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•      Bagi satu isi pelajaran tertentu, kenalpasti profil akhir
       pelajar (hasil akhir boleh pamerkan) yang menunjukkan
       mereka :
1.     Kognitif- Berpengetahuan dalam….
2.     Psikomotor- Berkemahiran dalam….
3.     Afektif- Mempunyai sikap….

Susun atur pelan perancangan hingga ke hasil akhir dalam JPK
dan boleh diuji dengan JPU
Jadual Penentu Ujian
Instructional events

Pengalaman pembelajaran
  Aktiviti pembelajaran
Hunter’s Lesson Cycle Design Model (1976)

1.   Set induksi (Anticipatory set or Set Introduction)
2.   Maklumkan objektif pembelajaran (Standards)
3.   Input pengajaran (Input)
4.   Permodelan (Modeling)
5.   Semak kefahaman murid (Checking for Understanding)
6.   Pantau dan ubah suai (Monitoring)
7.   Praktis terbimbing (Guided practice)
8.   Praktis bertempoh (Independent practice)
9.   Penutup (Closure)
Hunter’s Lesson Cycle Design Model (1976)

                Sometimes called a ‘hook’ to grab the student’s attention :
1. Set          actions and statements by the teacher to relate the experience of
Induksi         the students to the objectives of the lessons. To put students into
                a receptive frame of mind, to focus student attention on the
                lesson, to create an organizing famework for the ideas,
                principles or information that is follow (c.f, the teaching
                strategy called “ advanced organizers”.)
                To extend the understanding and the application of abstract
                ideas through the use of the example or analogy.. Used any time
                a different activity or new concept is to be introduced.
                Before the lesson is prepared, the teacher should have a clear
2. Maklumkan    idea of what the lesson outcomes are. What specifically, should
  objektif      the stydent be able to do, understand, care about as a result of
                the teaching. Bloom’s Taxonomy of Mager’s Educational
 pembelajaran   Objectives.
Hunter’s Lesson Cycle Design Model (1976)



3. Input        The teacher provides the information
                needed for students to gain the knowledge
   pengajaran   or skill through lecture, film, tape, video,
                pictures, ect

4. Permodelan   The teacher provides the information
                needed for students to gain the knowledge
                or skill through lecture, film, tape, video,
                pictures, ect
Determination of whether students have “ got it” before
5. Semak        proceeding. It is essential that practice doing it right so the
  kefahaman     teacher must know that students understand before proceeding
                to practice. If there is any doubt that the class has not
  murid         understood, the concept / skill should be retaught before
                practice begins. Usually through questioning
                If required, reteach
6. Pantau dan
   ubah suai
                An opportunity for each student to demonstrate grasp of new learning
7. Praktis      by working through an activity or exercise under the teacher’s direct
                supervision. The teacher moves around the room to determine the level
  terbimbing    of mastery and to provide individual remediation as needeed. Guided
                practice ( in class “ seat work”). With the teacher circulating (e.g, “
                praise, prompt and leave”). Monitor students work, providing corrective
                feedback as necessary and assess performance of the group in
                determining whether the class is ready for the next instruction.
                Additional time for those whose aptitude calls for adorgen learning
                period can be provided by giving “extra credit” assigment
                supplementary.
Hunter’s Lesson Cycle Design Model (1976)


             Once pupils have mastered the content or skill, it is time to
8. Praktis   provide for reinforcement practice. It is provided on a repeating
 bertempoh   schedule so that the learning is not forgotten. It may be class
             formative testing, homework or individual work in class. It can be
             utilized as an element in a subsequent project. It should provide
             for decontextualization : enough different contexts so that the skill
             / concept may be applied to any relevant situation .. Not only the
             context in which it was originally learned. The failure to do this is
             responsible for most student failure to be able to apply something
             learned. Independent practice ( additional class time or
             homework) begins when students have achieved an 85 to 90%
             accuracy level. To insure retention and develop fluency, students
             practice on their own without assistance and with delayed fluency,
             students practice on their without assistance and with delayed
             feedback (eg, comments on graded paper). Five or more brief
             practice activities distributed over a month or more may be
             required to “ fix” the new concept / skill.
Hunter’s Lesson Cycle Design Model (1976)


