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XEODesign5 Must Have Design Strategies for Better VR Games
UNITE 15 Boston
September 21, 2015
Why are We Here?XEODesign
®
Not ThisXEODesign
®
Toilet
Or ThisXEODesign
®
Last Year’s
Hit Console
Game
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR Needs Design
Leadership
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Physiological
Psychological
Design
More ChallengesXEODesign®
VR Needs Design
Leadership
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Nicole Lazzaro
Expert on Games Emotion and Engagement
VR UX & PX
Consultant
• Game Developer /
Designer
• Psychology of Emotion
• Programmer/Filmmaker
• Design Innovation
• Analyst
Making VR Fun
@NicoleLazzar
o
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
1 Billion Served
Games offer many benefits: retention, engagement, and monetization. XEODesign helps 100,000’s of
leading publishers, Fortune 100’s, and developers improve their business results through 22 years of
design consulting, research, and industry leading best practices. More at: xeodesign.com
XEODesign© 2015 XEODesign, Inc. All Rights Reserved 23 Years Answered 1 QuestionXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved Where’s the Fun?XEODesign®
WTF
?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved Measured Emotion on Players FacesXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved Novelty Challenge Friendship MeaningXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully
dissected players favorite moments to unlock the secret of how games create engagement.
Putting Emotion into Play
The 4 Keys allows interaction designers the ability
to target specific emotions in players and keep
them playing. This increases retention,
engagement, and social sharing,
Leading Model for Gamification
The 4 Keys is a proven predictive model for how
player action crates what’s fun about games.
100,000 Downloads
Leading developers around the world have
downloaded the 4 Keys. It part of virtually every
game design curriculum.
How Games Create Engagement
Captures the essence of how games use emotion
from action to increase user engagement. “Every designer should learn
to read this language.”
Will Wright, Creator of The Sims
Free download 4K2F.com
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
LUX: a game about forgivenessXEODesign
®
http://challengepost.com/software/follow-the-white-rabbit
In VR Whisper Don’t Yell
Follow The White R
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
We BelieveVR delivers more emotion than movies or traditional games
Immersion
Agency
Traditional
Games
Movies
VR Presence
Mass
Effect
Journey
Pong
Inception
Schindler’
s List
Birth of a
Nation
XEODesign
®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
VR Killer App: Middle Seat
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR Requires Design
Leadership
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Leadership vs
Management
John P Kotter, Harvard Business Review
ChaosChange
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
What to do
Organize
people to
do it
Ensure it
gets done
Leadership vs
Management
John P Kotter, Harvard Business Review
Innovate
New Genre
Native to
Platform
Port
Controls
Reduce
Risk
Clone
XEODesign
®
Design Strategies
from XEODesign’s year
of VR development and
research it’s emotion that
unlocks VR’s
unprecedented levels of
immersion and presence
not 3D art.
Hololens IPD = 66, Microsoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Design Leadership for VR
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
36 VR Design Strategies
To improve VR experiences in early design
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Platform Social
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
4
5
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Comfort
Controls
FunPlatform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Feedback Emotion
UI/UX
PX Balance
Social
1
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
A
B
Technology
Adoption Curve
Number
of players Mass Market
Diffusion of Innovation, Everett Rogers
Crossing the Chasm, Geoffrey Moore
#1 Audience Cross ChasmMatch player expectations and what current VR hardware delivers
Time
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#1 AudienceMatch player expectations and what current VR hardware delivers
AudienceAudience
1
VR
Traditional
Hard Core Game
Genres
$500 HMD
Early Adoptor
$20 Cardboard
Mass Market
A B
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Controls
FunPlatform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback Emotion
UI/UX
PX Balance
Social
1
2
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Fast Motion
Precise Targeting
Fast Turn
Around a Point
Stairs
Comfort
Traditional
Hard Core Game
Mechanics
Running 40 MPH
“Make Disbelief
Comfortable”
How VR Sometimes FeelsXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR
Frame Rate
Camera &
Controls
#2 Comfort & Uncanny
Valley
The uncanny valley of VR: frame rate, camera, and controls.
Realism 
Appeal
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 Not ComfortAvoid triggering disgust and phobias.
“I never want to do this
again! It’s way more involved,
more expensive and
makes you feel horrible.”
