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MEDIA/IMPACT
12TH EDITION
Chapter 1 – Mass Media and Everyday Life
MASS MEDIA ARE EVERYWHERE YOU ARE
According to industry estimates, adults spend about 12.5 hours (748 minutes) of
each day using mass media—more than three-fourths of their waking hours.
 Online news
 Radio traffic reports
 Reading fashion trends and product reviews in magazines
 Reading your textbook on an iPad or Kindle
 Using cell phone to email, text or update your Facebook status
 Using your Xbox to watch Netflix
© 2017 Cengage Learning. All Rights Reserved.
MASS COMMUNICATION BECOMES WIRELESS
Today’s technology makes mass media wireless. You can use a mobile device to:
 Check Twitter
 Stream movies or TV shows
 Play video games
 Check your family’s ancestry
 Find a restaurant while traveling
© 2017 Cengage Learning. All Rights Reserved.
HOW THE COMMUNICATION PROCESS WORKS
Communication is the act of sending messages, ideas and opinions from one source
to another.
 Intrapersonal communication – Communication within one person
 Interpersonal communication – Direct sharing of an experience between two people
 Mass communication – Communication from one person or a group of persons
through a transmitting device (a medium) to large audiences or markets
© 2017 Cengage Learning. All Rights Reserved.
WHAT ARE THE MASS MEDIA INDUSTRIES?
 Books – Publishers issue about
200,000 titles a year in the U.S.
 Newspapers – Newspapers today are
struggling to make a profit. Eight
declared bankruptcy from 2008-2010.
 Magazines – According to the
Association of Magazine Media, 75
percent of magazine readers prefer the
printed magazine. 16 percent read on
computers and 9 percent on tablet or
smartphones.
 Recordings – CDs and Internet
downloads account for almost all
recording industry income.
 Radio – About 15,000 radio stations
broadcast in the U.S.
 Movies – There are about 40,000 indoor
movie theater screens and 600 outdoor
screens in the United States. Studios
make about 500 films per year.
 Television – About 1,700 television
stations operate in the U.S.
 Internet – Fastest growing media
industry. About 80% of U.S. adults have
Internet access.
© 2017 Cengage Learning. All Rights Reserved.
THREE KEY CONCEPTS TO REMEMBER
The mass
media are
profit–
centered
businesses.
1
Technological
developments
change the way
mass media are
delivered and
consumed.
2
Mass media
both reflect
and affect
politics,
society and
culture.
3
© 2017 Cengage Learning. All Rights Reserved.
MASS MEDIA ARE PROFIT-CENTERED BUSINESSES
Concentration of Ownership – Large companies buy smaller companies so that fewer
companies own more types of media businesses.
 Chains - multiple print outlets owned by one corporation
 Broadcast Networks - collection of radio or TV stations that airs programs across
the country at designated program times. Station ownership and operations are
regulated by the Federal Communications Commission (FCC).
 Conglomerates – a company that owns media companies
 Vertical Integration – one company simultaneously controls several related aspects
of the media business. Each part of the company helps the others.
© 2017 Cengage Learning. All Rights Reserved.
CONVERGENCE DOMINATES THE MEDIA BUSINESS
 Convergence - The melding of the communications, computer and electronics
industries because of advances in technology. Also used to describe the economic
alignment of the various media companies with each other to take advantage of
technological advancements.
 Most media companies are publicly traded.
 The FCC, beginning in 1980, gradually deregulated the broadcast media.
© 2017 Cengage Learning. All Rights Reserved.
WHY MEDIA PROPERTIES CONVERGE
1. Media properties can be attractive
investments.
2. Newspapers and broadcast stations
are scarce commodities.
3. Newspapers and broadcast stations
have moved past their early cycle of
family ownership.
4. Newspapers and broadcast stations
are easier businesses to buy than
create.
5. The Internet changed the economics
of all the media industries.
6. The economic downturn that began in
2007 hit the newspaper business
especially hard because newspapers
were heavily dependent on real estate
advertising and classifieds and
challenged by the dynamics of the
Internet.
