THẦY FRANCIS PHAN VĨNH PHÚC Film making textbook
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2. Movie making & the organisation of the Industry
Achievement Standard
3. Demonstrate understanding of a specific media
industry
Explain and analyse how a specific media Industry is
organised and controlled.
You are required to perceptively analyse the role of:
at least one important feature and/or one key person within the
organisation of the industry.
At least one important internal or external control that operates
within or over the industry.
4. Demonstrate understanding of a specific media
industry
This unit will review:
The history of film-making
The development of the Studio
system
The organisation of the Studio -
Management & Financing.
The roles, responsibilities and
relationships in the film-making
process.
The production process
Key Personnel
Relationships
The Controls (the system checks
& balances )
Internal
External
A Case Study - The making of …
5. The Seven Ages of Film
Pioneering Age
1896 - 1912
From Sideshow to Art
Form
6. The Seven Ages of Film
The Silent Age
1913 - 1927
The emergence of
Hollywood
World War I and the
exodus from
Europe
7. The Seven Ages of Film
The Transition Age
1928-32
From Silent to Sound
8. The Seven Ages of Film
The Hollywood
Studio Age
1932 - 1946
Domination by the
Studio
Genre movies
World War II
9. The Seven Ages of Film
The Internationalist
Age
1947 - 1959
Hollywood Studio
decline
The challenge of TV
10. The Seven Ages of Film
The New Wave Age
1960 - 1980
From France to the world
Technological
innovation
Small scale productions
Strong social / political
value to film.
11. The Seven Ages of Film
The Mass Media Age
1980 - present
Film & movies as part of
the global
entertainment /
communications
media
Digital production
12. The Seven Ages of Film
Pioneering Age
1896 - 1912
From Sideshow to Art
Form
14. History
These relied on the
“persistence of vision”
to provide an illusion
of movement if the
images were moved at
sufficient speed past
the viewer.
15. History
The development of the motion picture projector and film stock
allowed the development of film.
Early motion pictures were static shots showing an event or action
with no editing or other cinematic techniques as this series
showing a nude walking demonstrates.
16. History
Early films were a visual art until the late 19th century when they
developed into a narrative with a series of scenes linked together to tell
a story.
Scenes were broken up into multiple shots of varying sizes and angles.
Camera movement was used to add to the story development.
Music was used to create mood using a pianist / organist using either
sheet music or a score as they accompanied the screen action.
17. Film History
» The first audience to
experience a moving film
did so in 1895. The film, by
the Lumiere brothers was
called “Workers leaving
the Lumiere Factory
(1895)”
» Their film “Train Entering
the Gare de Ciotat
(1895)” caused people to
faint with fear as the train
loomed from the screen
into the theatre
auditorium.
» These films did not carry a
story or narrative - they
merely showed a moving
image on the screen.
18. Film History
» August (1862-1954) & Louis
(1864-1948) Lumiere
A colourised still of the Train
Entering the Gare de Ciotat
Station.
Playing petanque (1895)
19. Film History - Melies
» Realising the potential of a
good story George Melies
( 1861-1938) utilised film to
create fantastic stories
that took his characters
and audiences to the
moon and beyond.
20. The changing process of cinema
» The changes in film process
involve several factors.
» George Huaco indentifies
four factors:
1. Current events &
achievements. (political
climate)
2. The creativity of the film-
makers who influenced the
team of crafts-people
involed in the films.
3. The technical
developments that could
be exploited.
4. The capacity of a sufficient
audience to appreciate
the results.
21. The Seven Ages of Film
The Silent Age
1913 - 1927
The emergence of
Hollywood
World War I and the
exodus from
Europe
22. Changing process of cinema
» The division between film and
movie creates two views of quality
and purpose.
» MOVIES = This is a commercial
differentiation = popular
entertainment with a mass
circulation of copies of the movie.
The audience being largely
passive.
» . The product of an industry
dominated by the producer
(money) in which there is no
individual film-maker but a team
under the producer’s control. (The
studio system.) The director is hired
to create the movie from the script.
The final version is, however, the
responsibility of the Producer and
Editor.
» The director of a movie is known as:
metteur en scene = an interpreter
of a score / script.
23. Progressions - The Silent Film
» Film makers experimented with the use of the camera to develop
new techniques that would enhance their ability to tell a story.
» 1913: Giovanni Pastrone (Cabiria) moved his camera laterally
and slightly above the level of the forreground thus changing the
perspective of the audience from that they’d previously had in
the Luniere films.
» 1923: Carl Mayer directing Last Laugh for F.W.Murnau
proposed a forward movement of the camera at
dramatic moments as if to thrust the audience into the
action.
24. Progressions - The Silent Film
The man who exploited this change was D.W. Griffith (1875-
1948. USA) whose film “The Birth of a Nation (1914) created
an explosive examination of the development of the American
nation from the Civil War.
The films until then were
narrative and anecdotal this
followed several threads of
narrative - the friendly families
in the North & South, political
events in Washington, warfare
with friends in opposite camps,
exploitation of the South, white
& black, carpet baggers from
the North and the rise of the Ku
Klux Klan.
25. Progressions - The Silent Film
Griffith’s success was also his undoing. His films - Intolerance -
The Mother & The Law and The Fall of Babylon put him into
debt. As a result Financiers ceased to regard the film-makers as
the king-pins of production and decided to build up the film-star in
their place - to put control in the hands of the producer, aided by
his team of organisers and writers. (The Hollywood system).
This favoured the movie over the film and reduced the risk for the
banks.
It also meant that the actor was out of place in the movie world as
his / her versatility would make them unrecognisable and
therefore valueless commercially.
