The following slide deck was presented at the Saskatchewan chapter of the Service Design Network's kick off event in Regina, Saskatchewan. It provides a high level overview of service design, some insights into creating journey maps and an approach for design sprints.
14. A shift to a services economy
http://faculty.washington.edu/karyiu/confer/seoul06/papers/kim_hj.pdf
15. “We don’t think of the Kindle Fire as a tablet.
We think of it as a service.”
Jeff Bezos, CEO of Amazon
16. 80%
of companies believe they deliver
an outstanding or a superior
customer experience.
8% of their customers agree.
http://bain.com/bainweb/pdfs/cms/hotTopics/closingdeliverygap.pdf
How’s that working for you?
17. $40 Billion
Estimated dollars spent in the US
advertising services
$2 Billion
Estimated dollars spent in the US
designing those services
http://www.adaptivepath.com/ideas/serious-service-sag/
I wonder why?
20. What is Service Design?
Service Design is a method to deliver the best possible
experience from the perspective of your user.
Customer Service Provider
Useful
Usable
Desirable
Effective
Efficient
Distinctive
22. Service designers come from all backgrounds
Marketing
UX Product
Owners
Strategy
IT
Research Design
CX
InnovationOperations
Sales
SD
23.
24. Front stage / back stage
Line of sight
(Front stage)
(Back stage)
User experiences
Internal elements of service delivery
25. Multiple
touchpoints Physical Evidence Physical Evidence
Front stage
employee actions
Back stage
employee actions
Support processes
and IT
LogisticsBack stage
employee actions
Image by Jesse Grimes – The challenges and opportunities of service design, 2013
34. Service Blueprints
• Documents what is required to make an experience a reality
• Looks at the direct touchpoints / channels only
• Considers the perspective of the user and the provider
• Identifies pain points / opportunities for both the service user
and the service provider
41. Design Research
Design research informs us by…
• Building empathy
• Challenging biases
• Understanding context
• Discovering experiential and functional needs
• Insight into behaviours
• Uncovering new opportunities
44. Design research should look and listen for...
• What triggered the use of the service?
• What were her expectations?
• What actions did she take?
• How did she feel at different points in time?
• What what was she thinking at specific moments?
• What touchpoints did she interact with?
• What people were involved?
• What were the physical locations did actions take place?
• What was her lasting impression?
53. discovery
The structure of a journey map
purchase use supportstages
actions
others
involved
emotions
pain points
time 3 days 2 hours 17 days 1.5 hours
opportunities
54. Prior to running the workshop
● Identify 4 - 8 customers or frontline staff for the
workshop
● Review any qualitative research prior to the workshop
● Define one particular service experience to focus on
● Book and prepare the workshop space (wall space,
good lighting, round tables, snacks and beverages)
● Gather Materials (plotter paper, sketch paper, a boat
load of sticky notes, sharpies, dot stickers and tape)
● Prepare the structure of the journey (plotter paper,
stages, and swimlanes)
55. Running the workshop
● Review the detailed scenario
● Introduce the structure and intent of the journey ma
● Start outside of your scenario…
● Have your participants write down their actions in a
sequential manner
● Have someone assisting you
● Probe for the emotions (feeling, thinking)
● Include what you’ve learned in your research
65. • An effective communications tool to gain
alignment, empathy and clarity
• Deep understanding of your service experience
• Knowledge of channel / touchpoint preference and
effectiveness
• Insight into moments of truth, pain points and
opportunities
Journey map outcomes
70. Why run a design sprint?
▸ Quick and inexpensive
▸ Encourages innovation
▸ Encourages teamwork
▸ See the finished product and customer
reactions before making expensive
commitments
▸ Shortcut the process
95. Prototyping
Prototyping is practice for people who
design and make things. When you
prototype, you allow your design, product,
or service to practice being itself. And as
its maker, you learn more about your
designs in this way than you ever could in
any other way.
Dave Gray, Xplane
96. Let’s prototype
▸ Give the team the day off
▸ UX designers get to work
note: No UX Designer?
Keynote or PowerPoint are also options
97. Prototyping mindset
▸ Low fidelity
▸ The prototype must appear real
▸ Use realistic content if you can
▸ Set expectations
▸ If you can't make it, fake it
▸ Iterate
▸ You can prototype anything
104. • We spend a significant time with ‘storytelling’ to our
customers (marketing).
• We need to take that approach and apply storytelling to
gaining business support and alignment.
• Your organization should FEEL what it's like to experience
every touchpoint or what it could be like.
Clearly define the future vision
112. A few thoughts on delivering great experiences
• An excellent experience is 90% nailing the basics and 10%
magic moments.
• Fixing irritations for customers is not sexy but addressing
them add up to a very big impact over time.
• Improvements that are small can be key to delivering a
great experience (forms, instructions).
• Don’t forget to consider the journey before and after your
customer uses your service.
113. Tips / thoughts for adopting service design
• Transitioning to an ‘outside-in’ organization will be tough.
• It’s critical to have senior leadership on board. If you don’t,
control what you can control.
• Start with a small project to demonstrate its value while
developing your skills and approach.
• Develop experience principles. Make them memorable and
gain alignment throughout.
• Ignore silos and be relentlessly collaborative.
• Involve key stakeholders in the research phase.
114. Tips / thoughts for adopting service design
• Make improvements part of BAU. Don’t wait for special
projects.
• Educate within about service design to create ambassadors
and speak a common language.
• Establish reliable sources for customer insights.
• Take the time to map out key customer journeys and share
what you’ve learned.
• Focus on the easier solutions first.
115. So what’s the plan for SDN Sask?
• Dig deeper into specific tactics / tools
• Share case studies
• Share information on the web
• Take on a project or work