ig2 game audio cut sequence production_2014 to 2015
Sound design in computer games analysis work sheet dark space 3
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Dark Space 3 https://www.youtube.com/watch?v=nUgrIBqFHY4
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The action takesplace in2 places.The firstone ison some kindof outskirts,which
can be knownbecause of Whisky250 whotriesto communicate (from4:25-4:55)
but there are seriousconnection problems.The areahe’sin,issnowy;we knowit
because of strongwindas well asthiscrunchy hardsound (of snow) heardwhenhe
was walking.
The secondpart is happeningsomewhere inthe futuristiccity.Onthe foreground
we hear someone givingspeech toeveryone “the age of manisat the end”and
aroundin the backgroundwe hearswishandother noisesof afuture
transportation.
The scenerychangesto somewhereinone of the buildings(soundsare quieterand
there isa door opening,butnota normal door,because itgivesa soundof the air
pressure).
Firstsoundsof walkingonsnowand windblowing
were probablyfieldrecordedinwinter.
The soundsof transportationcouldhave been
recordedwithFoleyartistryorwithuse of VST
plugins.
Futuristicdoorwasprobablymade withuse of
Foleyartistryaswell.
Mood The strong windblowingaswell asthe repetitive music,make the atmosphere feel
dramaticand all negative.Whisky250’swhispers‘come on,come on’at 4:25 add to
the overall feeling,makinghe seemdesperate.
At 5:34, afterthe complete silence,we hearhighpitchnotesaswell asheartbeat,
whichboostthe drama and turnsit to a tragedy.The tragic momentoccurs justin
fewmoments,whenthe General Mahadshootsthe soldierhe’stalkingwith.
The last part isjust the same sad andtragic as the others.
Music wasmost likelydone withuse of VST
instruments,same withotheraddonsto melody.
Game genre ThirdPersonShooter
There are fewfactorssignifyingthe shooteraspect:
Gun shotswere probablymade withuse of a real
gun or some Foleyartistry.
Explosionscouldhave beendone withuse of VST
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Between5:47-6:31 wasa conversationbetweenasoldierandhisgeneral.The
general finishedthe small talkbyshootingthemboth.
In the secondpart,at 8:15, we heara guypickinga weaponforprotection,because
the door opened.He isthenknockedwithanotherweaponandforcedtoagree on
the ‘suicide mission’.Soonafterthere are some explosionsnotsofar outside.
pluginsina programme.
Othersounds(beinghitbya weapon) couldbe
done withFoleyartistry.
Narrative The story jumpsto see the circumstancesof three differentpeopleandtheir
misfortune.Firstlywe have someone beinglost,bothfromcivilisationand notbeing
able to communicate.
Thenthe scene focusesonanotherperson(the musicchangesat5:17, it’squieter),
whois beingkilledbyageneral,whodisagreeswithstopping,whateverhappenson
Earth, and thenkillsthe soldier,andhimself.
Thirdscene starts at 7:20, in a bigcity andquicklygoesinside ahouse (voices
quieten,we hearone personclearly).The man,the storyfocuseson,listenstoa
message froma womanwhoprobablymeanssomethingtohim.Atsome pointhe is
forcefullyvisitedby some people whotell themtodothe mission,inordertorescue
womannamedEllie.
Dialogueswere made asa studiorecording.The
message ina phone aswell astwitchingvoice at
beginningandthe speechinthe citywere
modifiedinsideasoftware.