But they also introduced the langage (french = way of speaking)
of the film- long shot / mid shot/ close-up and their
variations.These terms allowed the editor to construct a movie or
film to produce identified reactions from the audience.
26. Progressions - The Silent Film
» F.W.Marnau (1888-1931) influenced the film
making process with the introduction of the
design tool - the storyboard. This is a script
visualised by drawings of every basic change
of camera angles in the film.
» Marnau was influenced by the swing to the
right in Germany post W/W I where business
took advantage of the high inflation rate to
mass produce films at cheap rates.
27. Progressions - The Silent Film
» The storyboard design focus introduced
techniques like “visual punning” that (e.g)
involved showing the passage of time by
tracking towards a candle flame then
dissolving into a lighted gas jet or electric bulb
from which they would track away to the next
sequence of the story.
» This technique was replaced by nouvelle
vague that introduced jump cuts to show or
allow the passage of time and space.
» This was known as “kultur-film” in Germany.
» World War I signaled the advance of the
movie from the USA. This was because while
Europe was fighting a four year long war,
costing 10 million dead, the Americans only
fought for six months at a cost of 115,000
dead. The 10 years of prosperity in the USA
allowed the industry to gain dominance.
28. The Seven Ages of Film
The Transition Age
1928-32
From Silent to Sound
29. The Advent of Sound
» Sound and film were slow to
accommodate each other.
» Sound technology was
clumsy and difficult to link to
the speed of the film.
» Sound made it difficult to film
in the open air, to film
without interfering with
lighting, without interfering
with the way the actors
spoke and with the number
of cameras able to be used.
» Sound forced film to adapt
and develop new narrative
techniques.
30. Sound
» Historical events and the
sound film.
» The depression (1929-35)
encouraged the
development of the
conventions of the
gangster movie (the
urban western ) and
comedies that saw
ordinary folk standing up
against corrupt big
business.
» World War II encouraged
the development of the
propaganda film and
again helped the USA
gain dominance of the
movie making business.
» The impact of the
technology is seen in
Citizen Kane (Oson Welles
1941)
31. The Seven Ages of Film
The Hollywood
Studio Age
1932 - 1946
Domination by the
Studio
Genre movies
World War II
32. History
The increased costs of movie / film making had created the Studio
system with its complex financing and control systems designed to
ensure that the mix of expensive technology, cast of actors and
associated technicians and financiers would return a profit.
The previous slides outlined the technical developments and their links
to the Studio system.
The period 1920-50 marked the “Golden years” of the system.
33. History
The period 1920-50 was the Golden Age for the Studios. Films were
produced rapidly and regularly. Often following a formula:
Western, slapstick comedy, Film Noir, musical, cartoon, biopic…
depending on the studio.
34. History
The Studios controlled the Directors:
• Gibbons & Stothard - MGM
• Cecil B deMille - Paramount
• Newman & King - Twentieth Century Fox
Controlled the Actors:
• Bogart & Bacall - Warner Bros
• Garland - MGM
35. History
Studio a factory for film production.
Technicians, Directors and actors all
on salary and expected to work as
required by contract.
Directors expected to produce films
compared with modern system
where a Director may only make
one film a year.
e.g. Between 1930-39 the big
directors: Curtiz made 44 films
(Warner Bros ), Leroy made 36
and John Ford made 26.
36. History
Studio system meant that Director
had little control over final
product as final editing was done
by post-production unit with
Studio executives often making
final decisions.
RESULT:
Studios had recognisable styles:
MGM - glossy production values +
middle brow content.
Paramount = European
Universal = Horror
Republic = Western
37. History
This meant that films across all
studios had intellectual
conformity that reflected public
concerns, shared myths & mores
as the films were designed to fit
into the market rather than
reflect the concerns of the
Directors.
38. History
World War II
Studios became propaganda
machines for the War Effort.
Films patriotic and focused on
concerns of those on the
home-front as they worried
over those on the battle field
as the stills from “Freedom
Comes High” (1943) shows
39. The Seven Ages of Film
The Internationalist
Age
1947 - 1959
Hollywood Studio
decline
The challenge of TV
40. History 1947-59
WWII delayed the TV age but
post war the threat of TV re-
emerged.
1946-51 Studios ordered to divest
theatre chains - reluctance
meant that they failed to
capitalise on the possibilities
of the TV as a medium for
film.
Result: A period of mergers and
consolidations as the Studios
lost their power.
41. History 1947-59
Desilu took over RKO for TV
production.
Revue took over Republic.
Warner Bros sold their back
catalogue to Seven Arts who on-
sold to United Artists. Seven
Arts took over Fox back
catalogue then (1967) bought
out Warner Bros Studio.
Decca Records bought out
Universal.
MCA bought Paramount’s back
catalogue then Decca, then
Universal.
Gulf & Western bought Paramount
Studios in 1968.
Transamerica took over United
Artists.
RESULT: Conglomerates dominated
the US Film industry by the end of
the “60s.
42. History 1947-59
RESULT:
1) A horizontal control of the media with the Media Conglomerates able to
exploit Film, TV, Books, CD, record, DVD publication for mass profit.
2) Individual contracting systems for “talent” rather than salaried staff
favoured by the Studios. Actors, Directors, Technicians contracted for
single movies.
3) The advent of the “Blockbuster” disaster genre as the Conglomerates look
to mass saturation marketing and maximised profit.
4) Smaller Production houses move into specialised niche audience
orientated films e.g Woody Allan
43. The Seven Ages of Film
The New Wave Age
1960 - 1980
From France to the world
Technological
innovation
Small scale productions
Strong social / political
value to film.
45. New Wave 1960-80
The death of the Studio system had
international effects allowing the
re-emergence of competition from
Europe - particularly Sweden,France
and Britain.