Hard Core Game Player ripping goggles off his face
while playing Sky Rim in VR
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
The Walking Dead , E3 CosplayPretend Fear Becomes Real Fear
XEODesign
®
Use Haptics Even Sloppy Ones
Rabbids VR Ride, Ubisoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
VR Sports Challenge, Sanzaru GamesFrame The Action
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Eve: Valkyrie CCPFrame The Action
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Showdown, EpicUse Slo-Mo
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Rococo VR, Black River StudiosDirect Attention
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
FunPlatform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
Audience
Comfort
Feedback
Controls
Emotion
UI/UX
PX Balance
Social
1
2
3
Audience
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#3 Controls & CameraProvide direct controls native to VR
Controls
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#3 Controls & CameraProvide direct controls especially those native to VR.
Edge of Nowhere, Insomniac
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of
gameplay.
XEODesign
®
3. Controls So Natural Can Play Blindfolded
XEODesign
®
Use Gestures Players Already Make
Rabbids VR Ride, Ubisoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Bazaar, Temple Gates Games
#3 ControlsProvide direct controls especially those native to VR.
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Emotion
Fun
UI/UX
PX Balance
Social
1
2
3
5
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionEmotion for VR is more TV than the stage
Master of:
a. Jump Scares
b. Fear
c. Suspense
Alfred Hitchcock
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Just because
you can
doesn’t mean
you should
11
#4 EmotionIn VR Whisper Don’t Yell
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
IT’S LIKE
TYPING IN
ALL CAPS
ALL THE TIME
11
#4 EmotionIn VR Whisper Don’t Yell
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionIn VR Whisper Don’t Yell
Free Download
4K2F.com
Target
Emotions that
pull players in
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Frustration
from certain aspects
especially usability
needs to be less for
some users Boredom
Fear Anger Frustration
Level 1 Level 2 Level 3
o/
Level 4
PLAYER SKILL
CHALLENGE
o/
o/
FIERO!
FIERO!
The 4 Keys Hard Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionIn VR Whisper Don’t Yell
Big Blue, ViveThe 4 Keys Emotion Profile
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Gallery: Six Elements, Cloudhead Games
#4 EmotionIn VR Whisper Don’t Yell
The 4 Keys Easy Fun
In VR Whisper Don’t Yell
Follow The White R
Easy Fun
Micro Loop
1. Controls
2. Creativity
3.
Exploration
4. Fantasy
Follow The White Rabbit
#5 EmotionIn VR Whisper Don’t Yell
Emotion
Follow The White R
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionIn VR Whisper Don’t Yell
Steam CrewThe 4 Keys People Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionIn VR Whisper Don’t Yell
castARThe 4 Keys People Fun
#5 EmotionIn VR Whisper Don’t Yell
Emotion
Follow The White R
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 EmotionIn VR Whisper Don’t Yell
Emotion
Emotion as Input, Chronosapien
Interactive
Future:
Emotions
As Input
The 4 Keys People Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
4
5
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 FunEscape the Micro Loop
Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 FunEscape the Micro Loop
Hololens, Microsoft
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 FunEscape the Micro Loop
Anshar Wars, Ozwe
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 FunCarefully select type of game to deliver on the immersive qualities of the VR experience
Playroom, Sony
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Easy Fun Micro
Loop
Hard Fun Main Loop
People Fun Social
Engagement Loop
Serious Fun Meta
Loop
The 4 Keys to Fun
#5 Fun Nested Engagement
Loops
Use the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Escape The Micro Loop of Gameplay
VR Goal
Frustration
Core Loop
VR Collection
Desire
Meta Loop
#5 Fun
4 Keys to Fun
Beyond novelty offer more kinds of VR fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 FunEscape the Micro Loop with 3D Gameplay
Source 2 Portal VR Demo, ValveThe 4 Keys Hard Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Bazaar, Temple Gate GamesThe 4 Keys Serious Fun
#5 FunEscape the Micro Loop with Collection and Completion
VR is Not the TechnologyXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Follow The White R
VR is Not the TechnologyXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
VR Needs Design
LeadershipAudience
Comfort
Controls ???
Emotion
Fun
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Most Important Strategy
You
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
So the next time you ask this
question on your VR game think
of these strategies
WTF
?Where’s the Fun?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
1. Cross the Chasm
2. Make Disbelief Comfortable
3. Controls Can Play Blindfolded
4. Target Emotions the Pull Players In
5. Escape the Micro Loop
5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of
gameplay.