             Penutup – Those actions or statements by a teacher that are
9. Penutup   designed to bring a lesson to bring a lesson presentation to an
             appropriate conclusion. Used to help students bring things together
             in their own minds, to make sense out of what has just been
             taught. “ Any questions? No. OK, let’s move on” is not closure.
             Closure is used : to cue students to the fact that they have arrived
             at an important point in the lesson or the end of a lesson, to help
             organize students learning, to help form a coherent picture, to
             consolidate, eliminate confusion and frustration, etc,
             To reinforce the major points to be learned.. To help establish the
             network of thought relationships that provide a number of
             possiblities for cues for retrieval. Closure is the act of reviewing
             and clarifiying the key points of a lesson, tying them together into
             a coherent whole and ensuring their utility in application by
             securing them in the student’s conceptual network
Gagne’s Instructional Events Model (1988)

1.   Tarik perhatian murid
2.   Maklumkan objektif pembelajaran
3.   Imbas kembali apa yang telah dipelajari
4.   Penyampaian yang jelas
5.   Bimbing pembelajaran
6.   Dapatkan / galakan respon
7.   Beri maklumbalas
8.   Tafsir prestasi
9.   Susun atur praktis untuk tingkatkan ingat kembali dan
     pemindahan ke situasi lain.
Rosenshine & Stevens Intructional Functions Model
                          (1986)
1.     Semak pemahaman murid (semak kerja yang diberi sebelum ini. Ajar
       semula jika perlu)
2.     Ajar konten baru (beri kerangka, hurai dengan terperinci, kaitkan konten
        baru dengan konten yang murid telah pelajari)
3.     Praktis murid (murid diberi tugasan untuk praktis, bersoal jawab, beri
       maklum balas, pantau praktis, semak pemahaman murid)
4.     Maklumbalas / pembetulan ( maklum balas berterusan, perhatikan ralat-
       ralat yang kerap dilakukan oleh murid, terangkan semula jika perlu)
5.     Praktis bebas (pantau)
6.     Semak semula pemahaman (semak secara berkala-ajar semula jika
       perlu)
Prior Knowledge
    What’s the big deal?



It’s all about memory files….
   Cataloging and retrieving
Way to Gather Prior Knowledge

•   K-W-L
•   Brainstorming
•   Anticipation Guides
•   Agree/Disagree Statements
•   Dumping
•   Mindstorms
Fleksibiliti pengelompokan
     Saling berubah-ubah mengikut kesesuaian
Grouping Strategies

• Young: student choice, last name, food preferences,
  birthday, color of clothes
• Older: goals, jobs, location, experience, familiarity
  with task
Pengelompokan/grouping

•   Keseluruhan kelas
•   Pasukan
•   Kumpulan kecil
•   Berdua/bertiga
•   Individu
•   Satu mentor satu mentee
•   Sistem stesyen dengan kumpulan kecil
Flexible Grouping

  Homogenous/ Ability Individualized or
  - Cluster students of similar            Independent Study
    abilities, level, learning style, or           -Self paced learning
    interest.                              - Teaches time management and
  - Usually based on some type of            responsibility
     pre-assessment                        - Good for remediation or
  extensions
Heterogeneous Groups Whole Class
  - Different abilities, level or          - Efficient way to present new
     interest                                content
  - Good for promoting creative            -Use for initial instruction
     thinking
Differentiation Blends Several Types of
                     Instruction
•   Whole-class instruction
•   Individual instruction
•   Flexible grouping
•   Cooperative/ collaborative learning
Pelajar praktis, proses, mengaplikasikan dalam
           Kumpulan kecil mengikut keperluan, gaya
                              Belajar,




