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UX for the internet of
things
WUD Bristol 2013
Claire Rowland

@clurr
Monday, 18 November 13
Monday, 18 November 13
Boiler/

Thermostat

e.g. heating
Monday, 18 November 13

Hub
Smart plug

e.g. energy monitoring
Smart meter
Monday, 18 November 13
Camera

Motion sensor

Contact sensor
Key fobs

e.g. security and safety
Monday, 18 November 13
Internet
of
things?

Monday, 18 November 13

Information processing and
connectivity embedded in
physical objects
Stitched together with an
internet service
Cheap processing power means it’s cost effective to embed
sensors and computing power in everyday objects
Monday, 18 November 13
Pervasive networking means any device will be able
to share data over the internet

Monday, 18 November 13
Networked embedded devices can:

•

Capture data from the world

•

Deliver information and functionality
to users in the right context

Monday, 18 November 13
Bears
•
•
•

Multipurpose
Direct user interaction
Powerful computers
Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things”

Monday, 18 November 13
Bats
•
•
•

Specialised, embedded
devices
Onboard computation
Often indirect user
interaction, via mobile
apps
Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things”

Monday, 18 November 13
Bees
•
•
•

Connected networks of
sensors
Trackable objects
No (or little) onboard
computation

Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things”
Monday, 18 November 13
Smartness can live in the service, not just the physical device.

Monday, 18 November 13
The internet
of things is
still here...

Everett Rogers, Diffusion of Innovations, 1962

Monday, 18 November 13
Good UX is
needed to get
us here
The internet
of things is
still here...

Everett Rogers, Diffusion of Innovations, 1962

Monday, 18 November 13
UI/visual design
screen layout, look and feel

Interaction design
architecture and behaviours per
service, per device

Interusability
interactions spanning multiple
devices with different capabilities

Industrial design
physical hardware: capabilities
and form factor

Service design
customer lifecycle, customer services,
integration with non digital touchpoints

Designing with data
using data to drive insights and
intelligent system behaviours

Productisation
audience, proposition, objectives,
functionality of a specific service

Platform design
conceptual architecture and domain
models spanning products/services

Monday, 18 November 13

Many layers of IoT UX
UI/visual design
screen layout, look and feel

Interaction design
architecture and behaviours per
service, per device

Interusability
interactions spanning multiple
devices with different capabilities

Industrial design
physical hardware: capabilities
and form factor

Service design
customer lifecycle, customer services,
integration with non digital touchpoints

Designing with data
using data to drive insights and
intelligent system behaviours

Productisation
audience, proposition, objectives,
functionality of a specific service

Platform design
conceptual architecture and domain
models spanning products/services

Monday, 18 November 13

“People have to
understand it
before they can
want it”
Denise Wilton, BERG
Productisation is the extent to which
the supplier makes the user value
explicit
Monday, 18 November 13
This is hard to do for general purpose devices

This is not a contact sensor
this is a thing that tells you:

•when an intruder has forced your front door open
•when your child has opened her window in the middle of the night
•when someone is trying to steal your guns

Monday, 18 November 13
Product

Tool

In areas where they don’t have expert knowledge

consumers tend to buy products, not
tools
Monday, 18 November 13
Nest do productisation really well
Monday, 18 November 13
UI/visual design
screen layout, look and feel

Interaction design
architecture and behaviours per
service, per device

Interusability
interactions spanning multiple
devices with different capabilities

Industrial design
physical hardware: capabilities
and form factor

Service design
customer lifecycle, customer services,
integration with non digital touchpoints

Designing with data
using data to drive insights and
intelligent system behaviours

Productisation
audience, proposition, objectives,
functionality of a specific service

Platform design
conceptual architecture and domain
models spanning products/services

Monday, 18 November 13
Interusability:
•
•
•

Composition
Consistency
Continuity

Cross-Platform Service User Experience: A Field Study and an Initial
Framework. Minna Wäljas, Katarina Segerståhl, Kaisa Väänänen-Vainio-Mattila,
Harri Oinas-Kukkonen MobileHCI'10

Monday, 18 November 13
Composition

•
•

Which devices does your service need?
What does each device do?

Cross-Platform Service User Experience: A Field Study and an Initial Framework. Minna Wäljas, Katarina Segerståhl, Kaisa Väänänen-VainioMattila, Harri Oinas-Kukkonen MobileHCI'10
Monday, 18 November 13
vs

Monday, 18 November 13
Consistency
Device-appropriate interfaces that feel like a family

Monday, 18 November 13
Continuity
Fluent cross platform interactions...

Monday, 18 November 13
...up to date data on
all platforms
!!possible 2 minute
delay!!