The collapse of the Studio System also
encouraged the Film Festival circuit
giving a screen to films made
outside of the USA conglomerates.
The New Wave allowed the
nascent European Film industry
a time to recover from the US
domination that had emerged as
a result of WWII.
However the resurgence of USA
post 1980 meant that European
film-makers moved into TV
production - particularly in the
UK.
46. The Seven Ages of Film
The Mass Media Age
1980 - present
Film & movies as part of
the global
entertainment /
communications
media
Digital production
47. History- The Mass-Media age
1980 -2000+
The growth of the Conglomerate in the 1950-70 period allowed for the
emergence of Mass-Media industry.
REMEMBER that:
1) A horizontal control of the media with the Media Conglomerates able to exploit
Film, TV, Books, CD, record, DVD publication for mass profit.
2) Individual contracting systems for “talent” rather than salaried staff favoured by the
Studios. Actors, Directors, Technicians contracted for single movies.
3) The advent of the “Blockbuster” disaster genre as the Conglomerates look to mass
saturation marketing and maximised profit.
4) Smaller Production houses move into specialised niche audience orientated films
e.g Woody Allan
This has changed the face of the Film Industry - particularly in terms of production
and distribution.
48. History- The Mass-Media age
1980 -2000+
Modern Film industry has cross fertilisation from other nationalities”
industries: e.g. India, Asia & Australasia.
Examples of films: Bride & Prejudice: Bollywood interpretation of classic
English text Pride & Prejudice. A similar cross fertilsation happened with
Vanity Fair.
Matrix utilised effects from Asian film: Crouching Tiger Hidden
Dragon.
Utu, a NZ film, was effectively a Western transposed into a NZ setting.
49. References
Web-based:
Wikipedia - History of Film - this site has numerous hyper links to specific sites on
Studio System and international film industry.
Texts:
How to Read A Film: Monaco. OUP. 1981
Studying the Media: O’Sullivan, Dutton & Rayner. OUP. 2003
NEXT SEQUENCE:
The Studio System in Action 1930-50
50. Production Phases
There are five phases of production common to most
professionally produced motion pictures. These are:
Development
Pre-production
Production
Postproduction
Distribution
Film Production Workflow
51. Pre-production
Production
Postproduction
Production Phases
We will concern ourselves with three of these:
Development
Distribution
53. Preproduction Phase
In general, the
preproduction phase
encompasses all aspects
of preparation that are
performed before the
camera starts to roll.
Some aspects of
preproduction include:
Screenwriting
Storyboarding
Funding
Assembling a crew
Casting
Costume Design
Location Scouting
Set Design
Properties (“props”)
Scheduling
54. Preproduction Phase
Screenplay/Script: The screenplay supplies the general
plan for the production of a film. There are two types:
The “spec” script
The “shooting” script
55. Preproduction Phase
The “Spec” (Speculation) Script is the version of a
screenplay that writers distribute to producers in
the hope that it will be “optioned” (i.e. considered
for production). It primarily contains:
Slug-Line (brief description of the setting, e.g. “INT.
ROOM – DAY” which means the interior of a room
during the day)
Business (descriptions of characters/action)
Dialog (the lines intended to be spoken by the actors)
56.
57. Preproduction Phase
The Shooting Script is a much more detailed version of
the spec script that includes numbered scenes, specific
camera angles and other technical information. An
example of a page from a shooting script can be seen
on the next slide.
58.
59. Preproduction Phase
Storyboarding: A storyboard is a series of drawings
intended to represent how the film will be shot,
including how each frame will be composed and how
subject and camera motion will occur.
The storyboard articulates the mise-en-scene of the film.
Mise-en-scene: All of the elements that compose the shot.
60.
61.
62. Preproduction Phase
Funding: Films are generally expensive to produce.
Even small independent productions with unknown
actors can cost hundreds of thousands of dollars.
Because of the level of investment involved, most films
rely on either production companies (“Hollywood”
films) or independent investors (“Independent” films).
63. Preproduction Phase
Assembling a Crew: A crew is the group of workers on
a film set who are responsible for facilitating
production (as opposed to acting). Although large
productions may employ many crew members in many
different departments, there are only a few basic
positions which are detailed later in the production
phase.
64. Preproduction Phase
Casting: Choosing actors to play roles.
Costume Design: Choosing or designing the
clothing/costumes that the actors wear.
Location Scouting: Choosing the locations where the
film will be shot.
Set Design: Constructing sets where the film will be
shot.
65. Preproduction Phase
Properties (“Props”): Choosing the tools and objects
used in the film.
Scheduling: Coordinating all aspects necessary to the
production.
66. Production Phase
The production phase
refers to the period of
time when the film is
actually being shot.
Some aspects of
production include:
Direction
Camera operation
Lighting
Sound recording
Acting
67. Production Phase
During production, these roles are usually delegated to
the production departments listed on the next two
slides.
68. Production Phase
Production Departments
Direction
Director (oversees all aspects of the production)
Assistant Director (drives the set)
Second Assistant Director (works with the actors)
Camera
Cinematographer or DP (oversees camera operation)
Camera Operator (operates the camera)
Camera Assistants (loads camera, pulls focus)
Clapper/Loader (loads film and slates scenes)
Lighting
Cinematographer (oversees lighting design)
Gaffer & Electricians (control the lights)
Key Grip & Grips (control the shadows and do special rigging)
69. Production Phase
Production Departments (continued)
Sound
Sound Mixer (records the sound)
Boom operator (positions the microphone)
Clapper (displays the clap slate for the camera)
Talent
Actors (perform before the camera)
Miscellaneous
Production Coordinator (scheduling)
Continuity “script girl” (watch for continuity errors)
Make-up Artist (apply make-up to actors)
Production Assistant (various jobs)
70. Production Phase
All of the departments and positions described on the
last two slides serve one goal: to capture the sound and
image necessary to tell the story. Although going into
every detail of production is far beyond the scope of
this course, let’s consider the “nuts and bolts” that go
into filmmaking.