 The football metaphor comes from the way we think about the
  Lesson’s sequence : a narrrow. Whole class experience in the
beginning, then narrowing it back as we re-gather tp process what
                         we’ve learned
Aras Hasil Pembelajaran Pusat Perkembangan
    Kurikulum, Kementerian Pelajaran Malaysia
                          ARAS 1
• Aras 1 adalah aras yang asas dan perlu dikuasai oleh semua
  murid. Pada aras ini murid perlu menguasai beberapa konsep
  asas.
   Ini dapat ditunjukkan melalui objektif perlakuan ternyata
  murid seperti mengenal pasti, menyenaraikan, menyatakan,
  menamakan dan memadankan.
Aras Hasil Pembelajaran PPK

                          Aras 2
• Aras 2 pula adalah aras yang lebih tinggi daripada Aras 1
  dalam urutan pengajaran dan pembelajaran. Pada aras ini
  murid boleh menguasai beberapa perlakuan ternyata seperti
  menerangkan,      menjelaskan,     menghuraikan       dan
  membandingkan.
Aras Hasil Pembelajaran PPK

                          Aras 3
• Aras 3 pula adalah aras yang tertinggi dalam urutan
  pengajaran dan pembelajaran. Pada aras ini, murid mampu
  menguasai beberapa lagi perlakuan ternyata pada tahap yang
  lebih tinggi seperti merumus, membandingkan dan
  membezakan, menganalisis dan mencadangkan.
• Ada kemungkinan tidak semua murid berkemampuan
  menguasai aras 2 dan 3. walau bagaimanapun guru hendaklah
  meneruskan proses pengajaran dan pembelajaran hingga ke
  aras 3 untuk semua murid.
• Tidak semua hasil pembelajaran mengandungi semua aras 1, 2
  dan 3. Sebaliknya terdapat juga sebahagian hasil pembelajaran
   yang hanya setakat aras 2 sahaja. Ini kerana pada aras 2
  tersebut murid telah pun dapat menguasai sepenuhnya objektif
  pembelajaran yang hendak disampaikan.
• Nilai-nilai murni dan unsur-unsur patriotisme harus diterapkan
  dalam proses pengajaran dan pembelajaran.
Kategori objektif

1. Domain Kognitif-aspek pengetahuan.
   Berbeza mengikut kompleksnya
3. Domain Afektif- sikap perasaan, emosi.
   Berbeza mengikut aras penghayatan
3. Domain Psikomotor-perkembangan kemahiran
   motor-berbeza mengikut kepakaran pelaksanaannya.
Taksonomi Pembelajaran
Types (domains) of learning objectives

• Cognitive objectives
  - Describe the knowledge that learners are to acquire
• Affective objectives
  - Describe the attitudes, feeling and dispositions that learners
    are expected to develop
• Psychomotor objectives
  - Relate to the manipulative and motor skills that learners are
    to master
Taxonomy / taksonomi

• Principles of classification
• The study of the rules and practice of classifying
Domain Kognitif (Bloom)

1.   Pengetahuan
2.   Kefahaman
3.   Aplikasi
4.   Analisis
5.   Sintesis
6.   Penilaian

( Moore menggabungkan sintesis dan penilaian menjadi aras crection)
Aras domain kognitif
Reseach over the last 40 years has confirmed the taxonomy as a hierarchy, with the
exercise the last two levels. It is uncertain whether synthesis and evaluation and the
same level of difficulty but use different cognitive processes.

       Pemikiran kreatif                             Pemikiran kritis

                Sintesis                           Penilaian

                                    Analisis

                                    Aplikasi

                                  Kefahaman

                                 Pengetahuan
Original Terms ANDERSON ET AL New Terms

•   Evaluation                  •Creating
•   Synthesis                   •Evaluating
•   Analysis                    •Analysing
•   Application                 •
•   Comprehension               • Understanding

• Knowledge                     • Remembering
Aras             Huraian deskriptif                        K/Kerja      Hasil
                                                                        Pembelajaran

Pengetahuan      At the knowledge level, the student can   Definisi,    Senaraikan aras
remember and     recognizes, defines or recall specific    nyatakan,    domain kognitif
recall factual   information. This might include           senaraikan
information      remembering important names, dates,
                 capitals or even the equation for a
                 formula
Kefahaman        The level targets whether students        Huraikan     Terangkan tujuan
demonstrate      understand content. Ways of               terangkan    domain kognitif
understanding    demonstrating comprehension include
of ideas,        summarizing, translating or providing
concepts         examples of a concept

