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Story Points
Gaining Understanding Through Games!
Raechel Mansfield – Iteration Manager, Suncorp.
Understanding Story Points
 The Problem:
 Getting the team to understand the value of story points
 How it can be applied to their work
 Common Misconceptions:
 It’s a measure of time
 Everyone in the team has a different understanding of it
 Only thinks of their effort involved, not the whole team
Understanding Story Points
 What is it then?
 An estimation of the effort involved in getting the story card from “Ready” to
“Done”
 Can be used with T-Shirt sizing or Fibonacci (and other forms!)
 Relative estimation can be used to provide input from the whole team to gain a
shared understanding of the effort involved
 Sometimes people still don’t get it! How else can we approach this topic?
Throw the cat!
 http://tastycupcakes.org/2016/05/throw-the-cat-and-other-objects/
 What you need:
 30 minutes – 60 minutes (5 mins set up, 15 mins activity, 10 mins reflect)
 Whiteboard, pens, list of 10 objects
 How to play:
 If possible, split up into 2 teams – 1 uses Fibonacci, the other T-Shirts
 Set the scene: estimate the effort it would take to throw these objects if you were
standing 10m from the wall
 Some objects will require assumptions – does a bat mean an animal or a cricket
bat? Ask these questions during the exercise – does it change their estimation?
 Optional: After the first round of estimation is done, ask the team to use relative
estimation – are the results different?
Lessons Learned
 Always timebox the activity, there might be some passionate debating going
on!
 Always leave time at the end of the game to seek feedback, what the lessons
learned are – how this can be applied to future estimation sessions
Estimation and Planning Sessions
 Common problems:
 Not the whole team is engaged
 When one person voices an opinion (lead developer/tech lead), everyone listens to
them as they are seen to have the “most” knowledge
 Quiet people
 How do we address this?
Planning Poker
 https://dzone.com/articles/introduction-planning-poker
 Made popular through Mike Cohn’s book for “Agile Estimating and Planning”
 What you need:
 Set of cards per person in the team (use the right scale!)
 Online - https://www.planitpoker.com
 How to play:
 Bring up a card from backlog to discuss
 Each person in the teams puts forward their estimate
 When everyone has given their estimate, compare amongst the team
 If there are similar answers, assign the estimate and move on
 If there are big differences, discuss and re-estimate.
 Is there a problem with the scope, information or value of the card? Is it ready for
estimation?
Lessons Learned
 Whole team gets their say
 No more dominating opinions from leads (hopefully!)
 Stops the influencing of opinions
 Shared understanding of the effort involved
 Make sure you timebox – use a phone timer if needed
Other games
 Work breakdown/sprint planning
 Elephant Carpaccio - http://alistair.cockburn.us/Elephant+Carpaccio+exercise
 Scrumdoku - http://www.codeandcompost.com/post/scrumdoku!
Thanks for listening!
Linkedin: www.linkedin.com/in/raechel-mansfield
Email: raechel@live.com.au

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Story Points: Gaining understanding through games

  • 1. Story Points Gaining Understanding Through Games! Raechel Mansfield – Iteration Manager, Suncorp.
  • 2. Understanding Story Points  The Problem:  Getting the team to understand the value of story points  How it can be applied to their work  Common Misconceptions:  It’s a measure of time  Everyone in the team has a different understanding of it  Only thinks of their effort involved, not the whole team
  • 3. Understanding Story Points  What is it then?  An estimation of the effort involved in getting the story card from “Ready” to “Done”  Can be used with T-Shirt sizing or Fibonacci (and other forms!)  Relative estimation can be used to provide input from the whole team to gain a shared understanding of the effort involved  Sometimes people still don’t get it! How else can we approach this topic?
  • 4. Throw the cat!  http://tastycupcakes.org/2016/05/throw-the-cat-and-other-objects/  What you need:  30 minutes – 60 minutes (5 mins set up, 15 mins activity, 10 mins reflect)  Whiteboard, pens, list of 10 objects  How to play:  If possible, split up into 2 teams – 1 uses Fibonacci, the other T-Shirts  Set the scene: estimate the effort it would take to throw these objects if you were standing 10m from the wall  Some objects will require assumptions – does a bat mean an animal or a cricket bat? Ask these questions during the exercise – does it change their estimation?  Optional: After the first round of estimation is done, ask the team to use relative estimation – are the results different?
  • 5. Lessons Learned  Always timebox the activity, there might be some passionate debating going on!  Always leave time at the end of the game to seek feedback, what the lessons learned are – how this can be applied to future estimation sessions
  • 6. Estimation and Planning Sessions  Common problems:  Not the whole team is engaged  When one person voices an opinion (lead developer/tech lead), everyone listens to them as they are seen to have the “most” knowledge  Quiet people  How do we address this?
  • 7. Planning Poker  https://dzone.com/articles/introduction-planning-poker  Made popular through Mike Cohn’s book for “Agile Estimating and Planning”  What you need:  Set of cards per person in the team (use the right scale!)  Online - https://www.planitpoker.com  How to play:  Bring up a card from backlog to discuss  Each person in the teams puts forward their estimate  When everyone has given their estimate, compare amongst the team  If there are similar answers, assign the estimate and move on  If there are big differences, discuss and re-estimate.  Is there a problem with the scope, information or value of the card? Is it ready for estimation?
  • 8. Lessons Learned  Whole team gets their say  No more dominating opinions from leads (hopefully!)  Stops the influencing of opinions  Shared understanding of the effort involved  Make sure you timebox – use a phone timer if needed
  • 9. Other games  Work breakdown/sprint planning  Elephant Carpaccio - http://alistair.cockburn.us/Elephant+Carpaccio+exercise  Scrumdoku - http://www.codeandcompost.com/post/scrumdoku!
  • 10. Thanks for listening! Linkedin: www.linkedin.com/in/raechel-mansfield Email: raechel@live.com.au