Simon Norris' recent presentation at AmsterdamUX.
User Experience (UX) is now established as a core discipline with the digital design process. Businesses get the value of UX... or so they say. Yet, UX still remains confusing, complex and is misunderstood. How can we determine where UX fits within the product design process? How can we cultivate product mindfulness?
In this talk Simon described how thinking more broadly and deeply about experience helps to cultivate product mindfulness.
2. @simon_norris
AN INTRODUCTION
Nomensa Simon Norris Who we work with
• c. 100 people
• 3 locations
• Strategic UX Design agency
Bristol
London
Amsterdam
20+ years’
experience
Interests & expertise:
• Art
• Design
• Science
• Psychology
3. @simon_norris
Nomensa create groundbreaking experiences
that make a measurable difference
to the way people use digital technology,
live, work and play.
We call this Humanising Technology.
4. @simon_norris
Strive for perfection in everything you do.
Take the best that exists, and make it better.
When it does not exist, design it.
Sir Henry Royce
19. @simon_norris
Everybody experiences far more than [they]
understand. Yet it is experience, rather than
understanding, that influences behaviour.
Marshall McLuhan
20. THE HIERARCHY OF EXPERIENCE
Style
Content
Technology
Meaning
Believability
Fundamentals
PEAK EXPERIENCE
@simon_norris
21. ICEBERG MODEL OF MEANING
@simon_norris
Surface meaning
Deeper meaning
Cognitive factor
Thinking, Reasoning, Decision-making,
Logic, Recovery, Attention, Perception
Emotional factor
Surprise, Anger, Happiness, Fear, Love,
Acceptance, Expectation, Disgust, Sorrow
22. ICEBERG MODEL OF MEANING
@simon_norris
Surface meaning
Deeper meaning
Cognitive factor
Thinking, Reasoning, Decision-making,
Logic, Recovery, Attention, Perception
Emotional factor
Surprise, Anger, Happiness, Fear, Love,
Acceptance, Expectation, Disgust, Sorrow
23. @simon_norris
Chemistry and physics are branches
of science that both study matter.
The difference between the two lies in their
scope and approach.
25. @simon_norris
THE EXPERIENCE EQUATION
CX
Customer
Experience (CX)
is the total of all
interactions,
e.g. physical
and digital.
@simon_norris
Blended
Experience is
where CX and UX
overlap
meaningfully, e.g.
cross-channel
UX
User Experience
(UX) is the total of
all digital
interactions, e.g.
digital interfaces.
26. CX
THE EXPERIENCE EQUATION
@simon_norris
User Experience (UX) covers:
• Websites;
• Apps;
• Social media
(e.g. twitter, instagram,
Linkedin, Facebook, etc)
• Wearables
(e.g. Apple Watch)
• IoT devices
(e.g. Good Night Lamp)
• Sensors
• Anything with a
Digital User Interface
@simon_norris
UX
27. CX
THE EXPERIENCE EQUATION
@simon_norris
Customer Experience
(CX) covers:
• The store/shop
(physical space)
• Call/Contact centre
• Paper (bills,
announcements,
communications)
• Direct mail
• Advertisements
• Physical artefacts
(packaging)
• People (human
communication and
interactions)
UX
31. At work At home
SIMULTANEOUS
CROSS-CHANNEL INTERACTION
@simon_norris
0 24HOURS
Motivation/distraction
app
website
(UX)
(UX)
in store /
comparison
(blended)
(blended)
app
(UX)
32. @simon_norris
We shape experience and thereafter our experiences shape us.
This is why Experience is Everything.
Inspired by Marshall McLuhan
34. Thank you
Humanising Technology
@simon_norris
UX Designer
• Full Time position AMS
• Design background
• A research translator
UX Consultant
• Full Time position AMS
• Research / behaviour
background
• A pattern / insight hunter
• Bristol Aquarium
• 10th - 11th November
• British Museum
• 17th - 19th October