The document summarizes the design thinking process, which is a 5-step user-centered approach to problem solving. The 5 steps are: 1) Empathize to understand user experiences and situations, 2) Define the problem clearly based on user needs, 3) Ideate potential solutions through brainstorming and other techniques, 4) Prototype solutions quickly and cheaply to get feedback, and 5) Test prototypes with users and observe their feedback to improve solutions. Design thinking focuses on creating solutions that are people-centered, highly creative, iterative, and address user needs through a hands-on process of building and testing prototypes.
3. • Global technology company that provides innovation and digitization
to technology and growth keen customers.
• We are our clients Technology Partner and we strive to be the most
valued partner to our clients.
• TIQRI does this all with agile software development methods and an
indomitable spirit to keep racing toward the future in technology.
21. 1. Empathize
• Understand the experience, situation and emotion of
the person who you are working for
• Observe
• Engage
• Watch and learn
1 2 3 4 5
29. 2. Define
• Establish a clear idea of exactly which problem you are
trying to solve for the user.
• Focus the problems in an actionable way
• Reframing the problem
1 2 3 4 5
30. Five Whys technique
• Delve deeper into the problem and drill down to the root cause.
• Once you’ve identified the root cause, you have something that you
can act upon; somewhere specific to focus your problem-solving
efforts.
31. 3. Ideate
• Focus on idea generation.
• Translate problems into solutions
• Uncover unexpected areas of innovation
• Integrative thinking : Ability to look at all different angles of a
problem
1 2 3 4 5
33. 4. Prototyping
• Build to think. A simple, cheap and fast way to shape ideas
so you can experience and interact with them
• Failure is a necessary part of the process for success
• Experiment with trial and error
1 2 3 4 5
39. Millers Law
average person can
only keep 7 (± 2)
items in their working
memory.
https://www.twohourssleep.com/blog
40.
41. 5. Test
• Feedback on your prototype
• Let them compare alternatives
• Show don’t tell
• Observe
• Ask follow up questions
• Negative feedback is your way to learn and improve
1 2 3 4 5
57. Personas
• Who are we designing for
• Looking from the point of view of end user
• Represent a major user group for your website
• Helps in identifying user needs initially so can address them
• Generic user types so can see understand user easily
• Make them realistic
58. Data Analysis
• In all phases of a product
• Feature usage
• Find errors
• Prioritize requirements