SlideShare une entreprise Scribd logo
1  sur  20
RE-INVENTING AND ENHANCING EDUCATION
THOUGH TECHNOLOGY & GAMIFICATION
NIKOLA DIMITROV
Conceived during industrial revolution

Works like a factory
Focuses on mathematics, physics and theoretical topics

What about arts, sports and fun?
What about creativity?
“We don’t grow into creativity, we
grow out of it. Or rather, we get
educated out of it.”
Sir Ken Robinson
Consequences…
• Epidemic of Attention Deficit Disorder

• Lack of engagement
• Low motivation to study

• Low motivation to succeed
• Poor overall performance

• Dropouts
Is it the students fault???
Computers
Commercials
TV

Smartphones
Radio

Social media
Technological impact on education
• Control over knowledge and information

• Student centered vs. Lecturer centered classes
• Collaboration and peer-to-peer education

• Self passed learning
• Anytime/Anyplace learning

• Emergence of Online and/or mobile education
What do we do?
Blame parents
Blame media
Punish them
Kick them out of class
Give them drugs to focus
Current Challenges
1) Education techniques and Education Tools

2) Examination & Progress monitoring
3) Demotivating marking scheme

4) The role of the lecturer and shifting control
towards students
Gamification

“The process of game-thinking and game
mechanics to engage users and solve problems”
(Zickermann, Gamification by design 2011).
Player types
Killers – 1%
Focus on wining, ranks and peer-to-peer competition
Engaged by leaderboards and ranks

Explorers – 10%
Focus on explorations and discovery of new worlds
Engaged by obfuscated achievements

Achievers – 10%
Focus on attaining status and achieving goals
Engaged by goals, achievements and obstacles

Socializers – 80%
Focus on socializing, network creation and contact lists
Engaged by news feeds, friend lists and chatting
Mastery level
Novice

Problem solvers
Experts
Masters
Visionaries
Game
mechanics

Human
Desires

Points
Levels
Leaderboards
Badges
Onboarding techniques
Challenges and Quests
Customization

Rewards
Status
Achievement
Self Expression
Competition
Altruism
Technology & Gamification
in Industry
SAP Road warrior sales training

Frequent Flyer Programs

CBA: Investorville.om

Fuel/Gas/Shopping Cards

Samsung Nation

Credit Cards (cash back)

Redcritter (Agile management)

Coupons (Groupon, Grabo.bg)

Nike Plus

Linkedin

Penny auction sites

Foursquare

Mint.com

Farmville
Technology & Gamification
in Education
Microsoft “Just press play”
Open Study
Khan Academy
Udemy.com
Coursera.org
Udacity.com
Edublogs.org
Lynda.com

Bulgaria:
Edukami.com
Entertraining
Current goals
•
•
•
•

Use Gamification in the courses we teach
Prove that Gamification works
Motivate and engage students
Inspire students, lecturers and people from
the business
• Creation of an educational framework and
designing a platform that can be used from
K-12 to higher education.
Expected benefits

• Motivate student to learn
• Create a sense of progression and belonging
• Improve average grade level and submission rates
• Increase employment opportunities for students
• Increase student attrition and retention levels
• Create positive awareness of university and increase
revenue
Feasibility
• The idea can easily be applied and tested
in a single course
Issues and challenges
• Management of student point and
progression without a automated software
will be time consuming
• Focus on play rather than learning should
be monitored and controlled
Implementation Framework
• All lectures are to be pre-recorded so that students can learn
at their own pace and repeat what they have not understood
(Online and mobile platforms will be used)
• Students shall not be penalized for failure but encouraged to
master theoretical concepts and practical exercises

• Gamification techniques will be implemented and student
status tracked manually (due to lack of current system)
• Students will have individual as well as team goals and
achievements
• Usage of skill points will be introduced for leaderboards, level
progression, activity unlocking and rewards
Future steps…
• Innovate a course with Gamification
• Create a framework for a Bachelors and
Masters program
• Introduce a framework to Ministry of
education to reform education via technology
and Gamification
• Introduce and apply Gamification in Bulgarian
enterprises
Thank you 

nikdimitrov@city.academic.gr

Contenu connexe

Tendances

Helping people learn: the role of technology
Helping people learn: the role of technology Helping people learn: the role of technology
Helping people learn: the role of technology CIPD
 