Aplikasi         The application level focuses on        Kira, guna     Tulis hp bagi aras2
apply            whether students can use information to selesaikan     domain kognitif
comprehension    solve problems.Eg. Of application-
to unfamiliar    level- goal include having students
situations       solve maths word and using
                 pronounciation properly in written
                 communication
Aras domain kognitif


Aras               Huraian deskriptif                            K/kerja         Hasil
                                                                                 Pembelajaran

Analisis           This level involves asking students to        Bandingkan      Bandingkan
Break down         break something down to reveal its            hubungkaitkan   domain kognitif
concepts into      organization and structure. Students                          dan domain
parts              perform analysis whwn they discuss why a                      afektif
                   short story works or when they identify the
                   component parts of science experiment
Sintesis           Students employ synthesis when they           Reka, susun,    Reka satu hp
Transform,         create a unique (for them). This might        hasilkan        yang
combine ideas      include writing a poem, painting a picture,                   menggabungkan
to create          creating a computer program                                   ketiga-tiga
something new                                                                    domian

Penilaian          In the highest level of the taxonomy,         Nilaikan,       Nilaikan
Think critically   students judge the value or worth of          justifikasi     keberkesanan
about ang          something by comparing it to a pre-                           penulisan hp
defend a           determined criteria.                                          menggunakan
position                                                                         taksonomi
Blooms Taxanomy of Learning

•   Factual Knowledge : remember and recall factual information Define, List,
    State, Label, Name, Describe
•   Comprehension : demonstrate understanding of ideas, concepts, Describe,
    Explain, Summarize, Interpret, Illuustrate
•   Application : apply comprehension to unfamiliar situations, Apply,
    Demonstrate, Use, Compute, Solve, Predict, Construct, Modify
•   Analysis : break down concepts into parts, Compare, Contrast, Categorize,
    Distinguish, Identity, Infer
•   Synthesis : transform, combine ideas to create something new, Develop , Create,
    Propose, Formulate, Design, Invent
•   Evaluation: think critically about and defend a position, Judge, Appraise,
    Recommend, Justify, Defend, Criticize, Evaluate

              These levels expect deeper conceptual understanding
Understanding Levels of Thinking using :




   SOLO TAXONOMY
        (after Biggs and Collis 1982)
SOLO Taxonomy
•    Structure of the observed learning outcome (Biggs 2003)