71. Production Phase
Sound Recording
In traditional film production, sound is recorded
separately from the image. This is known as “double
system” sound recording. Generally speaking, there are
at least four soundtracks in any feature length narrative
film:
1 – the dialog track.
2 – the room tone track.
3 – the music track.
4 – the sound effects track.
72. Production Phase
Sound Recording
Dialog
In order to record dialog in “double system” film
production, it is necessary to synchronize the
movement of lips with the sound of voices. Simple as
this may seem, achieving it requires precision
instrumentation.
Most modern film sound is recorded digitally, but
earlier films made use of a “crystal” synchronized
analog tape recorded referred to as a “Nagra”
(manufacturer’s name) which kept the speed of the
tape constant so that no “drifting” occurred between
the picture and the sound track.
73. Production Phase
Sound Recording
Dialog (Continued)
The function of the “clap slate” or “sticks” (see the slide after
next) is to supply a marking point for when the
synchronization between picture and audio begins, allowing
the editor to accurately align picture with sound later during
post production.
The first film credited with synchronized sound is The Jazz
Singer (1927).
74. Production Phase
Sound Recording
Dialog
There are a series of steps that are taken on a film set in order to
ensure the proper coordination of picture and sound track:
1: The director says “quiet on the set” and “roll sound.”
2: The sound mixer says “sound speed” when the tape is running
at the correct speed for recording synchronized sound.
3: The director calls out “roll camera.”
4: The camera operator says “speed” when the film is running at
sound speed (24 frames per second).
5: The director calls out “slate” or “marker”
6: The clap slate indicating roll, scene, and take is placed before
the camera and read out loud (e.g. “Roll 1, Scene 1, Take 1”).
7: The slate is clapped and removed.
8: Finally, the director calls “action” to cue the actors.
75.
76.
77. Production Phase
Sound Recording
Room Tone
Room tone is recorded silence. Normally, once all of the
dialog is recorded, the sound mixer asks for about a minute
of quiet to record the sound of silence in the particular
setting.
The reason for recording room tone is that all recordings
have a low level of “noise” in the background and, during
the editing process it is sometimes necessary to fill in gaps
so that there is not an abrupt change in the tone of the
background noise.
78. Production Phase
Sound Recording
Sound Effects
For the most part, sound effects are obtained separately by
a “foley” artist who coordinates sound effects in
synchronization with the onscreen action through a
process known as “looping” – where a portion of the film is
repeatedly played to perfect the timing of the sound effects.
This is considered to be part of post-production which we
will cover next.
Alternatively, for low-budget productions, libraries of
prerecorded sound effects can be used or sounds can be
recorded during production by the sound mixer and boom
operator.
79. Production Phase
Sound Recording
Music
Film music is either purchased (if it is not in the “public
domain”) or scored specifically for the production.
Music that is scored is done in similar fashion to foley sound
in the sense that film is playing during the recording session
to enhance timing.
80. Postproduction Phase
The postproduction phase
refers to the period of time
after the film is shot, but
before it is released in its
final form. Postproduction
includes:
Processing and printing of film
Transferring film to video
Synchronizing picture and sound
Paper edit (creating an EDL)
Creating a rough cut
Creating a online edit
Final audio mix
OLD SCHOOL
Conforming the original negative
Adding optical effects and
transitions
Creating release prints
NEW SCHOOL
Film out & release prints
81. Postproduction Phase
Processing, Printing, and Transferring.
The first few steps of postproduction are routine,
requiring more technical knowledge than creative
decision making:
Processing: Developing the camera negative.
Printing: Creating dailies on DVD or a work print for the
director and crew to see
Transferring: Film transfer or “Telecine” to video for editing
82.
83.
84. Postproduction Phase
Synchronizing and Assembling
Synchronizing
Information from the slate and recorded on
the audio tracks is stored at the beginning
(“head”) of each take to allow the scene/take to
be easily identified.
To synchronize picture with sound, the editor
aligns the beginning of the sound for a given
scene/take with the beginning of the picture
for that take, using the sight and sound of the
slate as a reference point.
85. Postproduction Phase
Synchronizing and Assembling.
Assembling
The footage is captured to the editing
system from the video tape or transferred
from the hard drives if it is a digital
workflow
Once the footage is captured, the editor
assembles a rough cut for timing and to
make sure all necessary footage is present
86. Postproduction Phase
Creative License
Between the rough cut and the online edit is where all of
the creative decisions are made.
Rough Cut: Places the film in rough sequence from beginning
to end according to the screenplay. Dialog is in place, but
sound effects, and music are incomplete.
Online Edit: All of the final editing decisions and the final
soundtrack mix are complete. The film is ready for final
output.
87.
88. Postproduction Phase
Getting from Rough Cut to Online Edit.
Editing is the arrangement of imagery and sounds into a
sequence that tells the story of the film.
An editor may arrange based on different aesthetic styles
depending upon the needs of the story. For example:
Invisible editing.
Montage editing.
89. Postproduction Phase
OLD SCHOOL - Conforming the negative
Once all of the editing decisions have been made, the
original “camera” negative is brought to a “negative
cutter” who uses cement splices and A/B rolling in order
to conform the negative based on the decisions of the
final cut of the workprint.
90. Postproduction Phase
Creating a release print.
Once the negative has been conformed to an A/B roll, a
married print is created and joined with the final audio
mix which is inscribed at the edge of the film optically.
For the purposes of distribution, an “internegative” is
then created from the married print for the sake of
striking positive “release” prints that are shipped to
theaters.
