4. USER FLOW
MICRO SITE REGISTRATION HOME PAGE
MAIN EVENT ENGAGEMENT
INTERACTIVE
ZONE
User comes
on the
website and
registers for
the event
User fills in the
required
information to
Register and gets
the log in details
User lands on a
responsive page
which has multiple
clickable options
to explore the
event
A specific arena
which will have
the Video Player
along with
multiple engaging
options
Area full of
Activities,
Engagements,
Networking
Options, Meet &
Greet etc.
5. EVENT FLOW
EVENT AGENDA
GUESTS WELCOME
ANCHOR WECOMES EVERYONE
ICE BREAKING ACTIVITY – POLLS, CHAT & GESTURES ACTIVE
WELCOME AUDIO VISUAL
KEYNOTE ADDRESS
Mr. & Ms. Fresher 2020
LIVE Polling for Winners
LIVE ENTERTAINEMNT 1 - Stand Up Comedy Act
Team Building Activity
Mr. & Ms. Fresher - Winner Declaration
LIVE Entertainment 2 – SINGER/BAND
Thank You Note
TENTATIVE
7. HOME
PAGE
User will be shared the Website Link and will be driven
to the same. It will be responsive website with multiple
options to click on.
A completely detailed and event specific website which
will have Key Highlights and Agenda of the Event. The
user will go and REGISTER FIRST.
8. REGISTRATION
User will first REGISTER for the EVENT and fill the
required details. This will be customized and based on
what information is needed from the USER.
After SUCCESFULLY REGISTERING, the user will be
redirected to the LOG IN page.
9. LOG
IN
Post Registering, The user will come to the LOG IN
Page. A simple one step page.
Just Enter you Email and ENTER THE EVENT
10. WELCOME
VIDEO
As the User log in and Enters the EVENT, he/she is
welcomed by this WELCOME VIDEO which can be a
COMLETE TOUR of the VIRTUAL
CAMPUS/CORPORATE VIDEO/MESSAGE FROM THE
CHAIRMAN/DEAN etc.
An option to SKIP is there.
14. WELCOME
DESK
On Clicking the WELCOME WINDOW user will have an
OPTION to do a quick LIVE Chat with the
REPRESETATIVE from the UNIVERSITY.
DOWNLOAD the COMLETE EVENT/COURSE
CATALOGUE
CHECK/DOWNLOAD the AGENDA
16. Entering the EXPERIENCE/ENGAGEMENT ZONE, the user will get MULTIPLE OPTIONS to
select from. There will be a lot of Interactive Activities lined up for the Students to explore.
The user will click on any of the Activity and will be taken to its DESIGNED STALL/ZONE
There will be number of buttons to play with along with Activities to be performed.
EXPERIENCE/ENGAGEMENT
17. A CLICKABLE INTERACTIVE ZONE.
GAMES/FUN ACTIVTIES/VIDEOS etc. for the STUDENTS to experience.
STALL/ZONE
19. MEET YOUR MATE
A zone where the STUDENTS can find their fellow
members through a browser application. It will be
designed on the lines of MAKING FRIENDS
APPLICATIONS available.
Profiles of the STUDENTS will be DISPLAYED, the USER
can SWIPE LETF AND RIGHT and if it’s a MATCH, the
CHAT WINDOW OPENS UP with multiple options.
A VERY INTEACTIVE AND ENGAGING WAIT TO MEET
NEW BATCHMATES
20. SELFIE PUZZLE
A Zone where STUDENTS will get to Take SELFIES with the
RANDOM other Students surfing this ZONE.
The Student will get an option to CLICK a SELFIE and as he/she
clicks on START the other window will start shuffling and one
STUDENTS feed will pop up
They can then CLICK a SELFIE together and CONNECT
21. Mr. & Ms. Fresher
THIS WILL BE THE HIGHLIGHT of the WHOLE ENGAGEMENT
ZONE
The students will have to come here and participate in this
COMPETITION to WIN THE TITLE.
They will have to RECORD a REALLY COOL VIDEO performing
any ART FORM and DOING SOMETHING WACKY and
OUTSTANDING.
The video will be uploaded in this section and the TOP 5 VIDEOS
will be SHOWN in the MAIN EVENT.
FINAL WINNER will be selected based on the AUDIENCE POLL
During the LIVE SHOW
22. Spin The Wheel
This zone will have lot of FUN PRIZES and VOUCHERS to be won.
The STUDENTS will get a WHEEL TO SPIN having various
interesting and funny points.
Spinning the wheel will give the a chance to win a lot of
VOUCHERS, PRIZES, COUPONS of some known BRANDS.
23. Hobby Connect
This will be a HUB to Connect based on HOBBIES and INTERESTS.
The students will have an OPTION to Create a Group or JOIN one.
Students can create a GROUP based on their HOBBIES and other
can join and start chatting in the same and vice-versa.
It will be a very interactive way to bring them together on a
common ground.
24. #StarManipal
THIS WILL BE THE END GOAL FOR THE STUDENTS.
Each student after going to all the BOOTHS/ZONES will get STARS
in their WALLET/BRIEFCASE.
The more you visit the BOOTH, the more STARS YOU WIN.
In the END whoever will have the MAXIMUM STARS will be
awarded with the TITLE OF #STARMANIPAL
Those STARS will be redeemable in the form of some reward from
the UNIVERSITY
26. A ZONE where STUDENTS will get to Connect with their fellows.
The user can create its own detailed PROFILE and have an option to meet the rest of the Batch
Members based on the Profile, Common Interests, Hobbies, Language, Demographics etc.
An option to ARRANGE A CHAT, AUDIO CALL & VIDEO CALL
NETWORKING
ZONE
28. Here Students will have all the required details, sessions, workshop videos etc related to their Course.
User can have a choice to Select and Watch the content as per his/her choice.
There can also be an option to CONNECT with the FACULTY.
Direct EMAIL & CONTACT can be shared of the Staff.
Meetings can be arranged with the FACULTY as per Subjects.
WEBINAR
&
CONNECT
33. The user will NOW LAND in the MAIN EVENT/AUDITORIUM AREA
An immersive LIVE EXPERIENCE of the whole event along with some interaction OPTIONS
LIVE POLLS, ASK A QUESTION, LIVE EMOJI REACTION ICONS..
A STAGE DESIGNED IN 3D FORMAT to give aa more realistic LOOK AND FEEL
AGENDA can be views simultaneously. Post this EVENT is OVER Students can go out to the LOBBY
and experience the other ZONES
MAIN
EVENT/AUDITORIUM
Emojis
Poll