This document discusses strategies for mitigating abuse in virtual reality (VR) games through intentional game design. It begins by noting that VR can elicit strong emotions but current games lack features to develop empathy or foster positive social interactions. The rest of the document outlines an approach with four parts: 1) addressing gaps in existing designs, 2) incorporating empathy mechanics, 3) providing tools for players and moderators, and 4) measuring emotional responses to ensure the desired player experience. The overall goal is to guide players toward friendship rather than allowing grievances by designing interactions that balance the four keys of fun.