3.   Prestructural
4.   Unistructural
5.   Multistructural
6.   Relational
7.   Extended abstract

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Pengalaman pembelajaran

  • 1. Bagi satu isi pelajaran tertentu, kenalpasti profil akhir pelajar (hasil akhir boleh pamerkan) yang menunjukkan mereka : 1. Kognitif- Berpengetahuan dalam…. 2. Psikomotor- Berkemahiran dalam…. 3. Afektif- Mempunyai sikap…. Susun atur pelan perancangan hingga ke hasil akhir dalam JPK dan boleh diuji dengan JPU
  • 4. Hunter’s Lesson Cycle Design Model (1976) 1. Set induksi (Anticipatory set or Set Introduction) 2. Maklumkan objektif pembelajaran (Standards) 3. Input pengajaran (Input) 4. Permodelan (Modeling) 5. Semak kefahaman murid (Checking for Understanding) 6. Pantau dan ubah suai (Monitoring) 7. Praktis terbimbing (Guided practice) 8. Praktis bertempoh (Independent practice) 9. Penutup (Closure)
  • 5. Hunter’s Lesson Cycle Design Model (1976) Sometimes called a ‘hook’ to grab the student’s attention : 1. Set actions and statements by the teacher to relate the experience of Induksi the students to the objectives of the lessons. To put students into a receptive frame of mind, to focus student attention on the lesson, to create an organizing famework for the ideas, principles or information that is follow (c.f, the teaching strategy called “ advanced organizers”.) To extend the understanding and the application of abstract ideas through the use of the example or analogy.. Used any time a different activity or new concept is to be introduced. Before the lesson is prepared, the teacher should have a clear 2. Maklumkan idea of what the lesson outcomes are. What specifically, should objektif the stydent be able to do, understand, care about as a result of the teaching. Bloom’s Taxonomy of Mager’s Educational pembelajaran Objectives.
  • 6. Hunter’s Lesson Cycle Design Model (1976) 3. Input The teacher provides the information needed for students to gain the knowledge pengajaran or skill through lecture, film, tape, video, pictures, ect 4. Permodelan The teacher provides the information needed for students to gain the knowledge or skill through lecture, film, tape, video, pictures, ect
  • 7. Determination of whether students have “ got it” before 5. Semak proceeding. It is essential that practice doing it right so the kefahaman teacher must know that students understand before proceeding to practice. If there is any doubt that the class has not murid understood, the concept / skill should be retaught before practice begins. Usually through questioning If required, reteach 6. Pantau dan ubah suai An opportunity for each student to demonstrate grasp of new learning 7. Praktis by working through an activity or exercise under the teacher’s direct supervision. The teacher moves around the room to determine the level terbimbing of mastery and to provide individual remediation as needeed. Guided practice ( in class “ seat work”). With the teacher circulating (e.g, “ praise, prompt and leave”). Monitor students work, providing corrective feedback as necessary and assess performance of the group in determining whether the class is ready for the next instruction. Additional time for those whose aptitude calls for adorgen learning period can be provided by giving “extra credit” assigment supplementary.
  • 8. Hunter’s Lesson Cycle Design Model (1976) Once pupils have mastered the content or skill, it is time to 8. Praktis provide for reinforcement practice. It is provided on a repeating bertempoh schedule so that the learning is not forgotten. It may be class formative testing, homework or individual work in class. It can be utilized as an element in a subsequent project. It should provide for decontextualization : enough different contexts so that the skill / concept may be applied to any relevant situation .. Not only the context in which it was originally learned. The failure to do this is responsible for most student failure to be able to apply something learned. Independent practice ( additional class time or homework) begins when students have achieved an 85 to 90% accuracy level. To insure retention and develop fluency, students practice on their own without assistance and with delayed fluency, students practice on their without assistance and with delayed feedback (eg, comments on graded paper). Five or more brief practice activities distributed over a month or more may be required to “ fix” the new concept / skill.