© 2017 Cengage Learning. All Rights Reserved.
ADVERTISERS AND CONSUMERS PAY THE BILLS
American media industries generate $200 billion in annual revenue.
 Ads are primary income source for newspapers, radio, and television.
 Consumers pay indirectly by buying the products that advertisers sell.
 Magazines receive more than half of income from ads and the rest from
subscribers.
 Movies, recordings, books and video games profit from direct consumer sales.
© 2017 Cengage Learning. All Rights Reserved.
TECHNOLOGY CHANGES MASS MEDIA
DELIVERY AND CONSUMPTION
Phonetic Writing: First Information
Communications Revolution
Early attempts at written communication began with
pictographs—a symbol of an object that is used to
convey an idea. Pictographs developed into
phonetic writing in 1000 B.C. when symbols were
used to represent sounds.
Printing: Second Information
Communication Revolution
As societies grew more literate, the demand for
manuscripts flourished, but a scribe could produce
only one copy at a time. In 1455, Johannes
Gutenberg printed a Bible on a press that used
movable type.
Computer Technology: Third
Information Communications
Revolution
Computers have become the electronic storehouses
and transmitters of vast amounts of information that
previously relied on the written word.
© 2017 Cengage Learning. All Rights Reserved.
MEDIA TAKE ADVANTAGE OF DIGITAL DELIVERY
Digital delivery accounts for an estimated $1 trillion in global revenue each year.
 One-Way Versus Two-Way Communication – Digital delivery has evolved from a
one-way system like ordinary television to a two-way interactive system that works
like a combination of television, telephone and computer.
 Interactive – A message system that allows senders and receivers to communicate with
each other simultaneously.
 Dumb Versus Smart Communication – Dumb communication can only deliver
programming. Smart communication allows for a two-way exchange.
 Digital communication – Data in a form that can be transmitted and received
electronically.
© 2017 Cengage Learning. All Rights Reserved.
HOW TODAY’S COMMUNICATIONS NETWORK OPERATES
The Receiver You, the subscriber – checking email,
Tweeting, watching movies, reading news
articles, playing video games, etc.
The Channel Cable, Telephone, Satellite and Cellular
Companies – provide Internet
communications delivery, acting as a conduit
by gathering all the services from national and
international networks.
The Sender Internet Service Providers – Also known as
ISPs. Provide a way of organizing the
information to help you find what you want.
The Message Content – All text, audio and video that are
digitized into bits are potential content for a
digitized communications system.
© 2017 Cengage Learning. All Rights Reserved.
MASS MEDIA BOTH REFLECT AND AFFECT
POLITICS, SOCIETY AND CULTURE
 Media industries provide information and entertainment, but also affect political,
social and cultural institutions. They influence AND mirror society.
 Selective Perception – Each person processes messages differently. Many variables
are at play (family background, past experiences, education, interests, etc.)
 Multiplying sources for information and entertainment today mean that very few
people share identical mass media environments. This makes it more difficult for
scholars to analyze the specific or cumulative effects of mass media on the general
population.
© 2017 Cengage Learning. All Rights Reserved.
WHY YOU SHOULD UNDERSTAND
MASS MEDIA AND EVERYDAY LIFE
 Technological advances: Increasing costs for media industries to replace old
equipment and confusion for consumers who must constantly replace products.
 The development of communications technology directly affects the speed with
which a society and culture evolve.
 It has taken 5,500 years to achieve instant communication.
 The Internet of Things: Forecasters predict a future where all aspects of consumers’
lives will be managed through their connection to the Internet.
© 2017 Cengage Learning. All Rights Reserved.

