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Self
  Publishing
      is
  happening
Images courtesy of stock exchange http://sxc.hu
Self Publishing
is happening

Relevant/Interesting/Marketable
Compelling content
Correctly priced
Ready for mobile
Relevant/
Interesting/
Marketable
Exciting design and layout
Interactive/engaging media
universal appeal
Sellable
Compelling content


Copy edited
Crisp artwork/audio/video
All assets are cleared for use
Credits/citations/acknowledgements
Correctly priced


The world is your oyster
Determine pricing sweet spot
Set a target number of unit sales
Use social media to market agressively
USD10.00 Ebook
USD10.00 App

USD10.00 X 100=1000
( 100 persons can afford your book/app, and probably
because they need your content/ found it interesting)


USD1.00 X 1000=1000
( More people have read your book/accessed your app,
  more people who probably appreciate what you did.)
Ebook
You need to learn basic
HTML editing for e-pub.
You need to learn basic
layout applications for PDF.
(minimum requirement)

Animation skills
Video editing skills
Graphic Design skills
Programming skills
(for best results)
Apps     (minimum requirement)


You need to learn object
oriented programming for
native apps. (Java, Objective C,etc.)
You need to learn HTML5
and CSS3 for Web apps.
Combine both for Hybrid
apps.
Animation skills
Video editing skills
Graphic Design skills
Programming skills
(for best results)
Big players you can publish to.
market
agressively
Ready for mobile

Smartphone/Tablet market
iOS/Android/Windows native apps
HTML 5/ Web apps
Hybrid apps
PDF/Epub Standards
Offline/Online access
Self
  Publishing
      is
  happening
Images courtesy of stock exchange http://sxc.hu
Additional resources:
PRIMARY DRIVERS:




Cloud   Mobile   Content
PRE-PRODUCTION
   Discuss new Medium
  requirements to Author
                                                                            Manage critical
                                                     TIMELINE/              resources and
                                                     MILESTONES               timelines
                                                                         PROJECT
AUTHOR         CONTENT               MOBILE DEV TEAM USE CASE STUDIES
               MANAGER                                                   MANAGEMENT
                                                                        Transform content to
                                                                          codes to fit new
                                                      SOURCE CODE             medium
                                                      AND DEBUGGING            MOBILE
                                                                               DEVELOPER
                                                                         Prepare appropriate
                           Discuss key facets of
                           the manuscript with
                                                      MOCKUPS            look and feel of the
                                developer.            INTERACTIVE       App and utilise human
                                                                           design elements.
     Review existing       Prepare content and        ELEMENTS
       Manuscript           Use case scenarios        STORYBOARDS           INTERFACE
        Prepare                                                             DESIGNER
                           Prepare production
      Inventory of                list.                                 Determine common
       Resources                                      QUALITY           development pitfalls
                                                      GUIDELINES          and encourage


                                                                           QUALITY ASSURANCE
       introduce new media to enhance the
       experience



               AN ARBITRARY CONTENT MANAGER ASSISTS

CASE 1         BOTH THE AUTHOR AND THE MOBILE DEV
               TEAM IN DETERMINING CONTENT
               TRANSFORMATION.
                                                        Workflow for Mobile Development
The success of mounting anything on a mobile platform will be
determined by a number of factors namely:



1. Ensuring content you need is what you have.

2. It’s lightweight and accessible anywhere, anytime.

3. Are not watered down versions of existing content, but
rather, smarter versions of it.

4. Can have both offline and online experience built in to it.

5. Puts a high premium to usability and user experience.

7. Has excellent Data handling capabilities.

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Self publishing

  • 1. Self Publishing is happening Images courtesy of stock exchange http://sxc.hu
  • 3. Relevant/ Interesting/ Marketable Exciting design and layout Interactive/engaging media universal appeal Sellable
  • 4. Compelling content Copy edited Crisp artwork/audio/video All assets are cleared for use Credits/citations/acknowledgements
  • 5. Correctly priced The world is your oyster Determine pricing sweet spot Set a target number of unit sales Use social media to market agressively
  • 6. USD10.00 Ebook USD10.00 App USD10.00 X 100=1000 ( 100 persons can afford your book/app, and probably because they need your content/ found it interesting) USD1.00 X 1000=1000 ( More people have read your book/accessed your app, more people who probably appreciate what you did.)
  • 7. Ebook You need to learn basic HTML editing for e-pub. You need to learn basic layout applications for PDF. (minimum requirement) Animation skills Video editing skills Graphic Design skills Programming skills (for best results)
  • 8. Apps (minimum requirement) You need to learn object oriented programming for native apps. (Java, Objective C,etc.) You need to learn HTML5 and CSS3 for Web apps. Combine both for Hybrid apps. Animation skills Video editing skills Graphic Design skills Programming skills (for best results)
  • 9. Big players you can publish to.
  • 11. Ready for mobile Smartphone/Tablet market iOS/Android/Windows native apps HTML 5/ Web apps Hybrid apps PDF/Epub Standards Offline/Online access
  • 12. Self Publishing is happening Images courtesy of stock exchange http://sxc.hu
  • 14. PRIMARY DRIVERS: Cloud Mobile Content
  • 15. PRE-PRODUCTION Discuss new Medium requirements to Author Manage critical TIMELINE/ resources and MILESTONES timelines PROJECT AUTHOR CONTENT MOBILE DEV TEAM USE CASE STUDIES MANAGER MANAGEMENT Transform content to codes to fit new SOURCE CODE medium AND DEBUGGING MOBILE DEVELOPER Prepare appropriate Discuss key facets of the manuscript with MOCKUPS look and feel of the developer. INTERACTIVE App and utilise human design elements. Review existing Prepare content and ELEMENTS Manuscript Use case scenarios STORYBOARDS INTERFACE Prepare DESIGNER Prepare production Inventory of list. Determine common Resources QUALITY development pitfalls GUIDELINES and encourage QUALITY ASSURANCE introduce new media to enhance the experience AN ARBITRARY CONTENT MANAGER ASSISTS CASE 1 BOTH THE AUTHOR AND THE MOBILE DEV TEAM IN DETERMINING CONTENT TRANSFORMATION. Workflow for Mobile Development
  • 16. The success of mounting anything on a mobile platform will be determined by a number of factors namely: 1. Ensuring content you need is what you have. 2. It’s lightweight and accessible anywhere, anytime. 3. Are not watered down versions of existing content, but rather, smarter versions of it. 4. Can have both offline and online experience built in to it. 5. Puts a high premium to usability and user experience. 7. Has excellent Data handling capabilities.

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