  • 9. Hunter’s Lesson Cycle Design Model (1976) Penutup – Those actions or statements by a teacher that are 9. Penutup designed to bring a lesson to bring a lesson presentation to an appropriate conclusion. Used to help students bring things together in their own minds, to make sense out of what has just been taught. “ Any questions? No. OK, let’s move on” is not closure. Closure is used : to cue students to the fact that they have arrived at an important point in the lesson or the end of a lesson, to help organize students learning, to help form a coherent picture, to consolidate, eliminate confusion and frustration, etc, To reinforce the major points to be learned.. To help establish the network of thought relationships that provide a number of possiblities for cues for retrieval. Closure is the act of reviewing and clarifiying the key points of a lesson, tying them together into a coherent whole and ensuring their utility in application by securing them in the student’s conceptual network
  • 10. Gagne’s Instructional Events Model (1988) 1. Tarik perhatian murid 2. Maklumkan objektif pembelajaran 3. Imbas kembali apa yang telah dipelajari 4. Penyampaian yang jelas 5. Bimbing pembelajaran 6. Dapatkan / galakan respon 7. Beri maklumbalas 8. Tafsir prestasi 9. Susun atur praktis untuk tingkatkan ingat kembali dan pemindahan ke situasi lain.
  • 11. Rosenshine & Stevens Intructional Functions Model (1986) 1. Semak pemahaman murid (semak kerja yang diberi sebelum ini. Ajar semula jika perlu) 2. Ajar konten baru (beri kerangka, hurai dengan terperinci, kaitkan konten baru dengan konten yang murid telah pelajari) 3. Praktis murid (murid diberi tugasan untuk praktis, bersoal jawab, beri maklum balas, pantau praktis, semak pemahaman murid) 4. Maklumbalas / pembetulan ( maklum balas berterusan, perhatikan ralat- ralat yang kerap dilakukan oleh murid, terangkan semula jika perlu) 5. Praktis bebas (pantau) 6. Semak semula pemahaman (semak secara berkala-ajar semula jika perlu)
  • 12. Prior Knowledge What’s the big deal? It’s all about memory files…. Cataloging and retrieving
  • 13. Way to Gather Prior Knowledge • K-W-L • Brainstorming • Anticipation Guides • Agree/Disagree Statements • Dumping • Mindstorms
  • 14. Fleksibiliti pengelompokan Saling berubah-ubah mengikut kesesuaian
  • 15. Grouping Strategies • Young: student choice, last name, food preferences, birthday, color of clothes • Older: goals, jobs, location, experience, familiarity with task
  • 16. Pengelompokan/grouping • Keseluruhan kelas • Pasukan • Kumpulan kecil • Berdua/bertiga • Individu • Satu mentor satu mentee • Sistem stesyen dengan kumpulan kecil
  • 17. Flexible Grouping Homogenous/ Ability Individualized or - Cluster students of similar Independent Study abilities, level, learning style, or -Self paced learning interest. - Teaches time management and - Usually based on some type of responsibility pre-assessment - Good for remediation or extensions Heterogeneous Groups Whole Class - Different abilities, level or - Efficient way to present new interest content - Good for promoting creative -Use for initial instruction thinking
  • 18. Differentiation Blends Several Types of Instruction • Whole-class instruction • Individual instruction • Flexible grouping • Cooperative/ collaborative learning
  • 19. Pelajar praktis, proses, mengaplikasikan dalam Kumpulan kecil mengikut keperluan, gaya Belajar, The football metaphor comes from the way we think about the Lesson’s sequence : a narrrow. Whole class experience in the beginning, then narrowing it back as we re-gather tp process what we’ve learned
  • 20. Aras Hasil Pembelajaran Pusat Perkembangan Kurikulum, Kementerian Pelajaran Malaysia ARAS 1 • Aras 1 adalah aras yang asas dan perlu dikuasai oleh semua murid. Pada aras ini murid perlu menguasai beberapa konsep asas. Ini dapat ditunjukkan melalui objektif perlakuan ternyata murid seperti mengenal pasti, menyenaraikan, menyatakan, menamakan dan memadankan.
  • 21. Aras Hasil Pembelajaran PPK Aras 2 • Aras 2 pula adalah aras yang lebih tinggi daripada Aras 1 dalam urutan pengajaran dan pembelajaran. Pada aras ini murid boleh menguasai beberapa perlakuan ternyata seperti menerangkan, menjelaskan, menghuraikan dan membandingkan.
  • 22. Aras Hasil Pembelajaran PPK Aras 3 • Aras 3 pula adalah aras yang tertinggi dalam urutan pengajaran dan pembelajaran. Pada aras ini, murid mampu menguasai beberapa lagi perlakuan ternyata pada tahap yang lebih tinggi seperti merumus, membandingkan dan membezakan, menganalisis dan mencadangkan.
  • 23. • Ada kemungkinan tidak semua murid berkemampuan menguasai aras 2 dan 3. walau bagaimanapun guru hendaklah meneruskan proses pengajaran dan pembelajaran hingga ke aras 3 untuk semua murid. • Tidak semua hasil pembelajaran mengandungi semua aras 1, 2 dan 3. Sebaliknya terdapat juga sebahagian hasil pembelajaran yang hanya setakat aras 2 sahaja. Ini kerana pada aras 2 tersebut murid telah pun dapat menguasai sepenuhnya objektif pembelajaran yang hendak disampaikan. • Nilai-nilai murni dan unsur-unsur patriotisme harus diterapkan dalam proses pengajaran dan pembelajaran.