Learning in your School
Learning in your SchoolLearning in your School
Learning in your SchoolJoe Perkins
 
Centss inno_awrd_2010
Centss  inno_awrd_2010Centss  inno_awrd_2010
Centss inno_awrd_2010Vicky Frank
 
A Comparison of Learner-Centered Applications in Oman and Other Countries
A Comparison of Learner-Centered Applications in Oman and Other CountriesA Comparison of Learner-Centered Applications in Oman and Other Countries
A Comparison of Learner-Centered Applications in Oman and Other CountriesVicky Frank
 
Global trends in Online, Open and Flexible education
Global trends in Online, Open and Flexible educationGlobal trends in Online, Open and Flexible education
Global trends in Online, Open and Flexible educationicdeslides
 
How digital video innovates pedagogical methods
How digital video innovates pedagogical methodsHow digital video innovates pedagogical methods
How digital video innovates pedagogical methodsJisc
 
Seward Inc. Company Overview
Seward Inc. Company OverviewSeward Inc. Company Overview
Seward Inc. Company OverviewVicky Frank
 
Technology Integration Initiative
Technology Integration InitiativeTechnology Integration Initiative
Technology Integration Initiativehpetrich
 
How technology impact children’s development in schools
How technology impact children’s development in schoolsHow technology impact children’s development in schools
How technology impact children’s development in schoolstarunwebglaze
 
ISTE NETS Standards for Teachers: Evidence and Rationale Statements
ISTE NETS Standards for Teachers: Evidence and Rationale StatementsISTE NETS Standards for Teachers: Evidence and Rationale Statements
ISTE NETS Standards for Teachers: Evidence and Rationale Statementshpetrich
 
Effective management of organisational transformation with Learning Technolog...
Effective management of organisational transformation with Learning Technolog...Effective management of organisational transformation with Learning Technolog...
Effective management of organisational transformation with Learning Technolog...Blackboard APAC
 
Transforming learning, teaching and assessment through reflective practice - ...
Transforming learning, teaching and assessment through reflective practice - ...Transforming learning, teaching and assessment through reflective practice - ...
Transforming learning, teaching and assessment through reflective practice - ...Jisc
 
Y3 ICT and the foundation subjects - Lecture 4, Assessment
Y3 ICT and the foundation subjects - Lecture 4, AssessmentY3 ICT and the foundation subjects - Lecture 4, Assessment
Y3 ICT and the foundation subjects - Lecture 4, AssessmentMiles Berry
 
E Learning Case Study
E Learning Case StudyE Learning Case Study
E Learning Case Studywingfdeb
 

Tendances (16)

Helping people learn: the role of technology
Helping people learn: the role of technology Helping people learn: the role of technology
Helping people learn: the role of technology
 
Learning in your School
Learning in your SchoolLearning in your School
Learning in your School
 
e_teaching
e_teachinge_teaching
e_teaching
 
Centss inno_awrd_2010
Centss  inno_awrd_2010Centss  inno_awrd_2010
Centss inno_awrd_2010
 
A Comparison of Learner-Centered Applications in Oman and Other Countries
A Comparison of Learner-Centered Applications in Oman and Other CountriesA Comparison of Learner-Centered Applications in Oman and Other Countries
A Comparison of Learner-Centered Applications in Oman and Other Countries
 
Global trends in Online, Open and Flexible education
Global trends in Online, Open and Flexible educationGlobal trends in Online, Open and Flexible education
Global trends in Online, Open and Flexible education
 
How digital video innovates pedagogical methods
How digital video innovates pedagogical methodsHow digital video innovates pedagogical methods
How digital video innovates pedagogical methods
 
Seward Inc. Company Overview
Seward Inc. Company OverviewSeward Inc. Company Overview
Seward Inc. Company Overview
 
Technology Integration Initiative
Technology Integration InitiativeTechnology Integration Initiative
Technology Integration Initiative
 