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Biagi 12e chapter 1 ppt

  • 1. MEDIA/IMPACT 12TH EDITION Chapter 1 – Mass Media and Everyday Life
  • 2. MASS MEDIA ARE EVERYWHERE YOU ARE According to industry estimates, adults spend about 12.5 hours (748 minutes) of each day using mass media—more than three-fourths of their waking hours.  Online news  Radio traffic reports  Reading fashion trends and product reviews in magazines  Reading your textbook on an iPad or Kindle  Using cell phone to email, text or update your Facebook status  Using your Xbox to watch Netflix © 2017 Cengage Learning. All Rights Reserved.
  • 3. MASS COMMUNICATION BECOMES WIRELESS Today’s technology makes mass media wireless. You can use a mobile device to:  Check Twitter  Stream movies or TV shows  Play video games  Check your family’s ancestry  Find a restaurant while traveling © 2017 Cengage Learning. All Rights Reserved.
  • 4. HOW THE COMMUNICATION PROCESS WORKS Communication is the act of sending messages, ideas and opinions from one source to another.  Intrapersonal communication – Communication within one person  Interpersonal communication – Direct sharing of an experience between two people  Mass communication – Communication from one person or a group of persons through a transmitting device (a medium) to large audiences or markets © 2017 Cengage Learning. All Rights Reserved.
  • 5. WHAT ARE THE MASS MEDIA INDUSTRIES?  Books – Publishers issue about 200,000 titles a year in the U.S.  Newspapers – Newspapers today are struggling to make a profit. Eight declared bankruptcy from 2008-2010.  Magazines – According to the Association of Magazine Media, 75 percent of magazine readers prefer the printed magazine. 16 percent read on computers and 9 percent on tablet or smartphones.  Recordings – CDs and Internet downloads account for almost all recording industry income.  Radio – About 15,000 radio stations broadcast in the U.S.  Movies – There are about 40,000 indoor movie theater screens and 600 outdoor screens in the United States. Studios make about 500 films per year.  Television – About 1,700 television stations operate in the U.S.  Internet – Fastest growing media industry. About 80% of U.S. adults have Internet access. © 2017 Cengage Learning. All Rights Reserved.
  • 6. THREE KEY CONCEPTS TO REMEMBER The mass media are profit– centered businesses. 1 Technological developments change the way mass media are delivered and consumed. 2 Mass media both reflect and affect politics, society and culture. 3 © 2017 Cengage Learning. All Rights Reserved.
  • 7. MASS MEDIA ARE PROFIT-CENTERED BUSINESSES Concentration of Ownership – Large companies buy smaller companies so that fewer companies own more types of media businesses.  Chains - multiple print outlets owned by one corporation  Broadcast Networks - collection of radio or TV stations that airs programs across the country at designated program times. Station ownership and operations are regulated by the Federal Communications Commission (FCC).  Conglomerates – a company that owns media companies  Vertical Integration – one company simultaneously controls several related aspects of the media business. Each part of the company helps the others. © 2017 Cengage Learning. All Rights Reserved.
  • 8. CONVERGENCE DOMINATES THE MEDIA BUSINESS  Convergence - The melding of the communications, computer and electronics industries because of advances in technology. Also used to describe the economic alignment of the various media companies with each other to take advantage of technological advancements.  Most media companies are publicly traded.  The FCC, beginning in 1980, gradually deregulated the broadcast media. © 2017 Cengage Learning. All Rights Reserved.
  • 9. WHY MEDIA PROPERTIES CONVERGE 1. Media properties can be attractive investments. 2. Newspapers and broadcast stations are scarce commodities. 3. Newspapers and broadcast stations have moved past their early cycle of family ownership. 4. Newspapers and broadcast stations are easier businesses to buy than create. 5. The Internet changed the economics of all the media industries. 6. The economic downturn that began in 2007 hit the newspaper business especially hard because newspapers were heavily dependent on real estate advertising and classifieds and challenged by the dynamics of the Internet. © 2017 Cengage Learning. All Rights Reserved.
  • 10. ADVERTISERS AND CONSUMERS PAY THE BILLS American media industries generate $200 billion in annual revenue.  Ads are primary income source for newspapers, radio, and television.  Consumers pay indirectly by buying the products that advertisers sell.  Magazines receive more than half of income from ads and the rest from subscribers.  Movies, recordings, books and video games profit from direct consumer sales. © 2017 Cengage Learning. All Rights Reserved.