  • 24. Kategori objektif 1. Domain Kognitif-aspek pengetahuan. Berbeza mengikut kompleksnya 3. Domain Afektif- sikap perasaan, emosi. Berbeza mengikut aras penghayatan 3. Domain Psikomotor-perkembangan kemahiran motor-berbeza mengikut kepakaran pelaksanaannya.
  • 26. Types (domains) of learning objectives • Cognitive objectives - Describe the knowledge that learners are to acquire • Affective objectives - Describe the attitudes, feeling and dispositions that learners are expected to develop • Psychomotor objectives - Relate to the manipulative and motor skills that learners are to master
  • 27. Taxonomy / taksonomi • Principles of classification • The study of the rules and practice of classifying
  • 28. Domain Kognitif (Bloom) 1. Pengetahuan 2. Kefahaman 3. Aplikasi 4. Analisis 5. Sintesis 6. Penilaian ( Moore menggabungkan sintesis dan penilaian menjadi aras crection)
  • 29. Aras domain kognitif Reseach over the last 40 years has confirmed the taxonomy as a hierarchy, with the exercise the last two levels. It is uncertain whether synthesis and evaluation and the same level of difficulty but use different cognitive processes. Pemikiran kreatif Pemikiran kritis Sintesis Penilaian Analisis Aplikasi Kefahaman Pengetahuan
  • 30. Original Terms ANDERSON ET AL New Terms • Evaluation •Creating • Synthesis •Evaluating • Analysis •Analysing • Application • • Comprehension • Understanding • Knowledge • Remembering
  • 31. Aras Huraian deskriptif K/Kerja Hasil Pembelajaran Pengetahuan At the knowledge level, the student can Definisi, Senaraikan aras remember and recognizes, defines or recall specific nyatakan, domain kognitif recall factual information. This might include senaraikan information remembering important names, dates, capitals or even the equation for a formula Kefahaman The level targets whether students Huraikan Terangkan tujuan demonstrate understand content. Ways of terangkan domain kognitif understanding demonstrating comprehension include of ideas, summarizing, translating or providing concepts examples of a concept Aplikasi The application level focuses on Kira, guna Tulis hp bagi aras2 apply whether students can use information to selesaikan domain kognitif comprehension solve problems.Eg. Of application- to unfamiliar level- goal include having students situations solve maths word and using pronounciation properly in written communication
  • 32. Aras domain kognitif Aras Huraian deskriptif K/kerja Hasil Pembelajaran Analisis This level involves asking students to Bandingkan Bandingkan Break down break something down to reveal its hubungkaitkan domain kognitif concepts into organization and structure. Students dan domain parts perform analysis whwn they discuss why a afektif short story works or when they identify the component parts of science experiment Sintesis Students employ synthesis when they Reka, susun, Reka satu hp Transform, create a unique (for them). This might hasilkan yang combine ideas include writing a poem, painting a picture, menggabungkan to create creating a computer program ketiga-tiga something new domian Penilaian In the highest level of the taxonomy, Nilaikan, Nilaikan Think critically students judge the value or worth of justifikasi keberkesanan about ang something by comparing it to a pre- penulisan hp defend a determined criteria. menggunakan position taksonomi
  • 33. Blooms Taxanomy of Learning • Factual Knowledge : remember and recall factual information Define, List, State, Label, Name, Describe • Comprehension : demonstrate understanding of ideas, concepts, Describe, Explain, Summarize, Interpret, Illuustrate • Application : apply comprehension to unfamiliar situations, Apply, Demonstrate, Use, Compute, Solve, Predict, Construct, Modify • Analysis : break down concepts into parts, Compare, Contrast, Categorize, Distinguish, Identity, Infer • Synthesis : transform, combine ideas to create something new, Develop , Create, Propose, Formulate, Design, Invent • Evaluation: think critically about and defend a position, Judge, Appraise, Recommend, Justify, Defend, Criticize, Evaluate These levels expect deeper conceptual understanding
  • 34. Understanding Levels of Thinking using : SOLO TAXONOMY (after Biggs and Collis 1982)
  • 35.
  • 36. SOLO Taxonomy • Structure of the observed learning outcome (Biggs 2003) 3. Prestructural 4. Unistructural 5. Multistructural 6. Relational 7. Extended abstract