2. About me
• 16 years of experience as a software developer
• FreelanceVR developer with Immersion FTW (immersionftw.com)
• Specialized in Unity and web basedVR solutions
• Special interest inVR for education
18. Important technologies forVR
• 3D audio headphones
• Motion controllers for mobile
• Depth and room scale for
mobile
• GalvanicVestibular
Stimulation
• Eye tracking
• Haptic feedback
• Threadmills
• Full-body motion tracking
• 3D scanning
21. • Browsers can render hardware-accelerated 3D fast using WebGL – also on
mobile phones.
• WebVR makes browsers able to render virtual reality experiences, which
works great especially forCardboard.
• A special version of Chrome or Firefox is required to use WebVR with Rift or
Vive, but this is not the case for mobile phones.
VR & web development
22. Things to consider when buildingVR
• It’s harder to buildVR for mobile due to performance constraints.
• Native apps are not always the solution: WebVR can be a great for
lightweight VR experiences on Google Cardboard.
• The long approval time for iOS apps can make fast iterations impossible.
• GearVR is also a walled garden that requires approval of your app.
• Native apps for Rift andVive can be freely distributed, but Steam and
Oculus Store are still the place to be if you want to sell.