Against Gravity CCO Cameron Brown shares experiments, surprises, mistakes and insights from the first year of Rec Room, the virtual reality social club where you play with friends from all around the world. Social presence in VR is very real, and it creates opportunities for powerful new interactions - both positive and negative. Whether its creating positive social affordances or creating systems to manage trolling and harassment, Rec Room is a real world laboratory for exploring and defining this new reality.
Presented as part of the VR-AR Track at Power of Play 2017 hosted by the Washington Interactive Network
4. What is Rec Room?
A virtual reality social club where you play active games with friends from all
around the world!
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10. What we’ll cover
Our social mission
The code of conduct
Discouraging negative interactions
Encouraging positive interactions
Getting it wrong in the right way!
11. Social Mission
Rec Room is a fun and welcoming environment for people from all walks of life.
Fun = you want to do it
Welcoming = minimize negative encounters, foster an actively helpful community.
All walks of life = skill levels, gender, nationality, philosophy, physical disposition,
intelligence/intoxication, etc.
12. Code of Conduct
All players must follow the Rec Room Code of Conduct:
1. Rule #1: Be excellent to each other!
2. No sexually explicit behavior or language in the locker room or public activities.
3. Children under thirteen are not allowed.
4. Whatever you choose to do in a private activity, still make sure everyone is cool
with it.
5. Sexist, racist, discriminatory or harassing language is not welcome in Rec Room.
6. Don’t mess with other people’s games! We don’t want to implement a million rules
to control your behavior in every game. Don’t make us.
13. Types of Misbehavior
Kids (that’s another talk)
Cheating/Exploits (that’s another talk)
Verbal harassment
Physical harassment
27. Our learnings so far...
Set the tone day one (e.g., code of conduct)
Realize that many anti-harassment features can be abused
Listen to a variety of users
Expect to spend 10% of your dev effort on moderation features