How technology impact children’s development in schools
How technology impact children’s development in schoolsHow technology impact children’s development in schools
How technology impact children’s development in schools
 
Ilead 2012 presentation
Ilead 2012 presentationIlead 2012 presentation
Ilead 2012 presentation
 
ISTE NETS Standards for Teachers: Evidence and Rationale Statements
ISTE NETS Standards for Teachers: Evidence and Rationale StatementsISTE NETS Standards for Teachers: Evidence and Rationale Statements
ISTE NETS Standards for Teachers: Evidence and Rationale Statements
 
Effective management of organisational transformation with Learning Technolog...
Effective management of organisational transformation with Learning Technolog...Effective management of organisational transformation with Learning Technolog...
Effective management of organisational transformation with Learning Technolog...
 
Transforming learning, teaching and assessment through reflective practice - ...
Transforming learning, teaching and assessment through reflective practice - ...Transforming learning, teaching and assessment through reflective practice - ...
Transforming learning, teaching and assessment through reflective practice - ...
 
Y3 ICT and the foundation subjects - Lecture 4, Assessment
Y3 ICT and the foundation subjects - Lecture 4, AssessmentY3 ICT and the foundation subjects - Lecture 4, Assessment
Y3 ICT and the foundation subjects - Lecture 4, Assessment
 
E Learning Case Study
E Learning Case StudyE Learning Case Study
E Learning Case Study
 

En vedette

Gamification in education
Gamification in education  Gamification in education
Gamification in education AcademyPlus
 
Gamification of Education
Gamification of EducationGamification of Education
Gamification of EducationAngela Housand
 
Gamification in the traditional education environment
Gamification in the traditional education environmentGamification in the traditional education environment
Gamification in the traditional education environmentEADTU
 
Gamification in education
Gamification in educationGamification in education
Gamification in educationColin Simpson
 
Gamification in Education and Personal Health
Gamification in Education and Personal HealthGamification in Education and Personal Health
Gamification in Education and Personal HealthDavid Wortley
 
Gamification of Education
Gamification of EducationGamification of Education
Gamification of Educationmcmullig
 
What is Gamification in Education ?
What is Gamification in Education ?What is Gamification in Education ?
What is Gamification in Education ?Madhu Ranjani
 
Gamification & e-Education Systems
Gamification & e-Education SystemsGamification & e-Education Systems
Gamification & e-Education SystemsAli Rıza Babaoğlan
 
Savivo the impact of gamification on education
Savivo the impact of gamification on educationSavivo the impact of gamification on education
Savivo the impact of gamification on educationSavivoEdu
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamificationnicwhitton
 
Gamifying your course
Gamifying your course Gamifying your course
Gamifying your course Colin Simpson
 
Gamification and Education
Gamification and EducationGamification and Education
Gamification and EducationMehmet Karadayı
 
2010 - Gamification of Education
2010 - Gamification of Education2010 - Gamification of Education
2010 - Gamification of EducationAlfonso Sintjago
 
Gamification In Education: Motivation
Gamification In Education: MotivationGamification In Education: Motivation
Gamification In Education: MotivationRandall Fujimoto
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in EducationEdubilla
 

En vedette (20)

Gamification in education
Gamification in education  Gamification in education
Gamification in education
 
Gamification of Education
Gamification of EducationGamification of Education
Gamification of Education
 
Gamification in the traditional education environment
Gamification in the traditional education environmentGamification in the traditional education environment
Gamification in the traditional education environment
 
Gamification in education
Gamification in educationGamification in education
Gamification in education
 
Gamification in Education and Personal Health
Gamification in Education and Personal HealthGamification in Education and Personal Health
Gamification in Education and Personal Health
 
Gamification in education
Gamification in education Gamification in education
Gamification in education
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Gamification of Education
Gamification of EducationGamification of Education
Gamification of Education
 
What is Gamification in Education ?
What is Gamification in Education ?What is Gamification in Education ?
What is Gamification in Education ?
 
