched
Volunteer to Help in One of Our 4 Work Area
18. Researchers
Research on Girls’ STEM Learning
Research on STEM Career Pathways
Research on Games and Learning
Individuals and organizations are
knowledgeable of the research that can
advance G.A.M.E.S., please join us, and
please share your ideas!
19. Gamers
Music and 3D art, animation and textures
specialists
Skills in production and design to
programming and scripting to management
and business development
Crowd source and Game Jam designers
20. Funding/ Resources
Experience in foundation and grant
proposals
Helpers in securing in kind contributions of
all types
Those willing to provide in kind services of
all types
21. Networkers
Those who know how to build
networks and coalitions
Marketing, Communication, Media and PR
skills
Those with existing networks we should
connect with in many areas
Connectors
22. The Network Comes to Life:
your TURN TO SHARE your views on G.A.M.E.S.
23. We have a successful G.A.M.E.S. launch:
Next Steps
24. Thank You For Coming!
Don’t forget to leave your
BIG IDEAS
on the board
Thanks again to all who made this
happen!
City Catering, National Girls
Collaborative Project, Nyhus
Communications, Institute for Systems
Biology and many others