Contenu connexe Similaire à AUGMENTED REALITY : A BOON TO CLASSROOM LEARNING (20) Plus de Robert Smith (20) AUGMENTED REALITY : A BOON TO CLASSROOM LEARNING2. Copyright © Global Tech Council www.globaltechcouncil.org
AUGMENTED REALITY : A BOON TO CLASSROOM
LEARNING
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Nowadays, augmented reality technology is becoming mainstream. It is finding its
application almost everywhere right from broadcasting 3D emails and sending out
intuitive messages. Augmented reality (AR) is already a part of our everyday lives,
irrespective of whether we are the ones using it or if we are the ones viewing the
content that has been created by others using it. Not sure what we are referring
to? Of course, social media. Popular social media platforms such as Instagram,
Snapchat, and Facebook’s messenger are currently using augmented reality in
terms of face recognition software, applying augmented filters to Instagram
stories, etc. Some of the major industry verticals using augmented reality are
education, manufacturing, healthcare, retail, gaming, and real estate.
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Understanding Augmented Reality
It refers to using technology to superimpose information such as images, sounds,
and text on the world we see. It offers an interactive, reality-based display
environment to enhance the real-world experience of the user. It delivers a unified
yet enhanced the view of the world by combining both real and computer-based
scenes and images. The main goal of augmented reality is to provide a rich
audiovisual experience. Augmented reality employs computerized simulation and
techniques such as animation, image and speech recognition, hand-held devices,
and powered display environments.
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1. AR-Enabled Worksheets
This helps students experience augmented reality technology from within the
confines of their homes. The tedious process of homework can be converted into
an easy one for students, and they can explore both augmented reality and the
content at their homes. These worksheets will enable students to build a positive
relationship with both education and technology.
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Using Augmented Reality For Classroom Learning
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2. Faculty Photo Walls
● Creating a faculty photo wall in classrooms is an innovative way to integrate
augmented reality in education. A faculty photo wall has pictures of the
faculties placed on a display board. With AR, students or visitors can scan the
images to see them come to life. This is out-of-the-box thinking which enables
in knowing more information about teachers and getting all the possible
information. Word wall is another concept using which students can view
meanings and illustrations of key vocabularies by using AR-based word walls
in an interactive environment. This will help students improve their
vocabulary. Students can use their mobile devices to know the usages of the
word and sentence.
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● Augmented reality can also be used for parent involvement. It helps parents
keep track of regular activities being held at school. Augmented trigger
images from parents can be attached at each student’s desk to boost their
confidence through a few words of motivation. Though it may sound futuristic,
it would be even better to have a monthly calendar of events that can be
updated just by scanning the school logo of their child’s t-shirt.
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3. Custom-made Markers
Marker images serve the purpose of displaying augmented reality content on or
over a surface. For this, AR must be directly linked to the lesson content. The
students can then point their device camera to the AR textbook pages, and the AR
app then locates it and sends the query back to their servers. The camera will
remain pointed at the page, and the fiducial serves as a registration device for the
orientation and movement of the image which allows the object to rotate or move
from any angle. This is being inculcated today in a wide array of education apps.
Aurasma and Layar are the two applications that use this and are easy to set up.
Through the Aurasma app, teachers can link the AR trigger ‘Aura’ to an online
content that can be a video, a website content, or a static image.
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4. Premade Resources
This is one of the easiest implementations of augmented reality technology in
classrooms. This kind of content helps educators as it takes away the stress of
getting involved in the technological aspect of lesson planning. But this still
provides students with a way to engage with the content. It is a great place to start
for educators. It is a highly intuitive process for students, as all they need is a
smartphone to bring the pages of the textbook to life. Several companies are now
coming up with textbooks encoded with AR possibilities. Carlton Books is one
such leading international publisher that publishes beautifully illustrated books for
both adults and children. It creates augmented reality books that bring each and
every page of a book to life. They specialize in popular topics such as arts,
lifestyle, entertainment, history, puzzles, etc.
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Conclusion
Augmented reality in education has the ability to transform the conventional
learning process for the better. With technologies such as augmented reality
making their way into classrooms, classroom learning, and the education sector,
on the whole, are undergoing a change at an unprecedented rate. Augmented
reality is one such reality-bending technology that has the potential to change the
format and even the location of the learning process. While education is all about
enhancing the creativity and interaction of students, augmented reality is a
concept that will come in handy as it will help make classes more engaging and
information more apprehendable. Leveraging augmented reality for education will
help children design their own learning world around them. This will offer limitless
possibilities and will certainly be an extensive part of profound learning.
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