  • 11. TECHNOLOGY CHANGES MASS MEDIA DELIVERY AND CONSUMPTION Phonetic Writing: First Information Communications Revolution Early attempts at written communication began with pictographs—a symbol of an object that is used to convey an idea. Pictographs developed into phonetic writing in 1000 B.C. when symbols were used to represent sounds. Printing: Second Information Communication Revolution As societies grew more literate, the demand for manuscripts flourished, but a scribe could produce only one copy at a time. In 1455, Johannes Gutenberg printed a Bible on a press that used movable type. Computer Technology: Third Information Communications Revolution Computers have become the electronic storehouses and transmitters of vast amounts of information that previously relied on the written word. © 2017 Cengage Learning. All Rights Reserved.
  • 12. MEDIA TAKE ADVANTAGE OF DIGITAL DELIVERY Digital delivery accounts for an estimated $1 trillion in global revenue each year.  One-Way Versus Two-Way Communication – Digital delivery has evolved from a one-way system like ordinary television to a two-way interactive system that works like a combination of television, telephone and computer.  Interactive – A message system that allows senders and receivers to communicate with each other simultaneously.  Dumb Versus Smart Communication – Dumb communication can only deliver programming. Smart communication allows for a two-way exchange.  Digital communication – Data in a form that can be transmitted and received electronically. © 2017 Cengage Learning. All Rights Reserved.
  • 13. HOW TODAY’S COMMUNICATIONS NETWORK OPERATES The Receiver You, the subscriber – checking email, Tweeting, watching movies, reading news articles, playing video games, etc. The Channel Cable, Telephone, Satellite and Cellular Companies – provide Internet communications delivery, acting as a conduit by gathering all the services from national and international networks. The Sender Internet Service Providers – Also known as ISPs. Provide a way of organizing the information to help you find what you want. The Message Content – All text, audio and video that are digitized into bits are potential content for a digitized communications system. © 2017 Cengage Learning. All Rights Reserved.
  • 14. MASS MEDIA BOTH REFLECT AND AFFECT POLITICS, SOCIETY AND CULTURE  Media industries provide information and entertainment, but also affect political, social and cultural institutions. They influence AND mirror society.  Selective Perception – Each person processes messages differently. Many variables are at play (family background, past experiences, education, interests, etc.)  Multiplying sources for information and entertainment today mean that very few people share identical mass media environments. This makes it more difficult for scholars to analyze the specific or cumulative effects of mass media on the general population. © 2017 Cengage Learning. All Rights Reserved.
  • 15. WHY YOU SHOULD UNDERSTAND MASS MEDIA AND EVERYDAY LIFE  Technological advances: Increasing costs for media industries to replace old equipment and confusion for consumers who must constantly replace products.  The development of communications technology directly affects the speed with which a society and culture evolve.  It has taken 5,500 years to achieve instant communication.  The Internet of Things: Forecasters predict a future where all aspects of consumers’ lives will be managed through their connection to the Internet. © 2017 Cengage Learning. All Rights Reserved.

Notes de l'éditeur

  1. Mass Media in our Lives Average time spent using media each year More than three-fourths of our waking hours each day Impacts every area of life daily --How we vote, dress, spend our money Mass media and American life Greater influence Bigger business
  2. Intrapersonal Communication within one person: Deciding whether to buy a product Interpersonal Direct sharing of experience between two people: Conversation Mass Communication Communication from one person or group of persons through a transmitting device (a medium) to large audiences or markets
  3. Mass Media Industries describes 8 types of mass media businesses: First three were America’s only mass media for 250 years (first American book published in 1640) The next four came in the first 50 years of the 20th century Book Publishing 200,000 titles a year in the U.S. --some reprints or new editions of old books --1/3 of earnings come from retail sales. --Expanded revenue potential with e-books Newspapers --Most of income comes from advertising, but advertising revenues have plummeted --Readers migrating to other sources --Staffs being cut --8 newspaper chains went bankrupt from 2008-2010 Magazines Many magazines have launched online editions Declining industry --more going out of business than being started --Subscriptions and newsstand sales are down Recordings CDs account for one-third of industry revenue People under 25 download music --legal and illegal --Income declining sharply --future lies in single song sales
  4. Mass media depend on attracting an audience of consumers to generate income. Convergence: Availability of digital content means all mass media industries are technologically interdependent and interconnected. Media influence society but also mirror it.