91. Postproduction Phase
NEW SCHOOL –
Once the edit is “locked” or final, the footage is
transferred back to film in a process called a “film out”.
For distribution, an “internegative” is then created from
the “film out” for the sake of striking positive “release”
prints that are shipped to theaters.
92. Postproduction Phase
NEW SCHOOL –
As more theaters become able to project films digitally,
film prints will become obsolete and will be replaced
with reusable hard drives that are easily shipped from
studio to theater.
The hard drives can be pre-programmed only to play the
film a proscribed number of times saving the studios
billions of dollars a year in lost revenues and in film
printing costs.
94. Screenplay: Definition
The script for a film, including
Instructions for Sets and Camera
Work and Movement within the
Scenes
A Template/Plan for the
Movie/Show
95. Basic Function:
On Paper, To Outline . . .
Overall Descriptions of Characters and Story
Movement within the Story
Actions throughout the Movie
Expression and Feeling of every Scene
Dialogue
Interaction and Relationships between Scenes
96. General Outline of the Plot
Description of Movement within each Scene and
Transitions between Scenes
Explanations of each Character
Individual instructions for each actor
Directions for Crew and Technical Staff
1. Overall Descriptions of Characters and
Story
97. 2. Movement within the Story
Descriptions of how all the elements are connected
together
The Relationship between the Characters, the Dialogue
and the Environment or Settings of each Scene
(known as ‘Mise en Scène')
98. Movie
Instruction and description of every action in a Scene
including . . .
The Physical Movement of the Characters
Expressions and Body Language of the Characters during
dialogue
Camera Movement
Interaction and Engagement of Props, Scenery and
Environment
Interaction between all of the above
99. 4. Expression and Feeling of Every Scene
What is the intended mood of the Moment?
Dramatic or Tense
Angry or Violent
Romantic
Comedy
Scary
Relaxed with Regular Interaction
Political
Fairytale and Fantasy
100. The actual Conversation between the
Characters
Narration
Instructions and Personal Direction for
each Character
5. Dialogue
101. 6. Interaction and Relationships between
Scenes
• Connecting Related Storylines
• Completing Plots and Sub-Plots
• Final Resolution
102. Dependencies
On the Action: Guns, Fights, Chases, Dramatic
Moments
Technology
The Profile and Personality of the ‘Star’
On the Big Budget
106. References
Trottier, D. Mefford , J. The Screenwriter’s Bible & Script Magazine, of Final Draft,
Inc.
Hepburn, S. SCRIPT WRITING FOR SHORT FILMS: A Practical Guide In 8 Steps
University of the West of Scotland
The BBC Writers Room http://www.bbc.co.uk/writersroom/
The Times Online
http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article3336775.
ece
www.finaldraft.com
Chisnall, P, M. Consumer Culture Cambridge Press
107. The Screenplay (Script) You have delivered your Pitch
Written a short Outline
Delivered a detailed Treatment
And so finally onto….
Your Screenplay!
109. The Screenplay (Script) If your Treatment works well then writing the
script should come naturally and easily and all
your energy can be focussed on the task ahead.
This is what you have been striving towards and
hussling and impressing and having endless
meetings and negotiations about so now enjoy the
scriptwriting process.
However….(why is there always a catch?)
110. The Screenplay (Script) Actually this time there is really no catch, but there
are specific rules when writing and delivering your
screenplay.
Firstly: Screenplay FORMAT
Courier 12pt laid out correctly…..nothing else is
acceptable.
111. The Screenplay (Script) Remember when I told you that script
readers/editors look for reasons not to complete a
script?
The correct layout / format is the first one.
(…TV often uses a different layout but for spec
scripts and commissioned scripts use the correct
layout if they want a different layout you will be
asked to provide it…)
112. The Screenplay (Script) Importantly:
1 page of script is equal to 1 minute of
screentime…….it just is.
Your 300 page Sci-Fi epic is not 90 minutes long
and never will be….
If your script is not laid out correctly it will not be
taken seriously and probable not even read.
113. The Screenplay (Script) Look at and read scripts to familiarise yourself with
layout and styles.
The basics to understand:
INT = Interior
EXT = Exterior
INT.LECTURE THEATRE DAY
114. The Screenplay (Script) INT = Interior
EXT = Exterior
INT.LECTURE THEATRE DAY
Character names in CAPS the first time you refer to
them in a scene.
CONT = Continued
115. The Screenplay (Script) 1. The basic elements of a script are:
Action, Dialogue, Character names.
(Other elements may also appear, such as scene
headers, but not always.)
2. All three of these are typed and laid out
distinctively — so it’s easy to tell them apart.
3. Actions are written in the present tense (‘Alice
goes to Bill’, not ‘Alice went to Bill’).
116. The Screenplay (Script) The great thing is that there is screenplay writing
software available to undertake all the layout and
typing chores for you.
The most successful and popular ones are:
Final Draft
Movie Magic Screenwriter
These are the default ones most used
123. The Screenplay (Script)
Screenplay software will undertake all the technical
aspects for you, but it is a good thing to understand
the layout being used and the terminology as you will
be expected to know the language.
124. The Screenplay (Script)
Read the pdf
on the 162mc Blog:
I have listed the
basic terminology
for you to
understand
125. The Screenplay (Script) A brief note about dialogue:
Read it out loud, it is meant to be heard, not read
like a book.
Book dialogues is not often very good or convincing
when read out loud…
126. Basically remember that you are working in a visual
media so…..
Show….Don’t….Tell
I usually write as much dialogue as I like then go
through the script and try to lose about 1/3
immediately
127. Moth
Very little dialogue
and relies on the
images to tell the
story.
