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Key opportunities for embedding emerging technologies into both curricular and extracurricular learning across CCW
1. Chris Follows
What do you see as the key opportunities for embedding emerging
technologies into both curricular and extracurricular learning across CCW?
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2. Opportunities (Fourth Industrial Revolution)
• Societal, Political &
Technological trends
• Institutional objectives
• Respond to educational
FE, HE challenges (future
of the art school)
• Work of the Future
Industry & Public, Private &
Third Sectors
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3. Best Practice – Good Practice – Emergent Practice – Novel Practice
• Understanding the relationship between
curricular & extracurricular
• Improve integration with current
academic portfolio - work with academics
to embed emerging technologies
New curricular opportunities:
• Alignment & integration with new
academic portfolio & course validation
• De-silo the curriculum – encourage more
cross curriculum, interest led collaboration
and solve real world problems together
• Create more spaces for ‘true
collaboration’ and sharing across practice
& disciplines e.g. makerspaces
Image: Student Degree show 3
5. Opportunities across all disciplines
• Art
• Design
• Performance (sector tech)
Teaching & Learning
Research
Knowledge Exchange
Automation/Machine Intelligence
• Computational thinking, creative computing, AI, voice assistant
• Robotics, bionics, drone performance/lighting, data sets
• Interactive cities, internet of things, autonomous vehicle design
Digital design fabrication/manufacturing
• Virtual Prototyping (open design & manufacturing)
• 3D Printing Incl. industrial/robotic arms, large scale 3d printing
Image: AI Build
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6. Opportunities across all disciplines
360/3D/Virtual Creation & Experiences
• Capture, scanning (incl. Drone), filming,
volumetric video, projection mapping
• Representation/ hyper-realistic digital
humans/actors (motion tracking)
• Augmented, mixed, extended & virtual immersive
experiences & environments
• Virtual training & place making
• Haptic, bio feedback & eye tracking
• Immersive sound & voice controlled
• Gaming, storytelling & new narratives
• Flexible & interactive displays 8K
• Faster networks 5G
Image: Magic Leap, WCA 1st year student at Camberwell Playground, DMC, Happy Finish Industry workshop 6
7. Enterprise Opportunities, Staff, Students & Alumni
Emerging Digital business/models:
• Technology Incubation - Accelerators
• Social Entrepreneurship – Social Enterprise
Funding & Collaboration:
• Collaborative Industry funding bids Happy Finish
• Cross college collaboration OD&M, CSM, DAC
Research culture & social impacts
• Ethics, society impacts, inclusion, cybersecurity
• Internet, social media, wellbeing
• Sharing economy
• Decentralised, distributed systems - Blockchain
Image: Instagram 1granary7
8. Student Journey – Creative Digital Attributes
"It's been a great year, I have grown so much and gained so much experience
and so many opportunities and I have the DMC to thank for a lot of it!”
Jazmin Morris, Chelsea College of Arts BA Fine Art, Year 3
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A lot going on - Navigating Big Picture
Unlimited opportunities, ever changing
emerging technologies not all about the latest's gadgets
3 main areas society, education & work– understand what opportunities are.
Cynefin Framework Dan Snowden - used to aid decision-making - described as a "sense-making device
1 m bid for material research addressing plastic waste - Not easy to do without starting experimentation
40k UAL: could send a small satellite into space