5. Guys who brought computer to us
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9. 1. Computer screen
Viewing a computer screen is much more visually
demanding than viewing a paper
Computer screen
self illuminated, not reflection
Brightness : to bright/ unsteady
visual fatique (Anshel, 2005)
10. 1. Computer screen
High contrast, brightness character blur
Swithching between light and dark
background fatique of the iris muscle
Recommended
Dark characters against light background display
11. 1. Computer screen
Angle of viewing
dry eyes and neck pain (Anshel 2005)
Distance between eyes and screen
Not easily adjusted,compared to books
12. 1. Computer screen
Visual effects of display characteristics
A. Display quality
B. Lighting and glare
C. Refresh rates
D. Radiation
13. 1.Computer screen
A. Display quality
‘poor display quality probably contributes to
the annoyance and discomfort sometimes
reported by workers. Visual performance is
affected by a number of display parameters,
such as character size, structure, and style;
and by image contrast and stability’
The US national research council committee on
vision, 1983.
14. 1. Computer screen
A. Display quality
Resolution, Pixel-base dots
Pixels : Dim on the outer edge
Less resolution
More blurred image
hard to focus (Miyao 1989)
High contrast visual strain (Anshel 2005)
15. 1. Computer screen
A. display quality
Pixels : Ziefle, Hum Factors 1998
Viewing document, Compare 62 dpi VS 98 dpi
Search reaction time and fixation durations were
increase significantly with 62 dpi
16. 1. Computer screen
B. lighting and glare
surrounding sources of light
Computer screen
(overhead fluorescent, desk lamp, large windows)
Reflection : image behind the computer
Glare : wash out screen character images
17. 1. Computer screen
B. Lighting and Glare
Glare increases the amount of time required to read
relatively easy passages. (Garcia, Hum Factors 1985)
Surrounding luminance reduce the accommodation
amplitude. (Wolska, Int J Occup Saf 1999)
annoyance and visual fatique
NOT chronic visual disorder
18. 1. Computer
screen
C. refresh rates
Refresh rate (Hz)
Critical fusion frequency = 30-50 Hz
Extremely low rate of ‘flicker’ (8-14Hz) can
induce epileptic seizure
Percieved flickers annoyance, fatique,
headache
Recommended frequency = at least 75 Hz
synchronous ERG response
19. 1. Computer screen
C. Refresh rate
Refresh screen
(Blehm 2005, Jaschinski 1996, Kennedy 1991)
Need >75Hz
Should be >300Hz
LCD VS CRT
20. 1. Computer screen
D. radiation
Ionizing radiation
cellular change
tissue damage
VDT
NOT emit alpha, beta, gamma, x ray
NO study shows any hazard
21. iPad
9.7-inch (diagonal) LED-backlit glossy
widescreen Multi-Touch display with IPS
technology
132 dots per inch (dpi)
Refresh rate at 200 Hz
22. iphone
Retina display
3.5-inch (diagonal) widescreen Multi-Touch
display
960-by-640-pixel resolution at 326 dpi
Refresh rate at 200 Hz
800:1 contrast ratio (typical)
500 cd/m2 max brightness (typical)
24. 2. Computer room
‘lighting condition’ is the most important part
Ideal computer environment
40-50Fc of ambient light
Non-computerized office 100 Fc
sun in an average outdoor setting 8,000-12,000 Fc
Indoor direct light at noon :1500 Fc
To bright visual discomfort
25. 2. Computer room
Equilized brightness
Source of light (overhead flu, windows, desk
lamps)
To close
reflection and glare back and forth focusing
reduce visibility of the screen
discomfort
Other factors : bright-white clothing, light-
color desk surface, highly polished furnitures,
large mirrors
27. 2. Computer room
Non-light factors (Sheedy 1997)
Air flow (-)
Temperature (-)
Humidity (+)
28. 3. Human eyes
Eyes are relaxed and comfortable viewing
object at a long distance (>6m)
but need a lot more muscles viewing near
object (<30cm).
we need tears covering our eye surface
Preserve moisture and O2 supply
Keep the eye surface smooth and comfortable
29. 3. Human eyes
Blinking : clean off and refresh tearfilm
Blink rate (Freudenthaler 2003, Kadner 2004)
Normal : 15-16 blinks/min
Computer use : 5-6 blinks/min
Viewing angle
Lower in reading books : less exposure
Higher in computer works : more exposure
30. 3. Human eyes
Eyes need to adjust in order to see objects from
different distances
Computer screen < paper on the table
Focus–refocus–refocus-refocus…. -L-’
Headache and blurred vision
32. 5. Computer tasks
Tasks : studying, browsing, shopping,
communication, business
Eg.
Data entry workers : paper > screen
Graphic artists : screen > paper
Gamers : screen
It will be more CVS with
More time on the screen
Reading small fonts on the screen
Action games