130. The Screenplay After you have been through each of the previous
stages the screenplay will and should be an
enjoyable experience, after all it is the reason that
you started in the first place.
There will be frustrations and aspects you want to
change and adapt but the basic story will be
working and you can finally get down the
story/script you want to write.
131. The Screenplay
The time contracted to write a first draft will vary from:
A week for some TV eg; Doctors on the BBC for a half
hour drama
To 12 weeks for the first draft of a Feature
commissioned by a production company.
132. The Screenplay
It is worth remembering that a half hour episode for
TV differs in length between the BBC and ITV
BBC : 26 – 28 pages (Doctors used a word count)
ITV: 24 – 26 page (Add breaks)
133. The Screenplay
However you are not expected to work or write ‘blind’
all the information that you need will be given to you
and you will work with assigned script editors or
producers.
They want and need the writers talents so will work
closely and develop ideas and scripts accordingly…
Good luck!
134. References
Trottier, D. Mefford , J. The Screenwriter’s Bible & Script Magazine, of Final Draft,
Inc.
Hepburn, S. SCRIPT WRITING FOR SHORT FILMS: A Practical Guide In 8 Steps
University of the West of Scotland
The BBC Writers Room http://www.bbc.co.uk/writersroom/
The Times Online
http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article3336775.
ece
www.finaldraft.com
Chisnall, P, M. Consumer Culture Cambridge Press
135. What is a screenplay?
A screenplay (or script) is a
complete description of an
entire movie. It is the basic
plan that everyone follows to
make a movie from start to
finish.
136. What is in a screenplay?
Information about the characters
Dialogue and actions of the characters
Locations
Props
Camera angles
137. A screenplay is an example of creative
writing. Choose a topic that really interests
you. Write about what you know and use
people you know as a way to start writing.
You could chose your uncle as the basis of a
character even if your story takes place 100
years ago.
138. Ways to find Inspiration
Look in a newspaper for current stories
Ask yourself, “what if…”
Listen to people talk
139. Types of Stories
Character driven
Focuses on people and what happens to them
Plot driven
Focuses on events
140. Conflicts
You need conflict to make a story interesting.
Conflicts can be internal (inside the character’s head)
or external. It’s good to use both.
141. Character Growth
The character has a goal
The character overcomes obstacles
The character reaches the goal (or does not). That part
is up to you.
143. Does your character seem real?
What makes your character get up in the morning?
Motivation?
What makes your character happy?
What makes your character upset?
Does your character have unusual habits or
characteristics?
144. Building Your Story
Each character needs to seem real
They all need goals, clear backgrounds, relationships
to each other
Build up each character until you have created a
separate world: your screenplay
145. What is your genre?
Western
Horror
Love Story
Thriller
Science Fiction
Comedy
Etc.
146. Audience Expectations
Western
The loner with a moral code
Horror
Conflict between good and evil
Comedy
Ordinary people in extraordinary circumstances or
extraordinary people in ordinary circumstances
147. Things to consider about the protagonist
(main character)
Are they dull at the start and then become interesting?
Are they smart or a little stupid?
Are they rich or poor?
Do they get along with people or are they more
difficult?
Are they shy or outgoing?
148. The Catalytic Event: In the beginning of a
film there is usually some event that
changes everything
A body is discovered
A woman leaves her husband
The child discovers a magical box
149. Narrative Shape
Does the movie happen over years?
Does the movie flash back and forth (Pulp Fiction)?
Does the movie start at the end and work backwards
(Momento)?
150. Dramatic Shape
The rise and fall of a gangster
Action concentrated at end? Middle?
Action packed?
Sad ending?
Everyday pace focusing on the lives of the characters
151. The Three Acts
Act 1
Introduces characters and establishes the conflict that
makes up the story. Act 1 ends with the catalytic
moment.
152. Act 2
Explores the consequences of the catalytic moment.
What happens to everyone as a result? Complications?
153. Act 3
Tells what finally happens. Resolves any loose ends. We
understand what the movie is about.
154. Telling the story
Films tell stories in pictures and dialogue
Screenplays are dramatic
Conflict equals drama
Lack of conflict equals boring story
We like to see challenge
We like to see despair defeated
We like to see integrity tested
155. Make sure the story is well structured
Main story needs to start in the beginning and end at
the ending
Don’t make it too complex
Make sure it is complex enough!
If there are subplots, do they resolve?
156. Characters
Aim to know everything about their
backgrounds…even if you don’t end up using all that
information.
Avoid lengthy descriptions. Let the story speak for
itself.
Dialogue must sound natural. Read it outloud.
157. Dialogue
Avoid long speeches
Make characters say only what they need to get their
idea across
Keep it short. Write your dialogue and then cut it even
shorter. Short and sweet.
158. Location
What will the camera show?
Small details can show a lot about the character
159. Other things to consider about the
character
Name. The name is important. It can convey a great
deal about the character.
Costume. Consider what everyone is or should be
wearing.
Voice. What does your character sound like? Accent?
161. Subject Distance- distance between the
camera and the subject
being shot
Types include:
• close-up
• medium shot
• wide shot
SubjectDistance
162. Horizontal Camera Position
Front Angle- camera
faces the subject
Profile shot-
camera about 90º
off center
Rear angle-
camera behind
the subject
163. Vertical Camera Angle Position
HIGH- camera is
positioned above the
actor
NEUTRAL- camera
is positioned about
eye level of the actor
LOW- camera is
positioned below
the actor
164. Establishing Shot
Used to introduce the audience
to the characters and general
scene attributes such
as location, time of day, etc.
166. Cutaway Shot
A cutaway shot is used to
show something not in the
main camera shot. It is
regularly used to show a
subject from the actors point of
view.