Monday, 18 November 13
Summary
•

IoT is tech centric: we’re still figuring out how to
make compelling consumer products

•

When user experiences are extended across multiple
devices with different capabilities, we need to
consider not just usability but interusability:

•
•
•
•
Monday, 18 November 13

Composition of functionality across devices
Appropriate consistency of interfaces
Continuity of interactions across devices

PS: There’s loads more. I’m writing a book :)
Thank you
@clurr
claire@clairerowland.com

Monday, 18 November 13

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UX for the Internet of Things

  • 1. UX for the internet of things WUD Bristol 2013 Claire Rowland @clurr Monday, 18 November 13
  • 4. Smart plug e.g. energy monitoring Smart meter Monday, 18 November 13
  • 5. Camera Motion sensor Contact sensor Key fobs e.g. security and safety Monday, 18 November 13
  • 6. Internet of things? Monday, 18 November 13 Information processing and connectivity embedded in physical objects Stitched together with an internet service
  • 7. Cheap processing power means it’s cost effective to embed sensors and computing power in everyday objects Monday, 18 November 13
  • 8. Pervasive networking means any device will be able to share data over the internet Monday, 18 November 13
  • 9. Networked embedded devices can: • Capture data from the world • Deliver information and functionality to users in the right context Monday, 18 November 13
  • 10. Bears • • • Multipurpose Direct user interaction Powerful computers Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things” Monday, 18 November 13
  • 11. Bats • • • Specialised, embedded devices Onboard computation Often indirect user interaction, via mobile apps Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things” Monday, 18 November 13
  • 12. Bees • • • Connected networks of sensors Trackable objects No (or little) onboard computation Scott Jenson: “Of Bears, Bats, and Bees: Making Sense of the Internet of Things” Monday, 18 November 13
  • 13. Smartness can live in the service, not just the physical device. Monday, 18 November 13
  • 14. The internet of things is still here... Everett Rogers, Diffusion of Innovations, 1962 Monday, 18 November 13
  • 15. Good UX is needed to get us here The internet of things is still here... Everett Rogers, Diffusion of Innovations, 1962 Monday, 18 November 13
  • 16. UI/visual design screen layout, look and feel Interaction design architecture and behaviours per service, per device Interusability interactions spanning multiple devices with different capabilities Industrial design physical hardware: capabilities and form factor Service design customer lifecycle, customer services, integration with non digital touchpoints Designing with data using data to drive insights and intelligent system behaviours Productisation audience, proposition, objectives, functionality of a specific service Platform design conceptual architecture and domain models spanning products/services Monday, 18 November 13 Many layers of IoT UX
  • 17. UI/visual design screen layout, look and feel Interaction design architecture and behaviours per service, per device Interusability interactions spanning multiple devices with different capabilities Industrial design physical hardware: capabilities and form factor Service design customer lifecycle, customer services, integration with non digital touchpoints Designing with data using data to drive insights and intelligent system behaviours Productisation audience, proposition, objectives, functionality of a specific service Platform design conceptual architecture and domain models spanning products/services Monday, 18 November 13 “People have to understand it before they can want it” Denise Wilton, BERG
  • 18. Productisation is the extent to which the supplier makes the user value explicit Monday, 18 November 13
  • 19. This is hard to do for general purpose devices This is not a contact sensor this is a thing that tells you: •when an intruder has forced your front door open •when your child has opened her window in the middle of the night •when someone is trying to steal your guns Monday, 18 November 13
  • 20. Product Tool In areas where they don’t have expert knowledge consumers tend to buy products, not tools Monday, 18 November 13
  • 21. Nest do productisation really well Monday, 18 November 13
  • 22. UI/visual design screen layout, look and feel Interaction design architecture and behaviours per service, per device Interusability interactions spanning multiple devices with different capabilities Industrial design physical hardware: capabilities and form factor Service design customer lifecycle, customer services, integration with non digital touchpoints Designing with data using data to drive insights and intelligent system behaviours Productisation audience, proposition, objectives, functionality of a specific service Platform design conceptual architecture and domain models spanning products/services Monday, 18 November 13
  • 23. Interusability: • • • Composition Consistency Continuity Cross-Platform Service User Experience: A Field Study and an Initial Framework. Minna Wäljas, Katarina Segerståhl, Kaisa Väänänen-Vainio-Mattila, Harri Oinas-Kukkonen MobileHCI'10 Monday, 18 November 13
  • 24. Composition • • Which devices does your service need? What does each device do? Cross-Platform Service User Experience: A Field Study and an Initial Framework. Minna Wäljas, Katarina Segerståhl, Kaisa Väänänen-VainioMattila, Harri Oinas-Kukkonen MobileHCI'10 Monday, 18 November 13
  • 26. Consistency Device-appropriate interfaces that feel like a family Monday, 18 November 13
  • 27. Continuity Fluent cross platform interactions... Monday, 18 November 13
  • 28. ...up to date data on all platforms !!possible 2 minute delay!! Monday, 18 November 13
  • 29. Summary • IoT is tech centric: we’re still figuring out how to make compelling consumer products • When user experiences are extended across multiple devices with different capabilities, we need to consider not just usability but interusability: • • • • Monday, 18 November 13 Composition of functionality across devices Appropriate consistency of interfaces Continuity of interactions across devices PS: There’s loads more. I’m writing a book :)