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Product Development in a 
Startup Venture 
Rahul Sharma 
rahuls@cal.berkeley.edu @rashrtwit
Creating and Building a Product 
Product 
and Technology 
Go-to-market & 
Business model 
Users/ 
Customers 
Process and 
Execution 
People and 
Culture
Stages in a Startup 
Pre-seed Seed Funding Series A Series B 
Theoretical business model Initial customer 
traction 
Proven go-to-market 
model 
Planning, 
Idea validation 
Product 
development 
Product market fit, 
Customer traction 
Scale revenue and 
customers 
Idea on paper or 
prototype 
Initial product Commercially 
launched product 
Revenue scaling 
product 
Founders with 
passion and 
conviction + no 
resources 
Founders, 
2-3 engineers 
Founders, 
Engineering team, 
Product mgmt, 
Initial Sales and go-to- 
market team 
Scale on sales, 
marketing and 
engineering teams 
Reference: http://workingwiththn.blogspot.com/ 
Business 
model 
Focus 
areas 
Product 
Team
What to Build? 
Vision and idea 
Voice of Customers/users 
New Unique and differentiated 
Table stakes 
**Resource and time constraints 
Be agile and iterative-incremental on product
Talk to customers all the time. 
Listen and iterate. 
Critically assess what makes product 
different 
Align the product with business goals 
and sales, GTM model
Focus on MOST COMPELLING product 
for customers and users 
Not just on building a 
Minimal Viable Product (MVP) 
Customers First
What not to build is an even more 
important decision 
Avoid the trap of Fields of Dreams
Getting to Product Market Fit 
Target compelling use cases 
Track measurable business metrics 
Drive usage from users 
Get paying and referenceable customers 
Get tangible validation of repeatable 
business model
Process: How to build? 
Choose what applies best to your product and 
people 
Prioritize—talk to customers 
Be pragmatic and agile 
There is no one process to fit all cases
Options on Process 
Agile with epics and stories, sprints and scrums 
Themes, use cases, customer scenarios, releases 
Iterative and incremental 
MVP with build->measure->learn cycle 
Pivot and persevere 
and yes… even Waterfall
The Team 
Core team is the most critical 
Build the team with the best from your own network 
Scalability of team a must but over-hiring 
is not a solution: Optimize team size 
Define and plan team structure, growth, roles 
and responsibilities
Offshoring and Out-sourcing 
Ensure critical mass for the team 
Identify functional areas that can 
be outsourced: testing, product 
support 
Contract manufacturing 
Trade-off between cost benefit and 
product execution
Build product the Right Way 
Architecture and design principles 
Foundational tenets 
System architecture and design 
Use cases and requirements 
Choices on platform, infrastructure, 
frameworks and programming languages 
Build for Quality and system –ilities
Execution 
Startups cannot afford long multi-year product 
development cycles 
Agility on execution a must 
Release cadence: fast incremental and iterative 
product cycles 
Product early and often to customers and 
users
Financial Plan and Resources 
Plan, budget and track: 
– Headcount 
– Development tools and services 
– Hardware equipment 
– OPEX: cloud services 
– Licensing of 3rd party software 
components integrated into product 
– Open source components
Innovation and Differentiation 
Innovator’s dilemma 
Patents and intellectual property are MUST 
New-unique-and-differentiated in product 
Competition—emerging and existing
Culture 
You have to develop the culture; it doesn’t happen 
by itself 
Work hard and have fun 
Celebrate each and every success
Remember to… 
Talk to customers all the time. 
Listen and iterate. 
Build along an architecture 
Figure out sales model early. If you can’t figure 
out sales model, you don’t have a business, you 
just have a product. 
Have fun and do great things

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Product Development in a Startup Venture

  • 1. Product Development in a Startup Venture Rahul Sharma rahuls@cal.berkeley.edu @rashrtwit
  • 2. Creating and Building a Product Product and Technology Go-to-market & Business model Users/ Customers Process and Execution People and Culture
  • 3. Stages in a Startup Pre-seed Seed Funding Series A Series B Theoretical business model Initial customer traction Proven go-to-market model Planning, Idea validation Product development Product market fit, Customer traction Scale revenue and customers Idea on paper or prototype Initial product Commercially launched product Revenue scaling product Founders with passion and conviction + no resources Founders, 2-3 engineers Founders, Engineering team, Product mgmt, Initial Sales and go-to- market team Scale on sales, marketing and engineering teams Reference: http://workingwiththn.blogspot.com/ Business model Focus areas Product Team
  • 4. What to Build? Vision and idea Voice of Customers/users New Unique and differentiated Table stakes **Resource and time constraints Be agile and iterative-incremental on product
  • 5. Talk to customers all the time. Listen and iterate. Critically assess what makes product different Align the product with business goals and sales, GTM model
  • 6. Focus on MOST COMPELLING product for customers and users Not just on building a Minimal Viable Product (MVP) Customers First
  • 7. What not to build is an even more important decision Avoid the trap of Fields of Dreams
  • 8. Getting to Product Market Fit Target compelling use cases Track measurable business metrics Drive usage from users Get paying and referenceable customers Get tangible validation of repeatable business model
  • 9. Process: How to build? Choose what applies best to your product and people Prioritize—talk to customers Be pragmatic and agile There is no one process to fit all cases
  • 10. Options on Process Agile with epics and stories, sprints and scrums Themes, use cases, customer scenarios, releases Iterative and incremental MVP with build->measure->learn cycle Pivot and persevere and yes… even Waterfall
  • 11. The Team Core team is the most critical Build the team with the best from your own network Scalability of team a must but over-hiring is not a solution: Optimize team size Define and plan team structure, growth, roles and responsibilities
  • 12. Offshoring and Out-sourcing Ensure critical mass for the team Identify functional areas that can be outsourced: testing, product support Contract manufacturing Trade-off between cost benefit and product execution
  • 13. Build product the Right Way Architecture and design principles Foundational tenets System architecture and design Use cases and requirements Choices on platform, infrastructure, frameworks and programming languages Build for Quality and system –ilities
  • 14. Execution Startups cannot afford long multi-year product development cycles Agility on execution a must Release cadence: fast incremental and iterative product cycles Product early and often to customers and users
  • 15. Financial Plan and Resources Plan, budget and track: – Headcount – Development tools and services – Hardware equipment – OPEX: cloud services – Licensing of 3rd party software components integrated into product – Open source components
  • 16. Innovation and Differentiation Innovator’s dilemma Patents and intellectual property are MUST New-unique-and-differentiated in product Competition—emerging and existing
  • 17. Culture You have to develop the culture; it doesn’t happen by itself Work hard and have fun Celebrate each and every success
  • 18. Remember to… Talk to customers all the time. Listen and iterate. Build along an architecture Figure out sales model early. If you can’t figure out sales model, you don’t have a business, you just have a product. Have fun and do great things