169. Rule of Thirds
The Rule of Thirds is useful
in a wide range of subjects
from photography to
publishing and layout
design. Imagine the screen
divided into a series of grids
as shown on the left. Try to
have important aspects of
any composition line up in
the grid.
The green spot should be your main focal point during a
single shot. Try not to “center” the subject.
170.
171. Storyboards consist of…
1. A Picture
2. A Description- for the camera
operator
a. Scene
b. Type of Shot/Angle
c. What is going on in the Picture
3. Audio- for the actors
1. Dialogue
2. Music
3. Sound Effects
172. Description/Video
CU of an upset woman in front of her
computer. Zooms out to MS
“Oh no, not again…why can’t this
Computer work? I always have to get someone to fix
it but it takes forever and my proposal is due this
afternoon!”
Audio
173. Description/Video
Audio
Description/Video
Audio
Description/Video
Audio
Description/Video
Audio
Description/Video
AudioOh no, not again…why can’t this
Computer work? I always have to get
someone to fix it but it takes forever and my
proposal is due this afternoon!
CU of an upset woman in front of her
computer. Zooms out to MS
(Ring) Hello…oh hello Rick. I am so
glad it is you…are you busy for lunch?
I can take you to eat if you can fix this
computer of mine.
ECU of phone ringing…zoom out to woman
on the phone.
CU of Rick
Sure, how about I come by around
eleven thirty? OK, see you then.
Music playing, as MS of Rick boarding
the subway.
She really ought to think about getting some
Training…but hey I always get a free lunch.
Pan LS of certified
computer technicians
If you are tired of calling a friend, or just
want to start earning your own free Lunches…call us ITC Tech to
find out about getting certified and becoming a
More valuable employee.
ITC Tech
409-225-1265
174.
175.
176.
177. Storyboards consist of…
1. A Picture
2. A Description- for the camera
operator
a. Scene
b. Type of Shot/Angle
c. What is going on in the Picture
3. Audio- for the actors
1. Dialogue
2. Music
3. Sound Effects
178.
179. • Storyboards (SB) must be completed and approved
before filming.
• You must carry your storyboard and ID with you at
all times while filming.
• SB should have the names of the people in your
video- do not include people “walking the halls”.
• You may NOT enter academic hallways or
parking lots - only the Lobby, Library, Cafeteria
and practice field area.
181. The Shot
One uninterrupted take in
filming
Take = recording of
image from time camera
is started to time that it
is stopped
Shots are separated by
edits
182. The Scene
Series of shots that are unified by
action or events taking place in the
same location at the same time
A change in scene is marked by
a change in location and/or in
time
Scenes are often recorded
multiple times (multiple takes)
using different camera and
lighting set-ups
Scenes are composed by mixing
shots from these various takes
183. Image Tone (Tonality)
The range of color tones and
shades, as well as the
gradations of light, within
the image
Controlled by
Film Stock
Contrast
Exposure
Technological manipulation of
coloring
185. High Contrast
Stark contrast between
brightest and darkest
shades in the color
spectrum with few
variations in color tone in-
between
Creates rich, saturated
colors when used with
color film stock
186. Low Contrast
Minimal contrast
between brightest and
darkest shades in the
color spectrum with a
large range of tones in-
between
Washes out and dulls
colors when used with
color film stock
191. Speed of Motion
Rate at which images are
recorded and projected
The standard frame rate for
movies is 24 frames per
second
Filming at a higher rate (>24
fps)results in motion
appearing slowed-down
when projected at 24 fps
Filming at a lower rate (<24
fps) results in motion
appearing sped-up when
projected at 24 fps
193. Time Lapse
An extreme form of fast-
motion cinematography.
Images are recorded over long
intervals (one every minute,
hour, etc.)
Most often used to condense
the passage of a long period
of time into a few shots
196. Types of Lenses
Short-focal-length (wide angle) lens
= wide horizontal field of vision
Results in slight distortion at
edges of the image
Exaggerates depth, making
images in foreground appear
bigger and distance between
foreground and background
appear further away
197. Types of Lenses
Middle-focal-length
(medium) lens = avoids
noticeable perspective
distortion
Closely mimics the
filed of vision of the
human eye
198. Long-focal-length
(telephoto) lens = covers
greater distance but takes
in a narrower horizontal
field of vision
Cues for volume and
depth are reduced
Image appears squished
or flattened
Types of Lenses
199. Depth of Field
The range of
distance before
the lens within
which objects can
be photographed
in sharp focus
200. Planes of the Image
• Background = part of the image that is the furthest
distance from the camera
• Middle
ground =
midpoint
within the
image
• Foreground = part of the image that is the closest to
the camera
202. Selective Focus
Only one plane of the
image is in focus, while
the other two planes are
out of focus
203. Framing = using the borders of
the cinematic image (the film
frame) to select and compose
what is visible onscreen
In filming, the frame is formed
by the viewfinder on the camera
In projection, it is formed by the
screen
Framing
204. Onscreen Space =
space depicted
within the frame
Offscreen Space =
space in the movie
world that is
outside the borders
of the frame
Onscreen & Offscreen Space
205. Relative height
of the camera in
relation to
eye-level
Framing: Camera Height
At eye level
Below eye level
206. The camera’s relative
horizontal position in
relation to the horizon
Parallel to horizon
Canted framing
Framing: Camera Level
207. Vantage point imposed on
image by camera’s position
Straight-On
High Angle
Low Angle
Framing: Camera Angle
209. Content of shot appears at an extreme distance. If
figures appear in the shot they are too small to clearly
identify.
Extreme Long Shot
210. Figures can be seen in full view (body fills the
frame) with some area above and below visible.
Background can also be clearly
seen.
Long Shot
211. Figures can be seen from the knees up.
Background is largely visible within the
frame.
