Gen AI in Business - Global Trends Report 2024.pdf
Lecture 04 game_world
1. FUNDAMENTALS OF GAME
DESIGN
GAME WORLD
Sayed Ahmed
BSc. Eng. in CSc. & Eng. (BUET)
MSc. in CSc. (U of Manitoba)
http://sayed.JustEtc.net
http://www.JustETC.net
Presented at the University of Winnipeg, Winnipeg, MB, Canada
Just E.T.C for Business, Education, Technology, and Entertainment Solutions
Textbook References:
Fundamentals of Game Design, 2nd
Edition, Ernest Adams
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2. OBJECTIVES
Know the various dimensions of a game world
and understand how they affect the player’s
experience of the game
Define a physical model for your game world,
including its dimensionality, scale, and what
happens at the boundaries
Explain the relationship between game time and
real time and decide how time will behave in
your game
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3. OBJECTIVES (CONT.)
Create the culture and environment of a game
world, set the level of detail, and define a visual
and auditory style
Know some of the techniques for influencing the
player’s emotions
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4. OBJECTIVES (CONT.)
Be aware of how the ethics of a game world can
differ from the ethics of the real world and the
implications for public acceptance of your game
Understand the multidimensional nature of
realism as it applies to games and how it affects
the player’s expectations about the experience
the game will give her
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5. WHAT IS A GAME WORLD?
Imaginary place in which the events of the game
occur
Presented by images and sounds
Not all games have a game world
A game world can have a culture, an aesthetic, a
set of moral values, and other dimensions
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6. THE PURPOSES OF A GAME WORLD
Entertain
Create and sustain interest
Sell the game
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7. THE DIMENSIONS OF A GAME
WORLD
Physical
Temporal
Environmental
Emotional
Ethical
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8. PHYSICAL DIMENSION
Simulated physical space
Characterized by dimensionality, scale, and
boundaries
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9. PHYSICAL DIMENSION (CONT.)
Spatial dimensionality
2D, 2.5D, 3D, 4D
3D is now standard on PC and console games
Scale
Absolute size of the space and relative size of objects
and people
Affected by choice of camera model
Boundaries
How to establish a credible “edge of the world”?
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10. TEMPORAL DIMENSION
Defines the way that time is treated in the game
world and how it differs from time in the real
world
Variable time—game time usually runs faster than
real time, and jumps or changes rate
Anomalous time—time can move at different speeds
simultaneously in different parts of the game
In some games, the player can adjust the speed of
time in the game
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11. ENVIRONMENTAL DIMENSION
Describes the world’s appearance and its
atmosphere
Forms the basis for creating art and audio
Includes cultural context and physical
surroundings
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12. ENVIRONMENTAL DIMENSION
(CONT.)
Cultural context
Beliefs, attitudes, values, political and religious
institutions, and social organization of people in the
game world
Influences every manmade item in the world
User interface and backstory should harmonize with
the culture
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13. ENVIRONMENTAL DIMENSION
(CONT.)
Physical surroundings
Include every manmade object, natural object, and
sound in the game world
Set the tone and mood
Try to make surroundings unique
Include as much detail as possible until it hurts
gameplay
Style includes both:
Content of the world itself
How that content is presented to the player
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14. EMOTIONAL DIMENSION
Emotions created in the player
Emotions can be caused in several ways
Facing challenges
Interacting with the characters
More sophisticated games move beyond “fun” to
richer emotions
Avoid “paint-by-numbers” emotional content
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15. ETHICAL DIMENSION
Defines right and wrong in the game world
Part of the culture and history in the game world
Build richer, more involving games by giving
players tough moral choices to make
Avoid violence for its own sake; give it a purpose
and context
If game world ethics are unrealistic, make
visuals unrealistic also
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16. REALISM
All games, no matter how realistic, require some
simplification
Degree of realism of any aspect of a game can be
found on a continuum from highly
representational to highly abstract
Level of realism differs in individual game
components
Can have realistic physics but cartoon graphics, or
vice versa
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17. SUMMARY
You should now understand
Defining the purpose of a game world
Creating the physical dimension
Defining the passage of time
Establishing the environment
Creating emotions in the player
Determining ethics in the game world
Establishing levels of realism
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Notes de l'éditeur
Example of anomalous time: In Theme Park, visitors to the park appear to stay there for months according to the game clock.
Small details create a rich game world. However, the player can’t micromanage everything. Make sure that the player’s role doesn’t become bogged down in managing unimportant details.