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
4
5
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
@NicoleLazzaro
Nlazz@xeodesign.com
XEODesign.comFree Download
4K2F.com
Drop off a Business Card
*
WTF
?Where’s the Fun?
Follow the
White
Rabbit

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5 Must Have VR Strategies for Better Games

  • 1. XEODesign5 Must Have Design Strategies for Better VR Games UNITE 15 Boston September 21, 2015
  • 2. Why are We Here?XEODesign ®
  • 5. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Needs Design Leadership
  • 6. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Physiological Psychological Design More ChallengesXEODesign® VR Needs Design Leadership
  • 7. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games Emotion and Engagement VR UX & PX Consultant • Game Developer / Designer • Psychology of Emotion • Programmer/Filmmaker • Design Innovation • Analyst Making VR Fun @NicoleLazzar o
  • 8. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1 Billion Served Games offer many benefits: retention, engagement, and monetization. XEODesign helps 100,000’s of leading publishers, Fortune 100’s, and developers improve their business results through 22 years of design consulting, research, and industry leading best practices. More at: xeodesign.com
  • 9. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 23 Years Answered 1 QuestionXEODesign®
  • 10. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Where’s the Fun?XEODesign® WTF ?
  • 11. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Measured Emotion on Players FacesXEODesign®
  • 12. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Novelty Challenge Friendship MeaningXEODesign®
  • 13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates what’s fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. “Every designer should learn to read this language.” Will Wright, Creator of The Sims Free download 4K2F.com
  • 14. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  • 15. LUX: a game about forgivenessXEODesign ®
  • 17. In VR Whisper Don’t Yell Follow The White R
  • 18. XEODesign© 2015 XEODesign, Inc. All Rights Reserved We BelieveVR delivers more emotion than movies or traditional games Immersion Agency Traditional Games Movies VR Presence Mass Effect Journey Pong Inception Schindler’ s List Birth of a Nation
  • 19. XEODesign ® Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. VR Killer App: Middle Seat
  • 20. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Requires Design Leadership
  • 21. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Leadership vs Management John P Kotter, Harvard Business Review ChaosChange
  • 22. XEODesign© 2015 XEODesign, Inc. All Rights Reserved What to do Organize people to do it Ensure it gets done Leadership vs Management John P Kotter, Harvard Business Review Innovate New Genre Native to Platform Port Controls Reduce Risk Clone
  • 23. XEODesign ® Design Strategies from XEODesign’s year of VR development and research it’s emotion that unlocks VR’s unprecedented levels of immersion and presence not 3D art. Hololens IPD = 66, Microsoft
  • 24. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Design Leadership for VR
  • 25. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 36 VR Design Strategies To improve VR experiences in early design Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Platform Social
  • 26. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  • 27. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Comfort Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Feedback Emotion UI/UX PX Balance Social 1
  • 28. XEODesign© 2015 XEODesign, Inc. All Rights Reserved A B Technology Adoption Curve Number of players Mass Market Diffusion of Innovation, Everett Rogers Crossing the Chasm, Geoffrey Moore #1 Audience Cross ChasmMatch player expectations and what current VR hardware delivers Time
  • 29. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #1 AudienceMatch player expectations and what current VR hardware delivers AudienceAudience 1 VR Traditional Hard Core Game Genres $500 HMD Early Adoptor $20 Cardboard Mass Market A B
  • 30. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Emotion UI/UX PX Balance Social 1 2
  • 31. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Fast Motion Precise Targeting Fast Turn Around a Point Stairs Comfort Traditional Hard Core Game Mechanics Running 40 MPH “Make Disbelief Comfortable”
  • 32. How VR Sometimes FeelsXEODesign®
  • 33. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Frame Rate Camera & Controls #2 Comfort & Uncanny Valley The uncanny valley of VR: frame rate, camera, and controls. Realism  Appeal
  • 34. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 Not ComfortAvoid triggering disgust and phobias. “I never want to do this again! It’s way more involved, more expensive and makes you feel horrible.” Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
  • 35. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. The Walking Dead , E3 CosplayPretend Fear Becomes Real Fear
  • 36. XEODesign ® Use Haptics Even Sloppy Ones Rabbids VR Ride, Ubisoft
  • 37. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. VR Sports Challenge, Sanzaru GamesFrame The Action
  • 38. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Eve: Valkyrie CCPFrame The Action
  • 39. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Showdown, EpicUse Slo-Mo
  • 40. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Rococo VR, Black River StudiosDirect Attention
  • 41. XEODesign© 2015 XEODesign, Inc. All Rights Reserved FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus Audience Comfort Feedback Controls Emotion UI/UX PX Balance Social 1 2 3 Audience
  • 42. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 Controls & CameraProvide direct controls native to VR Controls
  • 43. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 Controls & CameraProvide direct controls especially those native to VR. Edge of Nowhere, Insomniac
  • 44. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of gameplay. XEODesign ® 3. Controls So Natural Can Play Blindfolded
  • 45. XEODesign ® Use Gestures Players Already Make Rabbids VR Ride, Ubisoft
  • 46. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #3 ControlsProvide direct controls especially those native to VR.