Medium Long Shot
212. Figures are visible from the waist up. Some
background is visible within the frame.
Medium Shot
213. Figures are visible from the middle of the chest to
the top of the head. Limited back-ground is
visible within the frame.
Medium Close-Up
214. In the case of
figures, a single
part of the body
(most often the
face) fills the frame
vertically. In the
case of objects, the
object fills the
frame vertically.
Close-Up
215. A single detail of an object or a figure
fills the
entire frame.
Extreme Close-up
216. Reframing of the shot by
moving the position of
the camera during
filming rather than
cutting to a new take
filmed from a different
camera set-up
Mobile Framing
217. Camera swivels
from right to left or
left to right
Camera is
mounted on tripod
and remains
stationary
Pan/panning shot
218. lateral movement of the
camera in any direction
Camera is mounted on a
dolly and moves along a
track
Differs from a zoom shot,
where a variable focus lens
is used to adjust focus while
the camera remains
stationary
Tracking shot
219. Camera moves
unrestricted through
space, often changing
direction
Handheld Camera
results in shaky image
(Cloverfield example)
Steady Cam used for
fluid camera movement
(Magnolia example)
Travelling shot
220. Camera tilts up or
down
Camera is
mounted on
tripod and
remains
stationary
Tilt shot
222. Length of time the shot is
held before an edit
Long Take = shot that
lasts for an extended
period of time before
cutting to the next shot
in the scene
Sequence Shot = when
an entire scene is shot in
one take with no edits
and no interruption
in filming
Shot Duration
223. The following example is labeled as a long
take. It is more accurately an example of a
sequence shot, since the entire scene is filmed
in one very long take.
A long take can occur within a scene in which
it is not the only shot, but instead is combined
with shorter takes of other shots.
In a sequence shot, the entire scene is filmed
in one single long take.
225. “Rules are foolish, arbitrary, mindless things that raise
you quickly to a level of acceptable mediocrity, then
prevent you from progressing further”
The Art of Photography, Bruce Barnbaum
226. “There are no rules for good photographs, only good
photographs”
Ansel Adams
227. What is composition ?
“an arrangement of the parts of a work of art so as to
form a unified, harmonious whole”
The Art of Photography, Bruce Barnbaum
232. What is your photograph of ?
Nothing at all ?
233. “a good photograph is knowing
where to stand” Ansel
Adams
Where do I stand ?
If you stand where everyone else is, you will take the
same photograph
Where do I look ?
When everybody is looking up – look down
Which way do I hold my camera ?
Still (usually)
264. Production Manager
Production Arts Camera Post-Prod
Director
1st AD &
2nd AD
Casting Director
Scriptwriter
Location Manager
Assistant
Location
Manager &
Location
Scout
Production Designer
Props Master
HMUA
Set
Designer
Custodian
DoP(Optional)
Camera Crew
Cinematographer
Production Sounds
Film Editors
Sound Editors
265. Production Manager - supervises the physical aspects of the production (not the creative
aspects) including personnel, technology, budget, and scheduling of shoot.
- Responsibility to make sure the filming stays on schedule and within its budget. Collaborate
with all key persons in the production staff.
- May work with Assistant Production Manager.
Casting Director- Works closely with the director to cast the film, coordinate with casts/artists
regarding schedules.
Director- overseeing the creative aspects of a film.
1st AD- assists the Production Manager and Director. (optional)
2nd AD- chief assistant of the 1st AD and helps carry out those tasks delegated to the
1st AD.(optional)
Scriptwriter- writer/s of story. Sequence breakdown.
Location Manager- responsible for looking/researching possible venues and reserving it.
Ensuring the readiness of a location before, during and after shoot.
Location Scout- works with location manager. Does much of the actual research, footwork and
photography to document location possibilities.
266. Production Designer- responsible for creating the physical, visual appearance of the
film - settings, costumes, character makeup, all taken as a unit. The Production
Designer works closely with the Director and the Cinematographer to achieve
the look of the film.
Props Master- responsible for finding and providing needed props
Hair and Make-up artist- responsible for the look of the artist.
Costume designer/Custodian- responsible for clothing aspects of artistappears on
screen.
Set Designer- Responsible for the look of the set, structures and interior spaces.
267. Director of Photography- (Optional) chief of the camera and lighting
crew of the film. The DoP makes decisions on lighting and framing of
scenes in conjunction with the film's director.
Camera Operators- May hawak ng camera, tripod. Maganda kung may
camera din for documentation of BTS.
Cinematographer- lighting aspects of the production.
Production Sound- Boom mic operator
268. Film Editor
Sound editor- will research sounds/music to be used
in the film. May also produce sound effects, compose
music, etc.
271. Production Manager
Production Arts Camera Post-Prod
Director
1st AD &
2nd AD
Casting Director
Scriptwriter
Location Manager
Assistant
Location
Manager &
Location
Scout
Production Designer
Props Master
HMUA
Set Designer
Custodian
DoP(Optional)
Camera Crew
Cinematographer
Production Sounds
Film Editors
Sound Editors
272. 1. Location Manager should look for possible venues and if possible, close deal
with the owner.
2. Casting Director must talk to target casts, submit list of sure casts plus their
available schedules.
3. Director must collaborate with the scriptwriter with regard to the breakdown of
script and talk to the production designer about needed props, etc.
4. Production Designer must be ready to provide needed props, etc. for the shoot.
5. Production manager will take-charge with the over all preparation, manage
people, gather information, integrate schedules/needs and coordinate
with key persons.
So Deadline would be within this week, if possible before Saturday. You can
Message Kuya Mond anytime in FB, especially for the Location and Casts.
Thanks and God bless everyone. Be Motivated. All for God’s Glory!