2. END
A. PRELIMINARY AND GENERAL CONSIDERATIONS
- Determination of the player's choice for the post
-The physical qualities are determined by the speed and skill of their actions,
even acrobatic
-Should be a good pitcher, that is, has to be effective or have a high percentage
of hits.
B. SPACE SUIT AND ORIENTED
-At the insertion point line 9m with sideline situations.
-Depend the situation of reception possibilities balloon, remaining as support
lateral pass or stay waiting for the launch with low angle shot.
-The first usually adapt ball side of same side and the second in the opposite
zone. The end should choose the best option depending on what happens
4 -The end should keep a position to participate in the game.
- It must be well prepared and in his position to intervene in any action surprise.
C.TECHNICAL TACTICAL ACTIONS
1. Uncheck
- It is the offensive action through which a player without being in possession of
ball, is outside the possibilities of intervention of his opponent, guaranteeing the
pass line types:..
-Various: Offensive and support (objective tactical) and, direct or indirect (form
execution).
-Technical factors that produce a good uncheck are the domain of travel, stops,
changes of address and changes.
-From a tactical view, the action must be adapted to the characteristics of the
defense, used must surprise and is subject to the tactical priorities set by the
team.
3. 2. La finta
-Is the offensive action taken when has the ball, through which, the attacker
manages over come the situation of the direct opponent improve his own with
regard to the goal getting a new situation for the launch or give continue the
game having been secured numerical superiority following the action phases.
-It is carried out in two: pre or deception, it is to be effective representing
danger to the defender. The second phase is the resolution or output where the
player varies the previous action trying perform another action that surprise your
opponent.
5 - Technical factors are mastery of movement in tight spaces, the domain of the
regulatory cycle of steps in all its variants and control of various feints.
-From a tactical vision, we must perform analytical exercises where the player
must take various extreme decisions
3. Fixing
-Is the action of setting an adversary through the attempt to overcome an
opponent. It will be more effective the more credible is the attempt to overcome
-The tactical factors. Situate in an effective area and it may be enough to set (big
end who in the bottom line and make your opponent is moved to that area)
-Technical factors. Mastery of technique pass, feints... in situations proximity to
opponent as well as mastery of displacement.
4. The launch
-Is the most important end action. A good pitcher is that which guarantees 60-
65% effective performance.
There four factors that influence the release: Power, accuracy, range and
observing
4. PIVOT
A. PRELIMINARY AND GENERAL CONSIDERATIONS
- Determination of the player's choice for the post
-The reality is determined by defensive concepts, agglomeration of opponents,
anthropometric structures and mobility.
-Need a high level of mental demands because of punches in close and
continuing imbalances.
B. SPACE SUIT AND ORIENTED
-It is the widest of all positions and covering (as defensive disposition) a zone
ranging between 6 and 9 meters avoiding the two outermost areas
-The placement is onside or back to the goal and body game is necessary to
ensure the visual field and find the pass line-..
Orientation is directly related to the situation of ball
-There more wealth of movement when the defense is more open.
- Possibility of use area
-It must be well prepared and in his position to intervene in any action surprise.
C. TECHNICAL TACTICAL ACTIONS.
1. Displacements (uncheck)
-Long for possible collaboration to open defenses and for 6 m.
- Short, common, and explosives by the line of 6 m
- Combination of short and long in line 6 m "in-outside- inside" on
July 2.
2. Locks
-Should not be machined, the tactical concept should prevail before the basic
mechanization of gesture.
- The time of performance is critical
-It can be static and dynamic
5. 3. Reception
-Is crucial and must be in difficult positions in strong, indirect or being caught
by the defender passes reception.
-It can receive from any of the positions of attack and is necessary protection
4. Releases
-Prior Protection release
- Ready for launch with 0, 1 or 2 steps (rarely 3).
- In fall with spin strong and weak point, and jump
5. COORDINATION WITH UPCOMING POSTS
- With 1st line: The pivot has a partner in dependence onset of action it depends
on the path of the pin. Different performance depending on the defensive
typology coordinations defenses against closed spaces are smaller.
-With extreme: Complex coordination, there must be complicity with the partner
for both spatial situations. The "time" pass is critical to the success of
coordination.
6. THE CENTRAL AND SIDE (1st line)
A. PRELIMINARY AND GENERAL CONSIDERATIONS
- Determination of the player for the position.
- Best Technical gifted and tactically stand point.
- Two situations from a physical
-Central: Smaller, more agile and able
-Side: more height, more power
- Players initiators and creators of attacking more decisions
-Greater responsibility in the attack game.
- Ability to develop tactical procedures
-Need for coordination with the 2nd line positions
B. SPACE SUIT AND GUIDANCE.
- In depth you can reach 6m and width to the area next positions.
- Far from the goal Player and advocates
-Possibility to occupy spaces of the 2nd offensive line players, either pivots or
ends.
C. TECHNICAL TACTICAL ACTIONS
1. Displacements
- Domain trajectories and responses attackers partners (with and without ball)
- Effective and smooth implementation of the changes of direction.
- Correct action to the tactical procedures offensive.
2. Pass
9 - The center is the player who should have greater mastery of passes and that
greater assurance of possession must have.
-Maintaining the wide field, attention must be distributed and must begin not
look at potential recipient
- Training real game situation
7. 3. Feints
- Maintenance distance maneuver, not too far, not too close
- Domain different types of feints: (With displacements, Launch and Pass).
- Continuity defensive action after agglomeration and to enable advantage to
peers
4. Releases
- Making the diverse types: in the air, soil. Attention to the physical
characteristics of the player
-A distance from the different situations of the 1st line, in proximity (6 m) for
the game penetration.
-Different locations remote release
- Find the best angle with the least possible opposition
-Protection ball away from the defender (only offered deceitfully)
- Avoid as mechanical action and never immediately after receipt, that is, after
the cycle of steps.