  5. Who Owns the Media? --all media privately owned except Public Broadcasting Service (PBS) and National Public Radio (NPR). Supported by government, donations, private sponsorships. --public media annual budget less than 2% of commercial media advertising income Concentration of Ownership Chains, Broadcast Networks --fewer companies own more types of media --chain: multiple print outlets owned by one corporation (Gannet owns 82 daily newspapers, including USA Today) --broadcast networks: collection of radio or TV stations that airs programs throughout the country during designated program times. --NBC is the oldest network (1920s). Fox is the youngest (1986). --station ownership regulated by the Federal Communication Commission (FCC), a government body appointed by the U.S. President
  6. Conglomerates --companies that own media companies as well as businesses that are unrelated to the media business General Electric --owns NBC Universal, which owns Universal Pictures --also owns financial service companies --also owns appliance manufacturers Vertical Integration --an attempt by one company to simultaneously control several related aspects of the media business Time Warner --owns Sports Illustrated, HBO, Warner Brothers movies, CNN and other cable networks
  7. Advertising & Consumers Ads are primary income for newspapers, radio and television Consumers pay indirectly Magazines receive over half of income from ads, the rest from subscribers Movies, recordings and books profit from direct consumer sales --information brought through mass media paid for by people who want to sell us something --General Motors and AT&T spend more than $3 billion a year on media advertising
  8. Society is willing to pay to stay informed and entertained. First Information Communications Revolution: Phonetic Writing --Pictographs: first attempt at written communication was carved in stone by the Sumerians of Mesopotamia. --2500 B.C.: Egyptians invent papyrus, a paper that was easier to write on. --Developed into phonetic writing in 1000 B.C. Symbols used to represent sounds. --Information could be stored, allowing it to reach a new kind of audience. “Writing transformed knowledge into information.” (Anthony Smith) --Discovery of parchment (Greece) and paper (China) made storing information cheaper and easier. Second Information Communications Revolution: Printing --Gutenberg Bible in 1455 was the first book printed by movable type. --This revolution meant that knowledge was available to everyone, not just the privileged. --For the first time, knowledge was portable and storable. --One of the essential conditions for the rise of modern government. Third Information Communications Revolution: Computer Technology --Faster transmission of more information to more people than ever before. --Satellite broadcasts, digital records, international electronic network called the Internet
  9. One-Way vs. Two-Way Classic model of mass communication One-way New model of mass communication: two-way Instantaneous feedback Interactive “Dumb” vs. “Smart” TVs, VCRS = “dumb” and one-way Telephone = “smart” and two-way Digital communication Information Bits --telephone uses electronic signals to transform sound into a series of digits--one and zeroes--that are reassembled into a reproduction of the sound on the other end of the line --computers use the same method for written words, audio and video communication. Storable information
  10. The Internet is the backbone of today’s communications network. --Once information and entertainment products are digitized, they are available in many forms. Ex. New Disney video of songs is available at the same time the even before the Disney movie is released.
  11. Mass Media influence Political institutions Social institutions Cultural institutions --influences these and also mirrors these Selective Perception Different people perceive messages differently Few people share identical mass media environments --scholars are constantly studying media effects
  12. Internet of Things will disrupt all industries. --Intelligent homes and businesses --Intelligent highways and vehicles --Intelligent factories and farms --Intelligent power and utility grids