Gamification & e-Education Systems
Gamification & e-Education SystemsGamification & e-Education Systems
Gamification & e-Education Systems
 
Savivo the impact of gamification on education
Savivo the impact of gamification on educationSavivo the impact of gamification on education
Savivo the impact of gamification on education
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamification
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Gamifying your course
Gamifying your course Gamifying your course
Gamifying your course
 
Gamification and Education
Gamification and EducationGamification and Education
Gamification and Education
 
2010 - Gamification of Education
2010 - Gamification of Education2010 - Gamification of Education
2010 - Gamification of Education
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 
Gamification In Education: Motivation
Gamification In Education: MotivationGamification In Education: Motivation
Gamification In Education: Motivation
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 

Similaire à Re-inventing education through technology and gamification

Online assessment - Design thinking
Online assessment - Design thinkingOnline assessment - Design thinking
Online assessment - Design thinkingVicky Parmar
 
Design Thinking Online Assessment
Design Thinking Online Assessment Design Thinking Online Assessment
Design Thinking Online Assessment BIMTECH
 
Educ100 presentation
Educ100 presentationEduc100 presentation
Educ100 presentationSkuppal
 
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...Luke Dowden
 
Computing: planning, assessment and resources
Computing: planning, assessment and resourcesComputing: planning, assessment and resources
Computing: planning, assessment and resourcesMiles Berry
 
Design Deploy Transform - Education
Design Deploy Transform - EducationDesign Deploy Transform - Education
Design Deploy Transform - EducationAntony Wilfred
 
How EdTech can help overcome the challenges to Initial Teacher Training
How EdTech can help overcome the challenges to Initial Teacher TrainingHow EdTech can help overcome the challenges to Initial Teacher Training
How EdTech can help overcome the challenges to Initial Teacher TrainingIRIS Connect
 
EVERFI Webinar: How to Leverage Technology and Make Breakthrough Impact
EVERFI Webinar: How to Leverage Technology and Make Breakthrough ImpactEVERFI Webinar: How to Leverage Technology and Make Breakthrough Impact
EVERFI Webinar: How to Leverage Technology and Make Breakthrough ImpactMichele Collu
 
Technology & education
Technology & educationTechnology & education
Technology & educationkeierlebta
 
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...Defining Adaptive Learning Technology: What it is, how it works, and why it’s...
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...DreamBox Learning
 
My portfolio in educational technology
My portfolio in educational technologyMy portfolio in educational technology
My portfolio in educational technologyeloisemolina
 
Learning Centers 2.0: Enhancing Student Learning With Technology
Learning Centers 2.0: Enhancing Student Learning With TechnologyLearning Centers 2.0: Enhancing Student Learning With Technology
Learning Centers 2.0: Enhancing Student Learning With TechnologyLisa D'Adamo-Weinstein
 
Technology & Education
Technology & EducationTechnology & Education
Technology & Educationkeierlebta
 
Online learning
Online learningOnline learning
Online learningnickfurman
 
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPE
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPEL&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPE
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPEAnalyttica Datalab Inc.
 
Learning & Development_Breaking Geographies_ArpithaChandrashekar_KNOLSKAPE
Learning & Development_Breaking  Geographies_ArpithaChandrashekar_KNOLSKAPELearning & Development_Breaking  Geographies_ArpithaChandrashekar_KNOLSKAPE
Learning & Development_Breaking Geographies_ArpithaChandrashekar_KNOLSKAPEAnalyttica Datalab Inc.
 

Similaire à Re-inventing education through technology and gamification (20)

Online assessment - Design thinking
Online assessment - Design thinkingOnline assessment - Design thinking
Online assessment - Design thinking
 
Design Thinking Online Assessment
Design Thinking Online Assessment Design Thinking Online Assessment
Design Thinking Online Assessment
 
Educ100 presentation
Educ100 presentationEduc100 presentation
Educ100 presentation
 
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...
#ForOurFuture18 UL System Conference Presentation: Online Learning - Current ...
 
