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Mobile Gaming Myths
Rad Lemur
radlemur.com
Radu Muresan
Mobile development is expensive
 Tools on the cheap
45%
16%
13%
12%
8%
6%
Lifetime revenue
Google Play Amazon Appstore Leadbolt
Fuhuapps Nook Apps Apple App Store
iOS is where the money is (App Store vs. Google Play)
 Global figures vs. your revenues
 Conversion rates depend on
existing relationship with end user
 Diversify
Multiple platforms
Multiple revenue streams
Multiple apps
You only have one shot! (release)
 More important on iOS
 Android Market’s “Just In”
 Slow and steady (sometimes) wins the race
 The power of unfinished – brings out imagination, elicits better feedback
 Hear your users / Don’t listen to your users
 MVP still applies –many features never used
 Release everything – success can be unexpected
 Odds are against you
 Tracking revenue changes (aka why am I #1?)
Any publicity is good publicity
 Website reviews
 Paid-for marketing
 Ads
 CPA campaigns
 Incentives
 User ratings
 Search results placement / SEO
 Cross Promotion
 Free for a day promotions
 Ratings/Reviews
 discovery vs. download
Ads will double your revenue
 Regular advertisements underperforming
 Offer walls / incentivized downloads better
 Evil ad trends
 Personal information capture
 Home screen icons
 Push notifications
 Ads for children
 Being ethical (sometimes) pays
Android is fragmented
 Software fragmentation
 Version fragmentation
 Customizations / 3-tier curse
 Hardware fragmentation
 Screen size / aspect ratio
 Screen density
 Specs
 Native vs. Web
 Browser wars
 HTML5
iOS is easier to develop on than Android
 Prototyping user interface
 Testing
 Different screen sizes / densities
 Engine support
 IDEs
 The Google Way – Beta Forever!
 Turnaround cycle – simulator vs. emulator
 Entry barrier
App Store Approval Team is EVIL!
 Rejections
 Expedited reviews
Questions

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Mobile gaming

  • 1. Mobile Gaming Myths Rad Lemur radlemur.com Radu Muresan
  • 2. Mobile development is expensive  Tools on the cheap
  • 3. 45% 16% 13% 12% 8% 6% Lifetime revenue Google Play Amazon Appstore Leadbolt Fuhuapps Nook Apps Apple App Store iOS is where the money is (App Store vs. Google Play)  Global figures vs. your revenues  Conversion rates depend on existing relationship with end user  Diversify Multiple platforms Multiple revenue streams Multiple apps
  • 4. You only have one shot! (release)  More important on iOS  Android Market’s “Just In”  Slow and steady (sometimes) wins the race  The power of unfinished – brings out imagination, elicits better feedback  Hear your users / Don’t listen to your users  MVP still applies –many features never used  Release everything – success can be unexpected  Odds are against you  Tracking revenue changes (aka why am I #1?)
  • 5. Any publicity is good publicity  Website reviews  Paid-for marketing  Ads  CPA campaigns  Incentives  User ratings  Search results placement / SEO  Cross Promotion  Free for a day promotions  Ratings/Reviews  discovery vs. download
  • 6. Ads will double your revenue  Regular advertisements underperforming  Offer walls / incentivized downloads better  Evil ad trends  Personal information capture  Home screen icons  Push notifications  Ads for children  Being ethical (sometimes) pays
  • 7. Android is fragmented  Software fragmentation  Version fragmentation  Customizations / 3-tier curse  Hardware fragmentation  Screen size / aspect ratio  Screen density  Specs  Native vs. Web  Browser wars  HTML5
  • 8. iOS is easier to develop on than Android  Prototyping user interface  Testing  Different screen sizes / densities  Engine support  IDEs  The Google Way – Beta Forever!  Turnaround cycle – simulator vs. emulator  Entry barrier
  • 9. App Store Approval Team is EVIL!  Rejections  Expedited reviews

Notes de l'éditeur

  1. It is expensive, but possible to create things with little out of pocket costsYour time is valuable too (unless doing this for fun/entertainment)BizSpark <1mil$, 5 years – Visual Studio, Office, WindowsDon’t forget the last mile – testing, publishing, icons, screenshots, videos, promotion, marketing
  2. App Store vs Google Play is a flawed comparison, Android ecosystem is a lot larger and more permissiveA lot more revenue opportunities on Android – bundling / ads / cross promotions / incentivized campaignsOther deals that have not materialized yet (mobiroo, clean app, cloudlink)Diversify – even windows phone (chicken can’t fly) and BB (bhive tasks jonas)
  3. Free for a day – kids animal piano in US/JapanCPA = cost per acquisitionLots of downloads, small revenue spike, decrease in ratings (most likely not your core audience)Ratings/reviews part of SEOMarketing – either cost per acquisition is smaller than average revenue per user or just using it to climb the charts then hopefully coast
  4. Ads are a game of numbers, cents per click, CPMBait and switchECPM – 100$ because it’s targeted
  5. Retina
  6. Rejection – content too simple, missing in app purchase