  • 47. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Emotion Fun UI/UX PX Balance Social 1 2 3 5
  • 48. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
  • 49. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Just because you can doesn’t mean you should 11 #4 EmotionIn VR Whisper Don’t Yell
  • 50. XEODesign© 2015 XEODesign, Inc. All Rights Reserved IT’S LIKE TYPING IN ALL CAPS ALL THE TIME 11 #4 EmotionIn VR Whisper Don’t Yell
  • 51. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Free Download 4K2F.com Target Emotions that pull players in
  • 52. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Frustration from certain aspects especially usability needs to be less for some users Boredom Fear Anger Frustration Level 1 Level 2 Level 3 o/ Level 4 PLAYER SKILL CHALLENGE o/ o/ FIERO! FIERO! The 4 Keys Hard Fun
  • 53. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Big Blue, ViveThe 4 Keys Emotion Profile
  • 54. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #4 EmotionIn VR Whisper Don’t Yell The 4 Keys Easy Fun
  • 55. In VR Whisper Don’t Yell Follow The White R
  • 56. Easy Fun Micro Loop 1. Controls 2. Creativity 3. Exploration 4. Fantasy Follow The White Rabbit
  • 57. #5 EmotionIn VR Whisper Don’t Yell Emotion Follow The White R
  • 58. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Steam CrewThe 4 Keys People Fun
  • 59. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell castARThe 4 Keys People Fun
  • 60. #5 EmotionIn VR Whisper Don’t Yell Emotion Follow The White R
  • 61. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Emotion Emotion as Input, Chronosapien Interactive Future: Emotions As Input The 4 Keys People Fun
  • 62. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  • 63. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Fun
  • 64. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Hololens, Microsoft
  • 65. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Anshar Wars, Ozwe
  • 66. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Playroom, Sony
  • 67. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Easy Fun Micro Loop Hard Fun Main Loop People Fun Social Engagement Loop Serious Fun Meta Loop The 4 Keys to Fun #5 Fun Nested Engagement Loops Use the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
  • 68. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Escape The Micro Loop of Gameplay VR Goal Frustration Core Loop VR Collection Desire Meta Loop #5 Fun 4 Keys to Fun Beyond novelty offer more kinds of VR fun
  • 69. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop with 3D Gameplay Source 2 Portal VR Demo, ValveThe 4 Keys Hard Fun
  • 70. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gate GamesThe 4 Keys Serious Fun #5 FunEscape the Micro Loop with Collection and Completion
  • 71. VR is Not the TechnologyXEODesign®
  • 72. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Follow The White R VR is Not the TechnologyXEODesign®
  • 73. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Needs Design LeadershipAudience Comfort Controls ??? Emotion Fun
  • 74. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Most Important Strategy You
  • 75. XEODesign© 2015 XEODesign, Inc. All Rights Reserved So the next time you ask this question on your VR game think of these strategies WTF ?Where’s the Fun?
  • 76. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1. Cross the Chasm 2. Make Disbelief Comfortable 3. Controls Can Play Blindfolded 4. Target Emotions the Pull Players In 5. Escape the Micro Loop 5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of gameplay.
  • 77. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  • 78. XEODesign© 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro Nlazz@xeodesign.com XEODesign.comFree Download 4K2F.com Drop off a Business Card * WTF ?Where’s the Fun? Follow the White Rabbit