Computing: planning, assessment and resources
Computing: planning, assessment and resourcesComputing: planning, assessment and resources
Computing: planning, assessment and resources
 
Teaching fellows 2016
Teaching fellows 2016Teaching fellows 2016
Teaching fellows 2016
 
Design Deploy Transform - Education
Design Deploy Transform - EducationDesign Deploy Transform - Education
Design Deploy Transform - Education
 
Ac pedagogy copy
Ac pedagogy copyAc pedagogy copy
Ac pedagogy copy
 
Pegasus
PegasusPegasus
Pegasus
 
How EdTech can help overcome the challenges to Initial Teacher Training
How EdTech can help overcome the challenges to Initial Teacher TrainingHow EdTech can help overcome the challenges to Initial Teacher Training
How EdTech can help overcome the challenges to Initial Teacher Training
 
EVERFI Webinar: How to Leverage Technology and Make Breakthrough Impact
EVERFI Webinar: How to Leverage Technology and Make Breakthrough ImpactEVERFI Webinar: How to Leverage Technology and Make Breakthrough Impact
EVERFI Webinar: How to Leverage Technology and Make Breakthrough Impact
 
Technology & education
Technology & educationTechnology & education
Technology & education
 
class 9-.pptx
class 9-.pptxclass 9-.pptx
class 9-.pptx
 
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...Defining Adaptive Learning Technology: What it is, how it works, and why it’s...
Defining Adaptive Learning Technology: What it is, how it works, and why it’s...
 
My portfolio in educational technology
My portfolio in educational technologyMy portfolio in educational technology
My portfolio in educational technology
 
Learning Centers 2.0: Enhancing Student Learning With Technology
Learning Centers 2.0: Enhancing Student Learning With TechnologyLearning Centers 2.0: Enhancing Student Learning With Technology
Learning Centers 2.0: Enhancing Student Learning With Technology
 
Technology & Education
Technology & EducationTechnology & Education
Technology & Education
 
Online learning
Online learningOnline learning
Online learning
 
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPE
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPEL&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPE
L&D: Breaking Geographies by ArpithaChandrashekar, Product Manager @ KNOLSKAPE
 
Learning & Development_Breaking Geographies_ArpithaChandrashekar_KNOLSKAPE
Learning & Development_Breaking  Geographies_ArpithaChandrashekar_KNOLSKAPELearning & Development_Breaking  Geographies_ArpithaChandrashekar_KNOLSKAPE
Learning & Development_Breaking Geographies_ArpithaChandrashekar_KNOLSKAPE
 

Dernier

Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 

Dernier (20)

Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 

Re-inventing education through technology and gamification

  • 1. RE-INVENTING AND ENHANCING EDUCATION THOUGH TECHNOLOGY & GAMIFICATION NIKOLA DIMITROV
  • 2. Conceived during industrial revolution Works like a factory Focuses on mathematics, physics and theoretical topics What about arts, sports and fun? What about creativity?
  • 3. “We don’t grow into creativity, we grow out of it. Or rather, we get educated out of it.” Sir Ken Robinson
  • 4. Consequences… • Epidemic of Attention Deficit Disorder • Lack of engagement • Low motivation to study • Low motivation to succeed • Poor overall performance • Dropouts
  • 5. Is it the students fault??? Computers Commercials TV Smartphones Radio Social media
  • 6. Technological impact on education • Control over knowledge and information • Student centered vs. Lecturer centered classes • Collaboration and peer-to-peer education • Self passed learning • Anytime/Anyplace learning • Emergence of Online and/or mobile education
  • 7. What do we do? Blame parents Blame media Punish them Kick them out of class Give them drugs to focus
  • 8. Current Challenges 1) Education techniques and Education Tools 2) Examination & Progress monitoring 3) Demotivating marking scheme 4) The role of the lecturer and shifting control towards students
  • 9. Gamification “The process of game-thinking and game mechanics to engage users and solve problems” (Zickermann, Gamification by design 2011).
  • 10. Player types Killers – 1% Focus on wining, ranks and peer-to-peer competition Engaged by leaderboards and ranks Explorers – 10% Focus on explorations and discovery of new worlds Engaged by obfuscated achievements Achievers – 10% Focus on attaining status and achieving goals Engaged by goals, achievements and obstacles Socializers – 80% Focus on socializing, network creation and contact lists Engaged by news feeds, friend lists and chatting
  • 12. Game mechanics Human Desires Points Levels Leaderboards Badges Onboarding techniques Challenges and Quests Customization Rewards Status Achievement Self Expression Competition Altruism
  • 13. Technology & Gamification in Industry SAP Road warrior sales training Frequent Flyer Programs CBA: Investorville.om Fuel/Gas/Shopping Cards Samsung Nation Credit Cards (cash back) Redcritter (Agile management) Coupons (Groupon, Grabo.bg) Nike Plus Linkedin Penny auction sites Foursquare Mint.com Farmville
  • 14. Technology & Gamification in Education Microsoft “Just press play” Open Study Khan Academy Udemy.com Coursera.org Udacity.com Edublogs.org Lynda.com Bulgaria: Edukami.com Entertraining
  • 15. Current goals • • • • Use Gamification in the courses we teach Prove that Gamification works Motivate and engage students Inspire students, lecturers and people from the business • Creation of an educational framework and designing a platform that can be used from K-12 to higher education.
  • 16. Expected benefits • Motivate student to learn • Create a sense of progression and belonging • Improve average grade level and submission rates • Increase employment opportunities for students • Increase student attrition and retention levels • Create positive awareness of university and increase revenue
  • 17. Feasibility • The idea can easily be applied and tested in a single course Issues and challenges • Management of student point and progression without a automated software will be time consuming • Focus on play rather than learning should be monitored and controlled
  • 18. Implementation Framework • All lectures are to be pre-recorded so that students can learn at their own pace and repeat what they have not understood (Online and mobile platforms will be used) • Students shall not be penalized for failure but encouraged to master theoretical concepts and practical exercises • Gamification techniques will be implemented and student status tracked manually (due to lack of current system) • Students will have individual as well as team goals and achievements • Usage of skill points will be introduced for leaderboards, level progression, activity unlocking and rewards
  • 19. Future steps… • Innovate a course with Gamification • Create a framework for a Bachelors and Masters program • Introduce a framework to Ministry of education to reform education via technology and Gamification • Introduce and apply Gamification in Bulgarian enterprises

Notes de l'éditeur

  1. Today I want to talk to you about education.Current education model was conceived during the enlightenment and industrial revolution (18th-19th century) but we are currently living in the 21st.Educational institutions (primary to university) work like factories… Students go in in batches based on their age and once finished they get a date of production. There is even a product catalogue better known as the students yearbook. Focus is mainly on heavy academic, theoretical subjects with neglect to arts, sports or anything that could be called creative.
  2. As Sir Ken Robinsons mentioned in his Ted Talk…
  3. The consequences of this are surfacing and we are constantly challenged by things like:ADHDLack of engagementLow motivation to study or succeed in lifePoor performance and inability to adapt to economic changeDropouts
  4. What we are forgetting is that students are constantly bombarded by information and being distracted by…
  5. And lets point out what impact technology has had on education.But instead of embracing these changes and adapting our learning techniques and our programs, what do we usually do?
  6. That’s right… We continue in our old manner and blame parents the media. We punish them and kick them out of class…
  7. My research has shown that we are currently facing 4 major challenges. New tools have been introduced but tools are soulless and it is up to the lecturers to apply them and engage students.Examinations are becoming more and more standardized and demotivatingProgress monitoring and marking schemes are also not working. In many cases there is no transparency and marking schemes are focused on punishing students for failing rather then rewarding them for trying. You don’t believe me… then why do we mark from 100 and down rather than from 0 and up…Finally the role of the lecturers is shifting as they are loosing control over the flow of information. In the past only academics had access to information but now information is everywhere. Technology can help in all these aspects but there is a new term that seems to be able to tackle these challenges much better without the necessary usage of technology.
  8. That’s Gamification…. Or the process of applying game-thinking and concepts to engage users and solve problems. So lets dig into game theories and concepts.
  9. First of all lets identify what type of players there exist. KillersExplorersAchieversSocializersIn fact most of us have more than one of these types.
  10. Another technique that can be adapted from games is the mastery level.